Chain Induction


Auroxis

 

Posted

I currently have an Elec/Shield/Fire scrapper and have figured a way to fit Chain Induction into my build (A power I have not used since levelling way back when) but I am not sure if it will be worth it.

Basically I run an almost identical build at the moment but without CI and my endurance is almost exactly stable when counting the time it takes to bounce from recently-killed-spawn to about-to-be-killed-spawn but adding CI would throw that out.

Looking at the numbers in mids it does 299.9 damage versus the 254.1 damage from Fireball, so in order to keep my endurance sustainable I would relegate Fireball to my opener (I cast it as I jump toward the spawn) and would use CI in my AoE spam once in the spawn (It has half the recharge and half the endurance so comes out about even).

My main reservation is:

Quote:
Originally Posted by Paragon Wiki
Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge
Which makes it sound like only the base ~100 damage will actually hit targets other than the main one, which makes it a poor pick in my circumstances.

My other worry is that it will jump too slowly to actually do much damage in practice, though I think the bug where it ended if the current jump target died has been fixed?

Does anyone know how it works? And would you recommend it over Fireball?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
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Originally Posted by Aggelakis View Post
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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I currently have an Elec/Shield/Fire scrapper and have figured a way to fit Chain Induction into my build (A power I have not used since levelling way back when) but I am not sure if it will be worth it.

Basically I run an almost identical build at the moment but without CI and my endurance is almost exactly stable when counting the time it takes to bounce from recently-killed-spawn to about-to-be-killed-spawn but adding CI would throw that out.

Looking at the numbers in mids it does 299.9 damage versus the 254.1 damage from Fireball, so in order to keep my endurance sustainable I would relegate Fireball to my opener (I cast it as I jump toward the spawn) and would use CI in my AoE spam once in the spawn (It has half the recharge and half the endurance so comes out about even).

My main reservation is:

Which makes it sound like only the base ~100 damage will actually hit targets other than the main one, which makes it a poor pick in my circumstances.

My other worry is that it will jump too slowly to actually do much damage in practice, though I think the bug where it ended if the current jump target died has been fixed?

Does anyone know how it works? And would you recommend it over Fireball?
I'm pretty sure that Wiki information is very, very out of date. Chain powers have been inheriting buffs & enhancements for around 10 issues now as far as I'm aware.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I'm pretty sure that Wiki information is very, very out of date. Chain powers have been inheriting buffs & enhancements for around 10 issues now as far as I'm aware.
That was my impression, but after respeccing all my characters at least once in the last few weeks I really don't want to do another one and regret it lol.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I'm pretty sure that Wiki information is very, very out of date. Chain powers have been inheriting buffs & enhancements for around 10 issues now as far as I'm aware.
Pretty sure this is correct.

One thing to remember is that the initial hit of Chain Induction is Smashing/Energy, but only the Energy portion chains.

Personally, I use Chain Induction in my ST attack chain on my Electric/Willpower Brute. I look at the chaining portion as bonus damage.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Chain Induction definitely benefits from damage buffs normally, and has for quite some time. The wiki must be very, very out of date on that.

Edit: The in-game info also has that sentence changed, it now says "Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge."


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
One thing to remember is that the initial hit of Chain Induction is Smashing/Energy, but only the Energy portion chains.
Ah, so that means that even with enhancements only ~100 damage is being splashed around - so it isn't looking like a worthwhile power for me (I have nothing like enough endurance to call is a single target power with bonus damage unfortunately).

Edit: This is actually most likely what made me drop the power in the first place.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Ah, so that means that even with enhancements only ~100 damage is being splashed around - so it isn't looking like a worthwhile power for me (I have nothing like enough endurance to call is a single target power with bonus damage unfortunately).

Edit: This is actually most likely what made me drop the power in the first place.
Chain damage can proc though, and with SBE procs you'll see it go off very often due to CI's recharge.

CI is pretty much the best ST attack available with some AoE benefits, to skip it is a big mistake.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Chain damage can proc though, and with SBE procs you'll see it go off very often due to CI's recharge.

CI is pretty much the best ST attack available with some AoE benefits, to skip it is a big mistake.
For single target damage I currently use Fire Blast > Charged Brawl > Ring of Fire> Charged Brawl and can't even sustain the endurance on that (It doesn't bother me so I have never tried to make it sustainable).

I was considering using it instead of RoF and take the slight endurance hit, but I like the range on RoF too much (Whenever an AV hits me I can stand at range and still contribute while regenerating).

If I hadn't gone with Fire Mastery then I definitely would have taken it though, but for me I need to think of it as an AoE if I am to justify the build changes to fit it in.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Ah, so that means that even with enhancements only ~100 damage is being splashed around - so it isn't looking like a worthwhile power for me
No, the chaining hit is larger than the energy damage dealt to the initial target. It also only costs ~10 endurance, which shouldn't be prohibitive even for a ST attack.


 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
For single target damage I currently use Fire Blast > Charged Brawl > Ring of Fire> Charged Brawl and can't even sustain the endurance on that (It doesn't bother me so I have never tried to make it sustainable).

I was considering using it instead of RoF and take the slight endurance hit, but I like the range on RoF too much (Whenever an AV hits me I can stand at range and still contribute while regenerating).

If I hadn't gone with Fire Mastery then I definitely would have taken it though, but for me I need to think of it as an AoE if I am to justify the build changes to fit it in.
RoF = 52 DPA
Fire Blast = 57 DPA
Chain Induction = 77 DPA

If you want DPS, you get CI. If you want some weird ranged scrapper then go ahead and skip it, but you will be missing out on a significant amount of damage.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
RoF = 52 DPA
Fire Blast = 57 DPA
Chain Induction = 77 DPA

If you want DPS, you get CI. If you want some weird ranged scrapper then go ahead and skip it, but you will be missing out on a significant amount of damage.
The problem with that is I have had to sacrifice 3 slots from Charged Brawl in order to fit the slots into CI, so although I could get a gain here I would lose single target DPS overall due to the lack of slots in CB.

I would also lose several damage procs from AoE powers, and the only reason I could justify this is if I were to consider CI as an AoE power, but it doesn't sound like it is quite up to the job there.

When the Hybrid slot is released I might be able to swap from Barrier to Ageless, which will solve all my endurance problems and then I will reconsider CI because I can probably steal the slots from a different place (Most likely Stamina) and it will just become bonus AoE.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
The problem with that is I have had to sacrifice 3 slots from Charged Brawl in order to fit the slots into CI, so although I could get a gain here I would lose single target DPS overall due to the lack of slots in CB.

I would also lose several damage procs from AoE powers, and the only reason I could justify this is if I were to consider CI as an AoE power, but it doesn't sound like it is quite up to the job there.

When the Hybrid slot is released I might be able to swap from Barrier to Ageless, which will solve all my endurance problems and then I will reconsider CI because I can probably steal the slots from a different place (Most likely Stamina) and it will just become bonus AoE.
If you're so concerned about slots that you're giving up on the highest DPA ST attack you have, then something is either wrong with your build or just too personalized for me to help you out. I'm assuming the latter, since you seem like an intelligent person and you're so stubborn on not taking it.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster