Bases. Floors/doors/more?


AzureSkyCiel

 

Posted

As I was messing around with a base a while back on one of my old toons a thought occurred to me, however insane it might be... The bases have a lot of neat things that you can do to/with them, but wouldn't it be kind of cool to not only be limited to building rooms side by side but above and below as well. Extra floors? As far as I know atleast we can't do that to our bases. Also doors would be neat to (not just those corridors between rooms, but actually interactive doors). With Cathedral of Pain back (it is back right? or perhaps I read wrong somewhere...) it would be quite interesting to have even more freedom with the supergroup bases. What do you all think?


 

Posted

Quote:
Originally Posted by Bloodmonger View Post
As I was messing around with a base a while back on one of my old toons a thought occurred to me, however insane it might be... The bases have a lot of neat things that you can do to/with them, but wouldn't it be kind of cool to not only be limited to building rooms side by side but above and below as well.
Yes, this would be nice, anything new for bases.

Quote:
Originally Posted by Bloodmonger View Post
Extra floors? As far as I know atleast we can't do that to our bases. Also doors would be neat to (not just those corridors between rooms, but actually interactive doors).
Also agreed.

Quote:
Originally Posted by Bloodmonger View Post
With Cathedral of Pain back (it is back right? or perhaps I read wrong somewhere...) it would be quite interesting to have even more freedom with the supergroup bases. What do you all think?
Actually, the Cathedral of Pain now is quite different from the one that was meant for IoPs, for starters, while you need a raid teleporter and mission computer, I believe, bases themselves are not raided, it's purely a PVE event.
Secondly, if raiding was back it would actually REDUCE freedom of what we can do with bases to keep things better balanced.

Unfortunately, suggestions are not likely to come since Issues 19 and 20 are unlikely to have any base editing content, and the cynic in me doubts issue 21, 22, 23, 24, or 25 will have any base editing content.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Secondly, if raiding was back it would actually REDUCE freedom of what we can do with bases to keep things better balanced.
I'm not sure how it would reduce the freedom of what we can do to the bases. How exactly would it do that?


 

Posted

Quote:
Originally Posted by Bloodmonger View Post
I'm not sure how it would reduce the freedom of what we can do to the bases. How exactly would it do that?
Raid pathing.
In order for it to be fair for an opposing SG to raid your base, they need to be allowed a clear path through your base.
This meant you could not stack or clip items like you can now, nor could you place a consistent line so close together, since in theory, if you don't want someone to steal your IOP or attack vital base components, you just need to put up a solid wall of invincible items.
Raid pathing prevents that latter scenario, though there was still some possibilities that allowed people to create functional "raid prisons" or simply make getting to an IOP or vital component highly difficult through an item maze.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Raid pathing.
In order for it to be fair for an opposing SG to raid your base, they need to be allowed a clear path through your base.
This meant you could not stack or clip items like you can now, nor could you place a consistent line so close together, since in theory, if you don't want someone to steal your IOP or attack vital base components, you just need to put up a solid wall of invincible items.
Raid pathing prevents that latter scenario, though there was still some possibilities that allowed people to create functional "raid prisons" or simply make getting to an IOP or vital component highly difficult through an item maze.
Oh, gotcha, makes sense. So what if they were to give us more possibilities (floors, doors, etc) of things to work with when building the base, and perhaps during a raid couldn't the server or whatever just make a quick check of any unfair or excessive obstacles and remove them or just space them a bit more as to be fair?


 

Posted

Quote:
Originally Posted by Bloodmonger View Post
Oh, gotcha, makes sense. So what if they were to give us more possibilities (floors, doors, etc) of things to work with when building the base, and perhaps during a raid couldn't the server or whatever just make a quick check of any unfair or excessive obstacles and remove them or just space them a bit more as to be fair?
could, but it would take a lot more effort, and some bases are pretty damn intensive on their own. I've always figured the best way to deal with base raiding would be that you could technically get two bases, ones like the ones we have, an a pre-fabricated one which is supposed to represent the sensitive aspects like power and so forth (which wouldn't mesh too well with some but this is for PVPers in mind) and thus, basically be a dev made, raid balanced default base map, leaving the present bases untouched.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Either way would be pretty great. Whether they took more effort to just shift things around or used a prefab for base raids. Although I think some people (as you mentioned) including myself at times might want to rely on their own defense systems. Yet another possibility could be to place wider buffers on some items (some items usually can't be place within a certain distance of a door, etc ) Making it purely impossible for item stacking (other than actual structural stacking i.e a Salvage Rack on a higher floor).