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Quote:that's not what I meant. I meant these (errors in bold):Furtention center = detention center for, or run by, furries
Quote:There's nothing in the booster pack to be afraid of - the furries aren't going to round us all up and put us in furtention centers just because they can now have a more realistic doggy head
Committed furries will already have madde their avatars using the current available option in the costume creator - all the boster pack does is let them get closer to how they want to look - it's no different from the devs adding a new hairstyle that's a cross between the Shag and Shy styles which would let me have my in-game hair look the same as my out of game hair.
The aniaml booster is mostly just about upgrading and refining looks - there won't be a noticable increase in the amount of dog and cat people - they'll just look more relaistic, that's all. -
Quote:Truly tis ill omen while golden girl actually is being reasonable and sane.There's nothing in the booster pack to be afraid of - the furries aren't going to round us all up and put us in furtention centers just because they can now have a more realistic doggy head
Committed furries will already have madde their avatars using the current available option in the costume creator - all the boster pack does is let them get closer to how they want to look - it's no different from the devs adding a new hairstyle that's a cross between the Shag and Shy styles which would let me have my in-game hair look the same as my out of game hair.
The aniaml booster is mostly just about upgrading and refining looks - there won't be a noticable increase in the amount of dog and cat people - they'll just look more relaistic, that's all.
Though the typos make me wonder if it's someone else in reality.
On the note of NPCs making use of this, I think it would be cool if the DE got a makeover. Like the Lesser Devoured could use the ghoul movements and be smaller than a regular Devoured, which could use the beast run, and finally the Greater Devoured using an Ember Demon Skeleton.
War Wolves/werewolves could benefit from this as an upgrade too. -
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i've been trying to put it together for awhile now, but i'd like to know: what are the different modifiers used among the different ATs as well as how are they quantified in a universal sense? here's what I know right now:
The different modifiers are:
-HP
-Armor
-Mez protection
-Control
-Debuff
-Buff
-ally heal
-Melee damage
-ranged damage
I also know that blasters have the highest ranged damage of all ATs, defenders have the best Buff and Debuff, Tankers are tied with SoAs and Defenders for best armor values, Scrappers deal the best melee damage followed very closely by stalkers, etc. etc.
Can anyone help clarify this all a little more for me? -
how the hell did you get this? Is Golden Girl some kind of Slender Man entity in paragon studios like Zombie man?
one of them appears to be multi-vitamins. My dad buys the same brand and I think I recognize the bottle. -
Quote:Sure you don't mean this?Bah, there will never be enough tech pieces until we get a good box/cube shaped tech costume set like this.
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but technically, any male or female toon that wears pants doesn't have any legs between his lower legs and his waist, so we could just allow for the legs to be nixed for the skirts.
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Quote:Sadly, yes. instead of actually making new Resistance mobs with new powers fitting to their range in the Maria jenkins arc, they're instead the same 1-20 mob we encounter with some additional powers tacked on.Got a ways into this arc today, but I have to ask just to make sure I'm not losing my mind. Are the resistance mobs supposed to have the powers they do and be this irritating?
Every single one from minion to boss kept constantly blinking in and out. Not like carnie phase shift unaffected, but literally now you see them now you don't untargetable and losing my target while they're still attacking me and my team. Barely enough time to get off two/three attacks before they'd poof again. Without hail of bullets to hit them through this super invis, this would have gone from merely annoying to outright nuts. And it wasn't a placate power unless it was completely ignoring assault's bonuses.
Also from what I gathered every single minion looked to have target drones. And at one point when fighting them a teammates name turned orange on me, which made me go "Confuse powers?"
Never thought I'd say this, but these guys make clockwork almost look easy. I had two scrappers paired with me both quit midway through the mission over it too. So had to ask, this a working as intended? And anyone else ran across them yet?
They get a powerful stealth that can nearly negate the perception bonus of most +perception powers, they get High Pain Tolerance from willpower, letting even the minions take nasty levels of damage, and finally, they all get targetting drone, which boosts their +perception to OVER 9000!!! and means you'll aggro half of the room.
Oh, and a PBAoE confuse aura called "mind washed", which, if I recall, is the name the resistance gives to people under Tilman's influence.
This opens up a new can of horrors for a Praet toon running the Praet arcs: It's been at least twenty levels since you've been to Praetoria (discounting pocket D trips), and now you see no sign of the Syndicate, Destroyers, or even ghouls and failed experiments. You see no sign of normal Praetorian Citizens, only this Imperial Defense Force who's sheer numbers seem to come out of left field for Praetoria's 'devastated state', and the only Resistance you encounter no longer seem to Recognize you (if you were part of the Resistance), there's no mention of Calvin Scott still leading them, and they all have an confusion aura that implies they're not aware they're acting under Praetor Tilman's influence.
congratulations, Resistance players, everything we did amounted to jack squat! -
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Quote:Well funny you should mention an idea along those lines...how about a revamp to the assault rifle set? one that has a parallel powerset of similar or equivalent energy/laser blasts with appropriate damage and effects complete with separate animations (maybe even have the option with separate guns for both or a single one that would eliminate redraw). choosing a power of a particular tier would block out the same tier on the other half (so choosing laser pulse would lock out slug and vice versa). or maybe some more complicated lockout mechanism.
so you could have your fancy fifth element style uber gun, your original assualt rifle, or a pure sci-fi style energy blaster. -
Quote:Well, I myself wrote his character sheet on Wiki tropesI haven't read all the posts, but from reading both the books, I actually like Statesman. The fight between States and Recluse in The Freedom Phalanx where he startes laughing was great.
You have to remember that States is, to most of us, old. He was born in an era where there were different values. One of those being: You do what you have to do. You do it right, and you don't complain about it. Because everyone else has to do what they have to do too, and they don't have time to listen to you B*****. My Grandfather taught me that.
Guess, I'm in the minority. I like the character Statesman. -
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Quote:/em weirdmentalimage
Statesman, on the other hand, doesn't seem interested in PR of any sort.
Statesman: I'm interested in Public Relations reputations of any sort, i don't care what other heroes of villains may think of me or see me as. What I say never matters in the end, such things are reserved for my other self of Praetoria, but what I do is what defines me from any other version of myself. And What I will do is always fight to for the right thing to the last, even when all that's left of me is these bones and my cape, that skeleton will still stand against evil until that too crumbles to dust! -
True, but there's the Halloween event and the Christmas event that have gotten additions with the advancing years.
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Quote:So... when you do make a model of him, can you make an obligatory picture of Statesman punching out Hitler?I like him too - when I manage to make a model of him, he'll only be deployed a few times in any slashpics - the rest of the time, I'll use him for images that are serious, or humorous but non-sexual
I mean he's a golden age hero and that's pretty much a standard for any hero who was EVER created during world war II. -
Quote:This is a pretty big potential issue. Perhaps another way to help it be more than just 'padding the roster' is changing the badge requirements on certain things by linking them to SG exclusive mini-TFs/special arcs?The only issue I have with this is not the people would gravitate towards the larger SG, but the that SG's will start farming for members, as happens when a Prestige grant had been granted based on roster numbers.
When I first started playing I was invited to an SG, can't remember the name of it or the player that invited me, but I never saw more than three players on at the times I played and they had a full roster. Not to mention the blind SG invites or tells from gargoyles perched near Ms. Liberty whenever I made a new character.
Unique items should not be rewarded because a group is better at padding their roster. Although the ability to convert surplus Prestige or the ability to donate it would be nice. -
i'll /sign this.
Even greater bonus points for the World of Cardboard speech reference.
I suppose this would force coop zoning the shadow shard, but I'll accept it in this case. -
Quote:Huh, you're right. Both the villain and rogue options let you screw him over. I stand corrected.
I still want him to show up in a later story mission. Preferably at level 40+, so I can throw him in the Shadow Shard and watch him get eaten by giant eyeballs. Really, he's too stupid to be allowed to live. -
Quote:you know, browsing a certain image board a day or so back, I found this picture of these troops (probably from another game, so forgive me if this is a violation) that i thought would make for a really cool Fifth Column or Council appearance update:But yeah, the Wolfpack bots really need some spit, polish and heavy graft engineering to bring them up to standard. As do the Council and 5th Column troopers themselves. They are looking incredibly low-rez these days.
on a random note, I would like to point out that the fifth column need to be updated and changed a little for better balance across levels. At level one you'll meet fifth column bosses that can and will chew characters up with chain guns, blow them up with rockets, stun them or keep them knocked down with powerful MA attacks... meanwhile, up in the fifties range on the opposite end of the scale, some of them are still shooting at you with basic pistols. -
Quote:Well, that's another thing that needs to be addressed: making bases feel relevant to the game again, and this is just among the possible steps needed to do so.Honestly, I don't know that bases are irrelevant, they're just not super-important. I much rather that the developers spend time offering us more content that feels like progress towards goals (in relation to individual characters) than more fluff.
As I posted in the "Are Bases Obsolete?" thread, I felt a good replacement for the old IoPs might be making certain functional base items give certain buffs to the entire SG roster. This would encourage people to either flock towards larger groups which might already have the better stuff, or work that much harder towards earning prestige for their own group for expansion.
Another idea would be some more things like the Cathedral of Pain, special Trials, TFs, and the like that would be unlocked by either working with or being part of an SG. (which might also satisfy your own suggestion)
Part of why I've been pressing base upgrades myself is that I think a nice base of operations ties in nicely with the whole Incarnate business. what says "we're awesome and powerful" than a nice home for folks to hang their hat in. -
Quote:You know, i've always had a problem with how some of the lower level members of mobs fall away and disappear at higher levels. I just don't get why Succubi and Frost Demons are only seen at certain level ranges and vanish when they have more attacks than some of the level 50 CoT bosses.That level range where Tsoo and Carnies overlap doesn't leave a lot of Tsoo mobs available to spawn. After level 25ish Tsoo just spawn as Inkmen, either Red or Blue. The level 20-30 Rogue Alingment mission is pretty much all Tsoo. I think the mission is pretty cool, but once all Tsoo minions are the same mob, that mission gets pretty monotonous.
And I'd say the Green and Yellow Ink Men were perfectly viable up to 40, to say nothing about how Blue Ink Men are palette swapped Red Ink Men with poisoned darts. It would be really cool if instead, Red Ink Men got kind of a stalker hide, allowing them to stealth strike for a critical in their initial attacks. They'd end up not so overwhelming if you let yellow and green ink men also be seen up to the higher levels, variety would be its own mitigation against tough critters.
I'm sorry, I'm going off into a tangent... I think if I was ever given a chance to be a dev, I'd either work with instanced maps/zone maps or enemy critters. -
Quote:Admittedly, I had taken it as the Tsoo wanting to take over the Paragon underworld, but otherwise you have a lot of good points. I think it might make better for like a 30's arc with the Tsoo doing things like stealing magical artifacts from CoT and Carnies while breaking temporary alliances with other gangs to help them wipe out rivals and- goddammit, I need to go into MA now...Hoooo-boy. I just found a new low in pointless writing. The Tsoo Coup from Amanda Loomis in Independence Port.
The entire plot is "The Tsoo are going to beat up some gangs and somehow take over all of Paragon City by defeating the Family & the Warriors." I'm not sure how defeating a pretty generic bunch of mafia goons and the one villain group that's the joke of the game (haha... look at those Circle of Thorns guys beating a Warrior with a baseball bat!) is going to take over all of Paragon City but I suppose I should stop them.
To stop this brilliant scheme, I need to defeat the bosses in five locations. You wouldn't know that they're the "bosses" since no one is named and you only know you're attacking the right people when you find a group of Tsoo actively "fighting" a group of Family/Warriors. I guess defeating their rivals gangs didn't include actually defeating any of the leaders or anything, just a bunch of jamokes rumbling in various buildings. There's no clues or anything, just beat-em-up and move on to the next faceless bunch.
Despite being told that the buildings on Talos are empty, "which makes them perfect meeting places for the Warriors", the last building is actually full of civilians running about. Nice intelligence, Ms. Loomis. I guess the Warriors don't actually need an empty building though because there they are. The Tsoo have decided that their brilliant strategy of "Conquer Paragon City by defeating nameless stock bad guys" can only be improved with a dose of "Split our strength by taking hostages all over the building instead of actually fighting the Warriors." Well, maybe the hostages know something. Rescuing each one gets you an illuminating "Man, those guys are crazy!" Haha, don't I know it, Mr. Pointless Hostage!
Problem solved! I went to five locations and beat up their generic inhabitants! What now? Oh... that was it? I won? Someone named Tub Ci put out a hit on me but it's irrelevant since no one will do it? That's... good, I guess. Kind of pointless but then "pointless" pretty much described this entire arc. They didn't even try. -
What's Wrong with Cox?
I think he's a cool guy. Ehhh, calls J.D. a lady and doesn't afraid of anything.