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Quote:what about... this? Did you check this part?Yeah, I'm aware of the backgrounder and the problem is that it doesn't say any of those things that you said about the Petrovics.
"The Skulls were founded in the mid-90s by a group of Eastern European refugees who moved into Paragon City, fleeing civil strife in their home country."
While this does actually leave room for larger proliferation of the "accents", 'refugees' could refer to just the Petrovic brothers or more. -
@Doc Reverend
I believe this is often known as the troubling phenomenon Humans are White. Apparently it extends beyond space opera and fantasy settings.
@SlickRiptide
Here, sort of. If I recall, it says nothing about the Skulls being Slavic, but the Petrovich brothers themselves were, as were the original gang(s) they ran with until they struck out on their own.
Also, devs are really gonna need to update that page. -
Quote:Realistic or not, there's that little part of me inside that never can help but think this game's got a HUGE discrepancy between white, Anglo-Saxon (and mostly male) heroes to Ethic criminals and villains.That's kinda the point.
The fact that they're a gang with strong Eastern European roots has been played up. Much like the Family, Tsoo, and a lot of gangs/criminal organizations in real life, there's an aspect of racial homogeneity.
It makes me joke that the real reason Penelope Yin was recruited into the Phalanx was to legal claims of discrimination and make sure the black was still kept out of the group since Statesman's clout and 'being the product of another era' could no longer shield them. -
Hey, here's an idea about a new Penelope Yin costume:
PSYCHIC, MAGICAL SCHOOLGIRL, FOLKS!
(Okay, this is just a gag post dude to my "What if Penelope modeled her costume off of Magical Girls. Though I can imagine everyone deciding they'd have no issue about 20+ year old penelope yin dressing like she was still in highschool... Or like Cardcaptor Sakura.) -
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Here's another issue though with a Rocket Launcher or demolitions blast set: how do you justify anything BUT AoE damage?
Having at least 3 Single target powers is kind of important.
(Oh! But if we made a demo-blast or rocketlauncher power set, maybe it's special gimmick could be boosting the 'blast radius'!) -
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Here's my own input: (I'll just copy this over to the beta forums)
-I do like the Skulls revamp and feel the Hellions could do with something similar, you know, a real revamp and not just the edition of the Girlfriend from Hell (which I found inappropriate since Hellions are normally supposed to count themselves 'lucky' to have actually MET a real demon).
The only drawback I do find is that they Skulls now look "too clean". No ripped jeans, frayed hems, torn-off-sleeves, or stains. But that in of itself can be justified since I'm pretty sure even gangbangers enjoy laundry fresh clothing. (fresh from the dryer underwear: proof of compassionate and loving divinity on cold days)
Oh, though as a small suggestion: maybe consider giving some of the bosses trenchcoats. Black trenchcoats. (mighty be a good place to showcase the cybertech trenchcoat)
-For text and lore: I do also object to giving THE WHOLE GANG cheap accents. For one: the Skulls were founded by and a bit from Eastern European immigrants, but as has been pointed out before: they are recruiting from EVERYWHERE and gathering up ANYONE they can. Besides, The Family doesn't all speak with cheap Italian accents, the Tsoo lack cheap Vietnamese/Chinese (the spread of the Hmong people, if I recall) accents, even the Fifth Column is lacking in German accents.
I would like to point out to the Devs that the Petrovich brothers already existed in-game as basic Bone Daddies in the Bonefire Arc. Back then they were known as Marrowsnap and Marrow Drinker. I will admit that this is a HUGE improvement on the two, I just think it might be best to edit some of the old website info or move the Bonefire arc purely to Ouro.
-This is more of a bug, but Gravedigger Strikers and Deathhead Soldiers guns are not rendering, making them look like City of Heroes is getting censored by 4Kids. -
To not let him feel alone, Recluse's Bane Spider Executioners and Arbiters also fart. Then Red Widow farts. Black Scorpion farts not to be left out, Mako, thinking everyone's just decided to loosen on formality says 'thank god' out loud and lets out a stinker, followed by Sciorocco who ends the meeting by proving himself worthy of the title "The Dersert Wind."
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Well, just for the heck of it, mind if I turn this into a classic comic book, what if thread?
What if Dr. Raymond "Positron" Keyes learned magic and combined it with science?
What if Sister Psyche and Statesman survived Wade's assassination but were merely depowered?
What if Lord Recluse instead became a good guy upon drinking from the Fountain of Zeus?
What if God was one of us?
What if Synapse was a true ladies man?
What if Penelope Yin instead chose a magical girl motif for her super hero attire? ("In the name of the justice, I'll punish you!")
What if Back Alley Brawler did have one super power: eternal youth?
What if Captain Mako Black Scorpion farted during a really important Arachnos meeting? -
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Quote:Actually, I'm not sure how much worse this could be compared to now. I think the real issue might be power heavy mobs that real space/memory intensive. Though, in theory, overloading a critter on a attacks can cause them to experience AI problems and no attack as frequently. But this is an issue that already exists, and I'm not sure anyone's tried to use it for farming thus far.1. As a Dev, 99% of the development spent on AE since its inception has been to stomp out farmer exploits. Now, I'm going to open it up even more?
Quote:2. As a farm map creater - hmmm. Now, I have even more fire attacks to choose from. And I can make a mob with zero defenses balanced out with these extra attacks ( or a weaker combination of defensive powers), probably without penalty to the xp/ticket level.
Quote:3. Back to the dev side - now I have to tweak the code that determines the amount of xp/tickets per custom critter. Probably becomes much more complex.
But in the end, they wouldn't HAVE to that I can see, it really seems like it could remain the same.
Quote:The devs are going to say - is this worth the headache of going back and closing down all the loopholes found by farmers in the new open system?
On that note, would it be considered presumptuous to forward a link to this proposal thread to one of the AE devs? -
Quote:Now, just to be contrary and piss off Venture: GHOSTS CAN BE SCIENCE TOO!Ghosts are Magic. Natural origin is right out. The concept is absurd. People in First Ward aren't surprised to find out the Apparitions aren't Natural, they're surprised to find out they aren't Magic. That's because they're not ghosts, just entities with similar properties.
The origin story described is basically the same as Ghost Widow's; returning from death after a traumatic event. Ghost Widow is Magic origin. QED.
You heard me!
That's right! Ghosts have been studied to 'scientific' degrees in the modern era for awhile now, and I can only imagine it being bigger in the City of universe. In fact, Night Widow Velveeta's (actually it's something else I can't be bothered to look up) arc deals with Arachnos scientifically investigating ghosts and creating spirit soldiers!
Scientifically, ghosts can be seen as residual energies that make up the body manifesting, or as some might call it "psychic activity".
Hah! THIS THREAD IS NOW TROLLED!
Edit: now to be serious, I do agree with another poster in that it depends on HOW the person came back to life. Natural makes sense for one who came back through force of will, magic for one returned by magical phenomenon or ritual, and science works if some manner of experiment or energy distortion helped manifest them back into the living world. -
One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.
For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control.
Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement. -
Quote:I kind of like this idea, I know I've always felt it odd how Elude's name alone would imply a short duration burst of dodge but it's instead a long, crashing, click.I'm not against the OP, but I don't like new mechanics when simple changes to existing powers could get to a somewhat similar result.
I.e., what if Elude was turned into a crashless, short duration buff? This way you could fight tohit buffs, and it would actually require player involvement, something SR is missing. It would also give the power an use beyond these situations, as a temporary end recovery / movement speed buff.
Then again, the case could be made my suggestion would go against the feel of the set, and there's probably people out there who like Elude as is. -
true, but assaults don't cover all the bases.
For example, I want to make a level 50 enemy worthy of a challenge, so I want to give them both ranged and melee powers. For theme, they're military sort, so I'd give them assault rifle and street justice. (Coming soon) Well that's nice, they have good offense, but these guys are getting steamrolled and/or just not giving out any decent rewards. So I want to give them "body armor" by giving them a few passive armor powers.
We can't do that in the present system.
But with a freeform power selection system, we just might. (oh, that would also be cool, with the ability to lock out powers individually, one could give their critters shield defense passives!) -
Basically, what this is would be creating an "entirely new" power set selection that's basically EVERY POWERSET already available in AE for our custom critters. This would allow us unparalleled customization, the ability to make "four elements" baddies, give something melee and ranged attacks that are not covered by assaults, and an armor set, or even add in a few 'junk' powers to keep some enemies from getting too powerful for their level range.
With this freeform style, power pools, EAT (outside of formshift) powers, and Epic Power Pools might even be added.
There would have to be limitations of course, like only one entry per each power to avoid someone 'junking up' something with quick recovery, fast healing, and other 'weak' passives, also, two weapon selections would probably still be out of the question, and thus individual powers would need to be locked out instead of entire powersets. Memory concerns might also come up, and thus it might be possible there WOULD NEED to be an upward cap of how many powers you can select per-critter.
Otherwise, what would you think of something like this being added? -
... Wow. So people's first reaction to a long asked for fix is to complain.
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You know the funny thing about this?
If the IDF costume power had been ANYTHING in the IDF but a basic ranger and/or an Olympian Guard*... I would have bought it.
*Admittedly, the Olympian Guard has a collar and 'inner armor' piece that is not available to players that adds a fully "Heavy body type" look. -
I'm not sure this would be very easy to code this.
And as mentioned: how much is really enough?
Frankly I think that SR could instead stand to have it's own +tohit buffs. Afterall, reflexes aren't just about dodging, but taking advantage of openings.
Oh, and maybe a +recharge buff to Elude. -
Native American: Mother F-ing THUNDER BIRDS. Eagles big enough to pick people up and eat them!
(Possibly related: Ziz from Judaic myth. I mean we've already got Leviathan and Behemoth.)
Babylonian: Gilgamesh, the King of Heroes, and someone who could have been THE ORIGINAL Incarnate. (It's implied he was one of the original heroes from the first KNOWN/speculated time 'Pandora's Box' was opened.) -
Quote:For that reference, your Hall of Monuments points have been filled and you will start GW2 with one million gems.Prometheus will open a portal to another parallel world, this particular one unlike any seen before. You'll be deleveled to level 1 and find yourself in the land of Ascalon.
Ascension is when we cross the sea to the Crystal Desert to gain the favor of the gods, beat our doppleganger and Ascend to level 20. At that point we'll be able to take on the Mursaat in the Shiverpeak mountains and finally free Tyria from their Tyranny!
You also get a Mini-Gwen-Chan doll to follow you in both games. -
Quote:Hint: IT'S GUILD WARS 2.A certain other mmo made by the friendly NCSoft company coming out soon features the ability to use pistol/dagger, dagger/pistol, and sword/pistol, in addition to the "normal" dagger/dagger, sword/sword, and pistol/pistol things we've seen before. Perhaps it works because there's only 5 skills to balance around, but the possibility exists of something like a pokey object and shooty thingy powerset, complete with all sorts of various objects for pokey and shooty things, like guns, knives, bayonets, bubble blowers, broken bottles, etc.
Nevertheless, it's worth pointing out that someone else HAS done it and it IS cool, and works really well.
Also, some of those sets actually DO have quite a few skills in them due to "chain/combo" skills.
Also: THIEF IS BEST PROFESSION.