Avatea

Assistant Community Manager
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  1. Log on to City of Heroes Freedom™ between October 20, 2011, 9:00 a.m. Pacific Time (12:00 p.m. Eastern Time / 5:00 p.m. British Time / 18:00 Central European Time) and November 2, 2011, 11:59 p.m. Pacific Time (November 3, 2011, 2:59 a.m. Eastern Time / 7:59 a.m. British Time / 8:59 Central European Time) and get your Trick or Treat cap back on with a brand new mission for Halloween 2011!


    Dr. Kane's House of Horror will add even more panache to the existing Zombie Apocalypse and Deadly Apocalypse, as you venture into a nightmarish mansion full of danger!

    Check out the updated Halloween page here for more information on the upcoming event!

  2. Our Bay Area player gathering has become a firm tradition over the past few years and we are pleased to announce that this year's gathering is going to be even bigger and better with the City of Heroes Freedom™ Player Summit on Saturday, November 19th, 2011, in Palo Alto, California, a mere stone's throw away from the actual Paragon Studios™ offices!

    We will be able to share more details with you over the next few weeks but you can expect to meet and chat with developers and employees of Paragon Studios™, attend panels made especially for the Player Summit, get a few goodies, including an unworldly Costume code, and more!

    So save the date and look forward to getting more information soon!

    Join in the Community discussion now!

  3. Our Bay Area player gathering has become a firm tradition over the past few years and we are pleased to announce that this year's gathering is going to be even bigger and better with the City of Heroes Freedom™ Player Summit on Saturday, November 19th, 2011, in Palo Alto, California, a mere stone's throw away from the actual Paragon Studios™ offices!

    We will be able to share more details with you over the next few weeks but you can expect to meet and chat with developers and employees of Paragon Studios™, attend panels made especially for the Player Summit, get a few goodies, including an unworldly Costume code, and more!

    So save the date and look forward to getting more information soon!
  4. Hi all, our Accounts team has looked into the tickets, the reference numbers of which were PM'ed to me, and although they were set to Closed, they are still being dealt with. However they are unable to fix your accounts for the time being but will be getting in touch as soon as that's done. You should however have received an email from them before it was closed to let you know they were still looking into it, which doesn't seem to have been the case.

    Our apologies for the confusion!
  5. Hi all, this tailoring issue affecting weapon based Power Sets should be resolved with the next patch but in the meantime, we'll include it in the Known Issues.
  6. Esonver Wolfie, first of all, get in touch with our support team via our Support platform (see link in my signature below), they should be able to pinpoint where the issue is. Keep us posted on this thread!
  7. Follow this exclusive Signature Story ViDoc series to learn more about the Signature Story Arcs that will culminate in the death of one of the greatest heroes of Paragon City but also to hear about Paragon Studios' plans for City of Heroes Freedom™!

    The first episode of the Signature Story ViDoc series is available now on our Youtube channel!

    Join in the Community discussion now!
  8. Follow this exclusive Signature Story ViDoc series to learn more about the Signature Story Arcs that will culminate in the death of one of the greatest heroes of Paragon City but also to hear about Paragon Studios' plans for City of Heroes Freedom™!

    The first episode of the Signature Story ViDoc series is available now on our Youtube channel!
  9. The following items are available now at the Paragon Market™ in City of Heroes Freedom™!

    "Who Will Die" Part 2 of 7 Available now!


    Someone is after Numina!

    The Rulu-Shin cult has attacked the Midnighter Club, and powerful a powerful artifact is missing. Will Heroes recover the artifact, or will Villains succeed in stealing it? Play Episode 2 to find out!

    Available now in the Paragon Market™. Free for VIP players.

    Market Location: Content > Story Arcs
    400 Points

    Unslotter (5-pack)



    Each use removes a slotted Enhancement without destroying it. Also available 1- and 3-packs.

    Market Location: Enhancements > Enhancement Modifiers > Enhancement Unslotters
    25% off 450 points = 338 Points


    Respec Token



    Respecify a character's primary and secondary powers, power pool powers, and Enhancement slot assignments.

    Market Location: Account Services
    25% off 800 points = 600 Points


    Street Justice Power Set



    Break shins, and unleash devastating uppercuts and combos with this awesome new melee power set. For Brutes, Scrappers, Stalkers, and Tankers.

    Market Location: Powers > Power Sets > Melee
    800 Points

    Firefighter Helmet Package



    This pack contains 2 helmets and is available to Male, Female and Huge characters on your account. It can be equipped at any Tailor or Facemaker in-game or during Character creation.

    Market Location: Costumes > Head > Helmets
    80 Points
  10. The following items are available now at the Paragon Market™ in City of Heroes Freedom™!

    "Who Will Die" Part 2 of 7 Available now!


    Someone is after Numina!

    The Rulu-Shin cult has attacked the Midnighter Club, and powerful a powerful artifact is missing. Will Heroes recover the artifact, or will Villains succeed in stealing it? Play Episode 2 to find out!

    Available now in the Paragon Market™. Free for VIP players.

    Market Location: Content > Story Arcs
    400 Points

    Unslotter (5-pack)



    Each use removes a slotted Enhancement without destroying it. Also available 1- and 3-packs.

    Market Location: Enhancements > Enhancement Modifiers > Enhancement Unslotters
    25% off 450 points = 338 Points


    Respec Token



    Respecify a character's primary and secondary powers, power pool powers, and Enhancement slot assignments.

    Market Location: Account Services
    25% off 800 points = 600 Points


    Street Justice Power Set



    Break shins, and unleash devastating uppercuts and combos with this awesome new melee power set. For Brutes, Scrappers, Stalkers, and Tankers.

    Market Location: Powers > Power Sets > Melee
    800 Points

    Firefighter Helmet Package



    This pack contains 2 helmets and is available to Male, Female and Huge characters on your account. It can be equipped at any Tailor or Facemaker in-game or during Character creation.

    Market Location: Costumes > Head > Helmets
    80 Points
  11. Hi all, we are liaising with our Support team to investigate this issue. In the meantime, could you all send me a PM containing your ticket reference number so we can pinpoint when the issue cropped up?
  12. The Live European and North American City of Heroes servers will be taken offline for a publish on Tuesday, October 11, 2011.

    Start Time: 4:00 a.m. PDT / 7:00 a.m. EDT / 12:00 p.m. BST / 13:00 CEST
    Expected Duration: 3 hours
    Expected Finish Time: 7:00 a.m. PDT / 10:00 a.m. EDT / 3:00 p.m. BST / 16:00 CEST

    Patch notes for this publish will be available as soon as possible after the downtime.

    Please note that the servers may become available earlier than scheduled. We will let you if that is the case.

    We apologize once again for the inconvenience and thank you for your patience.
  13. A new forum has been created in order to facilitate focused communication on character Archetype builds. You'll be able to post your own builds or ask for a critique if you aren't sure about a certain build.

    If you do use the Mid's Hero Designer, you'll be able to post your full build there. We also hope to get regular updates from the formidable Mid's design team

    Head over to the Archetypes & Powers forums and start using the Build Workshop now!
  14. This forum has been created to promote player Archetype builds and build related resources.

    One of the main tools that is used in order to plan a build is the Mids' Hero Designer. Please note that we cannot officially endorse it as it is a third party application and we have no control over the development of the application itself but we recognize that many players have been using it over the years in order to plan their future character build and we hope you will be able to hear about updates to the Mids' Hero Designer in this new forum as they become available.

    To facilitate the sharing of information in this forum, please always use the following format if you intend to post your character build and include a short description of what you have selected that particular build or what you intend to do with it in the post itself:
    • SHARING or NEED CRITIQUE - PvE or PvP - Archetype - Primary Power Set / Secondary Power Set - Mid's Build included or excluded
      • Example: NEED CRITIQUE - PvP - Corruptor - Sonic Attack / Thermal radiation - Mids' Build excluded

    If you wish to discuss details about certain Archetypes specificities rather than Archetype builds, please use the corresponding Archetype forum.

    Thank you!
  15. Avatea

    is it all gone ?

    We do sometimes take a long while before wiping the Training room but data removal/modification/replacement is to be expected on there.

    The Training Room is the environment that is the closest to the live environment and using it to implement changes on the front end or the back end is infinitely valuable to us. Unfortunately that means we seldom create back ups for characters that are created on the Training Room since nothing on there is meant to be permanent.

    I'm sorry about that everybody!

  16. Introduction
    By Phil "Synapse" Zeleski


    I'm here once again to talk about a new power set. This time I'm going to be giving you the skinny on Street Justice! This new melee set is a primary powerset choice for Brutes, Scrappers and Stalkers and a secondary powerset choice for Tankers. I'm going to go great detail on how this set functions, I'll offer some helpful tips and tricks and finally I'll mention some possible character themes.

    Street Justice offers is a single target focused melee set that delivers bone crushing blows, that said it also has a couple of very useful powers with some area of effect. This powerset introduces a new mechanic called Combo Levels. Each attack power in the set is designated as either being a combo builder or a finisher. Combo builders increase your combo level and finishers are boosted by your current combo level as well as setting your combo level back to 0. You can have a maximum Combo Level of 3. Street Justice's combo building mechanic is quite different from Dual Blades. Street Justice allows the user to build a combo out of whatever combo builder powers you have and close with any finisher powers you have. So, it might lack of the diversity of finisher effects that Dual Blades has, but it provides a much higher level of versatility. To top it off Street Justice allows you to use a finisher with any amount of Combo Levels, even if you have none. That said, your finishers will deal significantly more damage if used with Combo Levels.



    Powers

    Below you'll find the list of powers that make up the Street Justice powerset along with their short description, long description and some of my comments regarding each power. Please keep in mind that these powers and their descriptions are subject to change through the beta process.



    Street Justice

    Street Justice delivers punishing bone crushing attacks that weaken, disable or otherwise hinder their foes. This melee power set has no singular form of secondary effect. Instead, it has many ways to cripple enemies. Street Justice's attack powers come in two categories: Combo Builders and Finishers. Combo Builders add to your Combo Level and thus empower any Finishers you use. See individual powers for how they're improved by Combo Level. Combo Building powers can provide up to 3 levels of benefits. Build up to the third level before executing a Finisher for maximum effectiveness.

    Below is a table showing which archetype gets which powers:



    Initial Strike
    Melee, Light DMG (Smash), Foe Disorient, Combo Builder




    You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level. Damage: Light, Recharge: Very Fast

    Designer's Comments: Initial Strike is a very quick attack and is fantastic at low levels as it has a quick recharge time. This usefulness doesn't fade over time as it is a great power to quickly increase your Combo Level by 1 and deal some quick light damage, not to mention it can also stun most targets.

    Heavy Blow
    Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder




    You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level. Damage: Moderate, Recharge: Fast

    Designer's Comments: Heavy Blow has a longer recharge than Initial Strike and a slightly longer cast time, but it delivers another fast hit that not only looks powerful, but it that can quickly increment your Combo Level by 1.

    Sweeping Cross
    Melee (Cone), High DMG (Smash), Foe Disorient, Finisher




    You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and resets your current Combo Level to 0. It will deal additional damage and will have a greater chance to disorient dependent upon the current Combo Level. At Combo Level 3, Sweeping Cross will also have a chance to knock down the affected targets. Damage: High, Recharge: Moderate

    Designer's Comments: Sweeping Cross is your first finisher. It delivers solid damage in a narrow cone in front of you. As you increase your Combo Level this power's chance to disorient increases and at Combo Level 3 you now gain a chance to knock down affected foes.

    Combat Readiness
    Self, +DMG, +To Hit, Special




    Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3. Recharge: Long

    Designer's Comments: Combat Readiness is Street Justice's answer to Build Up. It will provide a good to hit buff, a moderate damage buff and it will also set your Combo Level to 3. It's great for opening up with a punishing finisher or chaining two finishers together.

    Rib Cracker
    Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder


    You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level. Damage: Moderate, Recharge: Fast.

    Designer's Comments: Rib Cracker deals slightly more damage than Heavy Blow, but has a slightly higher recharge time. However, it can provide a useful damage resistance and damage debuff to its target. This is great for allowing both you and your team to deal a little more damage to this target as well as causing them to deal a little less damage.

    Taunt
    Ranged (Targeted AoE), Foe Taunt


    Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast

    Designer's Comments: Brutes and Tankers naturally get Taunt (their AoE taunt power) and Scrappers get Confront (their single target taunt power).

    Spinning Strike
    Melee (Targeted AoE), Heavy DMG (Smash), Foe Knockdown, Finisher




    You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your Combo Level to 0. It will deal additional damage and will have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Damage: High, Recharge: Slow

    Designer's Comments: This power will make up the bulk of the area of effect damage for the set. It recharges fairly quickly, deals great damage, but has a smaller area of effect than other melee AoE powers. Also, unlike most melee AoE powers it is targeted instead of player based area of effect (PBAOE). Spinning Strike can knock down foes, this chance increases with additional Combo Levels. If used with Combo Level 3 it will also have a good chance to inflict terrorize, causing targets to tremble in place.

    Shin Breaker
    Melee, Superior DMG (Smashing), Foe -Speed, -Defense, Combo Builder


    You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level. Damage: Superior, Recharge: Slow

    Designer's Comments: Shin Breaker deals excellent damage, has a short cast time and a fairly quick recharge time. It's great for making sure your foe doesn't easily escape as well as making them easier to hit.

    Crushing Uppercut
    Melee, Extreme DMG (Smash), Foe Knock Up, Disorient, Finisher




    You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo Level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Damage: Extreme, Recharge: Slow

    Designer's Comments: Crushing Uppercut is the big hitter in the set. It deals incredible damage and its chance to disorient increases with Combo Level. However, this disorient effect is replaced by a hold at Combo Level 3.



    Stalker Powers

    Below are the powers that are exclusive to the Stalker version of Street Justice.

    Assassin's Strike
    Melee, Special DMG (Smash), Combo Builder




    A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels. Damage: Special, Recharge: Slow

    Designer's Comments: No Stalker primary power set choice would be complete without Assassin's Strike. The great feature of this power is that it builds 2 Combo Levels instead of the standard 1.

    Build Up
    Self +DMG, +To Hit


    Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Recharge: Long

    Designer's Comments: Stalkers get Build Up instead of Combat Readiness.

    Placate
    Ranged, Foe Placate, Self Stealth/Hide




    Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back. Recharge: Long

    Designer's Comments: As one would expect, Stalkers get Placate.



    Tips and Tricks

    Below are some tips and tricks for Street Justice that may suit your play style. These tips aren't intended to be the definitive method for playing Street Justice, but they may help you come up with your own preferred way for playing this set.
    • Know which finisher to use.
      • If you have a group of foes bunched up in front of you Spinning Strike is likely the winner. If you don't have Spinning Strike, or the power is recharging Sweeping Cross can be incredibly useful.
      • If you have a single target you want to burn down quickly Crushing Uppercut is the clear choice for finishers.
    • Building Combos
      • There really is no wrong way to build a combo since combo builders don't have a specific order in which they need to be used.
      • Assassin's Strike awards 2 Combo Levels! You'll only need to follow Assassin's Strike with 1 other attack before executing a Finisher. An effective combination is Build Up-->Assassin's Strike-->Placate-->Shin Breaker-->Finisher. This will deliver devastating damage to the target of Assassin's Strike. Use Placate on a second target to prevent them from attacking you, then re-target the initial target with Shin Breaker if they're still standing. This will likely finish them off. Whatever Finisher you use should be influenced by your situation.
    • Don't underestimate the secondary effects of Combo Level Finishers.
      • Street Justice is quite capable of a fair amount of soft and hard control. Crushing Uppercut will hold most targets if you have Combo Level 3. Sweeping Cross has a good chance to stun most targets and has a fair chance to also knock them down if you have Combo Level 3. Lastly, but also probably most importantly, Spinning Strike has a chance to knockdown foes, and can inflict terrorize on most targets if you have Combo level 3.
      • These effects can provide you with a measure of additional damage mitigation for both you and your team.
    • Focus on the big guy!
      • A tactic that I find to be quite useful is to focus all of your single target attacks on the toughest enemy in the spawn. Then line yourself up to hit his weaker allies with the area of effect from Sweeping Cross and Spinning Strike whenever possible. This guarantees that you're weakening the toughest target in the spawn and also taking dealing good incidental splash damage.
    • Chaining Finishers
      • If you're looking to deal a ton of area of effect damage very quickly to a tightly grouped spawn few combos are as effective as build 3 combo levels then using Sweeping Cross-->Combat Readiness-->Spinning Strike or Spinning Strike-->Combat Readiness-->Sweeping Cross. This means you'll be inflicting two Combo Level 3 attacks back to back.



    Themes

    Street Justice thematically pairs with most defensive sets well depending upon origin, as the character can heavily lean upon your defensive set to explain your backstory. Whether you're a hand to hand combat specialist with military training, a high-tech face punching robot, a mutant who can manipulate flame (who happens to be quite proficient in melee combat), a scientist who has increased their physical prowess with some sort of super serum or a sorcerer who possesses artifacts that cause their wounds to heal quickly that relies on brute force to survive Street Justice can fit into just about any theme imaginable. It pairs well with the more "super" defensive sets as well as it does the more natural feeling ones. I look forward to see what amazing character concepts you come up with!

    Phil "Synapse" Zeleski



    Join in the Community discussion now!

  17. Introduction
    By Phil "Synapse" Zeleski


    I'm here once again to talk about a new power set. This time I'm going to be giving you the skinny on Street Justice! This new melee set is a primary powerset choice for Brutes, Scrappers and Stalkers and a secondary powerset choice for Tankers. I'm going to go great detail on how this set functions, I'll offer some helpful tips and tricks and finally I'll mention some possible character themes.

    Street Justice offers is a single target focused melee set that delivers bone crushing blows, that said it also has a couple of very useful powers with some area of effect. This powerset introduces a new mechanic called Combo Levels. Each attack power in the set is designated as either being a combo builder or a finisher. Combo builders increase your combo level and finishers are boosted by your current combo level as well as setting your combo level back to 0. You can have a maximum Combo Level of 3. Street Justice's combo building mechanic is quite different from Dual Blades. Street Justice allows the user to build a combo out of whatever combo builder powers you have and close with any finisher powers you have. So, it might lack of the diversity of finisher effects that Dual Blades has, but it provides a much higher level of versatility. To top it off Street Justice allows you to use a finisher with any amount of Combo Levels, even if you have none. That said, your finishers will deal significantly more damage if used with Combo Levels.



    Powers

    Below you'll find the list of powers that make up the Street Justice powerset along with their short description, long description and some of my comments regarding each power. Please keep in mind that these powers and their descriptions are subject to change through the beta process.



    Street Justice

    Street Justice delivers punishing bone crushing attacks that weaken, disable or otherwise hinder their foes. This melee power set has no singular form of secondary effect. Instead, it has many ways to cripple enemies. Street Justice's attack powers come in two categories: Combo Builders and Finishers. Combo Builders add to your Combo Level and thus empower any Finishers you use. See individual powers for how they're improved by Combo Level. Combo Building powers can provide up to 3 levels of benefits. Build up to the third level before executing a Finisher for maximum effectiveness.

    Below is a table showing which archetype gets which powers:



    Initial Strike
    Melee, Light DMG (Smash), Foe Disorient, Combo Builder




    You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level. Damage: Light, Recharge: Very Fast

    Designer's Comments: Initial Strike is a very quick attack and is fantastic at low levels as it has a quick recharge time. This usefulness doesn't fade over time as it is a great power to quickly increase your Combo Level by 1 and deal some quick light damage, not to mention it can also stun most targets.

    Heavy Blow
    Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder




    You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level. Damage: Moderate, Recharge: Fast

    Designer's Comments: Heavy Blow has a longer recharge than Initial Strike and a slightly longer cast time, but it delivers another fast hit that not only looks powerful, but it that can quickly increment your Combo Level by 1.

    Sweeping Cross
    Melee (Cone), High DMG (Smash), Foe Disorient, Finisher




    You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping Cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and resets your current Combo Level to 0. It will deal additional damage and will have a greater chance to disorient dependent upon the current Combo Level. At Combo Level 3, Sweeping Cross will also have a chance to knock down the affected targets. Damage: High, Recharge: Moderate

    Designer's Comments: Sweeping Cross is your first finisher. It delivers solid damage in a narrow cone in front of you. As you increase your Combo Level this power's chance to disorient increases and at Combo Level 3 you now gain a chance to knock down affected foes.

    Combat Readiness
    Self, +DMG, +To Hit, Special




    Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3. Recharge: Long

    Designer's Comments: Combat Readiness is Street Justice's answer to Build Up. It will provide a good to hit buff, a moderate damage buff and it will also set your Combo Level to 3. It's great for opening up with a punishing finisher or chaining two finishers together.

    Rib Cracker
    Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder


    You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level. Damage: Moderate, Recharge: Fast.

    Designer's Comments: Rib Cracker deals slightly more damage than Heavy Blow, but has a slightly higher recharge time. However, it can provide a useful damage resistance and damage debuff to its target. This is great for allowing both you and your team to deal a little more damage to this target as well as causing them to deal a little less damage.

    Taunt
    Ranged (Targeted AoE), Foe Taunt


    Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast

    Designer's Comments: Brutes and Tankers naturally get Taunt (their AoE taunt power) and Scrappers get Confront (their single target taunt power).

    Spinning Strike
    Melee (Targeted AoE), Heavy DMG (Smash), Foe Knockdown, Finisher




    You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immediately nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your Combo Level to 0. It will deal additional damage and will have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Damage: High, Recharge: Slow

    Designer's Comments: This power will make up the bulk of the area of effect damage for the set. It recharges fairly quickly, deals great damage, but has a smaller area of effect than other melee AoE powers. Also, unlike most melee AoE powers it is targeted instead of player based area of effect (PBAOE). Spinning Strike can knock down foes, this chance increases with additional Combo Levels. If used with Combo Level 3 it will also have a good chance to inflict terrorize, causing targets to tremble in place.

    Shin Breaker
    Melee, Superior DMG (Smashing), Foe -Speed, -Defense, Combo Builder


    You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level. Damage: Superior, Recharge: Slow

    Designer's Comments: Shin Breaker deals excellent damage, has a short cast time and a fairly quick recharge time. It's great for making sure your foe doesn't easily escape as well as making them easier to hit.

    Crushing Uppercut
    Melee, Extreme DMG (Smash), Foe Knock Up, Disorient, Finisher




    You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo Level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Damage: Extreme, Recharge: Slow

    Designer's Comments: Crushing Uppercut is the big hitter in the set. It deals incredible damage and its chance to disorient increases with Combo Level. However, this disorient effect is replaced by a hold at Combo Level 3.



    Stalker Powers

    Below are the powers that are exclusive to the Stalker version of Street Justice.

    Assassin's Strike
    Melee, Special DMG (Smash), Combo Builder




    A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels. Damage: Special, Recharge: Slow

    Designer's Comments: No Stalker primary power set choice would be complete without Assassin's Strike. The great feature of this power is that it builds 2 Combo Levels instead of the standard 1.

    Build Up
    Self +DMG, +To Hit


    Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Recharge: Long

    Designer's Comments: Stalkers get Build Up instead of Combat Readiness.

    Placate
    Ranged, Foe Placate, Self Stealth/Hide




    Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back. Recharge: Long

    Designer's Comments: As one would expect, Stalkers get Placate.



    Tips and Tricks

    Below are some tips and tricks for Street Justice that may suit your play style. These tips aren't intended to be the definitive method for playing Street Justice, but they may help you come up with your own preferred way for playing this set.
    • Know which finisher to use.
      • If you have a group of foes bunched up in front of you Spinning Strike is likely the winner. If you don't have Spinning Strike, or the power is recharging Sweeping Cross can be incredibly useful.
      • If you have a single target you want to burn down quickly Crushing Uppercut is the clear choice for finishers.
    • Building Combos
      • There really is no wrong way to build a combo since combo builders don't have a specific order in which they need to be used.
      • Assassin's Strike awards 2 Combo Levels! You'll only need to follow Assassin's Strike with 1 other attack before executing a Finisher. An effective combination is Build Up-->Assassin's Strike-->Placate-->Shin Breaker-->Finisher. This will deliver devastating damage to the target of Assassin's Strike. Use Placate on a second target to prevent them from attacking you, then re-target the initial target with Shin Breaker if they're still standing. This will likely finish them off. Whatever Finisher you use should be influenced by your situation.
    • Don't underestimate the secondary effects of Combo Level Finishers.
      • Street Justice is quite capable of a fair amount of soft and hard control. Crushing Uppercut will hold most targets if you have Combo Level 3. Sweeping Cross has a good chance to stun most targets and has a fair chance to also knock them down if you have Combo Level 3. Lastly, but also probably most importantly, Spinning Strike has a chance to knockdown foes, and can inflict terrorize on most targets if you have Combo level 3.
      • These effects can provide you with a measure of additional damage mitigation for both you and your team.
    • Focus on the big guy!
      • A tactic that I find to be quite useful is to focus all of your single target attacks on the toughest enemy in the spawn. Then line yourself up to hit his weaker allies with the area of effect from Sweeping Cross and Spinning Strike whenever possible. This guarantees that you're weakening the toughest target in the spawn and also taking dealing good incidental splash damage.
    • Chaining Finishers
      • If you're looking to deal a ton of area of effect damage very quickly to a tightly grouped spawn few combos are as effective as build 3 combo levels then using Sweeping Cross-->Combat Readiness-->Spinning Strike or Spinning Strike-->Combat Readiness-->Sweeping Cross. This means you'll be inflicting two Combo Level 3 attacks back to back.



    Themes

    Street Justice thematically pairs with most defensive sets well depending upon origin, as the character can heavily lean upon your defensive set to explain your backstory. Whether you're a hand to hand combat specialist with military training, a high-tech face punching robot, a mutant who can manipulate flame (who happens to be quite proficient in melee combat), a scientist who has increased their physical prowess with some sort of super serum or a sorcerer who possesses artifacts that cause their wounds to heal quickly that relies on brute force to survive Street Justice can fit into just about any theme imaginable. It pairs well with the more "super" defensive sets as well as it does the more natural feeling ones. I look forward to see what amazing character concepts you come up with!

    Phil "Synapse" Zeleski
  18. The Live European and North American City of Heroes servers will be taken offline for a publish on Wednesday, October 5, 2011.

    Start Time: 8:00 a.m. PDT /11:00 a.m. EDT / 4:00 p.m. BST / 17:00 CEST
    Expected Duration: 3 hours
    Expected Finish Time:11:00 a.m. PDT / 2:00 p.m. EDT / 7:00 p.m. BST / 20:00 CEST


    Patch notes for this publish will be available as soon as possible after the downtime.

    Please note that the servers may become available before its scheduled end. We will let you if that is the case.

    We apologize once again for the inconvenience and thank you for your patience.
  19. You can buy the following items with Paragon Points™ at the Paragon Market in City of Heroes Freedom now!

    Street Justice Power Set Available Now!



    Break shins, and throw upper cuts and knee strikes to rule the streets with this new melee power set for melee archetypes. For Brutes, Scrappers, Stalkers, and Tankers.

    For more information on the Street Justice power set, take a look at this article written by Phil "Synapse" Zeleski and this trailer on our Youtube channel!

    Market Location: Powers > Power Sets > Melee
    800 points


    XP Booster Temporary Power (5 Charges)



    Get a 25% boost to a character's XP for 1 hour.

    Market Location: Buffs & Boosts > XP Boosts
    50% off 450 = 225 points


    Costume Slot Unlock



    Unlock a costume slot on all characters on your account. (Maximum of 10 costume slots per character.)

    Market Location: Costumes > Tailor > Costume Slots
    25% off 800 = 600 points


    Revival Temporary Power (5 charges)



    Return to full Health and Endurance, with 5 seconds of invulnerability.

    Market Location: Buffs & Boosts > Temporary Powers
    225 Points

    Join in the Community discussion now!
  20. You can buy the following items with Paragon Points™ at the Paragon Market in City of Heroes Freedom now!

    Street Justice Power Set Available Now!



    Break shins, and throw upper cuts and knee strikes to rule the streets with this new melee power set for melee archetypes. For Brutes, Scrappers, Stalkers, and Tankers.

    For more information on the Street Justice power set, take a look at this article written by Phil "Synapse" Zeleski and this trailer on our Youtube channel!

    Market Location: Powers > Power Sets > Melee
    800 points


    XP Booster Temporary Power (5 Charges)



    Get a 25% boost to a character's XP for 1 hour.

    Market Location: Buffs & Boosts > XP Boosts
    50% off 450 = 225 points


    Costume Slot Unlock



    Unlock a costume slot on all characters on your account. (Maximum of 10 costume slots per character.)

    Market Location: Costumes > Tailor > Costume Slots
    25% off 800 = 600 points


    Revival Temporary Power (5 charges)



    Return to full Health and Endurance, with 5 seconds of invulnerability.

    Market Location: Buffs & Boosts > Temporary Powers
    225 Points
  21. This is a known issue with Quick Downloader.

    After Stage 2 finishes, you should be able to quit the game completely, relaunch and log back in and it should be fixed.
  22. And Defiant is back up now. Thank you all!
  23. Please note that while Defiant may appear to be back up on the Server Selection screen, it isn't yet as we are testing the fix internally. We will keep you posted as soon as it is back up!
  24. In an effort to make navigating the English City of Heroes Freedom™ Forums a simpler, more enjoyable experience for all, including our new players, we will be changing a couple of things on Friday, October 21st, 2011.

    Here is a breakdown of what you can expect to see on that day:
    • A lot of recruitment threads get cross posted between the Supergroup & Villaingroup Recruitment forums and the Servers forums. In order to encourage the usage of the Servers forums, we will be deprecating the Supergroup & Villaingroup Recruitment forums.
    • Similarly, many events get cross posted between the Player Events forums, the Servers forums and the Calendar. To simplify matters further, the Player Events forums will be retired.
    • The PvP Questions, Guides & Builds forums and the PvP Zones/PvP Arena forums will be consolidated in order to gather all PvP related information into a single forum.
    • The Screenshots & Fan creations forums and the Multi-Media City of Heroes and Villains forums will be consolidated into one Fan Creations forum.

    We understand that some of you will feel strongly about these coming changes and we really hope you understand the importance of having an accessible environment for all, veterans and new players alike. We have a great community, but joining a new forum can be a bit daunting, especially one as labyrinthine as ours.

    Please note that we wil help move threads from the Player Events and Supergroup & Villaingroup Recruitment forums to a different forum section upon request.

    Thank you for your understanding!

    The Community discussion thread is available here.
  25. In an effort to make navigating the English City of Heroes Freedom™ Forums a simpler, more enjoyable experience for all, including our new players, we will be changing a couple of things on Friday, October 21st, 2011.

    Here is a breakdown of what you can expect to see on that day:
    • A lot of recruitment threads get cross posted between the Supergroup & Villaingroup Recruitment forums and the Servers forums. In order to encourage the usage of the Servers forums, we will be deprecating the Supergroup & Villaingroup Recruitment forums.
    • Similarly, many events get cross posted between the Player Events forums, the Servers forums and the Calendar. To simplify matters further, the Player Events forums will be retired.
    • The PvP Questions, Guides & Builds forums and the PvP Zones/PvP Arena forums will be consolidated in order to gather all PvP related information into a single forum.
    • The Screenshots & Fan creations forums and the Multi-Media City of Heroes and Villains forums will be consolidated into one Fan Creations forum.

    We understand that some of you will feel strongly about these coming changes and we really hope you understand the importance of having an accessible environment for all, veterans and new players alike. We have a great community, but joining a new forum can be a bit daunting, especially one as labyrinthine as ours.

    Please note that we wil help move threads from the Player Events and Supergroup & Villaingroup Recruitment forums to a different forum section upon request.

    Thank you for your understanding!