Newsies & Tips
Just a thought I had.
You know how sometimes it takes an hour or more to get your first tip of the day? Well, how about this... For a low price (say, 100 inf), you buy a Newspaper from a Newsie. What you get from this is one random tip. You can only do it once per day. I'm sure someone will have objections, but I think this would make doing tip missions a lot more fun, and cut out a lot of the boring streetsweeping you sometimes have to do to get a tip. People who don't like it don't necessarily have to use it, and it doesn't really give any discernible advantage to people who do choose to use it. Plus, it gives some nifty functionality to the Newsies other than yelling about old news (like Pocket D opening) and giving out new information (like Villains coming to Paragon and vice versa) in NPC chatter. |
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i've dropped tips within the first 10 mins also. /unsigned.
I would go along with this suggestion. It seems fairly random to get your first tip, but it CAN take extra time just rounding up random mobs in peregrine to get your first tip.
I have noticed you will have better luck getting a tip if you go after Bosses.
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Just a thought I had.
You know how sometimes it takes an hour or more to get your first tip of the day? Well, how about this... For a low price (say, 100 inf), you buy a Newspaper from a Newsie. What you get from this is one random tip. You can only do it once per day. I'm sure someone will have objections, but I think this would make doing tip missions a lot more fun, and cut out a lot of the boring streetsweeping you sometimes have to do to get a tip. People who don't like it don't necessarily have to use it, and it doesn't really give any discernible advantage to people who do choose to use it. Plus, it gives some nifty functionality to the Newsies other than yelling about old news (like Pocket D opening) and giving out new information (like Villains coming to Paragon and vice versa) in NPC chatter. |
I haven't seen this taking an hour to get a tip yet, but the suggestion is interesting.
I could see an "informant"-like NPC that skulks at a point in 20+ zones. They could add a sliding scale inf from 20 to 50 as a tiny inf sink, like 1K at 20 and 100K at 50 (this is like the old diff setting in paying inf to change; maybe they can use the old scale ). I would limit it to getting these twice a day so that some one can find 3 tips, and get the last two more quickly (from some post like in the OP, it sounds like the RNG is more random at times).
/Signed
Give the random standers something to do. I don't see any reason why it shouldn't be put in. And I too have run into the stupidly long times that it can take to drop tips or, in my more annoying case, morality missions. Thank you, Sods law...
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You know how sometimes it takes an hour or more to get your first tip of the day? Well, how about this...
For a low price (say, 100 inf), you buy a Newspaper from a Newsie. What you get from this is one random tip. You can only do it once per day. |
The key for getting them quickly seems to be street sweeping the highest level bosses you can handle. Based on my experience it never takes more than maybe 2 or 3 +1/+2 bosses to drop a Tip for me.
Perhaps instead of this suggestion people should just be made aware that the easiest way to get Tips is to fight the biggest guys you can find.
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I'm in favor of buying tips, but you should seriously raise the price to buy them. 100 inf is trivial. Up it to something like 50,000. That'll make people think twice, while still being low enough to be a non-issue at the highest levels.
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Just a thought I had.
You know how sometimes it takes an hour or more to get your first tip of the day? Well, how about this...
For a low price (say, 100 inf), you buy a Newspaper from a Newsie. What you get from this is one random tip. You can only do it once per day.
I'm sure someone will have objections, but I think this would make doing tip missions a lot more fun, and cut out a lot of the boring streetsweeping you sometimes have to do to get a tip. People who don't like it don't necessarily have to use it, and it doesn't really give any discernible advantage to people who do choose to use it. Plus, it gives some nifty functionality to the Newsies other than yelling about old news (like Pocket D opening) and giving out new information (like Villains coming to Paragon and vice versa) in NPC chatter.