AzureSkyCiel

Legend
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  1. I really like the blades, boomerang, and riot ammo ideas, a little iffy on the crossbow, trick shooting, and so forth, but otherwise, these are cool!
  2. I like it! But the Asylum's not fair, Batman will just beat us up and lock us back in before we can complete the tutorial, unless you want us to stealth past Batman, who has X-RAY VISION!
  3. Quote:
    Originally Posted by Kobolt_Thunder View Post
    Maybe it's just me but when I saw the image I thought of Sark, the main villain in Tron.



    I really like the way this Praetorian Clockwork looks and can't wait to see what the other new groups in Going Rogue will be like.
    So it's not just me!
  4. Wow, I really didn't think of this sort of thing when Power Customization came out.
    I'm /signing this too.
  5. Warriors: ROOOOOOOOAD WARRIORS! (Alts: I AM SPARTICUS!, THIS! IS! NEW SPARTA!, RAOOOH! RAOOOH!, LARPers: Not so funny when we have our real weapons is it?)
  6. Quote:
    Originally Posted by Lycanus View Post
    Enhancement stations - training equipment, like the punch-pole you always see in Kung fu movies
    I think they're called, Wing Chun dummy.

    Now what I would like to see? Modern/LoTech style. (Like more the stuff you'd see in Counter Strike and Call of Duty: Modern Warfare)

    *Storage:
    Salvage Racks - Something like the current tech one, but maybe a lot more items and overcrowded, or maybe just a pile of scraps.

    Inspiration Storage - A toilet. (Hey, admit it, some of your best inspirations came while on the john!) Just kidding, seriously though, maybe a drawing board with stacks of drafts of various kinds. (I'm going with the idea of inspirations being just that) Or going with them being something tangible; Maybe narcotics storage unit? (But that might push the rating up to M)

    Enhancement Storage - A table with lots of munitions, weapon modifications (barrel extensions, silencers, scopes, etc. etc.), and handful of actual weapons.

    *Crafting:
    Enhancement Crafting station - A metallic workbench with assorted tools and half-assembled weapons.

    Base Item Work Bench - Larger version of the enhancement crafting station with equally bigger and heavier duty tools. Maybe have an over hanging arch with welders and so forth dangling?

    Empowerment(s) - Body Armor and weapon rack, starting with simple handguns shotguns and vests, moves up to include helmets, SMGs, and clear shields, finally ends with full SWAT and SpecOps outfits on the rack with Assault Rifles, sniper rifles, etc. etc.

    *Power and Control:
    Power Units - Start Up would look like a large backup generator sold in stores with a radio communication unit on it, due to the logic bomb of this it should deliberately look as haphazard as possible. The rest would all be progressively larger diesel electrical generators.

    Control Units - First tier would be a desk with a radio communications unit, second tier would be radio communications setup with desktop computers, and third tier would be a gutted (Walls opened up, ceiling possibly removed, or maybe just have the interior set up put on the floor) Mobile HQ truck.

    *Teleporters: Now this is pretty tricky, but possible ideas could be trucks or small helicopters. (Maybe raid telepads would be APCs or a Chinook) Another idea is have them be elaborate entrances to passageways (like sewer caps, hatches, or even Sliding poles into a black hole, etc. etc.) that provide shotcuts/direct links to points in the city or Isles.

    I think that above covers it. I'd also like a steampunk and/or techno-magical themes too, but I'm not too sure how to cover those. Ta-ta.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    See, the problem with content is that it's always finite, and as such really cannot support infinite or near-infinite end game in any good way. You can stretch a little content to fill a LOT of progress, but you will encounter one of the following three rotten problems:

    1. It's insanely slow. If it's missions, they're on HUGE maps, kill-alls and instead of doing this once, you do it several times per actual mission. Look at Unai Kemen's To Save a Thousand Worlds for an example.

    2. It's stupid repetitive. If it's a mission, it's good, it's tight and it's entertaining. The first time. The problem is you have to run it a million billion times over and over and over again. See: Paper missions, grinding for Vanguard Merits.

    3. It's absurdly hard. The reward is there, the mission isn't too long and it's even kind of good. Except you can't do it. You try and you fail and you try and you fail. Even if, eventually, you come up with a tactic that kind of works, you're still going to suffer many failures due to something not working right. The old Hamidon is a perfect example, and the Recluse Strike Force comes close.

    There really is no other way to make enough content to make an endgame that lasts even a moderately long time for players, especially when you consider that people view end game as something that should take years to progress through. The current level 50 content is about enough to last even an average player a week, maybe two. It just isn't enough to support an end game on its own without resorting to one of the above, and none of the above are actually good things.

    I really don't believe I could get behind an idea for end game REWARDS without a non-repetitive, non-grinding end GAME.
    A-ha! But with Going Rogue End-Game content can last for at least TWO weeks, since we will be able to run the content of both sides on one character, and more end-game content will eventually be added! plus, let's say you get all this through normal end-game content and you ask: "What now?" Well, just because you can't earn it in MA doesn't mean you can't play high level MA Arcs, or help you friends with their end game content.
  8. Quote:
    Originally Posted by Pyrokine View Post
    Its a bit like the Star Wars thing where first you want to be Luke then you realise that Han is cooler, but eventually you realise that you really want to be Vader!
    (Now of course I realise that I actually want to be Yoda! Although I probably look more like Jabba!)
    ...
    No... I think I'd still be the boyscout Luke than be a Quadriplegic cyborg with breathing problems and tendency to kill loved ones and achieve only hollow victories. I'm not saying this is how it is for all villains, but it was kind of that way with Vader.

    And personally, I think I'd rather be Statesman than Lord Recluse, that army of skintight-clad ladies? Practically trained to be frigid.
    Plus, if I were States, I'd probably be hanging out with Positron and Manticore, they've both got cool toys and Incarnate or not, being a tank and getting Manticore's damage mitigating gadget (like glue arrow, oil slick, etc. etc.) would definitely be sweet.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    I'd like to see it alternate. If you use Brawl with no weapon drawn (or on a character that doesn't have a weapon) it alternates between a right punch and a left punch.

    Leave the left punch alone and set up an alternating system between a kick and a butt-strike for what would be a right punch.

    (Hmm, butt-strike sounds like a completely different kind of attack altogether doesn't it?)
    Partly because it is. It's an Arachnos Soldier attack called "Pummel" which I love to use as a finisher on my SoA, even if it is weak, it suits his "Prisoners talk" style more.
  10. I'm all for this, I can say that much.
  11. AzureSkyCiel

    Zone Hubs

    Quote:
    Originally Posted by Doctor Roswell View Post
    and as much as I like the idea of heroes and villains running AE content together, it just doesn't make any damn sense in places like the RWZ. (Ideally, it would be a zone unto itself, but that's a whole other topic.)
    Actually, it makes perfect sense, AE provides for the Vanguard soldiers both recreation and valuable training simulation tool, what doesn't make sense is that the terminals are not part of the primary compound rather than THREE HUNDRED FREAKIN' YARDS AWAY!
  12. Quote:
    Originally Posted by ToySoldierZolgar View Post
    For a couple other peoples posts:
    Anyone who's made a comment about "any power".
    ... In retrospect, yes, that would get a little too insane. One of my problems is I build for a concept, not to maximize my power. And, one cannot deny that for concept work, that would be extremely awesome
    But, the power gamers would look at it from a different perspective. People would be taking the passive +20% recharge power from SoAs, they'd be taking Rise to the Challenge, they'd be taking Granite (Although conceptually Granite would be cool for an Earth 'troller.)

    I think, in the long run, 'any power' would need to be removed, much as I hate to say it..

    It was initially added as mostly a "This'd be cool!" idea, anyways though.
    I have an idea about a possible way around this and there has been another suggested:

    1. Have it so you can only pick one of the first two of any powerset as suggested above. So my katana scrapper would not be able to have Strength of Will but only be able to select High Pain Tolerance or Mind Over Body.

    2. You may only select powersets within your AT range (whether or not Power pools should also be allowed is debatable). So my blaster would have to keep with her ancillaries and hover as her sole means of protection, but say I wanted to give her a technological edge, she could at least still pick up Assault Rifle's Slug power.

    3. You can only select from a primary, this probably has the most holes in it just because what's secondary for some is primary for others (poor defenders, any of their power sets you can also get in another AT...), which might make it work better with one or both of the previous two. But this could mean I could give my Defender Deflection Shield to add to her impressive abilities for buffing.

    A forth suggestion that I would highly recommend for this is that while this power should be considered a temp power, that way it cannot be buffed for greater effectiveness from outside powers or IO bonuses, also the ability for it to be lost if exemplared down below level fifty. These two would probably work best together, but just one or the other might work well enough.

    All in all, despite Sammy's well worded argument, I still find myself leaning int the "for" column, if only because unlike him, I have not done all of the level 50 content on either of my fifties, I know plenty out there have not.

    This suggestion still needs refinement, but with some work, it could be great. And to be honest I had thought of something like this myself, but it would have still used the standard EXP system and been a more automatic thing, so this beats the stuffing out of my old idea! I will keep an eye on this, but it has my approval

    tl;dr /signed with a degree of reservation but with a large dose of optimism for the concept.
  13. You're safe, I like the secure's ability for two control and power points because I plan to have two control rooms, one will be based off of the NERV command room from Neon Genesis Evangelion, and the second will be more arcane and I'm going to try to create the illusion of it floating in the middle of NOTHING!
  14. I will /sign this everytime it is brought up until the devs give it to us.
  15. Reminds me of something that happened on Virtue Broadcast in Steel Canyon sometime back, it went about like this:
    "Level 10 brute LFT"
    "A brute in Steel?!"
    "Everyone, quick! Gank the brute!"
  16. Quote:
    Originally Posted by Techbot View Post
    You go straight to level 50 and gain Incarante Origin for that

    Ahhh, Mordecai. -Snigger-
    Cool, does that mean my katana scrapper can get focus and shockwave as katana powers as well as change his damage type to lethal/psionic or lethal/energy?
  17. AzureSkyCiel

    Rocket Footwear

    Why always rockets? Why can't we have propeller boots too?
  18. Quote:
    Originally Posted by Primal View Post
    Too many Science-Origin characters are overradiated.
    Too many magic-origin heroes of over demon-related.
  19. Villains often make the mistake that all heroes are nice little boy/girlscouts and not realize that when some threaten to hammer them into the wall it is NOT an idle threat.
  20. Quote:
    Originally Posted by EmperorSteele View Post
    Actually, i saw a CoH fan-piece on DeviantArt where the artist put a logo on the belt buckle, and i (kiddingly) gave them crap about how you can't make your character look like that.

    Of course, after thinking about it for a few seconds, i figured it might be nice if we could, hence, his post.

    I don't give a rat's behind about what CO does or doesn't do =P
    Let's not forget that CoH still did it first technically, Mynx has a Belt Buckle with an insignia. "M" to be exact.
  21. Quote:
    Originally Posted by EU_Damz View Post
    Says the villains who just cant take over the world and keep it as theirs

    Villains have to be part of a larger organisation [arachnos] to be considered a threat on our radar, heroes . . . . well we dont need an organisation like longbow to take you bad guys down
    Ouch... Dude... You just hit below the belt.
  22. Quote:
    Originally Posted by Johnny_X View Post
    Heroes are glorified janitors!
    No, you're thinking of Counter Guardians.



    And heroes can have lots of their own fun, it's called beating the ever-loving snot out of villainous punks.
    Or using their powers creatively.

  23. (Copyright: Tracy JB @ Deviantart.com, obviously not mine but suited this thread.)
  24. AzureSkyCiel

    New Motiff Zones

    Quote:
    Originally Posted by Stormfront_NA View Post
    Do you have a link to your Nipponese adventure? I would love to read it

    Hugs

    Stormy
    You sure, looking it over and back, it really is the pinnacle of weaboo as far as a Japanese zone goes. (Though I can't remember if I was doing that on purpose/embracing the camp.)