Please make Lore Incarnate pets non-transparent!
My main is tech-themed as well, and I got around the Lore pets being "Essences" by saying that he built a miniature hard-light holographic projector that enables him to create extra allies into battle should he need it.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
It'd be nice if it were a customization option. Some people have concept reasons for wanting them to be shimmery and transparent, some have concept reasons for wanting them to appear solid.
@Demobot
Also on Steam
/signed
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Jagged Reged: 23/01/04
I would also be perfectly okay with a transparent/non-transparent option, but figured that would require more work then simply using the default non-ghostly models.
I'm all for the option, so /Signed. My MM main is the same, using pilfered and adapted robots. My Crab Spider would simply be summoning Arachnos reinforcements, etc.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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With the advent of non-Praetorian Lore pets (some time ago), I'm in complete agreement. The less out-of-place Incarnate powers look, the easier they are to write in as our own powers.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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/signed for an option to allow us to have non-ghostlike Lore pets.
It should be a player option for the way they look.
For instance they make little sense in the case of Tech characters using "ghost clockwork" and the like.
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I really have to question how some of these decisions get made in the first place.
"Our game's big selling point is making a 100% customizable character! And now you have to take this power that fits into our definition of the lore instead of your character concept!"
"Hey, is it easier to just have them summon existing models, or to tweak the models so they're transparent and add ghostly auras to them? Easier to just leave the models as is instead of changing them? Hey let's change them!"
What are you guys thinking.
I dunno.
I mean, I'm all in favor.
Some stuff is just easier to work around than others.
My villainous Earth/Icy dom summons the astral projections of some allied Vanguard sorcerors, but my Arachnos characters would rather call in actual backup.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
I really have to question how some of these decisions get made in the first place.
"Our game's big selling point is making a 100% customizable character! And now you have to take this power that fits into our definition of the lore instead of your character concept!" "Hey, is it easier to just have them summon existing models, or to tweak the models so they're transparent and add ghostly auras to them? Easier to just leave the models as is instead of changing them? Hey let's change them!" What are you guys thinking. |
them fit into the concept. I am not sure if they planned to have them transparent or if it was something that came about due to feedback during beta.
Don't get me wrong... I, personally, feel that all of the Incarnate Powers break this aspect of the beauty of open customization vs. shoehorning all of our concepts into one specific path within the lore.
However, I believe that the ghostliness was actually a successful attempt at helping (as having straight-up normal-looking Praetorian NPCs as your henchmen was weirder than ghostly images from the well...).
Anyway...
I would LOVE to see non-ghostly pets since there is a wide selection available now.
and round up everyone that knows more than they do"-Dylan
All these people complain about the Incarnate system stepping all over their backstory, but then they go and poop all over the dev's stories by RPing their Lore powers as something other than a power granted by the Well. Hypocrites!
Also, I want this suggestion.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I really have to question how some of these decisions get made in the first place.
"Our game's big selling point is making a 100% customizable character! And now you have to take this power that fits into our definition of the lore instead of your character concept!" "Hey, is it easier to just have them summon existing models, or to tweak the models so they're transparent and add ghostly auras to them? Easier to just leave the models as is instead of changing them? Hey let's change them!" What are you guys thinking. |
I don't believe all this superstitious "Well of Furies" rubbish that some heroes have been spouting recently. I've just been getting better at using my science-derived atomic transmutation powers.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
All these people complain about the Incarnate system stepping all over their backstory, but then they go and poop all over the dev's stories by RPing their Lore powers as something other than a power granted by the Well. Hypocrites!
Also, I want this suggestion. |
a) I want to stay true to my character's concept
b) I want to be as powerful as possible
So unless your character's concept fits these Lore Incarnate things (again, noob, no direct experience with this), you'd have to compromise between being powerful or staying true to concept.
Put another way, if the game is letting me be a mutant fish monster wearing a tuxedo who has a pirate hook for a hand, robot legs, and a demon tail, why force me to conform to a certain vision at the endgame?
That's pretty much spot on, my problem with it. I Like the idea of Incarnates, and I love the CoH lore, and I'm even okay with my toon being an Incarnate-ish type thing, but I want him to stick to his techy origins. Not be gifted with Zeus powers like States, or Tartarus powers like Recluse. I don;t want my robot inventor guy becoming Hephestos. I want him to be robot inventor guy who got gifted with brilliant insight into mechanical/robotic knowledge.
Summoning robot ghosts doesn't jive with that.
My characters at Virtueverse
Faces of the City
Maybe the devs think your stories are crap, too. >_> Just saying.
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...I'll hunt you down, meat-sack ¬¬
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Unless my stories are actually offensive to other players, they aren't any of the devs' business. (Whether I'm breaking copyright, or the game design by leveling faster than they intended/built the game for is another matter, and IMO is.)
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Anyway, the devs intentionally wrote the Incarnate story so that it could fit with any player backstory. If you decide you're not having any of that and choose to ignore it, that's on you, and you alone.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
If their story is the one behind Architect Entertainment, then yes I $#&%-ing can.
(Pet peeve, after seven issues.)
My characters at Virtueverse
Faces of the City
I think Techbot got what I was saying. It goes both ways; you can't objectively say your backstory is better than the game world's.
Anyway, the devs intentionally wrote the Incarnate story so that it could fit with any player backstory. If you decide you're not having any of that and choose to ignore it, that's on you, and you alone. |
Speaking of 'Dev Story'...they also wrote Dr Brainstorm and the Amazingly Fail VEAT ending ramble So...yes, yes we can ignore than. Because some of it is TERRIBLE XD
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
So, Lore pets. They're pretty cool. I like 'em. What I don't like is that they're transparent and have cob-webby looking auras around them.
I'm playing a robot guy. He summons warworks. Ideally, I'd like to say he lifted some schematics from a Clockwork factory in Praetoria and can now summon one or two on his own. Except they're all ghostly and misty and stuff. So he is basically summoning robot ghosts (or ghost robots, i dunno), which sounds ridiculous.
Most of the Incarnate stuff I can pass off as "upgrades." My robot guy glimpses into the Well of Furies and receives insight into tech advancement, letting him supercharge his internal batteries and shoot electricity(ionic judgement), or beef up his arm cannons (musculature alpha slot) etc. but there's no getting around Ghost robots (or robot ghosts).
So please, for god's sake, just make the damn things solid. If somebody wants to say "Yeah it's a memory of a defeated foe from the Well," they can still do that! Arachnos themed characters can say "Yeah this is my back up squad. they're real Arachnos because they're not see-through and ghosty." Natural-based characters can just say "Yeah these are my buddies who are real and not some crazy ghost memory thing." Mutant characters can say "These are actual mutants/beasts I've called, not phantasms of a transdimensional source of cosmic energy." And tech characters can say "These are actual robots I built and not undead mechanical spectres."
The big problem a lot of people seem to have with the Incarnate stuff is that it forces an aspect of Lore onto their toons. It's why so many people are calling for more judgement powers because thematically, the four existing choices are really limited.
So just make the damn things solid, okay? no more robot ghosts (or ghost robots).