Auroxis

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  1. Quote:
    Originally Posted by RadDidIt View Post
    Recharge?
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  2. Quote:
    Originally Posted by JuliusSeizure View Post
    A very long way to go from 0%, and you almost universally gimp your build when trying to softcap the single vector of SM/L.

    Let's be honest, EA benefits far more than ELA does from defense set bonuses. Energy Aura can softcap SM/L/Fire/Cold/Ene/Neg while making less build sacrifices than ELA does to go from 0% to 45% SM/L. On top of that, EA currently has 28% of the SM/L resistance value that ELA does, and it looks like this may increase to 38% should the passives receive a bump (going from 7.5% to 10%).
    Eh, I've made no sacrifices with my S/L softcapped SS/Elec brute. Except my wallet, of course.

    Like all defense sets, EA benefits greatly from IO's up to a certain point. At that point the resistance sets start to catch up until they benefit more from IO's.
  3. Everything goes well with Katana. Find a concept that fits and go for it.
  4. Quote:
    Originally Posted by JuliusSeizure View Post
    A lot of people here are comparing EA to Ice and Super Reflexes and wondering if it will outperform them. I am a bit more concerned about comparing EA to ELA, as the sets appear to be converging more than ever with +recharge, Energize, Endurance Protection, and other perks being granted to EA.
    EA has little to no resistance, and no damage+drain aura, so once ElA gets defense bonuses going from IO's it comes out on top. Quite a long way there, though.
  5. 1) They are dangerous to everyone. If you're the one with the AV aggro, the AV will attack you while your defenses are down. If you're a squishy near the AV, the AV's PBAoE attacks can hurt.

    2) Not sure.

    3) Break Frees won't help, as the Hold magnitude is 1k.

    4) Rewards have nothing to do with your performance. As long as meet the minimal participation criteria, your chances are the same as everyone else.

    And yes, the leader is a tool for kicking you.
  6. Quote:
    Originally Posted by Giant2005 View Post
    Pain and Emp both offer the same +recovery (Edit: just looked it up and the recovery from Pain is actually 4x the recovery from Emp but either way, it doesn't matter).
    The difference is Pain is single target and perma-able and Emp is aoe but not perma-able. If you are talking a team full of Pain V a team full of Emps, it doesn't matter, everyone in either team will be at max recovery permanently. It would be easier on pain though just designating one person each had to keep their buffs on permanently when it recharged Vs trying to stagger buffs from the Emp to make sure they don't run out.

    The defense thing is a bit of a non issue, with 8 sets of Manouevers running and some defense from pool powers/IO, everyone on an all emp team and an all pain team are going to have capped defenses. Defense is extremely easy in this game to get but Resistance isn't. The all Pain team will be capped on resists and defense while the all Emp team will only be capped on Defense.
    A team of Emps will never be as good as a team of Pains. Their mitigation is worse, their healing is worse, their damage is worse and they are harder to play.
    See: Adrenalin Boost
  7. Quote:
    Originally Posted by Red_Shadow View Post
    I saw that build when searching, and I do have it saved to work up to something like that. I however don't have the inf to fund that (most the enhancements in my build will come from other toons).

    Also, I alternate between the Sweeping combo and the Attack Vitals. IS that not the optimal dps chain?

    Hrmm
    The top chain is BF-AS-SS-AS, but it takes quite a bit to reach it. So if you don't want to invest a lot, BF-Attack Vitals is the way to go. That way instead of getting purple sets for recharge, you can go after damage bonuses from other sets.
  8. Yep, definitely overkilling it. If you want to build for damage, aim for the GC-SD-GC-GD attack chain and get some damage bonuses going from Musculature, set bonuses, and Assault.

    To give you some ideas, here's a Kat/SR build that focuses on DPS:

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  9. There's an issue with your power picks. Power Slice only gets a combo once you get One Thousand Cuts, which arrives at level 32. You should definitely pick up Blinding Feint which gives you a significant buff early on, and consider taking Nimble Slash(perhaps in a second build) so you can get the Empower and Weaken combos.
  10. SS/FA easily. You get better ST damage, better AoE damage, and better survivability.

    There are little to no downsides for an SS/FA brute with investment.
  11. You might find this thread helpful: http://boards.cityofheroes.com/showt...69#post3775269

    My reply works for your build as well.
  12. What I would like is for Defiance to give defense alongside the damage buff, with AoE's getting the better end of the defense buff(as they currently give a lesser damage buff from defiance). Similar to what was done with DP's Hail of Bullets.

    This would make a solo blaster's life a whole lot easier.
  13. Quote:
    Originally Posted by Silas View Post
    Aye well I did consider saying fuggit and bringing a tray full of BFs, wanted to do it without insps at first though.

    Once I get all my ducks in a row I'll do a 'proper' run. Was also considering getting the webnade temp to keep him in place.

    How did Cosmic Burst prevent you getting mezzed? I didn't tangle with him for long but it was his bow shots that were holding me. Did you not use CB and outrange him? If so that'd explain a lot of the time difference. I wasn't using Shout (because I don't even have it because it's a PoS) but I can chain Shriek and Scream gaplessly.

    As for Reactive, nah I'm on 50% damage 25% -res. So given the Shriek/Scream machine-gunning, lots of -res Probably why he was so skittish, heh.
    Cosmic Burst kept him mezzed most of the time when the PTOD's were down, so he couldn't attack me that often. Not only did I get to use less BF's, I rarely ever needed to use healing aura which helps with DPS.
  14. Quote:
    Originally Posted by Silas View Post
    So I got my t3 Reactive on my Empath today and wanted to do some testing. First tried Chimera, mez was pissing me off since I don't have Clarion. Tried normal Romulus, problem was he ran everywhere. I didn't even need to use my toggles or heals/regen, he only attacked me once every 30 seconds or so. Just ran and ran and ran. Drove me nuts.

    So I asked a friend to come in and taunt him so he'd stay in place. Just to get a rough idea for how long it'd take to drop him since I was taking him down before, just a PitA to chase him around.

    So. With friend taunting (not attacking) it took me 10:54 to drop an even level Romulus with my Emp/Sonic. Once I get my Clarion t3 I'll attempt Chimera again. I didn't bother Frapsing it since you know, had someone taunting. Doesn't really count for a proper AV solo.

    Although thinking about it, I was also at an arguable damage disadvantage. With 1 teammate taunting, I was only getting 2/3 the possible Vigilance buff :3

    God it was boring though. I don't know how you blasted away at Chimera for 23 minutes, 11 was bad enough for me.

    I wonder how you'd do with Clarion and no taunter, since Cosmic Burst was a big reason I didn't get mezzed as well. That shouldn't matter however, seeing as your faster kill speed lets you pop a Break Free with clear conscience.

    Your damage disadvantage from vigilance is kinda nulled though, since you didn't have to fire off RA and Clarion, and the enemy was in place so you didn't have to move at all. Also, did you get the 75% damage version of T3 Reactive? I have the 50/25 one currently.

    All that said... Damn sonics, makin' me jealous.
  15. Quote:
    Originally Posted by Aura_Familia View Post
    But maybe there's some unique slotting or strategy in relation to blasters that we're not aware of.
    I think there is, but the situations are pretty rare to insignificant. Let's assume the following(because it's what my blaster has):

    Musculature and reasonable enhancements: +126%
    Damage bonuses from sets and Assault: +34%
    Defiance: +50%
    Build Up(assuming you alternate between it and Aim): +100%

    That's a total of +310% damage which puts you 90% short of the damage cap. This means that a build up proc(which I personally have slotted because it's far cheaper than the PVP damage proc) will not give you its full benefits due to the damage cap. Losing out on a 10% damage buff during BU might seem insignificant, but that's before teammate buffs are taken into account.

    So a damage cap increase wouldn't be useless, but it's not high on my priority list either.
  16. Auroxis

    Alpha Slotting

    Lore pets are affected by recharge buffs, I've tested it myself multiple times.
  17. The sweet spot for double stacked rage is when you activate rage during the end of the rage crashes.

    As for the original topic, the awesome visual effects for Overload make me see the reasoning for trying to make it perma, even though it's something I'd never do myself. I'd personally like it to become a tier 9 similar to OWTS from Shield Defense(or make it give resistance instead of defense) so it became a more viable power choice.
  18. I really like Rad/MM, it's one of the better Blappers out there. If you go close range, getting enough recharge to chain Irradiate-PSW-Neutron Bomb isn't possible, so there's not too much AoE going on.
  19. Quote:
    Originally Posted by Werner View Post
    It definitely goes in Gambler's Cut, and arguably ONLY in Gambler's Cut, given how frequently it is used in typical attack chains and the decreasing benefit of each additional chance to proc. More is always better, of course, but there are usually trade offs being made to get them.
    Do you think an Achilles' Heel proc would be better than a damage proc in Soaring Dragon, if one is already slotted into GC?

    It seems significantly better than a damage proc with my rough calculations. Enough to match a top DB/SR build with Reactive in DPS, if not surpass it.
  20. Quote:
    Originally Posted by hemmingway3 View Post
    Considering nukes still drain 100% of your End, they are not crash-less unless you get a lucky Performance Shifter proc, which is unrelated to being an Emp. Granted, you will recover the end at a fast rate, but you will still toggle drop, which is the biggest problem with nukes IMO.
    I thought not being able to attack for 20 seconds is the biggest problem. You don't need your toggles to stay alive with a team full of empaths, and it doesn't take that long to re-toggle a couple leadership powers and an APP shield(which usually won't all go down in my experience).
  21. Quote:
    Originally Posted by hemmingway3 View Post
    Since when does being an Emp mean your nuke is crash-less?
    When a post refers to an Empath-only team, it does.
  22. Quote:
    Originally Posted by Colossal View Post
    It pains me to see that SS/FA/Soul is not only the best farmer, one of the best damage mitigators, one of the best (if not THE best) AoE damage DPS combinations, but is now the best single target DPS combo...where's the parody?
    I've said before that SS/FA is the best for pretty much everything and I'll keep saying it. I'm not gonna ask for nerfs, but facts are facts.
  23. I'm pretty sure FA>SD on brutes for single target damage. Burn is a very good single target attack, Blazing Aura works great with Fury, and Fiery Embrace is amazing.

    The current best pylon time holder for brutes(might overtake scrapper times as well) is an SS/FA/Soul brute.
  24. I wouldn't want to have Rage on another character, the crash is simply not fun.

    I stand by my suggestion to change BU into a Fiery Embrace clone.
  25. Quote:
    Originally Posted by UberRod View Post
    Yes, but even if a bad guy is totally drained of endurance, they can still attack you
    AFAIK this is only the case with a few mobs, and everything else can't attack at all with no endurance. Even if I'm wrong, I'm pretty sure mobs can't use their most powerful attacks with no endurance.