AzureSkyCiel

Legend
  • Posts

    2603
  • Joined

  1. Quote:
    Originally Posted by Schismatrix View Post
    Some day you'll get an imagination/empathy module installed.

    ...

    And then the rest of us will be in deep, deep trouble.
    See my sig for what happens when her imagination DOES work.
    We're much safer without it.

    But yeah... I'd probably be dead, and worst of all, my defender would just keep rezzing me so that EVERYONE could have a piece of me.

    Well, except for my necronomicon in human form toon and my main villain. They'd probably try to shoo everyone back behind the forth wall and try to repair the damage done it it.
  2. AzureSkyCiel

    "Are you a god?"

    Quote:
    Originally Posted by EU_Damz View Post
    Arent kheldians potentially immortal? So could they see mortality as a sign of higher being? Thus making the human race their "gods".
    Potentially, but naturally, they live only about ten years without a host, and hosting was discovered fairly recently (from their newly immortal perspective)
  3. AzureSkyCiel

    "Are you a god?"

    My main scrapper, due to the fact that he's the latest reincarnation of a human that made a vow to kill all gods and non-humans (something he's gotten under control since, out of control would make it seriously cramp his social life and his already poor social skills), cannot become an Incarnate for a Deity. RPwise, he will simply start to gain the full extent of his abilities without being taken over by them as well as gain the benefit of 14,000+ years of experience of fighting.
    I sort of do this already to a small extent when he uses the Dayjob accolade power: Rune of Purification.

    On the otherhand, my blaster is going to take this "Incarnate of a Deity" thing as basically meaning that she becomes an Exalted, possibly Solar, maybe Sidereal (Chosen of Battles) given her theory on using magic to invoke change within magic itself.
  4. Quote:
    Originally Posted by Nericus View Post
    "We don't want players to be overshadowed by iconic figures like Statesman or Lord Recluse. In the Incarnate system, players will embark on the path that will end with them being seen as more powerful than the current iconic figures in the game"

    Oh nice. However from a story/role playing standpoint I can't see Recluse standing idly by while someone surpasses his power levels.
    Well, he kind of already has.
    See the end of the arc: Time Again.
    And storywise, you beat him at the HEIGHT OF HIS POWER in the future, meaning you're technically stronger than he is in the present.
    He seems oddly pleased with this, and it personally leads me to the theory that Lord Recluse, being the Darwinist he is, has the main goal of simply Beholding what the Ultimate life form might be, what Ultimate power is like, and in reality cares little as to whether it's him, heroes, or villains, but simply to see the pinnacle of his ideals coming to fruition.
  5. Quote:
    Originally Posted by flashrains View Post
    So yeah, I already know why we can't have long robes, but on the subject of the Circle of Thorns...


    clearly the long robe issue has gotten so bad that not even CoT are allowed CoT robes.
  6. Quote:
    Originally Posted by seebs View Post
    Within fifteen minutes of when you posted this, someone started a porn site about it.

    It's your fault.
    Yay! I have inspired a new fetish!
  7. Quote:
    Originally Posted by Jet_Boy View Post
    MM Robot choices:

    Classic

    Clockwork (Paragon)

    Liquid Metal (smooth, featureless bodies with, tight seams)

    Retro (stick limbs with round "ball" joints," Cylinder heads, smooth "oil drum" body. Pincer hands)

    Spheres/Drones (Round, headless bots with tentacles for arms and no legs)
    the problem I see with this is that customized pets like that would need to be able to use the same animations as the default ones, otherwise you get situations like the IDF lieutenant tier shock trooper who shoots rockets from the air in front of his shoulders then there's pets keeping up with the upgrade changes. Thus we have one of the reasons this is probably so late coming, because in the end,because the Devs would need to make sets of entirely new models for these minions. I mean, sure we could get a Malta Titan for our assault bot, the problem is that we'd have no upgrade indications, they're much bigger than the assault bot (Now summon that in a blue cave on an eight man team), and lack a flamethrower. Now also remember just how long demon summoning took, could you imagine how long it would take to create similar models? Specifically the Ember Demons.

    Edit: Though for my own choices for robotics alone...

    -Malta micro-Titans
    -Council/column Mini-Zeniths
    -PPD Drones
    -Praetorian Micro-War Works
  8. Quote:
    Originally Posted by MajorDecoy View Post
    What time portal isn't, given the chance?
    Stil doesn't explain why my Roman soldier shouldn't (according you to) have his armor at level 1.
  9. Quote:
    Originally Posted by MajorDecoy View Post
    But how can you be a Vanguard Soldier if you don't meet the minimum requirements of being a Vanguard Soldier? They don't have the budget they need to give a full set of armour and a weapon to everyone who comes up to them and says "I'd like to be a Vanguard soldier."

    Your character concept would make more sense as a person in training to become a Vanguard Soldier. Something along the lines of "Susan has had enough of the damn Rikti raids, so with her assault rifle, she's going to defend the integrity of the dimensional boundaries." When her "training" is complete, she'll have a full uniform and she'll have earned the Rail Rifle she so deserves.

    However, that back story still works if it's a global unlock that you first get access to at level 35.
    Then what about my temporally displaced Roman soldier? He was sucked into a time portal unexpectedly and ended up in Modern day during a battle? How do you justify him being without his armor? Do you think I should say he was stripped nakec by the time vortex?
    ARE YOU IMPLYING THE TIME PORTAL WAS SOME KIND OF STRIPPING MOLESTER OF STRAPPING, YOUNG, ROMAN MEN?!
  10. Quote:
    Originally Posted by White Hot Flash View Post
    The wall you're going to hit with trying to put more content in the base itself is that bases, with all their decorations, are very taxing on the average computer, and that's just when you're in there by yourself. You add a team of people all firing off powers in the same room that already has torches burning and other f/x heavy things going, and you're right back to what made the old base raid system totally unfun for a lot of people.

    Until they totally revamp the entire system, I'm not sure what you can add. If it were up to me, I'd put in a reason why SG "A" even wants to invade someone's base, but then that goes to why the original CoP trial wasn't well received. People didn't like the idea of putting in work to obtain something only to have it so easily taken by someone else. If there isn't anything else but PvP in a base, or using the mission computer to instance to other content, what are we really adding that has any value?
    Well, there are already a lot of art threads for bases that talk about creating floor and wall items to reduce item count enormously (one friend of mine owns an SG base where such floors and walls make up... basically 90% of the item count and clock in at about 200 K I think.) and having been into SG bases without those floors or walls, I can say that it helps a lot.
  11. Quote:
    Originally Posted by BenRGamer View Post
    Yeah, that's what I mean. Teleport is especially susceptable to being used like that as it can literally be keybinded to a mouseclick, so, making it prohibitively expensive to use it more than 3-4 times consecutively is the best way to deal with it, imo.
    Well, I would say that the problem with regular TP that keeps it from being practical is the animation time and the hovering immobilize.
    Remove those for combat teleport and there ya go, now you can justify the high end cost.
    Otherwise all you're doing is giving people a worse version of TP.
  12. Quote:
    Originally Posted by Cobalt_Azurean View Post
    front/back simul capes.
    This bugs me, Arachnos has about four types of common enemies that all use capes, and one of them has two capes, even though the example given for the reason why two capes aren't allowed was focused on NPCs. (Who have been getting multiple cape points...)
  13. Quote:
    Originally Posted by Vel_Overload View Post
    If Broad Sword ever got ported, Parry would definently be changed. It stacks right out of the box and is already provind a huge 15% per stack. Thats without SOs. You can easily get it to 22% with SOs and get it to stack 3 times. Not perfectly but it's still a huge amount of defense.
    Actually, if ported to tankers, parry would REALLY need to be nerfed since it would give a tanker a +20% defense buff. They would only need to stack it twice, out of the box, and that's soft capped melee and lethal defense right there.
  14. Quote:
    Originally Posted by Lucky View Post
    Broadsword for tankers sounds cool but tanks do get a few range attacks, super strengh and stone melee both get hurl boulder just fyi.
    That's only two powersets, and three total that have a ranged attack (Kin melee being the third, four if you count lightning rod in electrical melee).
    Otherwise Dark melee, Energy Melee, Battle Axe, War Mace, Ice Melee, Fiery Melee, and Dual Blades do not have any ranged attacks.

    The big concern about katana and broadsword for brutes and tanks is parry/Divine avalanche making them far too survivable, considering it can boost Defense to lethal and melee to obscene levels. Steampunkette had an interesting suggestion of changing it on tankers and brutes to be a -Rech debuff. This would make it balanced for tankers, but it might still make brutes too survivable since Tankers have a lower debuff modifier than scrappers, stalkers, and brutes.
  15. Quote:
    Originally Posted by Lord_Apollon View Post
    Holy necro-thread batman!

    And I have a lvl 2 with the Pumpkinhead piece. It just takes one good zombie raid to unlock.
    >implying people do the zombie apocalypse events during off season.
  16. Quote:
    Originally Posted by Tokyo View Post
    I like his idea, sort of. You just have an unpopular opinion tech...sort of like your stance on fleshies. :O
    Fix'd for accuracy
  17. Quote:
    Originally Posted by Fleeting Whisper View Post
    I don't recall Recluse getting his hands dirty. I recall shoving the bugger off the roof myself >.>
    Like I said, this would technically mean your character is the rightful usurping ruler of the Isles.
  18. I know! His old hero name was: COLE TRAIN
  19. While I think bases are still relevant, I do agree that getting them more attention first requires they grab the attention of players.
    Sadly, to do this, we must appeal to the mechanical aspects:
    Base item linked buffs to SG members.

    Basically, power and control units of the varying tiers (and perhaps teleporters and medical items) would give small buffs to various stats based on their tiers.
    For example, having a super computer could give all members of the SG +2% to all defenses and +2% to ToHit, while having a first tier power unit could give a +1% buff to Damage and Resistance.
    This is really a rough idea that was inspired by reading the description on the third tier arcane power source; the "Dimensional Vortex" which draws energy from a dimension of infinite power.
  20. Quote:
    Originally Posted by Steampunkette View Post
    The game world is based on the real world with some specific changes (Superheroes, the Might makes Right act, Rikti War, etc) but generally you're supposed to assume that things are the same, aside from where you're specifically told they're different.

    Gravity still works beyond specific ability to circumvent it, for example. People still go shopping in grocery stores and sometimes pick up a pizza or bucket of chicken on the way home from work. Should we assume thos things -don't- happen, as they normally would, since the game world doesn't expressly state it? Sometimes you have to apply real-world logic to the game world.

    And if a group of licensed people who were licensed by a Law Enforcement agency, basically deputizing them for active crime-prevention and criminal recovery services, were to invade another nation and attack that nation's citizens: the backlash would be horrendous.

    If a bunch of off-duty NYPD officers went to a middle eastern nation and started attacking any citizen who they suspect of being an insurgent or terrorist, they'd be rightly apprehended by the government, tried, and convicted.

    That's basically what's happening, in this case. And that army of NYPD officers is taking orders from a publicly known figure, the connection is well known.

    This page contains plenty of telling information. Both the blatant acknowledgment that Libby put the group together, and the fact that the Flame units hide when the press is around to keep people from being exposed to their use of weapons that are, according to the rules of war, banned from use.

    They even put the word Heroic in Parentheses.

    And then you get into the Vanguard/Longbow fighting issues which shows a private military organization putting itself above and ahead of a United Nations military force.

    Regardless of their intent, their method is horrid. And as for my comment on throwing them to their death: Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

    Quote from the Longbow Guardians information.

    Can you imagine what would happen if, for example, Bill Gates used his vast fortune to hire, equip, -maybe- train, and dispatch an army overseas to attack citizens and soldiers in another nation? The backlash from the US Government would be bad enough... Add in the use of Flamethrowers and it would be... Wow... just -insane-.

    That's basically what's happening here. And the difference between a Longbow Agent and a Freedom Fighter: Longbow is an external force INVADING the nation they seek to free. They are not, under any circumstances, Freedom Fighters which are groups primarily made up of the Oppressed.

    Stop for a moment, and realize you're on the same side of this discussion as the Ideological Imperialist. That should be a big warning for you.

    -Rachel-
    This is always part of my problem with Longbow. If I had it my way I would revise the group to be a bit more obviously good guys, at least in the beginning.
    Have the ones you see in Mercy yellow box so they don't attack you, they'd be doing things like offering relief to the civilians living in the gutters of the Isles.
    This would also help drive home that you are a villain. About everything in Mercy outside fort darwin has tried to kill you accept these guys who would politely try to ask and reason with you not to attack, or even tell you "it's not too late to change yourself" and you kill them and crush hope for Rogue Isle citizens for easier EXP.
    As you move up, they get more militant, you see people in their ranks who look like SWAT team, etc. they're trying to provide a relief force and offer a way to get out of the Isles for those who want to, but in order for you, as a villain, to continue your story, keep earning rewards and such, you keep killing them.
    Finally, you start seeing how they've begun to work to counter you, they entomb the minds of their fallen into Malta Titan-esque machines, they consort with the worst of the worst and have forgotten helping the downtrodden to get revenge on you for all their comrades you've killed.
    The story would conclude that you, as a villain, over the course your play drove Longbow from being a relief organization in the militant, psychopaths, we see presently in the game.

    Of course, another thing to consider about longbow being so abhorrent was that it was to make it EASIER to fight them in the player's minds who might be used to doing hero things and ease them into the dark side.
  21. All my toons do have a kryptonite, it's called DE quartz.
  22. Quote:
    Originally Posted by Golden Girl View Post
    But you must buy it, citizen - you're required to volunteer to buy it.
    Don't forget Praetor White busting into your room and slamming your head onto the keyboard, screaming at you to buy the boosters oh god, hewdjnm -p[
  23. Quote:
    Originally Posted by Golden Girl View Post
    That current ruler is a supervillain - he's there to be taken down
    To add to this: he usurped power from the original President of the Rogue Isles and claimed it for himself. If you're going by right of succession through assassination, than you're villain is the technical, rightful president of the Isles.

    Finally, Of course lord Recluse isn't going to arrest Ms. Liberty. He's a Big Bad, and she's his niece, he likes the idea of driving her to do her longbow thing to not only add more "Survival of the Fittest" obstacles, and because he's trying to drive her into corruption and evil.
    He won't arrest her. Oh no... He'll wait for the world she fights for to arrest her, and then he'll bust her out when her dear Grandfather won't.
    And he'll make her train the new Destined Ones in Mercy.