Aura_Familia

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  1. Posted a link to download the build. You need to have the latest version of Mids. (One with the ALPHA slot, and incarnate stuff, which just came out)

    EDIT: As well as the chunk.
  2. Since many folks have asked, here is the build. It's 130+ Recharge via IOs + 70 from Hasten.Hasten is basically perma, with a few seconds between when it drops and when the auto click renews.

    Also with Mind Link up this build is softcapped to MOST damage and nearly every position. (AOE is around 44.24% ). The defense accolade pushes this into even higher defense.

    It can be an end hog. But the Rare Cardiac Boost basically takes care of that.

    This is NOT the only way to get 200% on a Fortunata. I'm sure there are other ways (and probably cheaper). But it took me time (via tfs, marketing, pvping for rare drops, and some farming with an ss/fire brute) to earn the inf for this.

    If you can afford it enjoy. Later I might post the Night Widow Build (who still has spots for MORE recharge LOL :P)


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Darq Widow Fortune: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment

    Villain Profile:
    ------------
    Level 1: Poison Dart
    (A) Decimation - Accuracy/Damage: Level 40
    (3) Decimation - Accuracy/Damage/Recharge: Level 40
    (3) Decimation - Accuracy/Endurance/Recharge: Level 40
    (5) Decimation - Damage/Recharge: Level 40
    (5) Decimation - Chance of Build Up: Level 40


    Level 1: Combat Training: Defensive
    (A) Defense Buff IO: Level 50
    (7) Defense Buff IO: Level 40


    Level 2: Subdue
    (A) Gravitational Anchor - Immobilize/Recharge: Level 50
    (7) Gravitational Anchor - Immobilize: Level 50
    (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    (9) Gravitational Anchor - Accuracy/Recharge: Level 50
    (11) Gravitational Anchor - Immobilize/Endurance: Level 50
    (11) Devastation - Chance of Hold: Level 40


    Level 4: Tactical Training: Maneuvers
    (A) Serendipity - Defense: Level 32
    (13) Serendipity - Defense/Endurance/Recharge: Level 40
    (13) Serendipity - Defense/Endurance: Level 39


    Level 6: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed: Level 50


    Level 8: Hasten
    (A) Recharge Reduction IO: Level 50
    (15) Recharge Reduction IO: Level 50


    Level 10: Indomitable Will
    (A) Impervious Skin - Endurance/Recharge: Level 28
    (15) Impervious Skin - Resistance/Endurance: Level 28
    (17) Impervious Skin - Resistance/Recharge: Level 30
    (17) Impervious Skin - Status Resistance: Level 30
    (19) Impervious Skin - Resistance/Endurance/Recharge: Level 30


    Level 12: Psychic Scream
    (A) Ragnarok - Accuracy/Recharge: Level 50
    (19) Ragnarok - Accuracy/Damage/Recharge: Level 50
    (21) Ragnarok - Chance for Knockdown: Level 50
    (21) Ragnarok - Damage/Recharge: Level 50
    (23) Ragnarok - Damage: Level 50


    Level 14: Super Speed
    (A) Endurance Reduction IO: Level 50


    Level 16: Boxing
    (A) Accuracy IO: Level 40


    Level 18: Tough
    (A) Titanium Coating - Resistance/Endurance: Level 50
    (23) Titanium Coating - Resistance/Recharge: Level 46
    (25) Titanium Coating - Endurance/Recharge: Level 50
    (25) Titanium Coating - Resistance: Level 46
    (27) Titanium Coating - Endurance: Level 45


    Level 20: Mask Presence
    (A) Red Fortune - Endurance/Recharge: Level 50
    (27) Red Fortune - Defense/Endurance/Recharge: Level 48
    (29) Serendipity - Defense/Recharge: Level 40
    (29) Luck of the Gambler - Recharge Speed: Level 50


    Level 22: Stealth
    (A) Luck of the Gambler - Recharge Speed: Level 37


    Level 24: Mind Link
    (A) Gift of the Ancients - Defense/Recharge: Level 37
    (31) Serendipity - Defense/Recharge: Level 40
    (31) Red Fortune - Defense/Recharge: Level 50
    (31) Luck of the Gambler - Recharge Speed: Level 31


    Level 26: Dominate
    (A) Basilisk's Gaze - Accuracy/Hold: Level 25
    (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 25
    (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
    (33) Unbreakable Constraint - Accuracy/Recharge: Level 50
    (34) Basilisk's Gaze - Recharge/Hold: Level 28
    (34) Devastation - Chance of Hold: Level 40


    Level 28: Total Domination
    (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    (34) Basilisk's Gaze - Recharge/Hold: Level 30
    (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    (36) Basilisk's Gaze - Accuracy/Recharge: Level 30


    Level 30: Scramble Thoughts
    (A) Absolute Amazement - Stun: Level 50
    (36) Absolute Amazement - Stun/Recharge: Level 50
    (37) Absolute Amazement - Accuracy/Recharge: Level 50
    (37) Absolute Amazement - Endurance/Stun: Level 50
    (37) Absolute Amazement - Accuracy/Stun/Recharge: Level 50


    Level 32: Confuse
    (A) Coercive Persuasion - Confused: Level 50
    (39) Coercive Persuasion - Confused/Recharge: Level 50
    (39) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    (39) Coercive Persuasion - Accuracy/Recharge: Level 50
    (40) Coercive Persuasion - Confused/Endurance: Level 50


    Level 35: Psychic Wail
    (A) Stupefy - Accuracy/Recharge: Level 39
    (40) Armageddon - Damage/Endurance: Level 50
    (40) Armageddon - Chance for Fire Damage: Level 50
    (42) Armageddon - Accuracy/Recharge: Level 50
    (42) Armageddon - Damage/Recharge: Level 50
    (42) Armageddon - Damage: Level 50


    Level 38: Lunge
    (A) Crushing Impact - Accuracy/Damage: Level 37
    (43) Crushing Impact - Damage/Recharge: Level 50
    (43) Crushing Impact - Accuracy/Damage/Recharge: Level 40
    (43) Crushing Impact - Accuracy/Damage/Endurance: Level 34
    (45) Crushing Impact - Damage/Endurance/Recharge: Level 39


    Level 41: Psionic Tornado
    (A) Detonation - Accuracy/Damage: Level 50
    (45) Detonation - Damage/Recharge: Level 50
    (45) Detonation - Accuracy/Damage/Endurance: Level 50
    (46) Positron's Blast - Damage/Recharge: Level 36


    Level 44: Aura of Confusion
    (A) Malaise's Illusions - Accuracy/Recharge: Level 45
    (46) Malaise's Illusions - Endurance/Confused: Level 50
    (46) Malaise's Illusions - Accuracy/Endurance: Level 50
    (48) Malaise's Illusions - Confused/Range: Level 50
    (48) Malaise's Illusions - Chance of Damage(Psionic): Level 50


    Level 47: Weave
    (A) Red Fortune - Defense/Endurance: Level 50
    (48) Red Fortune - Defense/Endurance/Recharge: Level 50
    (50) Red Fortune - Endurance: Level 50
    (50) Red Fortune - Defense/Recharge: Level 50
    (50) Red Fortune - Defense: Level 50


    Level 49: Invisibility
    (A) Luck of the Gambler - Recharge Speed: Level 38


    Level 50: Cardiac Total Radial Revamp
    ------------
    Level 1: Brawl
    (A) Accuracy IO: Level 50


    Level 1: Sprint
    (A) Unbounded Leap - +Stealth: Level 50


    Level 2: Rest
    (A) Recharge Reduction IO: Level 40


    Level 2: Swift
    (A) Run Speed IO: Level 50


    Level 2: Hurdle
    (A) Jumping IO: Level 40


    Level 2: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50


    Level 2: Stamina
    (A) Endurance Modification IO: Level 50


    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    8.5% DamageBuff(Smashing)
    8.5% DamageBuff(Lethal)
    8.5% DamageBuff(Fire)
    8.5% DamageBuff(Cold)
    8.5% DamageBuff(Energy)
    8.5% DamageBuff(Negative)
    8.5% DamageBuff(Toxic)
    8.5% DamageBuff(Psionic)
    5% Defense(Energy)
    5% Defense(Negative)
    2.5% Defense(Ranged)
    2.25% Max End
    67% Enhancement(Accuracy)
    130% Enhancement(RechargeTime)
    6.5% Enhancement(Confused)
    64.25 HP (5.999%) HitPoints
    MezResist(Confused) 7.5%
    MezResist(Held) 10.25%
    MezResist(Immobilize) 16.85%
    MezResist(Sleep) 13.55%
    MezResist(Stun) 9.7%
    MezResist(Terrorized) 7.5%
    26.5% (0.465 End/sec) Recovery
    4% (0.215 HP/sec) Regeneration
    11.34% Resistance(Fire)
    11.34% Resistance(Cold)
    1.875% Resistance(Energy)
    2% XPDebtProtection



    ------------
    Set Bonuses:
    Decimation
    (Poison Dart)
    MezResist(Immobilize) 2.75%
    12.05 HP (1.125%) HitPoints
    2.25% Max End
    6.25% Enhancement(RechargeTime)


    Gravitational Anchor
    (Subdue)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Serendipity
    (Tactical Training: Maneuvers)
    4% (0.215 HP/sec) Regeneration
    8.032 HP (0.75%) HitPoints


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Impervious Skin
    (Indomitable Will)
    MezResist(Sleep) 2.2%
    16.06 HP (1.5%) HitPoints
    2% XPDebtProtection
    5% Enhancement(RechargeTime)
    Status Resistance 7.5%


    Ragnarok
    (Psychic Scream)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Titanium Coating
    (Tough)
    MezResist(Sleep) 2.2%
    16.06 HP (1.5%) HitPoints
    MezResist(Stun) 2.2%
    MezResist(Held) 2.75%


    Red Fortune
    (Mask Presence)
    MezResist(Immobilize) 2.2%


    Luck of the Gambler
    (Mask Presence)
    7.5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Stealth)
    7.5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Mind Link)
    7.5% Enhancement(RechargeTime)


    Basilisk's Gaze
    (Dominate)
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    2% (0.035 End/sec) Recovery
    7.5% Enhancement(RechargeTime)


    Basilisk's Gaze
    (Total Domination)
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    2% (0.035 End/sec) Recovery
    7.5% Enhancement(RechargeTime)


    Absolute Amazement
    (Scramble Thoughts)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Coercive Persuasion
    (Confuse)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Armageddon
    (Psychic Wail)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Crushing Impact
    (Lunge)
    MezResist(Immobilize) 2.2%
    12.05 HP (1.125%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Detonation
    (Psionic Tornado)
    MezResist(Sleep) 1.65%
    1.875% Resistance(Energy)


    Malaise's Illusions
    (Aura of Confusion)
    2.5% (0.044 End/sec) Recovery
    2.5% Enhancement(Confused)
    2.5% DamageBuff(All)
    6.25% Enhancement(RechargeTime)


    Red Fortune
    (Weave)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Invisibility)
    7.5% Enhancement(RechargeTime)






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    http://www.cohplanner.com/mids/downl...E8FF00AE64DE1E
  3. bare skin in the costume creator? Or is it only available on monstrous parts?
  4. Aura_Familia

    No, just no.

    Quote:
    Originally Posted by Clouded View Post
    I don't care if you sympathize or not. But being rude or insulting to players of differing opinions is above you I would think. Stating that CoV needs more SFs is not being 'upset.' Telling players to just play CoH if they want more SFs is a terrible 'solution.'



    Angst, really? Do you just throw out words now? I have not shown any angst towards the lack of redside SFs. And who said anything about equal numbers?

    The development staff and this game pride themselves as one of the few communities where the playerbase's ideas and suggestions are actually listened to and sometimes implemented. There is even a FORUM FOR SUGGESTIONS.

    Stating something as been someway for some time period, no longer is a legitimate stance for an argument in this game. So many things have changed after YEARS of being a certain way.

    Requesting more SFs for CoV is no different.



    Yes, we ought to know better than suggest ways to improve the playability of a game we enjoy playing. What morons.
    Well said.

    With that said if the sfs are anything like the old craptacular coh tfs, as a COV player I say to devs "thanks but no thanks".
  5. Quote:
    Originally Posted by Techbot Alpha View Post
    Speak for yourself. I still find the little buggers a problem...
    and thus EVE MORE reason not to do this.
  6. Quote:
    Originally Posted by BrandX View Post
    I didn't mean all enemies.

    I meant, let's make certain enemy groups (or have existing ones) that target spicific origins a little more readily.

    I'm not saying all enemies hate mutants more. I'm saying have a group out there that targets mutants because they hate mutants, and have similar groups that hate the others.
    /unsigned.

    Players hated this on the Heroic Epic ATs (notice it doesn't exist for the villain ones) and eventually had to nerf Voids/Quants/etc to the point where they are no serious threat to Khelds.

    Having such a flawed failure of an idea ported to the rest of the game is NOT a good idea. Sorry.
  7. Origin should remain as an RP aspect as others have said. I would be opposed to it being more as MANY MANY different people in game and on the forums will NOT agree on the definition of certain origins.

    Mutants are hated in one universe but loved in another, etc. Hell there are arcs that THE DEVS created that hint that all the origins at one time had a common origin.

    So I think the devs INTENTIONALLY keep origins as vague as necessary.

    EDIT: The post above me has expressed the many problems with Origin definiton.

    If Origin mattered from the beginning sure, this late in the game's life, where there are SEVEN YEARS of characters with specific backstories, NO.
  8. Quote:
    Originally Posted by Bosstone View Post
    Yeah, but that's a long cooldown, no? (I don't have ATT.) During the Riders mish, for example, our Bane ran ahead to each room with the Riders to port everyone in. Can't ATT four times in one mish. Otherwise we did use ATT as available.

    Edit: For myself, I've been joining a few Pugs lately, usually people who aren't specifically advertising a speed run. I usually ask "Speed or smash?" when I join, and so far the answer has been smash.
    Actually I haven't been on a speed tf in the last 2 years, where at least half the team didn't had assemble the team. What that says about how many vets exist in game I don't know. (Or perhaps how many vets are altholics.)
  9. Quote:
    Originally Posted by Gangrel_EU View Post
    Been here for a while... and for me the ones that i tend to "speed run" are Lady Gray and Imperious...

    Now on the flip side, I also do "kill most" runs for them as well... with the ITF typically taking 1 hour to kill pretty much everything, and Lady Gray taking about 90 minutes.

    It really depends on what the group is after as well...I prefer "kill all" missions as i am *not* set up properly for a proper stealth run, but if there are people on the team who can help us "jump" ahead of annoying parts, then I am also all for it.

    But because i generally only play a few hours a week... Speeeeed ITF if one group of friends is online, and "Kill all" if another group is on.
    ITF is one of the best tfs (if not best) in the game as whether you speed it or kill all, its incredibly fun and rewarding.

    The devs seem to have hit the sweet spot with that one. Apex and Tin Mage, I admit, come close.
  10. Quote:
    Originally Posted by Sapphic_Neko View Post
    Lol the "when you're a vet..." is BS

    I've been here since preorder headstart and i still prefer to do TFs slowly (and i know i'm not alone in this!). I've done a couple of speed runs and i just hate it, its was fun to see how quick it can be done, but its a one time thing. I much rather gather up as much stuff as we can and then mow it down.

    But i can see the appeal of it, from a competitive standpoint, getting it done quicker and quicker is an accomplishment. It takes skill and coordination to get the really fast times and kudos to those who manage and enjoy it.

    Just not my cup of tea.


    Tho there might be a diffrence in speed and speed. The TFs i do are kind of speedy keeping a pretty high pace in the killing department, but not skipping stuff.


    On the other hand, i don't feel the need to farm shards and notices for ALL my 50s, i just took the three i enjoy playing the most And have decent variety.
    One WST reward gives 4-6 shards, if you don't need the Notice of the Well. Thank the devs for helping to INCREASE th amount of speed runs we see.

    Just my opininon but the introduction of Shards/Alpha helped to make folks want to run more slowly for shards. The WST system and it's Notice of the Well, which GAURANDAMNTEES at least 4 shards PLUS(for the level 50 tfs) the component (which saves you 4 shards or gives you 1 extra depending on how you use it) moved us away from what the Alpha did.

    As has been said once I20 comes folks will be getting shards for lower level tfs.

    It's too bad the low level WST came out BEFORE that happened.
  11. Quote:
    Originally Posted by Lothic View Post
    It might make you "sad" but for a game that's almost 7 years old it's more reasonable to expect that "most" people still around are likely going to be more interested in speed runs than slow runs. I'm not saying that's bad or good - I'm just saying it's a safer expectation all things considered.

    As always if you don't like it then play the way you want.
    Just don't be surprised or upset that you may be playing the game differently than most. *shrugs*
    This.

    Also as has been pointed out, what exactly am I missing in story for not wanting to read the idiotic "your princess is in another castle" style of the older tfs?

    LGTF, ITF, even khan to an extent have interesting stories from mission to mission within their tfs.

    The older Task Force Commander tfs? NO.
  12. Aura_Familia

    No, just no.

    Quote:
    Originally Posted by Carnifax_NA View Post
    Bet you're looking forward to Manticore in a couple of weeks time
    Yeahhhhhh!

    NO.
  13. Aura_Familia

    No, just no.

    Quote:
    Originally Posted by Lothic View Post
    The WST system will likely eventually feature every TF and SF in the game sooner or later. Obviously some of them are better than others and people will like different ones for different reasons.

    Not really quite sure what the purpose of your post was. If this was a general "complaint" about the Sister Psyche TF then that's one thing. But the fact that it's a legitimate candidate for the WST has probably never been in question. *shrugs*

    General complaint that it (and some of the older ones) need a revamp is all and the way the WST currently works.

    I'm sure it will be better when shards drop from lower enemies. The only reason I'm bothering before I20 is that we can break down the Notice into 4-6 shards.
  14. Aura_Familia

    No, just no.

    Quote:
    Originally Posted by Cosmic_Herald View Post
    Wow Aura...

    Sorry that you're having issues with the Sister there...

    Lets hope that the issue gets resolved soon for you.
    As for the TF in general... well... maybe this will give the Dev team a reason to put all older TF's and the table to be revamped.

    Maybe giving them all a 'general' trending pointing to a larger overall picture? That might be worth their time and effort to do.

    Good luck though Aura
    Thanks, thankfully the gm fixed the mission pretty quickly.
  15. Aura_Familia

    No, just no.

    Okay the Sister I'm currently on is the one and only time I'll be doing it this week.

    For the rest of my notices I'll wait for something that doesn't involve ridiculously tedious mission after ridiculously tedious mission. AKA something that doesn't suck.

    Have a good week all.

    EDIT: And now on a mission that's bugged waiting on a GM to answer a petition. Yeah those older tfs are aweeeesommme. NO.
  16. Quote:
    Originally Posted by EU_Damz View Post
    Oh you have to be kidding Even just street sweeping the mobs in the shadow shard is awesome, i personally LOVE the different types of enemies they have and i cannot wait until they are used more often.

    I'll even go as far to say that a large majority of players have never/not much experience fighting them. If a shadow shard revamp did happen ala RCS/Fault, then i could see it being one of the best zones potentially in the game.

    Edit: Does need a zone event too
    You're right a large majority of players have never experienced fighting them, cause there are no story arcs to show them off.

    And a 4 hour average time tf is NOT something I think the average player is interested in. Especially NOT in this age of speed speed speed. (Thanks WST.)

    As you say the zone needs a revamp. Desperately.
  17. They will probably just reuse some sfs once they run out of them.

    The WST list for March despite the ITF doesn't impress me.

    But every tf will be getting its time in the sun, so not much complaint from me.

    EDIT: I will admit I like tin mage so that week will be good for me too. The others (besides the ITF) meeeeeeeeeh.
  18. The have not been focusing on pvp. That marketing speak response was utterly false.

    EDIT: The bugs they've fixed are good, but there are STILL some glaringly obvious ones.

    And fixing bugs is a MINOR thing compared to nothing being said about rolling back or fixing some of the utter . . . I can't think of a word that won't get me a mod smack when describing I13 pvp so I'll stop there and simply say that marketing needs a reality check when it comes to pvp in this game.
  19. The have not been focusing on pvp. That marketing speak response was utterly false.
  20. Quote:
    Originally Posted by DarkGob View Post
    I think the issue is not that players will become bored, but rather that players will be doing things that the devs don't want them doing (an this is entirely speculation since they've made no comment about it yet).
    Hogwash. Some fully purpled out toons are already doing things that an Incarnate can. Easily. Alpha isn't all that that it makes every toon suddenly impressive, and from what I've seen nor are the upcoming slots vs purpled out toons. If you are fully purpled it doesn't do all that.

    I don't think the devs have an issue, since they can just do what they've done with the BAF.
  21. Quote:
    Originally Posted by Leo_G View Post
    Uh, you did catch where I said 'Old Hollows' or 'Hollows back in the day', right?

    That said, I have to admit I didn't really die a lot in the Hollows back then but I did learn a lot. Particularly, how I was able to jump up walls and surfaces, how fences can block LoS, how to zoom in/out my camera quickly for safer travel, how to use SJ/Teleport without dying, etc.

    As you said, dying a lot isn't the problem. Not for new players or threatening their subscription.
    Being repeatedly frustrated by broken mechanic (one they may not know is possibly bugged unless they visit the forums btw) is not the best first impression of this game to new players.

    Some may agree to disagree.

    But seeing as how the devs keep trying to fix such ambush bugs in OTHER areas of the game, and ALREADY made passes at some ambushes in Preatoria and the comments by some devs/community reps I think I have a good guess how they feel about repeatedly frustrating new players.

    /shrug.
  22. Quote:
    Originally Posted by NuclearToast View Post
    This thread has evolved beyond where Sam started it (surprise!), but let me circle around and say at least he has the gumption to keep trying.

    I played through Praetoria exactly once, and I was done. Screw the other moralities, I have more fun things to do with my time. The joy of this game is that is has so many options available.

    --NT
    Honestly I would not take issue with it IF new players were not FORCED to make a new character in Praetoria. The only thing wrong with Prae is the silly ambush cascade bug.

    (Ofcourse us vets know the easy workaround for that is to make a lvl 1 pointless character then log back out and make a new one which you intend to play in any of the three starting areas.)
  23. Quote:
    Originally Posted by Leo_G View Post
    Sooo dying even though you have a fighting chance is somehow more depressing than dying when you have 0 chance because the high level mobs will alpha-gank you before you can react?

    Or are you implying these ambushes give you 0 chance of success?
    High level mobs can be completely avoided in the Hollows. The Hollows haven't been dangerous since War Witch herself went in a few years ago and made the aggro range based on mob placement waaaay better than it used to be.

    Comparing it to waves of waves of ambushes that can quicly cascade to fill an entire room (that's the part I say it most probably bugged, as ambushes don't happen like that in most other parts of the game. There is definite space between them. In fact the devs just fixed a malta missh with ambushes, so something tells me the times it happens in Praetoria IS NOT working as intended. In fact as someone pointed out it was WORSE during beta and the devs fixed it shortly after GR launch then.) is a silly comparison.
  24. Quote:
    Originally Posted by Leo_G View Post
    Uh, who's comparing the difficulty of the old Hollows with Praetoria?

    I was saying, dying a lot is not going to push away new players. A game that isn't fun will tho.
    errr you used the Hollows. Not us.

    I didn't die alot in the Hollows. At all.

    I have died SOME to the bugged ambushes that's the difference.

    I don't expect any new player to have trouble with the Hollows. Praetoria is a different story.

    Dieing a lot is not the issue. Dieing a lot to something that is clearly bugged could be.
  25. Quote:
    Originally Posted by EvilGeko View Post
    Dealing with ambushes is something to learn as well. Kiting, using cover, manipulating the AI, these are all things you can learn even in a mission on +0/x1.

    I would hope that a new player learns not to just stand there and accept the ambush and instead DOES something about it.
    Yes dealing with STANDARD ambushes. Not waves and waves of clearly bugged ambushes that don't spawn correctly.