AzureSkyCiel

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  1. Quote:
    Originally Posted by SenseiBlur View Post
    and a role in public society.
    Actually, quite a few ninja, to my understanding, had day jobs as medicine men and so forth. So they had quite a role in public society. ... Just not at ninja.

    As a fun fact: The black pajamas are portrayed as wearing was started by kabuki theater as the dress of stage hands. These stage hands were, of course, not meant to be noticed, so imagine the TWEEST when one would suddenly step out, into the stage with a knife and kill one of the characters. They had effectively been invisible in the mind's eye.
    It's even possible that as this idea became popularized, some ninja might have chosen to occasionally wear it to deliberately distract people from their actual disguise and possibly take advantage of it in numbers creating the myths about "shadow clones".

    Don't take my word though on the latter statement, I think in my mind, part of being a ninja involved a small sense of theatrics as well as covert skills.
  2. Well, since this seems to be a thread about wistful thinking for ninjas... Here's my own proposals...

    All ninja-
    Powers: All of them need KB protection. Since they're mostly melee oriented pets, lacking KB protection can be a big problem, and none of the secondaries give KB protection. Possibly immobilize to.
    Furthermore, their need a massive defense buff, by level fifty all ninja have their defense increased by... About 1.9%, this does not even bring Genin out of the woeful single digits. Worst of all, other Pets that use Defense such as the Enforcers of the Thugs MMs and Protector bots grant higher defense buffs out of the box than the genin do at level fifty. By the time you get your second enforcer or protector bot who stacks this defense buff, they grant more defense than your jounin have at level fifty. Oh, and they can be slotted for defense buffs, making their ally/self defense buffing EVEN STRONGER as the buff's defense boost also increases with the MM's level. Something SERIOUSLY needs to be done.

    Genin-
    Art: Genin lost their equip graphics change when it was decided genin should not have archery, those losing a quiver they got. This was pretty sad since I tend to look forward to how a minion changes appearance with each upgrade, and thugs, right now, are the most visually impressive. Plus, I think with the Samurai vet reward costume pieces and martial arts booster, they could stand to look much better.
    Powers: I will say right now that I never liked exploding Shuriken, perhaps if it could be changed into a long ranged cone of a handful of Shuriken?

    Jounin-
    Powers: The jounin could be compared to the Zombies Grave Knights... Except Grave Knights have a ranged attack out of the box. In the end this isn't such a big deal since by the time you get your first jounin, you'd have had your first upgrade for six levels, but it Caltrops does not strike me as a decent ranged attack or much in the way of area denial or mitigation.
    Edit: Another problem with the wrist crossbow (besides it kind of sticking out an awful lot on the jounin's costume) is that it forces redraw, one possible solution might be to replace this poison dart with either similar animation of the origin temp powers (which do not cause redraw) or possibly giving them the Syndicate Sword Master's ranged sword attack.
    Art: Okay, not a pressing issue as the genin, but like the genin, I think their appearence could stand for an upgrade with the help of the Samurai Vet reward and MA booster pieces, maybe have one of their upgrades involve getting a sleeveless baggy top with the irezumi/yakuza tattoos like the Tsoo enforcers have. I think this might make them look a bit more interesting as Sam puts it.

    Oni-
    Powers:
    Quote:
    Originally Posted by beyeajus View Post
    really? I've never read that anywhere before, or maybe missed it somewhere. Where's he described as wind and fire?
    It would be cool if he had some sort of Kamitachi powers...
    Right here: "Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail."
    Like I said, either remove the wind part from the description, or maybe give him some wind powers like O2 Boost to help his ninja buddies, or Gale to knock foes down, or Hurricane... To... Know them down more... Or maybe something like Water Spout/Dust Devil or just tornado.
    Art: I will say I do kind of like the Oni, maybe that's because on my ninja MM, I gave him a name (Vibhishana, bonus points if you'd get WHY I named him that) and a back story. But I think he could stand to be a bit bulkier, if only to make his head not look so disproportionate with the rest of his body. Perhaps he could also stand to get a large, folded cloth belt like what the Tsoo or CoT wear, and maybe some cool gloves. Oh, on something not quite related to the oni exactly, but who do I have to kill to get his "open shirt" top or those shoulder pieces? Do I have to PVP and kill an hundred oni of other MMs to unlock it? Because I will if that's what it takes.
    Edit: And just for the sake of completion, would I have to do the same to get his fiery katana? Because I'll do it. By god it might take me years, but I will become a hardcore @#$tard PVPer to GET THOSE COSTUME PIECES AND CUSTOMIZATIONS.
  3. Personally, I think the whole ninja set needs to be looked at and rebalanced, namely the single digit defenses (seriously!) and I think costumes should be looked at too, especially since the genin update of dropping the archery, they've lost their first costume upgrade. I do agree that thee oni does seem to be an odd man out from the rest of the group, even weirder is that he's supposed to be a warrior of "WIND and fire" but has no wind related powers.
    anyway though, while I don't entirely agree with this, I think one possible alternative could be to get a Kunoichi instead of another jounin.
    The Kunoichi could use a mix of Illusion controls, poison, and Kin melee with the full debuffs.
    ... Of course, you're forgetting something important.

    Cottage rule
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    Hey!

    Alpha has a list of very good reasons why he uses Reason once in a blue moon
    Namely firing it too much might give away it's location allowing people to go up into space and trash it.... Or worse, send up scout drones that explicitly are up in orbit to search and destroy orbital weapon systems which could also explain why you can only use each nuke once: Disposable satellites, once they fire, they'll end up shoot down anyway, so why bother making them for more than one use? Better to self destruct them so no one can trace it back either, or turn it on you.

    One has to remember the thing about RP: if you've thought of it, another roleplayer or the whole setting has probably realistically thought of it once before.
  5. AzureSkyCiel

    Rant about Caves

    Quote:
    Originally Posted by nytflyr View Post
    yeah, the layouts in most of the buildings don't make any sense... go upstairs to get to an elevator? Its like the designers never stepped foot in a high rise
    Now lately in my mind I've been thinking that an interesting skirt around elevators going up in one floor increments would be to make more than just elevators as a means of ascending or descending a building.
    Things could be used like large air ducts, windows to the fire escape, stairwells, maintenance, and even scaling up ladders in empty elevator shafts.
    Also, a friend once tried to claim maybe we go up more than one story. ... That argument died when we went up the next elevator, and I saw the plaque reading that we only ascended one floor.
  6. Quote:
    Originally Posted by Mr_Grey View Post
    the hell is wrong with you!?

    We're talking about Golden Girl, the better question is: "What's right with her."

    Also, she's apparently confirmed as a Yaoi Fan Girl... God help us when she tries to make a Foreshadow x Calvin Scott comic...
  7. DM, that was awesome.
    Dante, that was Epic!
    RedTornado, that was GODLY.
  8. Quote:
    Originally Posted by je_saist View Post
    These enemies, as well as the Freakshow "Super-Stunner", are common spawns. They have a chance to spawn under any conditions that would spawn a boss for that group to begin with, or in the case of Chi Masters, lewy's.

    As to how they affect difficulty...

    Well, depends on what you are playing. Characters that are resistant to end-drain and sleep effects won't notice a Super-Stunner. Characters that can be drained of endurance and be put to sleep will notice a Super-Stunner.

    Characters that rely on Defense won't notice a Girlfriend from Hell's lash attacks. Characters that rely on resistances will.

    Characters with smash / lethal protection won't really feel the effects of a Chi Master. They'll more quickly feel the effects of the damage debuff or other Tsoo debuffs.

    And so on and so forth. In most cases the new enemies will make encounters more difficult. It just depends on what you are personally playing, or who you are playing with, when you encounter the enemies.
    And Diseased Abominations will effect folks who rely on their regen.
    Also, I'm sure they're minions.
  9. Quote:
    Originally Posted by Leo_G View Post
    If I were complaining, I'd say it'd be because you're not really getting more choice. We're actually loosing a pool option. Choosing to make a less-than-fit character in exchange for having some randomish tools was an option (or alternatively, making a character who's main redeeming feature was being fit and not much else).

    Having several characters like that, I can only really just pretend nothing ever happened and play like I did before with perhaps the exception of not getting as much mileage out or Recall because everyone and their mother will be taking it now (*checks if his TP prompt is up*).

    Now if I could trade in the inherent fitness for, say, inherent Invoke Panic (the only power I couldn't fit into my non-fitness build) or if I could take fitness twice or build off of it to accentuate that trait (hmm, I guess he can take Calling the Wolf since that's the only Katana power he doesn't have...no idea what else he'd take...Kick?) there'd be actual options across the board.
    The ability to select a single power pool set as an inherent? Why, Leo, I dare say you've become a might touched in the head with both madness and brilliance!

    But seriously, I wouldn't push it myself. I'm really happy and pleasantly surprised we're getting fitness as an inherent.
    REALLY surprised since I think the devs had once said that they would have sooner removed the endurance mechanic from the game altogether than make fitness pool inherent.
  10. AzureSkyCiel

    Newsies & Tips

    I'll sign this!
    ka-/sign!
  11. Quote:
    Originally Posted by Silver Gale View Post
    A Rapture-type zone wouldn't actually be underwater, just a Lab map with occasional ocean-view windows.
    Correction: An Art-Deco style Lab map! Although if it is a lab you would have a crazy awesome robotic "assistant" of the mad scientist there telling you things like: "You won a battle of wits! AGAINST A HOUSEHOLD APPLIANCE!", "I know what you want! You want my job! Weeell, do you know what kind of people we used for the Protector program? Criminals! You'd be laughed out of the board room! Laughed out of the City!", or "YOU'RE FIRED!"

    But, let's see, finally adding more than one liner of wistful thinking:

    -Custom/signature PC powers system

    -Base updates, especially if it adds new options beyond just items and so forth but a new interface and how we build and design them.

    -PVP fixes. I'm not a PVPer, but this seems like something that could be big.

    -Revamp of all old content. This seems highly possible. It wouldn't need new systems, per-say, but it would be HUGE.

    -Zone Revamps. Good lord this would be just as big as the previous one depending on how many and which they choose to do.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Oh! I didn't think all of those guys were from the same faction. I guess I just didn't check. Yeah, they're pretty cool, though the Heavy Troopers seem to be shooting missiles out of thin air.

    I thought they were different branches like what we have in Praetoria, such as soldiers, Seers, warworks machines and so forth. Didn't figure they'd be the same faction.
    Well, when we lack vehicles in game, the distinctions between army, navy, and airforce kind of fall apart, don't they?
  13. Quote:
    Originally Posted by Noxilicious View Post
    It's certainly why I believe that Golden Girl is secretly an agent of Emperor Cole.
    bah, I've known Golden Girl is secretly evil for a long time now. check out my signature! She actually wanted to make three way porn of all the existing Marcus Cole incarnations in a plot to melt the forums! ALL FOR THE LULZ!
  14. AzureSkyCiel

    Rant about Caves

    Like I keep saying Sam, I think there's a compromise.
    I think the dead ends just need to be more interesting.
    Like in a tech lab, I'd love if that dead end had something to it, like those incomplete portal rooms, or like a chamber filled with pods and such. (Though sometimes that could lead to ALOT of questions about WHY something like that would be in a computer hardware development firm...)
    And I do like the vastness of Paragon, but the empty vastness does seem a little sad. So instead of just block after block of generic building, wouldn't it be cool if Skyway city had a Performing Arts theater, an art museum, or having it's high ways actually sprawl out and lead to other zones?
    Of what about the war walls being painted with murals, defiled with graffiti, or even people starting to simply build into them?
  15. well, kind of.
    In RP we sometimes do.
    A particularly funny incident was my main Rogue: Redcoat was winding down a bit of teamage with his wife, she was telling him how everyone thought he was a big dog these days and he insisted he wasn't.
    Cue no less than SEVEN passing NPCs all making some comment about him and something he did recently in some mission or another.
    Then cue him facepalming and wondering if these people are looking him up on google or wikipedia.
  16. AzureSkyCiel

    Rant about Caves

    Quote:
    Originally Posted by Dr_Mechano View Post
    Considering real mines tend to look more like this:


    I don't think they'll be making them more realistic anytime soon BUT I still think ye olde cave maps could do with a reworking.
    What you did there: I see it.
  17. As a random note about morality in Praetoria, I would like to point out that Cole wasn't the first to bring shades of moral gray to the world, you might say their "morality evolved different than ours."
    The America mentioned by the hobo is not our America, it is not CoX-Verse's America, it is an America that Elected General MacArthur for President. It is an America that swore a man into office who dropped nuclear bombs on on the borders of North and South Korea during the Korean war, killing thousands of our own people and the people America was supposed to be protecting as well as possibly causing nuclear fallout that likely devastated Asia well before Hamidon came about. Indeed, it truly was a darker America that felt justified to drop nuclear weapons on itself and kill millions of American citizens with a weapon that caused enormous collateral damage, and by that point had proven ineffective against against the advance of the swarm.
    It was not any America we knew. The world of Praetoria had changed long before Cole even gained power with Stephen Richter and killed him... It is... a Grim Dark future...
  18. Quote:
    Originally Posted by Lazarillo View Post
    I think the shades of gray come along the lines that everyone of significant power outside the established government is pretty ruthless and evil, too. Both sides have exceptions but in large number of cases, it's the devil you know versus the devil you don't.
    *Nods* Okay, true.
    I think it's a bit natural to side with the Resistance for Vet players purely because we've already dealt with Tyrant and so forth in the past.
    Trying to make some of us see them as ANY level of good is next to impossible. Even more so for people who followed the comic book, and again, the Devs did say the old Praet arcs are still canon.
  19. To the OP, you need to remember that as nice as those words were: Marcus Cole, in any incarnation, seems very very good at speeches on the spot. I'm sure he could have convinced you with a speech that killing your own family would be for the good of Praetoria.

    Also: You went Powers Route, you're a villain, plain and simple.

    To the one wishing they could be a StormTrooper, not the best idea: Your inherent power would be "Imperial Stormtrooper Marksmanship Academy Graduation" which would be a permanent -100000% ToHit and Accuracy debuff to self and all teammates.

    This is kind of a small problem with Praetoria, the devs wanted to see it all in shades of Grey, but everyone of significant power in the established government (Manchard the exception) is pretty ruthless and evil (The Praetors, Cole, Etc.), not helped when they've explicitly established that the old Praet arcs ARE Still canon, this is just moving along on the timescale with the Praetorians attempting ANOTHER invasion of our world.
    Oh, and there's the whole "brainwash the citizens" thing.
  20. It was fun when I duoed with with a blaster on my Will/DB tank.
    I was jerking Protean around by spamming taunt, well outside of his siphon radius while the blaster kept shooting at him.
    If our character models had fingers, I know my tank would have been flipping protean the middle.
  21. AzureSkyCiel

    Rant about Caves

    Quote:
    Originally Posted by Samuel_Tow View Post
    .

    At the same time, I prefer seeing dead ends. It makes a map seem more believable and less like the rail on a rail shooter. No, they don't serve a practical purpose, in that there's no reason to explore them...
    I didn't say I didn't like dead ends, I just don't like them if they seem painfully arbitrary.
    for example, the Manji (since a Swastika is tilted and I think 'spins' widdershin) shaped lab room where you sometimes go down all thee hall ways... and each one effectively ends at the sealed door ways.
    On the other hand, there's there Arachnos armories I mentioned, which I love to explore and look around in.
  22. AzureSkyCiel

    Rant about Caves

    Quote:
    Originally Posted by Samuel_Tow View Post
    I could not possibly disagree more. The notion that maps should be simple, brainless, straight corridors from entrance to objective has always been one thing I despise, because it has singlehandedly ruined gaming for me in practically every game. Maps become linear hallways, of which Final Fantasy XIII is the ultimate expression, and branching paths are removed for the sake of removing dead ends.

    What we get as a result is the boring as hell, no imagination grey labs of Praetoria, which have no intersections and have no branching paths that go for more than 10 feet. I know that each hallway will only ever lead to a single room, and each room will only ever have one entrance and one exit, and as long as I find a door I didn't come in through, I'm moving forward. Why would I even need to use my map at all?

    I hate boring maps most of all, and maps consisting of nothing but long, wide corridors and big empty rooms are the epitome of boring.The pink caves that came with the Shard are a primary example of this, and the Cimeroran caves, which are a remake of the pink caves, are just as bad. The Praetorian grey labs are even worse, just basically consisting of wide hallways and cavernous chambers. And Arachnos bases are just criminal. One long hallway from door to boss with practically nothing in-between. I explode in jubilations every time I find one of those huge, bottomless rooms, because it means something other than hallways, at least.

    Blue and brown caves are easily my favourite tileset in the entire game, both because they are non-trivial to traverse and actually require a bit of thought above and beyond pressing forward, but also because they're virtually the only close quarters we have. Variety is what makes this game great, and having narrow, winding caves is variety.

    Every time people exposit how maps should be "simple" and "linear," I facepalm out of instinct.
    To be honest, I wouldn't mind branching paths like this more if they A. Made sense/led to something interesting, or B. served a purpose.
    In the case of A, I like seeing branch offs like the prisons used by the council, fifth column, Circle of Thorns, Arachnos, and Longbow, and I would love to see more use of things like the prisons, another example of A is the Arachnos armories you sometimes see, or the medical bays that are criminally rare. But a lot of branch offs are NOT interesting, they do no lead to any place of discernible purpose, they just exist. This is probably going to be a natural fault in the case of some of the caves since, as they're caves, very little is going to serve an apparent function to a human or someone without knowledge in mining or geology. (Those who would know though would scoff and find it all inaccurate and ridiculous)
    A case of B is when other objectives are laid out in the extra rooms, this, thankfully can happen, but sometimes certain side rooms in certain maps tend to feel seldom used, part of why I wish we could set spawn locations and so forth with AE.
  23. Quote:
    Originally Posted by Bloodmonger View Post
    Oh, gotcha, makes sense. So what if they were to give us more possibilities (floors, doors, etc) of things to work with when building the base, and perhaps during a raid couldn't the server or whatever just make a quick check of any unfair or excessive obstacles and remove them or just space them a bit more as to be fair?
    could, but it would take a lot more effort, and some bases are pretty damn intensive on their own. I've always figured the best way to deal with base raiding would be that you could technically get two bases, ones like the ones we have, an a pre-fabricated one which is supposed to represent the sensitive aspects like power and so forth (which wouldn't mesh too well with some but this is for PVPers in mind) and thus, basically be a dev made, raid balanced default base map, leaving the present bases untouched.
  24. Quote:
    Originally Posted by Bloodmonger View Post
    I'm not sure how it would reduce the freedom of what we can do to the bases. How exactly would it do that?
    Raid pathing.
    In order for it to be fair for an opposing SG to raid your base, they need to be allowed a clear path through your base.
    This meant you could not stack or clip items like you can now, nor could you place a consistent line so close together, since in theory, if you don't want someone to steal your IOP or attack vital base components, you just need to put up a solid wall of invincible items.
    Raid pathing prevents that latter scenario, though there was still some possibilities that allowed people to create functional "raid prisons" or simply make getting to an IOP or vital component highly difficult through an item maze.
  25. Quote:
    Originally Posted by Bloodmonger View Post
    As I was messing around with a base a while back on one of my old toons a thought occurred to me, however insane it might be... The bases have a lot of neat things that you can do to/with them, but wouldn't it be kind of cool to not only be limited to building rooms side by side but above and below as well.
    Yes, this would be nice, anything new for bases.

    Quote:
    Originally Posted by Bloodmonger View Post
    Extra floors? As far as I know atleast we can't do that to our bases. Also doors would be neat to (not just those corridors between rooms, but actually interactive doors).
    Also agreed.

    Quote:
    Originally Posted by Bloodmonger View Post
    With Cathedral of Pain back (it is back right? or perhaps I read wrong somewhere...) it would be quite interesting to have even more freedom with the supergroup bases. What do you all think?
    Actually, the Cathedral of Pain now is quite different from the one that was meant for IoPs, for starters, while you need a raid teleporter and mission computer, I believe, bases themselves are not raided, it's purely a PVE event.
    Secondly, if raiding was back it would actually REDUCE freedom of what we can do with bases to keep things better balanced.

    Unfortunately, suggestions are not likely to come since Issues 19 and 20 are unlikely to have any base editing content, and the cynic in me doubts issue 21, 22, 23, 24, or 25 will have any base editing content.