-
Posts
1747 -
Joined
-
Quote:Softcapping S/L defense without Scorpion Shield is hard enough, I am baffled at how you managed to softcap S/L/R/E/N without it.^This.
At the upper end of investment in a build, blasters have some of the best possible potential out of any archetype (Especially when you're looking at /mental).
Blasters may not have a defensive set, but that doesn't stop someone dedicated enough from permanently softcapping smashing/lethal/ranged/energy/negative energy defenses on one. I did it on my fire/mental blaster.
Once you hit that point, you're just as survivable as a scrapper.
Scratch that.
More survivable, because it's also backed up by insane regeneration from Drain Psyche.
And for those times when I take a stun from some Olympian Guards to the face and go down? No DPS lost, it just means I get to use my extra nuke, Rise of the Phoenix, and get right back to blasting them in the face. -
Quote:I'm guessing you got the 90% S/L with either Barrier, Resilient, or PVP sets.Funny I have no PvP IOs in my ele tank and im caped s/l res even befor the ATO procs came out. But I think it is more along your pref like Hyper I pref Inv over Ele, for good KB prot on the ele u need to have either KB procs, or stay on the ground while u go to place to place, one wrong jump and your KBed.
And I don't have any KB issues with just grounded on my Elec brute. It's probably due to softcapped S/L defense. -
Elec/SS is easily one of the best tanker combinations out there. Elec armor has the damage aura to feed off Rage, and the endurance management to support it. Also, with the ATO proc, you can now get 90% S/L resistance on an Elec tanker without the help of Cardiac and PVP IO's.
-
Quote:No, but the scrapper has inferior AoE and ranged DPS.I stayed from there because its such an unfair comparison, I was certain people would accuse me of cooking the books.
If you go over to the scrapper forums and look at the pylon results thread the top end results for DPS without lore pets etc are all in the mid 200s. For the sake of argument lets call the scrapper top dps 200, and the top blaster dps in melee 300.
The question then is a blaster fighting in melee 2/3rds as survivable as a scrapper fighting in melee ? -
Quote:As mentioned by DS, MM is not the only secondary which contains tools allowing to surpass scrapper DPS.Your DPS was not higher, you merely had access to -Regeneration which Scrappers do not and just a single skill from an isolated secondary grants for Blasters. The Scrapper has higher DPS, you have lower DPS + a debuff mechanic the reduces the foe's regeneration.
If scrappers don't have access to -regen, that's not my blaster's problem. He was told to kill a pylon using the powers at his disposal, and he did, in a time equating 300 DPS. -
Quote:Blasters AoE is significantly superior to scrappers though.Agreed. Blasters have the short end of the stick. Scrappers can do the same damage with probably three or four times the survivability of a blaster. I know blasters are "Ranged" but that really doesn't give a true advantage in the long run. Enemies will catch up to you and you can't run and attack.
-
Quote:Only using ranged attacks, but staying in close range to use Drain Psyche every 35 seconds.That's fairly impressive. Is that straight from ranged or blapping? I know my tricked-out blaster only does about 160dps from range. Of course it's an energy/dev blaster. I don't think it can come anywhere close to one of the better scrapper builds in terms of dps.
I believe the DPS was about 300, which is pretty nice considering I contribute hefty resistance debuffs to the team as well. -
-
Quote:This.Take any target, maintain a range beyond any melee power.
Can the average scrapper take the target down faster than the average blaster? Keeping in my that a blaster will not have to wait on any recharge (more power choices), and their higher tier powers will do more base damage.
Also, my blaster can take down a rikti pylon faster than my scrapper, and both are pimped out. Granted, my blaster has to rely on purple inspirations to stay alive, but that's not what this thread is about. -
"Increased Damage Modifier" is not an issue. "Blaster Issues - Low Damage Modifier" would be the correct title to this thread.
Same goes for most of the other threads you've recently created, which i doubt will help get the devs positive attention. -
http://boards.cityofheroes.com/showp...79&postcount=1
That's a relatively old thread, but still relevant in terms of what you're asking. -
Ice Armor/Kinetic Melee/Soul Mastery for damage debuff goodness.
-
Quote:I don't plan to argue the merits of different x and y scenarios. I intend to analyze the dps each build can sustain itself against.
Alright, but I find it unlikely to portray all relevant scenarios.
Here's what I just put together:
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;689;1378;HEX;| |78DA6594DB6E12511486F79E995A39B520A5F4C4B1B4544AA710BDD644DB9A6A51B| |09EE20D41BA85A9382540552E7D052FF4CAA82FE08D46BDF2ECC318ADFA02A62E66| |FDB6244C20DF9E7FD6FED75A7BC1141EAC785F9E7B785A48CFD946A5DD2E9F69ED7| |6D4F066D5527655E982AE61FA061CB95C500DA54C0ABCDF8EB0B2A26E2BBBADCC75| |FBDE6EC356ADCA2DAB6175BA8175BBAE5ACAEE98FF17BEE2CE4EC35CB36AF58E65D| |7DCCEDD6653A92D7E50505B56D5B295D7B9DB509526454DAE36ADAAB94AB6B56EB9| |50697754ABCB054E504D19FA567D02D7BE218A84A4218E96C0CB4CF726333E45CC1| |BE27D2F5C3A7B7411A545DA10C792608C3996606EF9104AFE12FE06FC2690670A79| |66E0FF81A0C35F87FF0CFC67E13F0B7F45FE43F01FFAAE091131446A0FFCC99CFF0| |176D8FF636F26EC6F0C17A5A3B92F31BD17C102D37F812969882ECEA3BBD0470AF5| |CFA3FE34FA1AA7580FFB6B9E10EF9F1A6366FE0AA7169D627CE8D1871E47D0E3087| |AF4A3C7CF14358AD851C446119B414C167B0CF20D203680DC63C83DEE0783CC3A9D| |5D103D055FF0D9449F82CF98F1E7CC08F98638568452ACC5480BB3A685AFB2E7448| |999BDC2B428C724E63389F9C4319704E694C07C1298CF57C2B4948EEF347A48A3F6| |347AF9D23B46F419C199E47126799C451E67B34D35C45043EC15E738FE0E7C0DBE6| |166DE32BFF54689192651C32C722F079849EA7F8E63E4DC22EFCB829F080BFC4C2C| |84A5D35F8DEA58E43A8616EB9A13B76481DBE01DE67203BCCB74058430E1673E61C| |D4B5A0E5AEE14E7D873D3FF0D9A5CE25A7E1F6ABABCC6B56B9897867919E7F9AC7E| |F5EF5FE0FD7F0E354D3EE2DC471E83A865C638788FD0872E91195072034A7E40393| |1A09C1C50D68C83F7CFFEC6C0D3A271F0C611D2515C7E7A9FB0B25FA21F7C1E7BAF| |BB7B93E3F58DBEF5CDBE75A96FFD0FFB42E535| |-------------------------------------------------------------------|
-
Quote:I'd advise not to go that route. In my experience, arguing set survivability always ends up in "My playstyle doesn't need x, it needs y, therefore y is superior". If you honestly believe DA has superior overall survivability than Invuln, then congrats, you're playing an overpowered powerset that should be nerfed as Invulnerability has no damage aura.Ok, here I have to hesitantly disagree. Give me your best Claws/Invuln (minus purples and PvP IOs) build and I'll compare its survivability to my Claws/Dark (Same build restrictions).
How about we list the survivability pros and cons and leave it at that?
Dark Armor:
Pros
+ Great self healing
+ Great exotic protection
+ Endurance Drain resistance
+ Great self rez/stun
Cons
- No DDR
- No +HP
- No buffer defense powers
- Endurance heavy
- Self healing isn't as good against a single target
- Weakness to Energy
Invulnerability:
Pros
+ Great +HP
+ Great S/L resistance
+ DDR
+ Buffer defense
Cons
- Weak Exotic protection
- Weakness to endurance drains
- Weak self healing (small note here, spiritual+rebirth pretty much solves this)
And that still doesn't even scratch the surface. Perhaps it would be more accurate to list all end-game encounters in the game and grade the armors according to potential performance?
For example:
BAF trial focuses on S/L/E damage, so invuln gets an A while DA gets a B
MoM trial focuses on psychic damage, so Invuln gets an F while DA gets an A+
ITF focuses on S/L damage and defense debuffs, so Invuln gets an A+ while DA gets a C
STF focuses on S/L/E damage, defense debuffs, and endurance drains, so Invuln gets a B+ while DA gets a C- -
Quote:All armor sets can give each other a run for their money, but it depends on the situation and most importantly the player. Dark has less survivability tools than an Inv, but it gets a damage aura to make up for it.I'm pretty sure Dark Armor gives them all a run for their money.
-
Stone Armor is the most survivable, but I see you have two of those already. Invulnerability is IMO the second most survivable, and it doesn't carry the major handicaps of Granite.
-
Quote:I took Recall Friend over Aim as well. Aim provides a very small buff to an already low burst damage, while Recall Friend lets me save the "rambo" teammates which empathy's buffs+heals can't make invulnerable.I was leaning this way at first too, but I decided to leave it in because of its utility in keeping the team together during trials. I'm not big on aim, but it's definitely not a bad choice. If it were my character, I'd get irradiate, but then we start getting into different playstyles.
There was a time when I had Aim, but that was when I thought Aim+PBU+Nuke was worth it. -
I don't intend on buying another melee powerset for a looong time. An armor powerset maybe.
-
Close proximity to Behemoths (big CoT demons) increases their defense and acc, this effect shows up on your active powers display using the invincibility icon IIRC.
http://paragonwiki.com/wiki/Circle_of_Thorns#Behemoth -
-
But instead of handicapping yourself(which also ends up misleading), why not push what you have to the limit and take on much harder challenges?
-
My Empath can take down an AV in 30 seconds with lore pets(and about 20 minutes without). Honestly, killing AV's quickly is not much of a challenge anymore with lore pets, assuming you can keep them alive.
My proposed new challenge was to take down all Rikti pylons solo, and I don't believe anyone's done that yet(though some have come close). -
Quote:This is mostly true but don't forget that critical applies to last calculation of damage not base damage so more damage buff a scrapper gets increase the dps ratio as well.Quote:Originally Posted by AuroxisSeems like a flat 5% DPS increase with the superior version then, not bad. Brutes still have it better though, with about a 15% DPS increase assuming they slot their proc in a commonly used attack and they have no extra damage buffs.
-
Seems like a flat 5% DPS increase with the superior version then, not bad. Brutes still have it better though, with about a 15% DPS increase assuming they slot their proc in a commonly used attack and they have no extra damage buffs.
-