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  1. Quote:
    Originally Posted by Samson_Sledge View Post
    Heck,even on this thread,all I hear is "No" to teaming!


    Wouldn't you agree that lack of teams,or teaming is destroying the game too?
    Even if there were a lack of teams (which there isn't) it would not be destroying the game for me.

    Ineffective attempt to demonize opposing points of view, ineffective attempt to play the victim card.


    Quote:
    but..if it is okay with all of you...i still find myself...not caring..what you all think : )
    Mirror of Hathor kicks in at this point, Sam.
  2. Quote:
    Originally Posted by Samson_Sledge View Post
    I have made team requests properly,like players reqyest me to do,and in all that,you would expect to land a player or two,but suprisingly....

    "Not right now,Thank you"
    "No,thank you though"
    "No,Im playing with my supergroup right now"
    "No,im getting ready to log"
    "Getting ready to log,actually,but thank you though"
    Sam - well, they are polite, which is certainly a positive. I often am simply not in the mood for a team, myself.

    Quote:
    ..or they just ignore you completely....and isnt ignoring you unpolite?You know,just like those players who ask YOU to be polite and send them a sighted invite first,rather than a blind one?

    Hypocrites,I say.
    Ignoring a tell is everyone's prerogative. Just because you call my phone number does not require me to answer it. Even if you leave a voice mail, I am not required to respond - unless I happen to work for you, of course :-)

    Quote:
    I just simply say that there needs to be a major incentive to get people to team more,and play this game,rather than waste time at Pocket D,ir wherever else.The rewards could grow in time to you,just like the Veteran Badges do..for an example...
    There are plenty of incentives to team already. Badges, xp bonus, faster kill speeds, taking on tougher missions than one can solo, etc. As well as occasionally the dream team, where there is some semblance of wit in the discourse and skill in the tactics, which for me makes up for any number of less satisfying teams when I run into it.

    Quote:
    Time Limit.

    I know you all have been here before,so dont try to deny it.

    To those players who dont join up with there team,or dont respond once you invite them,you could start a clock upon this player,and if the player dosent respond or join you inside the mission in five minutes,they are automatically kicked from the team.

    I jsut believe that there are people out there who just join a team and do nothing to drive the team elader and his loyal members crazy.
    I have such a timer already - there is a clock visible at the bottom of my screen (I play in windowed mode). I understand there are also free-standing chronological devices...clicks? clacks? something like that...some of which are even man-portable.

    The silent-but-absent team member (or, fair's fair, team leader) is indeed rude, and deserves kicking, or quitting, but once you automate something (and add the opt out button you have to remember to hit to exempt someone, plus the fine tuning when someone finds a means to circumvent the basic algorithm, etc. etc.) it increases the degree to which people must trouble themselves as often as it improves things.

    Social issues (which this is) are best handled by social solutions (eg. leader glances at clock, check's absent member's location, sends one last tell or team message, waits 10 more seconds, and kicks) not technological ones. Engineering is great for deterministic systems, lousy for social ones.
  3. Quote:
    Originally Posted by Twisted Toon View Post
    You are including the Vet reward respecs in there with the freebies, right?
    I had to see the wizard...er...rep to cash those in.

    Unless they have changed things, you only have one freespec available at a time, ever. It's a flag, on or off, not a counter. Earned respecs and vet respecs bump a counter, which is decremented when you see the contact to burn one. I am not sure about respec recipes - I have vet respecs galore so the two times I got that recipe I sold them for the big bucks.

    But I would be surprised if the developers designed a respec prize which could overlay the freespec flag, costing you one freespec to get another.
  4. Quote:
    Originally Posted by Lemur Lad View Post
    Or... in the Suggestions and Ideas forums where they belong?
    Because a good idea is only good when it is in the right section, of course.
  5. I encountered the netiquette of camp checks in Everquest, which was my first MMO. I came late to the game, I will say.

    Spawns which dropped popular loot, or simply spawns hunted for xp, were all public. Instanced dungeons came along later, and were a specialized case to boot. Everything was "open world" - that is all dungeons, opponents, missions, etc. were visible to everyone and anyone could interact with them.

    So it became typical to wait at given points on the maps and wait for opponents to spawn, or especially rare spawns involved in quests for very rare loot. It was good etiquette, when entering a popular map, to broadcast "camp check" - ie requesting that players camping specific sites reply that they were camping such and such a location.

    Mind you, this was all player-developed protocol, so you had to know the slang for said sites. And similarly, you had to know the spawn sites, so if the southern end of the gnoll mound in the Karanas didn't show up on the list, you had a fair chance that you could go hunt there without someone claiming you were infringing their camp.

    Of course, there was no enforced rule that one had to respect camps, but most players went along with it, and storms of controversy would break about the heads of those who didn't.

    I have once - and once only - been street sweeping in a given zone (Terra Volta, forsooth) in this game and had someone try to argue that I should not hunt there because he was camping the area. I responded that this was not a custom in CoX and that if he looked around he would see more spawns popping up than either he or I could deplete if we fought non stop and never lost. This was many years ago, and I assume he came in from a game where camping was the norm.

    Hated it in EQ, and would hate to see it sneak into CoX.
  6. Quote:
    Originally Posted by MunkiLord View Post
    Might have trouble with this one. With missions liek this spawn camping is gonna happen.
    As long as we all agree that anyone typing "Camp check?!" takes 25000 volts right through the keyboard.
  7. 1) Trials can't send emails.
    2) Spammers are deleted as reported and verified.
    3) As noted, I16 adds the long-desired filters to email to limit incoming to friends lists and supergroup mates 9or turn it off entirely).

    Ta-daa.
  8. There has been considerable resistance to selling items that significantly change gameplay for RealBucks (tm). Heack, there has been considerable resistance to selling things like Vet Rewards, which don't particularly.

    So you have the issue of players who feel that someone buying something they gamed for cheapens their sense of accomplishment. They may be right or wrong about that, but it is how they feel, which is not amenable to arguments based on cost/benefit analysis.

    There is the issue, with purples or similar accoutrements, that people are buying performance they cannot obtain by patience or skill. The nightmare image is getting owned in PvP (assumnig one plays PvP - I myself do not) by someone who is able to beat you because he paid money for an advantage (OK, the nightmare image is getting owned by someone like that who then talks trash about how awesome he is and how pathetic you are).

    There is the issue of social class of players entering the relationship between characters. Many Americans are allergic to even recognizing class issues when they walk up and kick them in the fork in real life situations, much less in niches like this one.

    And of course there is the moral ambiguity many gamers feel at even a hint of "corporate sponsored RMT."

    So this idea is unlikely to gain much traction.
  9. Quote:
    Originally Posted by Hyperstrike View Post
    Here's what I see wrong with the idea. It could be abused terribly.

    What about people with the mission teleporter?

    Have a high level character log in a secondary account on a new toon standing in Outbreak. Make sure the new toon has the final door mission.
    Terrible abuse? Not sure whether the scenario merits the term "terrible."

    Only works with a second account (buddy or actual two boxing).

    And have we tested to see if mission porter (which is itself a paid goody, innit?) gets into the tutorial zones? I don't have it, so haven't tried it (also would need an accomplice, as I only have one account).

    But again - not sure the abuse (terrible or trivial) scenario outweighs making this issue more convenient for all players.
  10. Quote:
    Originally Posted by Obsidius View Post
    Why not just fix the lighting in the tailoring screen to be more like a live environment?
    You stioll don't see how the image looks in all forms of motion. I made a Huge with a particular head (a good or helmet, I forget which) and when he was running, the head hunched down onto his shoulders and virtually disappeared. While that had some amusement value, it wasn't what I wanted.

    So after a few levels (and it was pre-Wentworth's and pre-Vet Rewards, so took a few levels to afford the change) I scooted him over to Steel or IP (forget which) for a makeover, but irritating hassle.

    So fixing the lighting would be a step, but not the whole trip. Allowing fine tuning of costumes with the existing tool in tutorial would resolve it completely (adding a flag to say "in tutorial - no charge" versus changes to lighting effects for the graphics - possibly an easier code change as well).
  11. Quote:
    Originally Posted by Kitsune Knight View Post
    Interesting find! And it's rather easy to rationalize them working that way: You don't wanna shoot a missile at someone that's right in front of your face, due to the splash damage hitting you nearly as much as them!
    Of course, when my archery blaster gets swarmed, nothing clears the undergrowth as well as the exploding arrow fired at a range of about 6 inches.

    Sauce for the goose?
  12. We do get something nice for Labor Day - I don't have to work!
  13. BBhumeBB

    Forum Reputation

    Quote:
    Originally Posted by Donna_ View Post
    It makes people think before they post.
    Hopefully everyone will strife to get good rep
    I think of a number of things before I post. The rep I may get is not on that list however.

    The Freudian slip of "strife" instead of "strive" is brilliant irony, however. Flam3z 4 gud rep winz!
  14. Quote:
    Originally Posted by Kitsune Knight View Post
    Only reason I can see CoH shutting down within 5 years with what's coming is if the devs get REALLY drunk, and accidentally wipe everything. All their backups, their version control system, the character database, the source on all their machines, etc!
    "Third time this month!"

    - M. Smart
  15. Quote:
    Originally Posted by Zekiran_Immortal View Post
    And yet, in the game world, you can't possibly come up with a REASON why your first character got that doodad, and then subsequent ones also have it. Anything that goes on a character like that should be earned individually. We get better perks like vet powers account wide.

    I do agree about the gladiators however, that doesn't seem to make much sense since "you" aren't really playing - it's a pokemon tournament lol.
    For costumes? It seems to me the converse applies as well - there is no reason you could not obtain a lorica or pointy hat from the outset.

    Why on earth a classical Graeco-Roman themed look cannot be created for a new character, but the armor is available for lvl 50s who made their bones looking like something else, baffles me.
  16. As noted, Peregrine Island is aboout it. There is a circuit of spawn sites that produce different enemies in the under 45 range (Malta, Crey, Carnies, Nemesis, Rikti). Of course the area is also lousy with Nemesis, Rikti, and DE spawns on their own as well.

    The two freighters have been mentioned. Usually you get one set of enemies standing around the stern looking bad, with two other spawns, one amidships, and one at the prow, composed of two factions fighting.

    Next is further up the island, bearing towards the midline, about 2-3 blocks. A little courtyard will spawn enemies of different types in rotation. Work along that section from the corner to the open shed.

    Across the street, further up the island, is a big parking lot which will have mid-40s enemies (some all-Nemesis spawns). Work to the right, and along the promenade between the skyscraper and the beach you also get mid-40s enemies of different types, with bunches of Rikti on the open grass next to it. Cut through the little alley at the far end of that area, and there will be a last low-40s spawn site around the corner from the dumpster.

    If a spot is spawning Carnies or Rikti and you need Nemesis or Malta, you can kill what you find and work back down the circuit seeking your current prey. Or just go away and come back in a few minutes, but clearing the "wrong" spawn moves the process along faster.

    I am told that the time of game-day determines what spawns when, but don't know if this is so or what the cycles are.
  17. Quote:
    Originally Posted by Kitsune Knight View Post
    That's a bad example, because that's not a comic book character. Trademarks are market specific. .
    Though mind you, if the guild/group Tetragrammaton was populated with black clad supergunmen and martial artists wearing very cool trench/frock coats, they would again be on thin ice. If they are referring to the God of the Torah, they are in the public domain (though liable to stoning if they actually SAY the Name of course).

    I will say, a lot of complaints about names come from gamers with zero cultural capital, who think things like Tetragrammaton, Valkyries, arkaggeloi, etc. were invented in late 20th century pop culture. At that NCSoft plays it safe when the reference is directly in the comic market, given the market specific aspects of trademark law (and the "vigorous defense" requirement on trademark holders, which can lead to launch on warning legal staffs).
  18. Quote:
    Originally Posted by MrQuizzles View Post
    The names and likenesses of Atlas and Valkyrie cannot be trademarked as they are from mythology.

    .
    A "Valkyrie" with the braids, tin bra, magic sword, etc. etc. who looked too much like the Marvel image would indeed be at risk of infringing a trademark. The term Valkyrie is in the public domain, a comic book character named Valkyrie who looks like little wossername from the Marvel stable is not. NCSoft and the Bayreuth festival are in the clear (a soprano built like the Marvel Valkyrie wouldn't last through one performance as Bruenhilde - no staying power).

    Similarly, a classic image of Atlas would be in the public domain, as is the name and mythos of Atlas, but the heroic image of the statue in front of city hall here in Paragon is absolutely tm to NCSoft.
  19. Quote:
    Originally Posted by Fleeting Whisper View Post
    The GMs only find an infringing name if someone bothers to report it. They don't have the manpower to send GMs wandering around every zone and every mission of all 15 servers. They rely on us sending petitions.
    Mind you, if you have a generic-worthy name and initiate contact with a GM yourself for some reason, it may raise a flag that causes him to check for an infraction.
  20. Quote:
    Originally Posted by Red Valkyrja View Post
    You're a level 0 character, how difficult is it to reroll? Really?
    More difficult than trying a different look and seeing how it works in full motion.

    Diffficult enough that there is a more user friendly design choice availab.e
  21. Quote:
    Originally Posted by Durakken View Post
    You know, this may sound stupid and a bit late in the games life, but it'd be really nice to have a free tailor in the tutorial/outbreak area so if you missed or forgot something or think something is uglier than you thought it was going to be you could switch it right then and there.
    I quite agree. Have chosen several looks that simply didn't work in full range of motion and it would have been nice to change them on the fly in tutorial.
  22. The modern fan's insistence on knowing every detail of a popular universe (and the downside of that, when you look at the really inane tropes invoked again and again and again in fan-written expansions) is accelerated by the web, and the wikification of knowledge, where every nitwit with a keyboard thinks that makes his opinions sacrosanct.

    One of the foundations of literature for the last few millenia is dramatic overview, and its converse. If we are the audience of, say, Richard III, we know what Gloucester is up to because he tells us (Plots have I laid, inductions dangerous...to place my brother Clarence and the King in deadly hate, the one against the other) - and indeed, the genius of the piece is that by telling us, he involves the audience almost as his co-conspirators as he kills his way to the crown.

    But if we are involved in the story - if we are, perhaps, poor old false, fleeting, perjured Clarence, or Hastings, so dedicated to his late master's sons' claim to the crown, or Anne, Buckingham, Rivers, Grey, or any of the other soon-to-be-corpses, then our whole role is based on not seeing the approaching doom, at least until it is too late.

    In RP, we absolutely don't know everything that is going on. As an audience, we may or may not, depending on the author's intention (and skill, to be sure).

    When I GM'd more regularly, I warned my players that I reserved the right to know more about their characters than they did (especially in supers campaigns, as regarded the source of powers, their visbility on the radar of Big Bads, etc.).

    I just finished rereading The Tombs of Atuan, and Le Guin makes some play with the transient episode in Wizard of Earthsea, where the old women gives Sparrowhawk her piece of the Ring of Ereth-Akbe, and his realization years later (prompted by the amusement of a dragon) of just what he has, that sends him to Atuan for the other half.

    We, as an audience, enjoy the dramatic overview of that story, the filled in history that Tenar provides of who the old couple were and why they had such a treasure in their possession - but neither Sparrowhawk nor Tenar could know how the piece fit together (as it were) until that moment of revelation.
  23. Nalrok summed it up - what do you enjoy?

    I seem to build a lot of scrappers, blasters, tanks, and brutes. Fewer controllers, defenders, doms, corrupters. MMs - I have a few, but have to be in the mood to play them.

    I do indeed enjoy in-yer-face hand to hand with the scrappers, tanks, and brutes. Or with the blasters, the high speed, occasionally white knuckle, tactical game. Very different fights with my fire/fire/fire blaster (in, hit, dodge, kill, heal, in again) versus the ice/ice blaster (freeze and attrition), versus the archery/dev blaster (careful tactical preparation of the kill zone then drive the enemies into it).
  24. BBhumeBB

    Travel Powers

    More emotes or skins for movement? Excellent.
    Arbitrary limits based on AT, Origin, sun sign etc.? Bad.

    Especially when/if color and look customization is extended to pools. Players should have the maximum freedom to choose look and feel for their characters.
  25. Back in my SCA days, Dame Trudi Lacklandia didn't look all that different from the other fighters with weapon and shield before ringing my chimes.