Aura_Familia

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  1. Okay now that I have Judgement (and the uncommon pyronic crafted, slotted, and in my attack tray) and Interface unlocked . . .

    What interface options would you all recommend for a Sonic/Rad corrupter.

    I was thinking of the Interface one that gives -Res/Fire DoT (Reactive?) but -ToHit might be more useful since most may not go for that one (less overlap) and reducing the ToHit of level 54 mobs would be helpful as I debuff them during the trials.

    Als0 for Lore (meh) and Destiny what would you recommend?

    Thoughts?
  2. Purpled Warshade.

    With 190% recharge, both mires aren't damage buffs, they are attacks.

    Also Eclipse is INSANE!!!!

    And she is +1 Alpha'd with recharge so she can have 3-4 pets out most of the time.

    Once she gets the OTHER new Incarnate abilities I'm scared what she will be like.
  3. For Hamidon I actually meant the option of an Incarnate Mode. That is add it as a trial to the league which is only an Incarnate Version that gives Astral Merits for each bloom phase. Add in two more bloom phases if necessary.

    keep the regular hamidon as an option also, but allow the League/Queue system to work with either version.

    For CoP they could also add Astrals to it also. though not sure where.

    For the Mother-ship Raid, I don't know how or where they could add it. Maybe for each bomb planted by a team, everyone on the League for it gets an Astral?

    Although I wouldn't object, I don't see them adding one for the Pylon clearing phase. That phase is just too easy.
  4. Quote:
    Originally Posted by Arbegla View Post
    The problem is high level characters multiply the difficulty bar. If the dev's design with 3 level 50s in mind, then with 8, its trivial, where if they design with 8 in mind, with 3 its a challenge.

    Its like playing at a handicap in just about any game that allows handicaps. You know your playing at a disadvantage, but forcing everyone else to play that way just isn't fair to everyone else.
    I wouldn't necessarily agree that's the case for EVERY time. In general maybe, but I've been on plenty of high level tfs where we've dropped below the 8 (one ITF had 5 of us on Rommie) and we still kicked the tf's teeth in. If the players are good enough less than 8 is NOT necessarily a handicap.

    Also I think you SHOULD be able to start with less than 8 if you intend to do it to CHALLENGE yourself. I see nothing wrong with that.
  5. Quote:
    Originally Posted by SilverAgeFan View Post
    And perhaps be a different color scheme than most anything else--some sort of special two or three color temp power icon that if you are looking through your tiny icon power list to drag it to a tray--it stands out.

    This way leaders can add one more bit of information: "the temp power icons are red, gold and blue. Can't miss 'em" Or something like that.
    Seriously I often wonder if those things are bugged in terms of dropping cause on many failed runs the leader has asked who has them and NO ONE responds.

    After reading this I think it's just the general dumbness of PUGs. A way to make it obvious that you got it would be great.
  6. Quote:
    Originally Posted by EvilGeko View Post
    I understand the desire to have progression as a solo focused character. I don't begrudge people that. What I don't understand is this incessant need to use hyperbole to attack Issue 20.
    Well if you inherently hate raids I can see it.

    Though I'd hardly call what we got in Issue 20 the traditional type of raid content.
  7. Quote:
    Originally Posted by DarkGob View Post
    I still cannot understand the rationale behind wanting solo access to powers that are most useful on team content and would completely trivialize already-easy regular content. The best argument I've heard is that your interests are not being met, but you know what, neither are those of the base-building and PvP communities. You can't always get what you want. It sucks that you're not getting any new stuff, but you are making the choice not to play the new content, and the devs can't do everything at once. Right now they're focusing on Incarnate content. 5 years ago they were focusing on Villain content. Priorities change.
    True. Let's hope they ALSO focus on the often ignored things like powerset prolif, bases, and pvp in the next few upcoming issues.
  8. Quote:
    Originally Posted by Rodion View Post
    Would you rather have the people who are fixing this spend their time fixing this, or reading the forums and writing defensive posts about why the game keeps crashing?

    Programming and debugging require intense amounts of concentration. Impatient complaints from whining customers only distract developers from getting their jobs done. And delay exactly the thing you're clamoring for.

    Zwill's job is to write posts and interact with us. The other developers are responsible for making the system run, or overseeing the people who do. I'm always happy to see posts from devs when they have the time to post, but this is not one of those times.

    Cut Zwill and the devs some slack and let them get on with it.
    This. I sure as hell don't want to hear from the folks working on fixing it over here, I'd rather they keep their heads down and keep at it.

    Asking them to post on the forums at this time would inherently silly.
  9. Quote:
    Originally Posted by VoodooGirl View Post
    Again, it should work the way it does now - you choose to have that status on or not (per toon), but it an account should be flagged to be "Helper" enabled.
    completely agree with it not being account wide, but I don't know who would run such a program.
  10. A storyline focus that moves away from Praetoria (two new tfs that have NOTHING to do with Goatee Universe), powerset proliferation, the next trial/slot.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Otherwise known as the law of conservation of ninjutsu Something like that, yes. The more the characters in any given story, the less face time they get and the less memorable and awesome they are in the end. To wax anime for a moment:

    Take Naruto, for example. That show has loads and loads of characters. I haven't counted, but there are probably over 50 named ones. They almost never show up together at the same time for anything other than epilogue greetings. Most of the time it's a team of four (standard for the show's canon laws) or several teams of four scattered across several different events. And even then loads of those characters spend months with no screen time at all.

    In fact, the show had a couple of jokes about that. One was when Garra and his friends were shown in the script that they wouldn't be appearing in the next few story arcs, much to their disappointment. And indeed, we didn't see them for around a year. The other was a few characters joking about renaming the show into "Shikamaru Shippuuden" or "Asuma Shippuuden" because the titular protagonist was about to spend two full story arcs training and having not much of any plot to him. You know, like the last 200 episodes, but I digress.

    Another good example is Shaman King. This show has a main cast of over a dozen, plus quite a fat supporting cast, plus a whole cadre of villains and a whole host of cameo characters. However, it manages to make all characters personable by leading them through each character's personal story arc one by one, highlighting that particular character as the story's main protagonist, with the rest acting like supporting cast and combat team-mates. I don't recall a single encounter in 64 episodes that wasn't focused on one specific character, up to and including the final battle that highlighted the show's de-facto protagonist.

    What I'm saying is that, at least for some people, what feels "epic" isn't the number of warm bodies tossed at a problem like one might dispense bird seed for the pigeons in a public park, but rather a story which highlights a specific character or two or three and focuses on them. In fact, I just got done writing an essay on why stories should make us care and what stories should make us care about, and "characters" was and is central to that, in my eyes. And you really can't design any sort of gameplay which lets everyone shine in his own way when you're dealing with more people than you can fit on a bus.

    That's not to say there isn't a kind of "epic" feel to a large-scale war where everyone in the show thus far goes all out. But it's a specific kind of "epic" that doesn't work for everybody.



    I'm not so sure about that, myself. One of the reasons I've stuck with this game for so long can be summed up in the old 2001 trailer tagline: "City of Heroes, where YOU are the hero!" For the most part, this game does a great job of making me feel like THE hero. Not always on a team, no, but I'm careful about who I team with and what I team for. For the most part, I try to be on a team that specifically needs what I bring, and that goes some way towards fulfilling that specification. But when the team just needs "more" of what I have, it starts feeling faceless. I'm not a named hero, I'm "a Scrapper" or, more commonly, I'm just "DPS."

    A poster recently said "Screw concept." in those exact words. This, to my eyes, is what these Trials are leading us to. I don't question whether the gameplay is fun or not. I'm sure it is for those that like that sort of thing. But it comes at the cost of fracturing my suspension of disbelief like a mirror by rubbing my face in the fact that I really am just another brick in the wall, just another face in the crowd, just another hero in a city that already has far too many. I know that to be true, but I try to ignore it as much as I can, and indeed pretend that the game is, in fact, all about me. I can do that solo just fine. I can do that on a small team. I can... Sort of do that on a large team. I can't do that in a league. Just can't.

    So, no, I don't intend to work the Trials, and I don't intend to try and stop people from working them. To each their own. I just want to do what I can to cull the misconception that people like me are somehow callous or deficient or wrong in their preferences. No more, no less.
    I agree with most of this and yet I like the trials. However, while I'm on them I'm sure as hell not trying to BANTER with anyone. Too busy trying not to die, make sure prisoners don't escape, and running around to get the weapons to defeat maurauder without getting curbstomped by adds.

    Unlike other content these trials ARE REALLY NOT the place for inane banter. Especially since they just came out. Maybe in 2-5 months once everyone is suped up with +3s and knows them like the back of their hand then. Right now, no, not really. Everyone is too busy learning and making sure not to clog up the League channel with stupidity, so that we can all listen to and understand the one raid leader (or one or two people) who seem to know what they are doing.

    Then again that might because I've done them with nothing but PUGs so far. ALL failed, but I don't care about that as Interface and 78% of Judgement are unlocked.
  12. Quote:
    Originally Posted by Daemodand View Post
    Yeah, for PuGs BAF is the Trial to run. Lambda is a waste of time by comparison. BAF gives you more rewards more reliably as far as PuGs.
    As I said in other threads: BAF>Lambda. This just proves it again.
  13. Quote:
    Originally Posted by Quasadu View Post
    Notice that in my post I was very deliberate in saying everyone and not anyone. Yes there's always going to be some outliers who push like mad to get it as fast as possible. Some folks are willing to spend tons of Inf and pay 2-1 shards for threads, just so they can get it right now. That's going to happen and there's not much point in crippling everyone to stop it.

    But there is a value in limiting that to those handful of hardcore folks. If they had made these new powers use just Shards, straight up, I'm willing to bet that a MUCH larger number of people would have been unlocking and slotting the new powers without ever setting foot in an Incarnate Trial.

    We can argue about whether that is good or bad, but the Devs have expressed that they think it's bad, and I happen to agree with them. So that is the reason. Even if some folks don't like that reason, that's the reason.
    I wasn't talking about folks being stockpiled or rushing. Doing one lambda I got 54% into unlocking Interface.

    This system isn't that grindy.

    /shrug.
  14. Quote:
    Originally Posted by Golden Girl View Post
    I meant their hopes of sabotaging any type of endgame system at all being added to the game - yesterday, the endgame system went live, and they were defeated at last
    uhhh most of the folks who gave commentry wanted a DIFFERENT type of endgame, I haven't seen anyone saying they didn't want any end game at all. As in no Incarnate system at all.

    If you mean raid system, that's a different story.

    Raid grind DOES NOT have to equal endgame.



    EDIT: Though I don't think it's at all grindy personally.
  15. Quote:
    Originally Posted by Quasadu View Post
    My expectation is that there will be a new tier of salvage and components like Shards or Threads that will be used to craft the next wave of Incarnate powers. Whether these will be introduced with the next wave of trials depends on whether those trials are related to the new powers or the ones we have now.

    The reason I say there will be a new salvage for the new powers is the same reason we got threads instead of just using Shards again - the Devs will not want everyone to be able to stockpile enough components to just have everything on day one of the new powers going live. They will want you to do the content.
    And yet there are already some people stating they got their tier 3 in some of the new slots the day the issue went live.
  16. Quote:
    Originally Posted by Golden Girl View Post
    They've been at it since the endgame system was first announced - yesterday they were finally destroyed
    lol

    Funny I still see people who don't find raiding fun posting their opinion.

    Not much of a destruction.
  17. Quote:
    Originally Posted by Golden Girl View Post
    I only play the stuff I find fun
    NOOOOB!











  18. Quote:
    Originally Posted by Golden Girl View Post
    The Hamidon raid could be repurposed as an Incarnate Trial too.
    This. As someone else just said put in an Astral Merit for defeating each bloom phase.
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Most trials, failed or not, have run me about 35 minutes or so. That's less time than any WST I've ever done ever, speed or otherwise.
    This. Even with some of the hour runs it's less than some of the WSTs. And unlike the WSTs, if I fail these trials I still get a HUGE chunk of progress on my incarnate abilities.
  20. Yep, it's a good way to do rewards. Even if you fail the overall task you still get something. I agree it's something they should consider for other parts of the game.
  21. Quote:
    Originally Posted by Ironik View Post
    I've done Hamidon twice. I hated it so didn't repeat it, ever. So I don't do things I don't find fun.

    I said this a few weeks ago and I'm going to repeat it: the fixed cost for everything in your life is time. You have X amount of time to do something and no matter what you do, you can never get more time. For something that falls under "entertainment," then it needs to be fun or interesting or otherwise engaging. If it is not, then there is no shame in labeling it with the single worst appellation we have: a waste of time.

    If that's how people feel about something in the game, then that's their right. If at some point people feel the endgame isn't fulfilling their entertainment needs, then they'll move on.
    And there's absolutely nothing wrong with that. Or stating why you don't like it on an open forum for the game.
  22. Quote:
    Originally Posted by Friggin_Taser View Post
    By your own failed logic, I guess that the ITF is the most fun task force every put in this game because of how many times it's run.

    I'm not assuming, I already know you have absolutely no clue what the playerbase as a whole cares about or finds fun. You and a few others (hi, Venture!) are abusing the empirical "we" and continue to cast YOUR opinions off as the opinions of a mysterious amount of playerbase to try to puff up your own feedback's worth.

    To combat your complaints, let me say that some people scoff at your attitude and we all think your feelings against this content are short sighted at best.
    oooooooh, I think I hit a nerve.

    My point, which you missed, is the idea that telling people who don't find any of the mechanics to raiding "just run it till you have fun" is as silly as saying to folks who hate pvp "just keep trying it, you'll find it fun"

    I'm not the one who said that those who developed the strategy to beat Hamidon weren't having fun as they were doing it.

    I'm also not the one that thinks if you don't find something fun you should keep doing it.

    Masochistic attitudes are not something I like to endulge.

    Just for full disclosure I find them fun. Whether I win or lose at them. (Them being the trials). Which has been something I've repeated in many threads: Failing them (unlike TFs) still puts you further on the Incarnate path. Folks shouldn't go into these things trying to "succeed by all means or the sky is falling".


    There I bolded that so it sticks this time.
  23. Quote:
    Originally Posted by Golden Girl View Post
    I got 53% of the Interface slot open in my first Lambda run - we trashed almost everything on the map - and the second run got another 45% of the slot open.
    That's awesome. i got around 54% on my lambda this morning and walked away with 10 threads and was able to craft two items in Pyronic's first ability. And yet we failed, and I didn't give a crap.
  24. Quote:
    Originally Posted by Venture View Post
    We did not fail. We won. It simply isn't worth playing a second time, at least not with a melee. I did it again with a Peacebringer, who stayed in Nova form and blasted BM from the air which wasn't too bad, but wasn't very exciting either. To contrast, that team got MoApex in one shot. The prior team was hung up on BM forever.
    lol and here I assumed you guys failed too.

    shame on me.

    Actually this makes the point about not doing something again that you'd didn't have fun doing the first time even more to the point. LOL.

    But I must say good man you really are a noob. Don't you know that the point of doing anything in this game MUST be uber rewards. What is this stupid FUN you speak of.

    SHOCKINGGG!!!!!!!







    Okay, now I think I zombified the sarcasm meter.
  25. Quote:
    Originally Posted by Friggin_Taser View Post
    If that's reality, then I guess no one ever managed to take down Hamidon.
    So the folks who raided Hamidon and developed that strategy weren't having fun?

    I'm going to go on and assume you 100% don't know what you're talking about if you think that. lol