AzureSkyCiel

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  1. Today's beta patch notes yield, literally, a revolutionary update.

    Base Editor: Free Vertical Placement and Rotation

    Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
    While placing an object, if the player holds SHIFT, they can move the object vertically.
    Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
    If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
    If the player holds ALT, they can rotate the object about the vertical axis.
  2. Quote:
    Originally Posted by cursedsorcerer View Post
    In any case, I think the badge for beating the Trial/TF or whatever leads to Cole's defeat should be called Sic Semper Tyrannis.
    Agreed.

    Also, GG, badge descriptions do not appear over your head, the badge name itself does.

    Sic Semper Tyrannis comes supposedly from Brutus when he assassinated Julius Caesar. It's also the historical rallying cry against abuses of power, including against England during the Revolution.
  3. Quote:
    Originally Posted by Rabid_M View Post
    Who says relying on villains can't be heroic in this case?

    Dr Aeon has made the Web, which can drain the powers of just about every meta in the world at once. Surely, he can come up with something more portable for use against just Cole. And nobody builds a gigantic death ray like a supervillain.

    I see a fight where, every time Cole powers up to fight us off, we have to hit him with draining devices. The devices feed into an orbital death cannon we've mounted on Anti-Matter's space station. When it's charged, everyone has to get clear before it fires, blowing away part of his power and allowing us to hurt him again for a while. Villain tech, villain thinking, but still heroic.
    Villain inclined or not, this would be pretty freakin' metal.
  4. Quote:
    Originally Posted by Dante View Post
    I've just had a thought which could potentially satisfy all parties. The conclusion could take place in two events. As much as I dislike the lore, I would make it go like this:

    Cole is powered by the Well of the Furies so the first part would be our final battle with him, empowered by the Well. Now this would be a full on, 24 man Incarnate trial or big, large scale Task Force, whatever works. Call in the big effects, gimmicks, whatever and go to town. Let the heavens rock with the sound of teams of Incarnates proving themselves to the Well by striking down its chosen champion.

    At the end, Cole falls. The Well, impressed by our persistence, withdraws its support from Emperor Cole, leaving him as he began, the equivalent of our own Statesman. Scared, he runs from our might. Completing the trial unlocks the final part:

    The second part is a story arc, similar to Ramiel's. In a team or solo, we track Cole to his refuge, and lay waste to the remainder of his personal guard until it's just us. And him. Once again, the battle is joined and Cole is brought to his knees. Just as Trapdoor was left beaten before us at the start of this journey, we face a choice: let him live or kill him.

    Heroes and Villains make their moral choice but either way, the Well now speaks. We are now its named champions, heroes and villains of Primal Earth, ready to stand against the Well's greatest fear: the Battalion, now fast approaching our world.

    Just as completing Ramiel's arc unlocked the Incarnate slots, completing this arc now opens the remaining five slots for Incarnates to explore.
    iamokaywiththis.jpeg
  5. Quote:
    Originally Posted by Scarlet Shocker View Post
    I see where you're coming from but I disagree.

    The whole incarnate thing, love or hate it, is building up to a huge cataclysm. If you need a huge team to beat everyone then get to Cole and solo him it cheapens the entire effort. Why the hell is he the leader when he's such a wimp?

    He needs to be mega-tough and a b'stard to take down. It absolutely should not be easy! This guy is a nasty, double dealing git that will stop at nothing to maintain his power base and has taken it on himself to decide the fate of his people - and is backed up by some nasty lieutenants.

    To get to that stage then solo him would cheapen it.

    Yes, it needs to be very very dramatic. Maybe even a dreadful pact with Hamidon: "Take Cole, and I will let you live. But come for me and I will destroy all your kind!" may be a nasty kinda double cross that allows the Devs to pick up the Incarnate system at a later stage.

    Personally I just want to get the whole Incarnate thing out the way and move on to some fun. But solo isn't gonna make it fun, it's gonna make it cheap.
    But Cole ISN'T the huge cataclysm. He's not even part of it, just a bump on the road to something bigger.

    And I'm not saying he should be easy, far from it. But I am saying we should be able to fully appreciate that we've become strong enough to not need a small army where our individual efforts fade into a background noise to fight with him.

    I don't mind if the Battalion requires a huge trial, after all, they're the BATTALION, but for Cole, I just want a TF-esque showdown with a chance to solo it to fully take in the fight. Every bit of venomous banter Cole spews to deride out character.
    To fully appreciate that my character is only keeping up with Cole by a hair as each of his punches nearly leaves me with an empty green bar. And to hear him swear me out as the last of the Well's power abandons him and I leave him barely conscious on the floor, walking away from one hellish battle only to more right onto the next without rest or complaint.
  6. To all the people who think Tyrant shouldn't be soloable for story reasons: I say that's EXACTLY WHY he should be soloable.
    Just imagine this scenario:
    It's been a long fight, you've had to tear through all of Cole's Army AND his Praetors in one grand reprise, and now it's down to you and him in the heart of Praetoria itself. You're well past your last leg, you've exhausted all your best moves, and Cole's still acting fresh as a daisy.
    Suddenly, Cole has the Sonic Fences inverted while striking you with his full power. Now you're on the ground, somehow still intact and Cole stands over you, seemingly invincible. He doesn't even seem to care that his own city is now dead.
    It all seems hopeless...
    So what do you do?
    Your hand's the first to twitch.
    Cole steps back in shock.
    Slowly you draw yourself back up to full height as lightning strikes behind casting your shadow long across the Magisterium, putting even the mighty Tyrant in your shadow as your narrow your eyes and continue to fight anyway.

    Afterwords, well of furies sez: "[character]: Incarnate of the year of ALL da years."
  7. With the upcoming issue, we will have effectively run down the list of Praetorian AVs with the exception of Diabolique (who's pretty much thrown aside into the First Ward) and Infernal, leaving only Emperor Cole himself to throw down with.

    Now it's likely we'll be fighting him in a trial, but I want to voice my opinion that I hope we do not. Rather I would prefer a sort of special TF/story arc, much like the Ouroboros and Signature story arcs where we CAN solo it but we can also team it, but this time as a good old eight man team.

    The reason is so that we have a better sense of just how far we've come as Incarnates and in our power. I can't help but feel the full effect of an Incarnate character's power gets drowned out in the sea of 18-24 other players, and at the same time still have a better measure than just turning regular stuff up to +4/x8. (Especially since in regular content, we can't use all of our level shifts)

    Plus, a by not having it be a trial, it could let players take the story and weight of the scenario in more, make it feel more personal. Make it feel like after wasting all of Cole's croonies, he decides to settle things with you face to face.

    This also would let the individual player feel like a greater contribution to the battle than just another small tick off of HP from an endless, eroding wash of damage.

    As far as trying to keep Cole from feeling like a pushover when you do invite seven other friends, a possible suggestion is to give Cole a special Self-buff aura that draws on players-characters only that boosts his max health and other stats per-player on the map.

    Edit: I realize only after I posted how condescending the title sounds, I probably should of worded it: "here's why I hope the fighting Cole will not be a trial"
  8. Quote:
    Originally Posted by Agent White View Post
    Unfortunately I'm inclined to agree, since he talks about helping us wit the Shivans and all that.

    Quite a shame. I hope they at least give him some better dialogue instead of the garbled "for kids" scifi speak.
    Well, at worse they could have made Dillo COMPLETELY incomprehensible and speak like the Orz from Star Control.
    Which, actually would be a little cool.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Rikti: Superior
    Praetorian: Inferior
    I thought you were Rikti, not Decepticon.
  10. Quote:
    Originally Posted by BlueBattler View Post
    Still working on my story idea.

    Did anyone else know that the Hmong are traditionally considered Chinese or Vietnamese, but Silent Blade and her father's names are Japanese?
    I'm not sure if Silent Blade and her family are really Tsoo associated outside of Silent blade's assassin group being made up of Tsoo at the mid-range level tips.

    Though this hasn't been the first time the Devs seem to have forgotten that the Tsoo are Hmong. A lot of things of theirs seem Japanese (the swords, the tattoo styles, the Han'nya masks), they seem to have a few Chinese elements, namely in the shape of their sai, and a boss in radio missions named "Katana".

    This maybe what resulted in one vilgilante to villain alignment mission having the Tsoo spawns ALWAYS and FREQUENTLY refer to themselves as "The Hmong Tsoo" as though they needed to remind both the player and themselves.

    Though it maybe likely the Tsoo have been willing to draw on other Asian Ethnic groups in Paragon, because seriously, with the numbers you see in the average mission, about the entirety of the Hmong people across the globe would be locked up in the Zig.
  11. Quote:
    Originally Posted by Necrotron_RO View Post
    Ooo, that's cool! I wonder what zone map that is underneath.
    1. Go to peregrine Island
    2. Head far north to Cutlass Isle (the one with all the monkeys) and find the half-sunken door
    3. toggle a flight power and log out
    4. log back in, you will be under the map.
    5. Fly south towards the arena
    6. The arena will have two large room boxes on top of one another, fly under the bottom most one.
    7. type /stuck
    8. ???
    9. PROFIT!!!
    10. Make sure you have something to teleport you out.
  12. Hmm... Big nosed, kilt wearing, samurai with a guilt complex? Sounds like my next character costume!

    Also, I'm confused, did TT confirm we're getting nothing else of the CoT's or did he say we are but he can't talk about it?

    finally, Think Tank, I highly encourage that if you ever can, talk to the Devs about a Babylon themed zone or iTrial. I mean it's implied in the lore that Gilgamesh was the first Incarnate.
  13. Quote:
    Originally Posted by Golden Girl View Post
    I think we can expect something similar for the winter and Valentine's day events
    problem is, GG, what could we really make for a Valentine's day costume series that isn't already covered?
    Sexy lingerie? Wedding pack does it, along with a few other packs and costume options.
    Roman/Grecian stuff? Already have it.
    Wedding outfits? See the wedding pack again.
    Formal wear? Got that in various forms.

    So what could we get for a Valentine's day themed bundle?
  14. To quote the Hiimdaisy Persona 4 comics: "You wanted to say that, but you didn't have enough COMMON SENSE."
  15. as a mild derail: I actually think Back Ally Brawler is a red herring. I mean "Black Dude Dies first" AND "retirony"? Way too predictable. Not only that but the ads have said a member of the of the FREEDOM PHALANX will die, and I believe Positron once said that, despite his close associate, BAB is actually NOT a member of the Phalanx.
    Though I do predict he will get hurt badly and it will result in his powersets being changed into Street justice/willpower.
  16. Quote:
    Originally Posted by warden_de_dios View Post
    Can you give us an example of what pieces are causing you errors?
    in my own experience, folded gloves and boots seem to be among them. or something like that.
  17. Quote:
    Originally Posted by Golden Girl View Post
    If Westin Phipps doesn't fill out the entire top 10 evil ones, then something is wrong
    The problem with saying Westin Phipps is the end all to villainy is a rather tricky thing to say. If only because villainy is such a broad concept that can vary even based upon culture and time period.

    Villainy can range from almost virtuous to the unspeakable.
    And while Westin Phipps is evil without a doubt, it lacks the enterprising spirit of self profit, or just any genuine ambition beyond knocking over aw sand castle.
  18. So does the Haunted Mansion Trial include a part where you encounter several singing busts in a graveyard?
  19. Quote:
    Originally Posted by Eva Destruction View Post
    Malta? Neighborly? And maybe Recluse will do the neighborly thing and send all those Longbow at Agincourt a "welcome to the neighborhood" gift basket.
    Okay, good, point. Though I would think being able to get the Sky Raiders working under Malta as a more public front on their attacks would work out quite well for them.

    Quote:
    Originally Posted by Eva Destruction View Post
    Malta tell you things on a need-to-know basis, and the Sky Raiders don't need to know. Besides, this arc clearly takes place after the Eternal Nemesis arc chronology-wise, even though it's before it level-wise (as in all instances where this happens, a bit of mental gymnastics is required), so Lockheart is gone. Nemesis may not be actively backing them at all anymore.
    Then there's this point too. Though I think I would have liked Lazarillo's proposal of foreshadowing into Eternal Nemesis.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Not only are the Sky Raiders not loyal to the Nemesis, they don't even know they're working for him. As far as Duray is aware, he's working with Tyrone Lockheart on creating a new Vigilance unit to carry out "dirty" jobs for the US government and that he's using Lockheart Aerotech as a front. That Tyrone is actually a Nemesis agent and that Lockheart is actually a Nemesis front isn't something any of the Sky Raiders know, which is a point that The Eternal Nemesis arc makes about mid-way through.
    But Malta SHOULD know. I mean they're EXACTLY the kind of people who would know.
    And really, you'd think Malta would do the neighborly thing for their fellow Bitter-At-Meta-Humans-former-legit-military-guys group and TELL THEM THEY'RE BEING PLAYED.

    Then again, Duray seems to have thrown out his scruples about meta-humans with the Admiral Sutter arc when he decides to work with Praetoria, a land... controlled by Meta-humans.

    ...

    How many mission story writers HONESTLY bother to read the damn lore?
  21. Quote:
    Originally Posted by ryu_planeswalker View Post
    In the same way that..a Willpower stalker that has no powers beyond being determined manages to will themselves invisible or how a Regen stalker...regenerates themselves invisible?
    Yeah, that kind of bugs me about people who think Stalker powers should be limited.
    They disagreed with /Shield stalkers because it apparently doesn't make sense.

    Well it doesn't make sense that being invulnerable can make you invisible either!
  22. Quote:
    Originally Posted by Feycat View Post
    Well the Kheldian squid-form already has like, no emotes or animations aside from swim-flying and attacking, and as far as I know, people still play them. Why would this be different?


    Also: Gob! Don't summon him, jeeze!!
    Ah, but kheldians can't use eagle claw, either in squid or human form.
    That's the trick right there.

    Acarna's talking about people who want the quadrupedal look as a player model like Male/female/huge.
  23. She was bitten by a radioactive dark/dark defender.
  24. Quote:
    Originally Posted by Eva Destruction View Post
    No, I think it's a good example of why Posi's take on game writing is problematic. It takes a lot less work to just do the research and make sure new canon doesn't explicitly or implicitly contradict old canon than to revamp the entire freaking game.
    Well, that too.