Avatea

Assistant Community Manager
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  1. Patch notes for build 1850.201009101722.3T2.

    COMBINED

    Alignment System
    • Characters under level 20 can no longer be awarded credit for alignment missions before level 20.
    • If you attempt to change alignment in an alignment-restricted zone (attempting to become a Villain in Atlas Park, for example), the alignment change will fail.

    Game Store
    • Updated links for the Going Rogue upgrade/purchase button.

    Powers

    General
    • Burn (all versions) – the tick damage will now show up in combat chat as pet damage.

    Critters
    • Rikti Chiefs shouldn’t skate any more.

    Invention
    • Chance to Heal Self IO's will no longer heal enemies when slotted into Chain type powers.

    Tasks
    • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
    • Warburg Missiles can no longer be used in the Cathedral of Pain.

    Bases
    • Corrected the swapped prestige costs for Small Steel Lab Tank and Steel Alembic Tank.


    Badges
    • Fixed a bug that prevented being awarded the Day Job Accolade Mercenary.
    • Fixed a bug that prevented being awarded the Day Job Accolade Rapid Response (Hero)/Trouble Maker (Villain)


    CITY OF HEROES

    City Zones
    • Someone had kidnapped all the wandering pedestrians in Paragon City. They have now been rescued to pace the streets once more.


    Powers

    Blasters
    • Force Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.
    • Fire Manipulation/Burn – This power will no longer damage the caster on its first tick.

    Controllers
    • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.

    Defenders
    • Power Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.

    Tankers
    • Fixed a number of Patron Powers that were not unlocking properly at level 41:
    • Mu Mastery/Electrifying Fences
    • Mace Mastery/Web Grenade
    • Leviathan Mastery/School of Sharks

    Badges
    • The Achievement badge for completing a Hero Morality Mission has been renamed "Gallant" from "Resolute" to correct a duplicate title with the Veteran badge "Resolute".


    Tasks
    • Fixed a bug in the first mission of the Positron Task Force (Teleport Assault into Orenbega) which could cause critters not to move.
    • Peregrine Island - Maria Jenkins - Olympian Guards now spawn at an appropriate level.


    CITY OF VILLAINS

    Powers

    Dominators
    • Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 3.0 to 2.75.
    • Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
    • Ice Mastery/Sleet - increased recharge time from 60s to 90s.

    Masterminds
    • Ancillary Power Pools: attack powers in these pools were incorrectly given a chance to crit. This chance has been removed.
    • Field Mastery/Temporary Invulnerability – This power now properly accepts Resistance IO sets instead of Defense IO sets
    • Robotics/Battle Drones - fixed grammar in the info text.

    Stalkers
    • Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.


    PRAETORIA

    Critters
    • Destroyer Crusher bats should no longer become invisible.
    • Praetorian Clockwork Dismantler - "Particle Burst" no longer automatically hits its target.


    Tasks
    • All Praetoria Story Arcs will now give out the proper amount of completion XP, before some were giving out slightly lower XP than intended.
    • Charles Monroe must now be defeated before you actually arrest him.
    • Jessica Flores is clearer in her instructions for her mission to manipulate files inside Athena Labs.
    • Metronome now makes an effort to stop you from rescuing Susan Beck, but less so with Alec Parson.
    • Alec Parson will now really tell you important information over the micro-communicator as you are investigating the Haywire Clockwork in M.I.C.I.R.
    • Dumpster, the Resistance Leader in Praetor White's "Rescue PPD in Tunnels", will now appropriately display his information.
    • Clockwork in Penelope Yin's mission to "Retrieve Clockwork info for Aaron" will no longer say the word "TEXT"
    • The clues for Warrant's storyarc, Guns and Money, no longer have their titles chopped off.
    • The Resistance attack on Gravatech Labs now has a more 'heroic' pace to it.
    • The computer desk inside Athena Labs is now correctly oriented.
    • Neutropolis - On Neuron's "Help Test Neuron's Latest Experiment", the clone will use its powers as expected to fight back.
    • Neutropolis - Allies will now spawn at the correct level during Calvin Scott's "Assist the Storehouse Raid" mission.
    • Neutropolis - Penelope Yin: Players of opposing factions can no longer attack each other on Penelope Yin's final mission.

    Badges
    • Defeats of Nightstar as appearing in the Praetorian arcs now counts towards the Dimensional Warder badge.
  2. On Tuesday, 28th September 2010 we will be bringing all NA and EU servers down for a global publish. The downtime is from 4:00 AM Pacific / 7:00 AM Eastern / 12:00 PM British / 13:00 Central European to 6:00 AM Pacific / 9:00 AM Eastern / 2:00 PM British / 15:00 Central European.

    Patch notes for this publish will be available in the Patch Notes section after the downtime.

    Thank you for your patience with this matter!
  3. It's time for another City of Heroes® Reactivation Weekend and this one is going to be better than ever! Why, you ask? Because old and new players alike will get a preview of the new content in City of Heroes Going Rogue™! For everyone's gaming pleasure, Praetoria will be accessible to ALL accounts in good standing whether they are brand new, have been reactivated or have remained active!

    If you've let your City of Heroes account lapse, but would like to see what Going Rogue is like, we will reactivate your account for FREE. Because there is so much new content to explore, you're getting almost FIVE full days to experience it all!

    Active and reactivated account holders will be able to try out our newest and most visually captivating power sets* while discovering a brand new parallel world and the intestine struggle ripping apart its denizens behind those sterile Praetorian walls**!

    The Reactivation Weekend starts on Thursday, October 7th at 8:00 a.m. Pacific Time / 10:00 a.m. Central Time / 11:00 a.m. Eastern Time / 4:00 p.m. British Time / 17:00 Central European Time and ends on Sunday, October 10th, at 11:59 p.m. Pacific Time / 1:59 a.m. Central Time / 2:59 a.m. Eastern Time / 7:59 a.m. British Time / 8:59 Central European Time.

    There is no better time to come back to City of Heroes and say hi to your friends! Who knows, you may even make new ones in Praetoria!

    So mark your calendars and get ready to go Rogue!

    * To continue using the Dual Pistols, Demon Summoning, Kinetic Melee and Electric Control power sets after the Reactivation weekend, you will need to upgrade your City of Heroes game account with a valid Going Rogue code.

    ** Please note all active or reactivated accounts that will be granted temporary access to Going Rogue will only have access to the Praetorian content up to level 14.



    Join in the Community discussion here!
  4. It's time for another City of Heroes® Reactivation Weekend and this one is going to be better than ever! Why, you ask? Because old and new players alike will get a preview of the new content in City of Heroes Going Rogue™! For everyone's gaming pleasure, Praetoria will be accessible to ALL accounts in good standing whether they are brand new, have been reactivated or have remained active!

    If you've let your City of Heroes account lapse, but would like to see what Going Rogue is like, we will reactivate your account for FREE. Because there is so much new content to explore, you're getting almost FIVE full days to experience it all!

    Active and reactivated account holders will be able to try out our newest and most visually captivating power sets* while discovering a brand new parallel world and the intestine struggle ripping apart its denizens behind those sterile Praetorian walls**!

    The Reactivation Weekend starts on Thursday, October 7th at 8:00 a.m. Pacific Time / 10:00 a.m. Central Time / 11:00 a.m. Eastern Time / 4:00 p.m. British Time / 17:00 Central European Time and ends on Sunday, October 10th, at 11:59 p.m. Pacific Time / 1:59 a.m. Central Time / 2:59 a.m. Eastern Time / 7:59 a.m. British Time / 8:59 Central European Time.

    There is no better time to come back to City of Heroes and say hi to your friends! Who knows, you may even make new ones in Praetoria!

    So mark your calendars and get ready to go Rogue!

    * To continue using the Dual Pistols, Demon Summoning, Kinetic Melee and Electric Control power sets after the Reactivation weekend, you will need to upgrade your City of Heroes game account with a valid Going Rogue code.

    ** Please note all active or reactivated accounts that will be granted temporary access to Going Rogue will only have access to the Praetorian content up to level 14.
  5. The Live European City of Heroes servers will be offline for a maintenance on Wednesday, 29th September 2010.

    Start Time: 7 a.m. British Summer Time (8:00 Central European Summer Time)
    Expected Duration: 1 hour
    Expected Finish Time: 8 a.m. BST (9:00 CEST)

    We apologise for the inconvenience and thank you for your patience!
  6. Have a great time in Birmingham, I wish I could teleport there for the weekend! Mind the spaghetti junction that's caused me many nightmares and I was not even the driver...
  7. In terms of shady characters, we could not have a better person to introduce to you than Shawn "Pit" Pitman. While some of you may be familiar with the Pit, so intent as he is on providing information about the alignment system inside the game, his real life avatar also happens to be one of our prolific designers in the City of Heroes® team.

    In this very first Dev Diary featured on the Going Rogue website, you will be given an insight into the reasoning behind as well as the ramifications of the Alignment system.

    Don't miss this enlightening experience, courtesy of our resident Villain!

    Join in the Community discussion here!
  8. In terms of shady characters, we could not have a better person to introduce to you than Shawn "Pit" Pitman. While some of you may be familiar with the Pit, so intent as he is on providing information about the alignment system inside the game, his real life avatar also happens to be one of our prolific designers in the City of Heroes® team.

    In this very first Dev Diary featured on the Going Rogue website, you will be given an insight into the reasoning behind as well as the ramifications of the Alignment system.

    Don't miss this enlightening experience, courtesy of our resident Villain!
  9. Patch notes for build 1850.201009101722.3T2.

    COMBINED

    Game Store
    • Updated links for the Going Rogue upgrade/purchase button.

    CITY OF HEROES
    • None

    CITY OF VILLAINS
    • None

    PRAETORIA
    • None
  10. Patch notes for build 1850.201009101722.3T2.

    COMBINED

    Game Store
    • Updated links for the Going Rogue upgrade/purchase button.

    CITY OF HEROES
    • None

    CITY OF VILLAINS
    • None

    PRAETORIA
    • None
  11. We'll clarify the RSVP method asap. Since it is an NCsoft M&G we still have a few details to work out before we can do that.

    And no, you don't need a Comic-Con pass to attend the Meet & Greet. You do need one for the panel though


  12. Our last convention presence of the year is fast approaching and we’re thrilled to be ending it where we began – on the East Coast!

    We’ll be attending New York Comic-Con and while we won’t be on the showroom floor, you’re not going to want to miss the Meet & Greet we’ve got planned for Friday, Oct. 8th and the panel session we’re presenting the day after! Read on to learn more about when and where you will be able to find us in New York!


    The NCsoft Meet & Greet

    When: Friday, October 8th, 2010 - 7pm – 11pm
    Where:
    Good Units
    Hudson Hotel
    356 W. 58th Street
    New York, NY 10019

    Yes you've heard us right! This is not just a City of Heroes® Meet & Greet, no sir! We at NCsoft have pooled our resources together in order to throw the mother of all Meet & Greets in a really cool location! You’ll not only be able to meet and interact with your fellow CoH’ers and the Dev Team, but you’ll be able to meet players and representatives from other NCsoft games as well! There will be plenty of activities, refreshments and overall fun to be had.
    Exclusive only to CoH attendees, however, will once again be a very cool in-game costume code! This one will blow your mind away into the furthest confines of the Universe, literally! Get a hold of the New York Comic-Con costume code card, and you’ll be able to transform into a Rikti Mentalist and subjugate your friends and foes with your newly found Rikti appearance! Go on a rampage or save lives under the guise one of the biggest enemies Paragon City and the Rogue Isles have ever known!



    At the event you will also have the opportunity to get your hands on a lenticular CoH/CoV button, participate in a raffle for great prizes, and much more! So don’t miss out – come out to see us for what’s surely going to be a great time in the Big Apple!

    New! Admission Details

    Due to space limitations, admission to the events are limited and is granted based on a first-come, first-served basis to the capacity of the venue. Attendees must be 18 years or older with valid ID.


    New!NCsoft After Hours Party

    If you're looking for a spot to break out some late night fun, stay after the Meet & Greet or join us starting at 11 p.m. (until 3 a.m.) when we morph the event at Good Units to the NCsoft After Hours Party. Socialize with NCsoft and dance to into the early hours of the morning to New York's hottest live DJ mixes. (Suggested dress is upscale casual.)


    NY Comic-Con 2010 Panel Session!

    When: Saturday, October 9th, 2010 - 2:45pm – 3:45pm
    Where: Panel Room 6
    What: City of Heroes Going Rogue™…..Taking Comic Book MMO’s to the Next Level

    City of Heroes Going Rogue™ is this year’s biggest super-powered MMO expansion. Introducing a brand new universe to explore, the innovative Alignment System, and amazing power sets, Going Rogue has once again reinvented the comic book MMO. For the first time ever, Lead Designer, Melissa Bianco, Senior Producer Jesse Caceres and Art Lead David Nakayama are attending New York Comic-Con to share with you the story of how they created Going Rogue, what they learned from it, and provide a sneak peek at secrets they will be unlocking in City of Heroes.


    We hope to see you there to celebrate our very first New York Comic Con with us!

    Join in the community discussion here!


  13. Our last convention presence of the year is fast approaching and we’re thrilled to be ending it where we began – on the East Coast!

    We’ll be attending New York Comic-Con and while we won’t be on the showroom floor, you’re not going to want to miss the Meet & Greet we’ve got planned for Friday, Oct. 8th and the panel session we’re presenting the day after! Read on to learn more about when and where you will be able to find us in New York!


    The NCsoft Meet & Greet

    When: Friday, October 8th, 2010 - 7pm – 11pm
    Where:
    Good Units
    Hudson Hotel
    356 W. 58th Street
    New York, NY 10019

    Yes you've heard us right! This is not just a City of Heroes® Meet & Greet, no sir! We at NCsoft have pooled our resources together in order to throw the mother of all Meet & Greets in a really cool location! You’ll not only be able to meet and interact with your fellow CoH’ers and the Dev Team, but you’ll be able to meet players and representatives from other NCsoft games as well! There will be plenty of activities, refreshments and overall fun to be had.
    Exclusive only to CoH attendees, however, will once again be a very cool in-game costume code! This one will blow your mind away into the furthest confines of the Universe, literally! Get a hold of the New York Comic-Con costume code card, and you’ll be able to transform into a Rikti Mentalist and subjugate your friends and foes with your newly found Rikti appearance! Go on a rampage or save lives under the guise one of the biggest enemies Paragon City and the Rogue Isles have ever known!



    At the event you will also have the opportunity to get your hands on a lenticular CoH/CoV button, participate in a raffle for great prizes, and much more! So don’t miss out – come out to see us for what’s surely going to be a great time in the Big Apple!

    New! Admission Details

    All our City of Heroes fans are welcome to our Meet & Greet without RSVP'ing, just turn up at 7 p.m.! Due to space limitations however, admission to the events are limited and is granted based on a first-come, first-served basis to the capacity of the venue. Attendees must be 18 years or older with valid ID. A Cash bar will also be available to mature attendees.


    New!NCsoft After Hours Party

    If you're looking for a spot to break out some late night fun, stay after the Meet & Greet or join us starting at 11 p.m. (until 3 a.m.) when we morph the event at Good Units to the NCsoft After Hours Party. Socialize with NCsoft and dance to into the early hours of the morning to New York's hottest live DJ mixes. (Suggested dress is upscale casual.)

    NY Comic-Con 2010 Panel Session!

    When: Saturday, October 9th, 2010 - 2:45pm – 3:45pm
    Where: Panel Room 6
    What: City of Heroes Going Rogue™…..Taking Comic Book MMO’s to the Next Level

    City of Heroes Going Rogue™ is this year’s biggest super-powered MMO expansion. Introducing a brand new universe to explore, the innovative Alignment System, and amazing power sets, Going Rogue has once again reinvented the comic book MMO. For the first time ever, Lead Designer, Melissa Bianco, Senior Producer Jesse Caceres and Art Lead David Nakayama are attending New York Comic-Con to share with you the story of how they created Going Rogue, what they learned from it, and provide a sneak peek at secrets they will be unlocking in City of Heroes.


    We hope to see you there to celebrate our very first New York Comic Con with us!
  14. Patch notes for build 1850.201009101722.1T.

    COMBINED

    Alignment System
    • Characters under level 20 can no longer be awarded credit for alignment missions before level 20.

    Powers

    General
    • Burn (all versions) – the tick damage will now show up in combat chat as pet damage.

    Critters
    • Rikti Chiefs shouldn’t skate any more.

    Invention
    • Chance to Heal Self IO's will no longer heal enemies when slotted into Chain type powers.

    Tasks
    • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
    • Warburg Missiles can no longer be used in the Cathedral of Pain.

    Bases
    • Corrected the swapped prestige costs for Small Steel Lab Tank and Steel Alembic Tank.

    Badges
    • Fixed a bug that prevented being awarded the Day Job Accolade Mercenary.
    • Fixed a bug that prevented being awarded the Day Job Accolade Rapid Response (Hero)/Trouble Maker (Villain)

    CITY OF HEROES

    City Zones
    • Someone had kidnapped all the wandering pedestrians in Paragon City. They have now been rescued to pace the streets once more.

    Powers

    Blasters
    • Force Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.
    • Fire Manipulation/Burn – This power will no longer damage the caster on its first tick.

    Controllers
    • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.

    Defenders
    • Power Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.

    Tankers
    • Fixed a number of Patron Powers that were not unlocking properly at level 41:
    • Mu Mastery/Electrifying Fences
    • Mace Mastery/Web Grenade
    • Leviathan Mastery/School of Sharks

    Badges
    • The Achievement badge for completing a Hero Morality Mission has been renamed "Gallant" from "Resolute" to correct a duplicate title with the Veteran badge "Resolute".

    Tasks
    • Fixed a bug in the first mission of the Positron Task Force (Teleport Assault into Orenbega) which could cause critters not to move.
    • Peregrine Island - Maria Jenkins - Olympian Guards now spawn at an appropriate level.

    CITY OF VILLAINS

    Powers

    Dominators
    • Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
    • Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
    • Ice Mastery/Sleet - increased recharge time from 60s to 90s.

    Masterminds
    • Ancillary Power Pools: attack powers in these pools were incorrectly given a chance to crit. This chance has been removed.
    • Field Mastery/Temporary Invulnerability – This power now properly accepts Resistance IO sets instead of Defense IO sets
    • Robotics/Battle Drones - fixed grammar in the info text.

    Stalkers
    • Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.

    PRAETORIA

    Critters
    • Destroyer Crusher bats should no longer become invisible.
    • Praetorian Clockwork Dismantler - "Particle Burst" no longer automatically hits its target.

    Tasks
    • All Praetoria Story Arcs will now give out the proper amount of completion XP, before some were giving out slightly lower XP than intended.
    • Charles Monroe must now be defeated before you actually arrest him.
    • Jessica Flores is clearer in her instructions for her mission to manipulate files inside Athena Labs.
    • Metronome now makes an effort to stop you from rescuing Susan Beck, but less so with Alec Parson.
    • Alec Parson will now really tell you important information over the micro-communicator as you are investigating the Haywire Clockwork in M.I.C.I.R.
    • Dumpster, the Resistance Leader in Praetor White's "Rescue PPD in Tunnels", will now appropriately display his information.
    • Clockwork in Penelope Yin's mission to "Retrieve Clockwork info for Aaron" will no longer say the word "TEXT"
    • The clues for Warrant's storyarc, Guns and Money, no longer have their titles chopped off.
    • The Resistance attack on Gravatech Labs now has a more 'heroic' pace to it.
    • The computer desk inside Athena Labs is now correctly oriented.
    • Neutropolis - On Neuron's "Help Test Neuron's Latest Experiment", the clone will use its powers as expected to fight back.
    • Neutropolis - Allies will now spawn at the correct level during Calvin Scott's "Assist the Storehouse Raid" mission.
    • Neutropolis - Penelope Yin: Players of opposing factions can no longer attack each other on Penelope Yin's final mission.

    Badges
    • Defeats of Nightstar as appearing in the Praetorian arcs now counts towards the Dimensional Warder badge.

    Known Issue
  15. The files have once again been updated, which should hopefully make the whole process go a bit more smoothly and minimize the occurence of errors! Our apologies for the inconvenience!
  16. It's time to kick it up to the next level with the new City of Heroes Party Pack. This all-new Booster Pack has 8 of the coolest new dance, music and sports emotes this side of Praetoria. Dribble a basketball, show off your best dance moves, or play your new Air Guitar! These new emotes are unlocked for all characters on your account.

    The Party Pack is available starting today from the NCsoft store for $7.99 (the European store is available here).

    Let the partying begin!

    The corresponding discussion thread is located here.
  17. It's time to kick it up to the next level with the new City of Heroes Party Pack. This all-new Booster Pack has 8 of the coolest new dance, music and sports emotes this side of Praetoria. Dribble a basketball, show off your best dance moves, or play your new Air Guitar! These new emotes are unlocked for all characters on your account.

    The Party Pack is available starting today from the NCsoft store for $7.99 (the European store is available here).

    Let the partying begin!
  18. There is a little bit of a delay with the sending of the costume codes but we have your contact details folks, we'll get to you as quickly as possible!
  19. We're making progress, we'll let you know once the tool is back up and running!
  20. It was a fantastic opportunity to get to chat with some of you (sorry for not answering some tells I don't type fast enough!).

    And as it turns out, TheOcho and I will be sending ALL costume codes to those of who who got the Party Pack, apologies to the ones I only gave one code too, I was seemingly being subconsciously greedy and protective with those costume codes!

    I'll get back to those of you who only got one with the rest of the codes

    Have a great weekend all and don't forget to boogie and shake it on the dancefloor!
  21. Patch notes for build 1850.201007290124.28T4.

    COMBINED

    Alignment System
    • Using a respec or switching active builds will no longer bypass the 7 day wait to obtain Alignment powers.
    • Credit for Alignment powers will now be granted correctly to eligible team members of a Morality Mission who are sidekicked.

    Tasks
    • Fixed a bug in several missions in Paragon City, the Rogue Isles and Praetoria which could cause players to be hostile to each other.

    Email
    • Fixed a bug that caused some players to be incorrectly flagged as having sent more than 150 emails in a day.

    Chat
    • Fixed crash when clicking the Friends button while in 10 or more chat channels.

    CITY OF HEROES
    • None.

    CITY OF VILLAINS
    • None.

    PRAETORIA
    • None.
  22. There's never been a better time to celebrate the success of Going Rogue and what’s on the horizon for City of Heroes®, so we're throwing an in-game costume/dance party on the live servers in Pocket D and we hope you’ll join in on the fun!

    A costume party implies that you “dress-up” for the occasion, so show up in your best PARTY costume and be ready to strut your stuff! You could walk away with the soon-to-be-released Party Pack and one of each of the in-game costume codes we’ve handed out at conventions and Meet-and-Greets for the past three years (2008, 2009 and thus far in 2010)! That’s right, the 3 individuals on each server who most delight us with their exquisite fashionista skills and prove to us what a party animal they are, will be justly rewarded!

    Here is where and when you will be finding us in Pocket D:

    Thursday, September 9th, 2010

    Friday, September 10th, 2010

    Monday, September 13th, 2010


    We're looking forward to partying with you and being blown away by your amazing party-themed outfits!

    See you then!

    Join in the Community discussion here!
  23. There's never been a better time to celebrate the success of Going Rogue and what’s on the horizon for City of Heroes®, so we're throwing an in-game costume/dance party on the live servers in Pocket D and we hope you’ll join in on the fun!

    A costume party implies that you “dress-up” for the occasion, so show up in your best PARTY costume and be ready to strut your stuff! You could walk away with the soon-to-be-released Party Pack and one of each of the in-game costume codes we’ve handed out at conventions and Meet-and-Greets for the past three years (2008, 2009 and thus far in 2010)! That’s right, the 3 individuals on each server who most delight us with their exquisite fashionista skills and prove to us what a party animal they are, will be justly rewarded!

    Here is where and when you will be finding us in Pocket D:

    Thursday, September 9th, 2010

    Friday, September 10th, 2010

    Monday, September 13th, 2010


    We're looking forward to partying with you and being blown away by your amazing party-themed outfits!

    See you then!
  24. The European contests are now up on Onrpg, Gamekult and OnlineWelten! And while I don't advise you to create a character that clashes with their surroundings, there is room for originality and creativity, it is Studio 55 after all!
  25. PAX Prime has come and gone but the excitement that resulted from our presence there is still lingering amidst our community! If you couldn’t get to PAX this year and haven't yet learned the scuttlebutt from players on our official City of Heroes forums, Newsrama has just published a summary of the City of Heroes:Going Rogue And Beyond panel that took place last Saturday. Amongst all the features to look forward to, the panel attendees were most particularly excited by the announcement of the Fitness pool becoming inherent with Issue 19 and the news that the Issue 20 Closed Beta is imminent!

    But there is plenty more to learn from this year's PAX Prime City of Heroes panel so be sure to head over to Newsrama now and get the latest on upcoming content Issues!

    Join in the Community discussion here!