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StJ is really no different in accuracy than other primaries. Weapon primaries might have a bit more accuracy, but StJ has the extra accuracy for CU.
What you're likely experiencing is KM having great accuracy compared to all other powersets, largely because it can keep BU up a majority of the time. -
While I have been rage inspired by vending machines in the past, I don't find them being a source of inspiration all too immersing. I'd be fine if they could only sell red inspirations though.
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Scrappers and Stalkers cannot reach tanker and brute levels of resistance or max HP. Unless by "effective levels" you mean "good enough for most content", in which case it's subjective and undeniably arguable.
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Quote:Apart from having the advantage of dealing the low-resisted NE damage type, DM is quite survivable against single hard targets which is something EA lacks at times(you won't get to fully feed Energy Drain off a single target, and DM's -ToHit covers things).I've played my DM/EA up to around lvl 20 and it is indeed much more fun than it used to be, I'm still on the fence about stalkers though... unsure whether I want to keep playing it in fear of being disappointed (also, the animation times for siphon life & midnight grasp are irritatingly long, doesn't flow like shadow punch / smite do)
The only weakness is AoE, but that can be managed by taking Fire Ball and perhaps even Spring Attack(which doesn't break hide). Fire Ball can be made to trigger the +50% crit very often with the new Stalker's Guile proc, as with high recharge it fits right into the 10 seconds timeframe, so your AoE won't be half bad once you get it. -
My stalker has been carrying teams almost as well as my brute, and that's saying a lot.
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Quote:Seeing as the recharge cap is +400%(or 500%), AS tops out at 3 seconds recharge(15/5).How would that be possible? That means AS would have to recharge in 3.036 seconds. AS tops out at 3.75 second recharge and that's with max recharge.
Anyway I've done a bit of math and the difference isn't too big, with the shorter chain coming out on top by a just a few percentages. I'll probably cycle it only when my recharge is reliably capped. -
I just noticed that for ElM, the AS-CI-JL chain is possible. While the recharge for this may not be quite as achievable solo (maybe during the first burst of Ageless), on teams it's a definite possibility. I'll run my numbers for it later and see how it compares with AS-CI-CB-JL.
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Quote:Part of what made the DB/Elec time so high was Blinding Feint's damage buff affecting not only the attacks themselves, but also Elec's damage aura and Water Spout. Without that advantage, DB is on par with Katana on scrappers(which is quite high up there as well).But they have AS which just adds alot to one's DPS.
Scrappers DB's best chain wasnt even it's combo. Though it required so much +RCH I personally didn't think it was worth it. But then again, I don't look to solo GMs with my characters, just enough to solo AVs. So maybe it was just me who doesn't think it's worth it. -
My Elec/Nin's i22 average on Pylons is 322 DPS.
Attack Chain: AS-CI-CB-JL
T4 Musculature Core, T4 Reactive Radial, T4 Ageless Core. -
I had a blast rolling through at +4x8 with my Elec/Nin stalker. The only times I ran into trouble were: When over two rad bosses spawned, during the multiple EB fight in cimerora(used up a full tray of oranges to stay alive), and the final fight(before the AV) where you have 3 spawns right on top of each other.
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Quote:If you're so concerned about slots that you're giving up on the highest DPA ST attack you have, then something is either wrong with your build or just too personalized for me to help you out. I'm assuming the latter, since you seem like an intelligent person and you're so stubborn on not taking it.The problem with that is I have had to sacrifice 3 slots from Charged Brawl in order to fit the slots into CI, so although I could get a gain here I would lose single target DPS overall due to the lack of slots in CB.
I would also lose several damage procs from AoE powers, and the only reason I could justify this is if I were to consider CI as an AoE power, but it doesn't sound like it is quite up to the job there.
When the Hybrid slot is released I might be able to swap from Barrier to Ageless, which will solve all my endurance problems and then I will reconsider CI because I can probably steal the slots from a different place (Most likely Stamina) and it will just become bonus AoE. -
Quote:RoF = 52 DPAFor single target damage I currently use Fire Blast > Charged Brawl > Ring of Fire> Charged Brawl and can't even sustain the endurance on that (It doesn't bother me so I have never tried to make it sustainable).
I was considering using it instead of RoF and take the slight endurance hit, but I like the range on RoF too much (Whenever an AV hits me I can stand at range and still contribute while regenerating).
If I hadn't gone with Fire Mastery then I definitely would have taken it though, but for me I need to think of it as an AoE if I am to justify the build changes to fit it in.
Fire Blast = 57 DPA
Chain Induction = 77 DPA
If you want DPS, you get CI. If you want some weird ranged scrapper then go ahead and skip it, but you will be missing out on a significant amount of damage. -
Quote:Chain damage can proc though, and with SBE procs you'll see it go off very often due to CI's recharge.Ah, so that means that even with enhancements only ~100 damage is being splashed around - so it isn't looking like a worthwhile power for me (I have nothing like enough endurance to call is a single target power with bonus damage unfortunately).
Edit: This is actually most likely what made me drop the power in the first place.
CI is pretty much the best ST attack available with some AoE benefits, to skip it is a big mistake. -
I usually disapprove of origin-specific powersets, but it's very likely they have most of the graphics done with talons of vengeance, so developer resources aren't being put to waste.
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On Follow Up, BU proc is better than the ToD proc(disregarding damage type advantage), worse than the Mako's and Gladiator's proc, and significantly worse than the SBE versions of the ToD and Mako procs.
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Yeah I have to say I'm not too keen on the endurance cost. Lots of builds have been optimized to be just about endurance stable, and then this comes along.
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Lore is one power that actually performs a lot better with a defender than with a straight damage dealer(see the pylon video in my sig). Defenders have buffs/debuffs that increase lore pet damage, and the support skills to keep the lore pets alive. Same cannot be said for most damage dealers.
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Quote:Perhaps you could just not fire CU after AS misses prior to it, and use SC instead. That would require a very fast reaction time though, considering AS's animation.I would be surprised if SJ is really the best for DPS when all is said and done. The fact that missing hurts it like it hurts a scrapper trying to run attack vitals is pretty significant, as is the fact that it cannot have a chain as short as most other sets because of the recharge of CU: that doesn't just mean CU is put off for another second or two, you have to delay AS by the same amount and thus are firing it that much less frequently.
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Quote:The build isn't at fault here, it's a root flaw in all of StJ's attack chains. When you use the chain, you'll run into that wall the second you miss an AS prior to CU. When that happens, you have to short-change your next AS in order to fix your attack chain and make CU crit again. Ricodah didn't do any of that in his video, which hurt his DPS tremendously.Is it that hard code the StJ build of theoretical 450 DPS isn't accounting for, and thusly can't reach 450 DPS?
Will that make 450 DPS unreachable? I don't know. Maybe. As I admit numerous times, I'm not a great mathematician like some others(Werner, Arcanaville). Maybe the build can do more than that, maybe it can do less, the best you could do is simply run your usual calculations on the build and compare it with other build calculations of yours.
As a side-note, in my opinion fixing your attack chain mid-way should be rewarded with significantly higher DPS than everything else, as all other stalker primaries do not share this issue which requires a lot more attention from the user. -
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Quote:See http://boards.cityofheroes.com/showp...postcount=2246And in my math for MA, I was only basing CAK's damage as it's not normal mid's average and not the higher average of crit rate due to Stalker Proc in AS. So MA's numbers should be higher as well.
Also, did the StJ attempt you speak of have assault in the build or additional +DMG bonuses, also I didn't include the use of BU in the MA numbers.
I see Assault in there, but I don't know how many damage bonuses he has from sets. He also had a gap in the chain which can be diminished with more recharge.
I wasn't referring to your MA calculations at all. -
Like I said, Ricodah didn't crit half his CU's in that video due to an ATO proc misshap, critting with SC instead which is 4 times less effective. With further optimization his time should rise up significantly. Not up to 450 DPS, but I'd say it would be around 380 DPS.
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