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Quote:I think everyone (even those who believe in the one true way-raid, raid, raid only) would love to see that. As you and others explained that is probably be a pipe dream.What I'd like to see is an Incarnate zone with a few story contacts, along with a 4-8 man repeatable mini trial or two and a newspaper-type contact for repeatable missions. Possibly also a task force. It could even be a mini-zone, like Cimerora, accessed in the same way.
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Quote:Which for me flies in the face of "anyone who wants to come". WHEN I pre-form a league for that it's not going to be a league of random players OR ATs that I can't judge their skill from. I also want to know if they have clarion.Even with Underground I find that player skill is much more important than AT.
It's going to be from a group of seasoned players who've run it before . . . which is kind my point about why the TUT system fails.
It doesn't judge skill or AT composition. It just throws together a bunch of random players. . . which for some trials like UG is a disaster waiting to happen.
The tool works fine for simple tasks such as the haunted house or sewer run, it DOES NOT work well for Incarnate content . . . which non-surprisingly enough is why most folks, including you yourself, pre-form.
I find it hilarious that all the folks defending it as a great tool don't actually use it the way it's meant to be. -
Quote:I'm expecting it to be initially terrible and for everyone in the playerbase at large to say so, till i'ts refined to a form that is slower than iTrials and faster than shards and threads.I expect it to be faster than the current solo path of earning shards and converting them to threads to get incarnate stuff, and for everyone in this thread to nonetheless act like the devs have somehow made it harder for them to get their swag.
I expect for some folks in this thread to act like wanting reasonable non-raid progression is a crime against humanity. -
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Quote:You both made my point and missed it. The LFG system fails because there is no way for a system to do the adquate AT composition that WE DO.AT composition should be up to the person forming the league imo, we've been doing this for years before LFGQ existed. Or am I misunderstanding your intention?
QUEUE up (and I mean queue without forming a pre-made league) for any trial, and when it eventually launches two years later, it will be a mish mosh of random ats that may or may not be well suited for the taask at hand.
The LFG system I've been talking and complaining about is the ORIGINAL intention of the system, which you queue up singularly and are thrown together in a random league. Pre-Made league forming is something I don't think the devs intended us to do the majority of. -
Quote:You said it better and kinder than I did. The last sentence being key.Ultimately, if a trial is a good challenge that no one plays, it may not matter much if we like it, because we won't get to play it much. If this trial was hard and fun, I think enough people would play it. A lot of people very vocally deemed it not fun. Sadly, I think it's now easy and still not fun. But at least people play it.
People not playing stuff other than BAF/LAM (mostly) was what lead the devs to the original hair-brained-wasn't going to fly in any way shape or form, of putting limitations on BAF/LAM. The two trials that allowed folks to "level up" in preparation for the next set of trials. -
Quote:I know this is going to come off as me being something that rhymes with itchy, but . . . TOUGH.So where exactly does the difference between "tedium" and "difficulty" begin? Because if the goal is just to reduce tedium, they should've left the pulse alone and just reduced the number of terminals needed. That and cut the length of the Underground trial map in half.
I'm gonna make my position on this clear. When it was first introduced, Keyes was by far my favorite PvE content in the game. It was tense and required coordination with healers or good inspiration management if you wanted to stay alive the whole time. It was fast-paced and challenging -- you went AFK in this trial and you're dead, I loved that. It brought characters into the spotlight who were normally glossed over and forgotten in the rest of the game: good healers to keep everyone alive in both the terminal phases and the Antimatter fight, and characters who could do lots of knockback to save time killing the Warworks around the terminals.
Now, it's yet another trivial grind. Hell, the past three times I've run the trial, Antimatter never even made it to us at the second reactor. The pulse can easily be out-regenerated now. There's no sense of accomplishment anymore, it's just another grind to get the reward at the end, like the entire rest of the game. And I really miss feeling proud of finishing something in this game.
Getting more folks to do other trials other than BAF/LAM trumps some (IMO) silly sense of accomplishment in a video game meant for relaxation.
The devs would rather have more folks doing more trials than having only a small number of the elite doing just a few other than BAF/LAM.
Or put in another way: anything that gets more folks running more of a variety of trials WITHOUT killing the participation in BAF/LAM that's needed to get folks to slot up the level shifts is a good thing.
I agree. -
Quote:Just a history lesson: Costume Pieces used to be a fortune because they were on the RARE drop table. The devs actually moved them to a more common table BECAUSE there was so much rage about their rarity and thus price. Mind you this was back when the invention system first started when 100 million was seen as being a lot of inf. (LMAO, those were the days.)If its a recipe drop which can be sold on the market then i dont see the recipe costing that much, sure it will cost a fortune the first day or two [maybe even a week] but after that it'll shoot down in prices.
I am still yet to get insect wings as a recipe drop since they were released, last time i checked they go for hardly anything when at first they cost a fortune.
They didn't drop in price because of the niceness of the marketers. Had the devs not moved them to another drop table they probably would STILL be expensive to this day. They are less so now, because they drop like candy in a suburban neighborhood on halloween. -
Quote:If I ever got it I'd just delete it. Not worth my time to craft it just like the other DOZENS UPON DOZENS of useless temp powers that drop and clog up my recipe window.Hm. 1/100 isnt as bad as you all seem to think it is. On a given trial, from 16-24, you actually have anywhere from a 16-24% chance of having it drop. On someone. Which means, selling it on the market will probably be more common than you guys think. I know for sure I would sell it on the market, because I have no DP char, nor do I really have any beamrifle or AR char (or thugs mm?) that would have any use for it. For me, its easy money.
EDIT: I also find it funny that you need two for it to apply to both hands. And I don't mean funny "ha ha".
But I'm not going to rage (despite how terrible an idea this is for a game in which costume options haven't generally been used as uber loot--the one time they tried they ended up rolling it back due to all the rage) as I couldn't care less about random costume drops. Haven't in 3 years. -
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Quote:To be fair if TW were out (is it out? haven't been paying attention) I doubt many would be spending their points on the dog.Still not seeing the problem. If you only get 400 free points for your monthly stipend the dog only costs 100 paid points. I've seen people in this thread say they'd pay 100 to 400 points for it. So after the free points are taken off the price you guys are paying exactly what you said you'd be willing to pay for it.
I mean I would eventually . . . but I've come to the conclusion that I'm slightly insane. -
Quote:Full stop. Which folks are. They're saying its not worth it.:epic eyeroll:
So wait for it to go on sale, for crying out loud. Such is the beauty of Freedom. You get to pick and choose what you think is worth it
Don't see the issue.
EDIT: To be clear, to me it IS worth it. I'm just gong to wait till I have extra points lying around. I don't gotta have it now.
Plus this is better release than the Halloween pack that was put up the day after halloween. -
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Quote:Well the XP rate slows pretty drastically as you level up so that's something to keep in mind... Plus the time it takes the average person to finish a nice IO build. Forms are relevant for most of your career as a Peacebringer, it's only when you get to the "Alright, I'm done with everything" point that they become unneeded.The animation change I was referring to was how long the animations take, not a change to their appearance. I was pretty vague because most of the people who regular the Kheld forum have been supporting shortened animation times... In the future I'll be more specific. No aesthetic gripes here.
Yea I am interested to see what the new slots have to offer, but nothing currently available to us makes forms worth using on high end IO builds.
[qupte]
Also having perma lightform from 39-40 to 50 is not most of the game. The game is 50 levels, most of the game would be from 25.
I don't think that's necessary, helpful, or a good idea.[/QUOTE]
i just threw that last line in there to see what folks would say.
honestly I don't think anything needs to be done for the forms. at all. -
Quote:No. I chose to play a kheld for the shapeshifting aspect.The bottom line here is that you're going to use the Nova & Dwarf forms to level up. You're not born a 50, so they're still extremely relevant to your build. What you do at end-game versus the rest of your career is a different story.
Personally...I think the Devs need to totally scrap & re-develop Khelds to bring them in line with the current state of the game. I think that the transformations should be clickable powers that are buffs, rather than complete alternate forms - and that those forms should have access to the full range of abilities of the human powers + the inherent bonus of the alternate form. If you did that, you'd only have to slot 1 set of powers, and you'd make alternate forms exactly what they are supposed to be: abilities that serve as a situation buff. In one master stroke you'd end the eternal argument of Triform vs Humanform.
It's an old & well-worn argument that the newer Arachnos epic AT's are better than the older, blueside AT's. I personally feel that the newer AT's leave the older ones in the dust. Others will disagree, and I respect their opinions.
I'd be VEHEMENTLY against a complete rework. -
I'd rather they expand open up ALL pools to everyone regardless of side and do away with needing an arc open the patrons.
Less work. -
I usually don't care about costumes all that much, but have to agree.
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Quote:There is also the issue that there is now ONE singular path in the beginning of COH.Having a trainer in the intro and actually teaching you about trainers are two different things. Talking to the trainer shows you that that person is a trainer, it does not tell you *about* trainers. Just showing someone something is not the same as actually explaining it to them. The intro trainer shows you the trainer/level up interface, but it doesn't actually explain things like "There's a trainer in most zones"
And see if someone *doesn't* know what a trainer is and they make it to level 5 that's an even bigger crime because that's 3 levels (since you go from 1 -> 2 in the intro) that they haven't picked slots or powers. That's far far worse to me.
In fact that's even contradictory. You cannot say it's adequate to include both a trainer in the introduction and still have to be introduced to trainers in the level 5 arc. Players *should* know what trainers are by level 5 because they met one at level One, so its a redundancy.
Which is why many players and vets are doing DFB till their eyes bleed.
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Quote:The fact that the time stated for wait time isn't the actual wait time.That you secretly like it?
I've never had any real problems w/ the queue aside from the shuffling of unlocked teams...probably reason why I kinda look blankly when you guys talk about problems w/ the LFG.
The fact that you can't do anything else while waiting for it to launch.
The fact that it can often bug out by adding entire teams to a league for no apparent reason.
The fact that its faster to simply form a pre-made league. Which most incarnate trials are.
The fact that it does not take AT composition into account in anyway shape or form.
The fact that it's basically useless on smaller pop servers (yeah shocking that there are more than just exalted, freedom and virtue in this game I know.)
I could go on.
The bolded is why the winter event needs to be kept at 8 and the old method retained. -
Quote:I'm not sure how I feel about the new Keyes. It certainly is easier, but...
I still see people getting lost. While the pulse and number of glowies were a problem, I think they overshadowed the larger problem that this trial is confusing. The conditions for using the power cells changes too often. People are not understanding why they can or cannot use the cell with the War Works/Anti-Matter present/absent, and there is no significant break in the action to explain the conditions for the next phase. I almost feel it would work better if there were only one set of conditions (Anti-Matter present, no War Works) that could be explained at the beginning of the trial. That would allow teams to assign tasks (taunter, a team to clear War Works, and a team to retrieve power cells). This is something we have in other trials to a degree (teams assigned to a location in BAF escape phase or to collect a specific item in Lamdba) and gives players a direction.
Right now, it feels like a league can be carried by 5-6 people who know what's going on while the rest scramble in confusion.
I . . .don't have an issue with that, as opposed to the situation of the UG where ONE player can ruin the experience for the entire league (in some cases that I've seen, intentionally).
And unlike other trials there is little that you can do to rectify it when it happens. You can kick the person, but if the person hits a judgment or rebirth while confused with 2:00 minutes or less versus the avatar (which is the specific cases I've seen) then the league is screwed whether you kick the person or not. -
Quote:Except now the only way to access it is with the atrocious team up teleporter.WLR was already a raid anyways...the only thing that's changed is the minimum requirement and they made it easier to access it.
Also, wasn't there a countdown timer on WLR before you even clicked on the giant present?
I'd rather they kept the old way/minimum and added the TUT way as another option.
Putting it on TUT is actually nonsensical as for most multi team events in this game folks make pre-formed leagues then queue.
There are so many problems with the queue it's not even funny. Players quickly discovered them and that is WHY they preform.
Sewers and haunted house work better with it, becuase GASP SHOCK OF ALL SHOCKS they only require ONE team, and teams below the traditional standard of 8.
Hmmmmm, I wonder what the bolded above tells us?