-
Posts
1747 -
Joined
-
Quote:Yeah, but the orange numbers aren't very big due to the DoT nature of its hardest hitter.Is DM still as good as it used to be for single target damage? I've got a DM/FA, but haven't played him for a long while and he's low lvl. DM has the advantage of an attack which has a self heal, and which recharges very quickly. It's a great power to have in an attack chain. FA has some great AoE. Both DM and FA have PBAoE powers that recover endurance, and DA has one of my favourite powers in Soul Drain.
-
Quote:Get some recharge and procs in those cones, and hit up that cimerora wall.Dark Defender farmin it old school. For the ambush MA farms, it's the same thing only with the crowd constantly replenishing itself (and no worries about mezzers) in a tighter, more controllable hallway.
-
-
Street Justice/SD.
Combo level 3+Crushing Uppercut = Easily the highest base damage ST attack in the game. If you pop Combat Readiness(StJ's version of BU) and jump into a mob which fully saturates your AAO, you're looking at about 950 damage(crit chance included), which could be enhanced further with IO's and Musculature. -
Quote:I have the scrapper numbers listed(with crits calculated) here.Any one keep the numbers from Street Justice from Beta to include here for comparisons sake?
I know they are subject to change but the set was ready for prime time just pulled back to have something to be a big splash on the market after launch so I don't expect a ton of changes.
Seeing as everything is the same for scrappers and stalkers except damage(and powers, stalkers don't get Rib Cracker and get BU instead of CR), here are the base(no crits or combos) Stalker damage numbers:
Initial strike: 46.71
Heavy Blow: 64.51
Shin Breaker: 91.2
Sweeping Cross(0): 83.42
Spinning Strike(0): 85.34
Crushing Uppercut(0): 176.84
I wonder if Placate gives +1 to your combo count, hmm.
On a different topic, it just occurred to me that even if Spring Attack has a 2 minute timer, you can still alternate it with Water Spout since as it's on a timer twice as long as Lightning Rod's. -
Power Boost doesn't work on powers that can slot resistance enhancements. So no, it won't work on Cold shields.
-
Quote:The point is that you're limiting your options. What if no one needs healing and your buffs are still recharging? Do you just stand there? If it's for a pacifist concept then I can understand, but beyond that there is literally no reasoning.Well... sure, to a point. Example of this not being the case: If a healer is to just heal, then what's the point of dealing damage? "Heal, dangit, I'm DYING!" followed by "YOU SUX, I DIES!!" So if I do the healing, I can't do damage. Been there, by the way. Mind/Emp 'troller what was having fun locking down and beating the enemy... and the tank dies. Not fun in the chat.
If you're having trouble with juggling your defense and offense and someone dies, then rest assured that everyone makes mistakes. That's what Vengeance and Resurrect are for. -
-
Ok... I can see it for concept or for trolling.
Quote:But in the department of being a complete team player, this thing is *supreme*. -
Quote:I never said he should use the build I posted, it was an example build of how to reach the goals I listed. As for influence, he didn't state his budget. I did say he shouldn't feel bad going for 32.5% which is far easier to achieve.Couple of things first the OP might not have the influence for that build, also the OP might not want to go to vill side. You can get to SC without the purples on that. The Melee attacks is lacking in acc. Plus 8 KB protection on some of the end content is not going to be enough.
Going villain for a bit isn't that big of a deal, purple IO's serve the purpose of showing that recharge is also important, Accuracy is enough to hit +3's with Rage, and KB protection above 8 is rarely needed, especially with a softcap. -
There are numerous things you can do to make a defensive oriented FA/SS build. Some key things that pop to mind:
1. Getting to the 45% softcap for S/L/E/N is very helpful, but don't feel bad about going for 32.5% which is one purple insp away from the softcap. Building for the E/N softcap also happens to give some nice HP bonuses with Eradication.
2. Get Soul Mastery, as it gives you -ToHit powers with very nice utility. Darkest Night does -Damage in a large area, Gloom does great single target damage, and Dark Obliteration does nice damage in a large area. If you build for 32.5%, you can rely on Soul Mastery to keep you effectively softcapped against most mobs.
3. Get the alpha slot power Cardiac. Cardiac not only gives you great resistance, but it makes endurance a whole lot more manageable for things like Soul Mastery.
4. Get Barrier, the Destiny slot power. Barrier gives you a burst of defense+resistance, and will give you at least 5% defense and 5% resistance for the rest of its duration. So if you build for 40% defense, you can rely on Barrier to keep you softcapped. Also, If you get Cardiac, the extra resistance becomes 6% at minimum instead of 5%. Coupled with the extra resistance cardiac gives you through your shields, it can make you extremely hard to kill.
That said, it's important not to neglect your recharge as you are an FA character after all. Here's a build I made that has all four of the things I mentioned above:
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1433;713;1426;HEX;| |78DA6594594F1A5114C7EF2C88202EB8E1AE802BC8E0A8AD8FA6D69A6A2541B17D6| |BC8546F8194201986A47DEB4BBF40FBD087F6C374EF9768D2E72EB6FD06D3C3F95F| |914412F89D7BE6DCB3FCEF5C724F7723423CDF165AE476D569348A274EED8974033| |9A754390DEE38AE5B916E5008318E07C55DF958D61AD2DA23FFB3E2ADA6EB4CAA27| |395995D22A34EB64173C57D64A5E39BA5F2B4B323DEBD208E7CFCFAB56A12EE5592| |F9B7B9552D9ABD44A115E1D4AA74E8BFECBC599741BE54A3D76A75E39B576DCA627| |8B85F366B598731A1E3530469DA5E8FB3E443F1A7D856F88193296447782118E03B| |38CD5B0501F8ACB1312423F028E196681F181F269C817D01E90618BA91346EA3E23| |7BC4B08F8102C3A2EC06B29B06B29BC8DE85EC5DC83E9FD65BE1EFA8480045CCC00| |5B9A645F70F46DF6FC6C02FC698275AE19F283CC843FA4610E111C44510D7F79391| |A0E30A21AD1E4AF3D624300F7CA6443D4AAC1E88350079E2D02C0ECD9294A817E38| |8DE6FDCB246AE7EA55F3F264C61C20C26CC60C22F5422AAE2A2E87510BD0EA2D751| |0C6A9362434AB121E41B46BE61E41B45BE09C99D1B547E441DCB083A9F43CB73186| |02EC9C8C6B456F6EC18C3A45D31356F6C844F6AE69EC13860C4F7185FA9E97134A3| |8D43AA09609DDA9CE4F7C1D727DFEAAD9EA7DE3094B2A354621A25B4695562182F0| |A6D9D5522CEDA1C1CA5E0840A4E2038B9452BD3109B14BD80E8C002745B846E8BD0| |6D11BA2DF97C1C4B2F18A7D4FEB25271D966D7CA1A90052C462AC390149E56E1E92| |D76ADDE046E009B8CCC06E33BFD41586A024BF5F991A45AC308626D9DD59B32DB57| |4B177705BFB8FB0CFB80B162B6EFA89FBA0A6E2D7DCA72CD635FF36C5CF36C767A0| |C6EF7B0D39561C1F3A62A4C2E8DF78506DA37D5BF08B7EFBAD0B0E16FA7EB805FA9| |3F9DAE658EFA77E5D2B5D75C7CFE25CEE515C309B78E18551E75D80F3BEC7C87BD4| |D57C156F67F0852DEBD| |-------------------------------------------------------------------|
-
That's some hardcore farming right there.
-
Quote:Yep, but the whole 2 minute recharge thing on Spring Attack bummed me out.So electric will be able to do the free AS now with any secondary with spring attack, but Ninja blade and Broadsword will now be able to do it too with ninjutsu since their assassination activation times are slightly longer: Caltrops>BU>spring>AS
Dual blades and claws might be able to do it too, depending on the redraw time of those weapons. -
-
Quote:Spiritual works if you're after recharge, but I would personally prefer the endurance and resistance of Cardiac on a Dark Armor Tanker. Dark Armor in particular finds endurance very useful, as you can use Dark Regeneration with only a single target in range and not feel bad about it.Thanks, after looking it over I decided to go with Spiritual Core Paragon, Void Radial Final Judgement, Reactive Radial Flawless Interface, Seers Parial Core Improved Ally, Ageless Radial Epiphany and I moved a health slot from Physical Perfection to Hasten, allowing me to actually stack Hasten for 5 seconds which will hopefully be enough time to allow me to stack Soul Drain. Any thoughts on these selections are welcome.
I don't think you're seeing the correct values for Ageless. If you activate it on Mids, you'll see the initial effect of +70% recharge, which in-game only lasts for 10 seconds. From Dispari's guide: Ageless Radial Epiphany: +100% end, +70% rech first 10s, 30% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius
Ageless is still a good choice for Dark Armor, but if you feel like you want more protection, Barrier is a better choice. -
-
Quote:AS without stealth is inferior DPA, but with Assassination it's great. Caltrops, Water Spout, and Lightning Rod have pretty high DPA as well(though Caltrops and Water Spout take a long time to apply it).Maybe I m misled somewhere but, only considering ST damage, why would you use inferior attacks DPAwise to regain stealth status and AS when AS itself is inferior DPA (not to mention interuptable)?
Maybe its worth it for the auto crit (tho autocrit value goes down with the raise of basis crit chance) but than it wouldnt be for scoring an AS but a crit with the highest DPA attack.
I get why the pseudopet shadowdance is interesting to score an AoE critfest but I dont see the point on ST target.
I suggest you read Microcosm's guide about it. -
The new leaping pool power, Spring Attack, has the same recharge as Hail of Bullets and Drain Psyche, and can teleport you into Melee range. BU+Spring Attack+Drain Psyche+Hail of Bullets+Psychic Shockwave anyone?
-
Quote:Alpha powers are the first incarnate powers you get, which happen to be the easiest to obtain and provide the most important bonus, a +1 level shift in all level 50 content.@Auroxis: Cardiac doesn't seem to be mentioned in Mids and I'm not really clear on how the Incarnate system works or how to factor it into my build, but since I can't even begin to get the abilities until level 50, I think I'll ignore them for the time being.
For official info on incarnate powers: http://goingrogue.na.cityofheroes.co...lpha-slot.html
For Dispari's more detailed incarnate guide: http://boards.cityofheroes.com/showt...44#post3570744
In Mids, double click the Incarnate button on the top right of your screen, for details on all the slots and the option to integrate them into your build. -
Quote:That also means you're losing out on BU+Spring Attack, though.If I'm reading you right, that wouldn't work because we need a total activation time of 8 seconds between a direct attack and AS landing. But we could just base it around Caltrops' recharge time like so:
Caltrops>BU>LR>AS>(fill with CI>CB>JL>CB until Caltrops is recharged)>Caltrops>Spring Attack>Waterspout>AS.
Again this assumes Spring Attack's arcanatime is the same as LR, but as Caltrops recharges twice as fast as LR, that could work to boost dps some more...
Spring Attack has a 1.5 base activation time(1.716 arcanatime), so about 1 second less than LR. It also has more recharge than I thought, I distinctly remember it having a 90 second recharge time and not a 120 second one. Kind of changes things a lot.
-
Quote:What if you queued AS after using Caltrops and Water Spout(The same chain I posted earlier except without JL)? It effectively makes AS's activation time a bit over a second longer depending on your recharge, and a 4.5~ animation AS with Assassination is still pretty high DPA.What's the arcanatime for spring attack? We could rearrange some things and maybe make that work. If it is the same as lr you might pull off BU>Caltrops>lr>AS>spring attack>waterspout>Caltrops>AS...
Or not, silly Caltrops recharge.
Heck, you could use your self heal during that time. -
Quote:You can get endurance management in Cardiac which makes your shields better as well, and is available not too long after Energy Mastery becomes available.@Auroxis: I mainly chose EM for its ability to keep all my other powers going longer without a succesful hp/end drain, If there's a good reason to go with something else, then I'll certainly consider it.
Soul Mastery provides you with an excellent single target blast with -ToHit in Gloom, a nice AoE attack in Dark Obliteration to help with aggro management and AoE -ToHit, and most importantly Darkest Night, which gives you -ToHit and -Damage in a large radius.
The only downside is that you have to go Villain for a bit in order to unlock it. -
Quote:You could use 4 pseudopets... BU -> Lightning Rod -> Spring Attack-> AS -> Jacob's Ladder -> Caltrops -> Water Spout -> AS
I didn't think about spring attack being a pseudopet...this bodes well.
Water Spout won't always be up though, but twice the recharge of LR/Spring Attack means that you can use it once every other time LR is up without losing out on Water Spout's uptime.
Oh nevermind, not quite as smooth without BU. -
Quote:It's well worth it once the expensive procs are added in, or if you have a secondary which takes care of endurance issues, or if you pick Ageless. Preferrably all threeWhile true, Its again going to cut into the Endurance costs of the chain... Havoc punch only costs 6.86 end, with a 10% chance to refund 50% of it back. Jacob's ladder costs 8.53 endurance.
Jacob's Ladder has a DPA of 49.68 (91.8/1.848)
Havoc Punch has a DPA of 47.03 (80.7/1.716)
So its not that big of a DPA gain, and a massive end/second lose. It might work out, you'd just have to get jacob's ladder to recharge in 2.244 seconds, which would require about (8/2.244)-1 or about 256% recharge... which is pretty massive, especially when you need about that much for Chain Induction as well..
Recharge is wrong by the way, you only calculated CB once. -
Quote:I'm thinking Ninjutsu won't be all that necessary with Spring Attack coming up. EleM/EA will be yummy with the extra recharge and drain+stun synergy, and it fixes the endurance issues.Actually Elm can be quite competitive if you use the pseudopet nature of lightning rod to pull of a "free" AS as recharge permits (works best with ninjutsu). Details of this are in my guide.
Quote:I didn't use the in game information, i just used mids, which says that Chain Induction does 80.7 damage, in about 1.188seconds, for a DPA of 67.93, which is pretty nice. Its recharge is also only 14 seconds, so if you chain Charged Brawl -> Havoc Punch -> Charged Brawl -> chain induction, you'll need chain induction to recharge in about 3.828 seconds, for a recharge requirement of (14/3.828)-1 or about 266%. It wouldn't be hard to get chain induction to recharge that fast, the problem would be sustaining it, as Chain induction costs 10.2 endurance base, which adds up fast. Charged brawl and havoc punch have a chance to give back some endurance, but its only about 50% of the cost of those powers, so you'll be well outta endurance after extended fights.