Aura_Familia

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  1. Quote:
    Originally Posted by rsclark View Post
    Shouldn't the people "needed to form leagues" be a pretty similar set to "the people who enjoy playing in leagues"?

    If those aren't virtually identical groups, then there exists a problem.
    Honestly if I could progress via small teams or solo content I would be doing so.

    The trials aren't that impressive on their own as story items or events that they would be fun to play as just pure content if there were no rewards.

    The exception is UG -minus the Avatar, as I love dungeon crawls.

    The devs ofcourse know this so whatever they do for the REGULAR teams/solo path won't be soooo good that it takes away from the iTrails too much. I'm fine with that.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Dominators got a design pass not that long ago; among other things their damage was increased substantially to make them offensively balanced archetypes. I could argue that the archetype that is most in need of a balance pass is Blasters. Blasters have been waiting for a secondary powerset design pass for longer than Dominators have existed. In fact, Dominators and Scrappers have a higher melee damage modifier than Blasters do, which is nonsensical.

    If I had to rank which archetypes deserved the most attention overall, the list would be:

    Peacebringers
    Blasters
    Stalkers
    Everybody else.

    The only reason I put PBs ahead of Blasters is just because the disparity between PBs and WSs is ludicrous, and because I don't think Kheldians get enough special benefits for being quantum-bait.
    Agreed.

    My list though would be:
    Peacebringers
    Stalkers
    Blasters
    MMs
    Everyone else.

    And MMs only follow blasters because they need some more proliferation (of what's possible left to give them).
  3. Quote:
    Originally Posted by BurningChick View Post
    *looks up* interact with us on the forum? Not everyone wants to watch Z sing show tunes. And not everyone can log into the stream while it's live. It's also easier to sift through posts in the dev digest than it is to sit through the inanities of the stream.

    The nice thing about the forum is that it's not live -- you can reply minutes, even hours, after the OP ... and carry on a conversation.

    You see ... the devs have, at their disposal, several tools for communicating with us. And some work better than others for different types of people. And, well, they haven't been active outside of the beta forums for ages. All I'm sayin' is that I miss it. No reason to get, ahem, up in my grills.
    Would you rather them coding or posting?

    Also Aribter Hawk and Synapse have been posting a lot since the Pummit.

    Keep in mind until stuff is on the "allowed to be talked about list" from marketing there's nothing really a dev can come here and say other than "I'm working on stuff!!!!!!!!"
  4. Quote:
    Originally Posted by Eva Destruction View Post
    The thing is, that short draw distance, with things in the fog not being visible until you're right on top of them, was part of the creepy vibe.
    And also part of the annoyance factor of traveling in the zone. YMMV
  5. Quote:
    Originally Posted by Dark_Respite View Post
    I don't think there's a word strong enough to describe it. "Excrement." "Abominable." "Horrendous." "Insulting." "Demeaning."

    In a nutshell, it didn't matter that by lvl 20, you were (usually) recognized as a hero of the city by Statesman and gifted with a cape, recognized by at least one, maybe two members of the Freedom Phalanx for exceptional heroism (for the TFs), etc.

    Nance didn't like you, and was just WAITING for the excuse to assassinate you.

    With super-sekrit hidden invulnerable ninjas.

    Yes, it was pluralized.

    And that was just the opening story of the arc. It got worse from there. Never mind all the ridiculous inconsistencies about where we were sent, why we were sent, etc. AND it was so badly broken we couldn't finish it to just get it over with and move on to the next arc.

    The ENTIRE beta group revolted. We told the rednames in NO uncertain terms that if this arc made it to live, we would stop at NOTHING to tell the entire playerbase not to play it, because it went against everything we as players believed about our characters. We might range from novice to veteran heroes, we might range from reluctant to enthusiastic, from bright futures to shadowed pasts, but we were still HEROES. This completely demeaned everything we had done for the past 20 levels.

    To their credit, they asked, "What would you do instead?" We gave them new ideas, made suggestions, hashed it out amongst ourselves and the devs. They tried another iteration - better but still needing a ton of work. We went back to the drawing board. Again and again. Finally they said, "Okay, try this..." And we said, "Yes... THIS will do."

    That became the current Keith Nance arc. Later I found out they'd applied those lessons to the sequel arc (Jenni Adair's), and refined it quite well, to the point where it's one of my favorite arcs in the game.

    So... yeah.

    Michelle
    aka
    Samuraiko/Dark_Respite


    I have a snarky comment about what's happened to the writing in this game since the early days, but I'm going to leave it alone.
  6. Quote:
    Originally Posted by JayboH View Post
    This. I am sure the Multiplayer argument is being made by the same kind of people that hole up in their house/apartment that barely speak to their real world neighbors if ever.
    i c whut u did there
  7. Quote:
    Originally Posted by Golden Girl View Post
    Time-gating Empyreans seems like the simplest way of slowing down the non-Trial progress.

    Another interesting thing about the DA revamp is that with the changes to the LFG tool to let players queue while doing missions, I could totally see DA becoming the new Trial staging ground, with players running the repeatables or even the arcs there in normal sized teams while waiting for the league to form - or even just street sweeping.
    It's got the potential to totally remove the reward downtime between Trials by allowing players to continue to earn Incarnate rewards in between Trial runs.
    Good point.
  8. Quote:
    Originally Posted by Lemur Lad View Post
    The only thing I've been able to think about since I read this is wanting to be there when someone who is 20 yards from completing their last Gold Medal Ski Run gets LFG ported into my mission.
    For which I'd immediately laugh at their stupidity for starting a ski run when they knew they were queued for a mission via the new improved LFG.
  9. Quote:
    Originally Posted by Android_5Point9 View Post
    To be fair, I'd expect the same reaction from anybody asking a question and just rambled on with it. Watching any other Q&A session from cons and the like, hearing people go on and on gets to be pretty darn cringe-worthy. Just so happens the topic is PvP in this particular case. You can't expect updates to everything in such short order. It takes time to process feedback, formulate a long-term solution, and iterate on it. It's that or have things being in flux every other patch (which tends to generally get more ire than it's worth).
    Agreed. Honestly, I would find Posi getting a haircut more interesting than ANYONE getting up to ask a "question" and rambling on for two minutes, no matter the topic.

    If folks want to monologue the forums exist for that. I didn't think that was the point of the player meetings.
  10. Quote:
    Originally Posted by PsyFox View Post
    Great, so the very thing that makes Dark Astoria so intriguing and sinister and has made many, many of us WANT to see its story addressed is going away?!? That's just plain wrong.
    Can't they use the phasing tech to, I don't know, keep it for a little while and then make it clear up after we've dealt with the crisis?
    Seems REALLY counterproductive to me to get rid of such a distinct characteristic as the fog and disappearing ghost citizens..
    I actually always found the pea soup enveloping the zone to be annoying as hell.

    /shrug.

    If I actually had to find mission doors with that on I would be more than annoyed.

    If they want a non revamped version of it to stay around phased fine, but I don't agree at all that mission doors or anything lvl 50+ should be in there.
  11. Quote:
    Originally Posted by eth_Nargy View Post
    Being good at something horrible isn't really an accomplishment.

    That's like being proud that you just fell down a flight of stairs.
    heh. I think we can all at least agree that coh pvp is horrible.

    Which is what I always thought was the point of the lolpvp joke.
  12. Quote:
    Originally Posted by Tyger42 View Post
    No one is saying that it does mean that. Nor are those who prefer to solo being ignored.
    They surely aren't with the info just released. Thankfully the Incarnate system is now going to move beyond just raid raid raid and Praetoria Praetoria Praetoria for a bit.
  13. Quote:
    Originally Posted by Turgenev View Post

    Everyone else: I have a stack of pix of the various slides and what-not of the breakout sessions. Once I've uploaded them to a common image host, I'll post the link somewhere appropriate.
    Thanks for that. Much appreciated.
  14. Quote:
    Originally Posted by Ardrea View Post
    Four pages of PvP angst? Sheesh. PvP had a chance here and it failed. There's no business case left to waste more resources on it. All you'll get from the Devs at this point is lip service. It's dead in this game, get over it, move on.
    This is what I'll take from what VK reported:

    Nate: "We've had a lot of people saying "oh, just do this!" But that's how we got it to where it is in the first place. We want to have a robust design in mind for it."

    GM asks who has PvPed in the last month, few hands. Asks if they would PvP with some changes, lot of hands.

    ------------

    I'm choosing to focus on that. Others choose to focus on the lolpvp comment.

    YMMV
  15. Quote:
    Originally Posted by Turgenev View Post
    I'll amend that with, "a fine state for what it was". When they discussed (in answering a question of how to combine both "Ouroborii") how COV was originally introduced, they basically summed it up as, "heroes of another type, with different colors". The nature of the two sides was one where player A could only go to sides that supported "A", but not "B". The ABILITY to modify that mechanic is where I compared them to bases; it was a baked-in process that made it very rigid to modify vs other elements in the game, just like bases (which are rigid to the point of stress fractures).
    Right, my point is I don't think pvp is like that at all. There ARE changes they can make RIGHT now if they have the resources and time that WON'T break pvp in the same way those other things would break.

    A community rep came onto Freedom Arena channel a month or so ago, and all but confirmed that there are some things they can roll back or edit.
  16. Quote:
    Originally Posted by Turgenev View Post

    You're right. He's not a paid employee or required to do anything. The next time, I agree he really should just say "something about pvp"
    At least we can agree on this.

    I also find it funny that all the other times that VK has done reporting this is the ONLY time he's been called out for his opinion, when in fact he ALWAYS gives his opinion.

    As I said he is not a reporter and shouldn't be expected to function like one.

    EDIT: As to your suggestion I'd rather they actually get pvp in an actual working state before attempting any more expansion of a broken system. Ofcourse that's only opinion. Add more flashy elements won't fix the seriously broken things in the way pvp works.
  17. Quote:
    Originally Posted by Turgenev View Post
    As an aside, the Devs discussed why Bases are such a problem: They're a product of a different development team that left a fragile system behind where even the smallest change could break things in unexpected ways. My impression from their comments was it might be easier to build a "better" system from scratch rather than trying to revamp the original system. If I had to guess, PVP falls under a similar problem of design origination.
    I'd argue that last part is not true at all, since pvp existed in a fine state before I13. There are parts they can reasonably take out and fix without breaking the entire system. (heal decay for example) From what I've read in other threads on the devs comments at this pummet that's NOT the case at all for bases.
  18. Quote:
    Originally Posted by Turgenev View Post
    Re: Von Kreiger's summation of my Q/A mic time with the Devs as "lolpvp":




    The net result: Elements of zone PVP combat would be integrated into normal day to day gameplay, in a way that made sense with the genre, without forcing the combat requirement on unwilling players. The goal is to blur the barriers between PVE and PVP without directly mixing them irrevocably. However, being able to watch the fight happen realtime, in your zone, would frankly be a hell of a thing. Who DOESN'T want to watch the Justice League and the Legion of Doom duke it out on the steps of City Hall?
    I personally don't. Just saying.


    Quote:
    Originally Posted by Turgenev View Post


    To the OP:

    I'd be grateful if you try to report the questions, even in brief. FYI, I'm not a 'PVP Guy' by any stretch of the definition - in fact, I almost excessively PVE these days. I stopped back about 8 issues ago from my casual dalliances, but as a fan of the comic book genre I always felt it was a mechanic that could be grown better than the original (and current) design. My suggestion to the Devs and to the players present was to evolve the integration in a way that revived PVP interest while respecting PVE preference. I don't "represent" anyone, except myself. I'm just a player with an idea.



    Perhaps next time VK should just say "someone said something about pvp I didn't catch" and move on. He and anyone else at the Pumment are not required to report anything period. He's not paid by you or me or paragon. So folks complaining about what he presents or doesn't is complete bs to me.

    If folks think they can do a better job they should. I don't expect him to report on every question asked if he can't or doesn't want to. It's not at all his job.
  19. Quote:
    Originally Posted by Twoflower View Post
    ONE SOLID FACT: Team Up Teleporter (LFG queue) will work inside door missions, and has other unspecified improvements to encourage using it. Courtesy of twitter.
    Looks like they've been listening to my ********.

    Kudos to them for the fixes.
  20. Quote:
    Originally Posted by Golden Girl View Post
    Well, Diabolique is now based in Dark Astoria
    I don't care. As long as there is FINALLY going to be some ACTUAL significant Incarnate Content in Paragon City proper.
  21. Quote:
    Originally Posted by Golden Girl View Post
    So far, the solo content includes:

    An Incarnate zone, as requested by quite a few players - and the zone is a revamp of an older one, rather than a totally new one, and is one of the 2 most requested zones to be revamped.

    Revamps for 2 of the older villain groups, including the popular and colorful Tsoo.

    Non-Trial content in the revamped zone.

    Lore that suggests the threat in Dark Astoria will revolve around a pantheon of evil gods - some players have requested similar enemies for Incarnate content, rather than fighintg giant war robots and clone armies.

    Lore that suggests any influence from Praetoria on the revamped zone will be quite small, or quite possibly nonexistant.

    Lore that suggests the threat will be magical, rather than the tech threat of Praetoria.
    Glad I unignored her.

    For now.

    Great to hear that the Incarnate storyline is FINALLY moving away from the Goatee Universe.
  22. Quote:
    Originally Posted by Frostbiter View Post
    The iTrials in CoH aren't nearly as bad as raiding for high end content in other games. The queuing alone makes them 1000% better. They're still very grindy and I would expect a solo incarnate path to be 10x worse.
    If that's the case then those raiding systems in other games must suck donkey you know whats, as I don't consider the queuing system (non pre-formed leagues) to be anything at good in any way shape or form.
  23. Quote:
    Originally Posted by Elendil View Post
    You can save your monthly points to buy the 30 day license. With 800 points (Decemeber-January) you will have 5 months of IO license. No need to stop playing
    And what happens after those 5 months?
  24. Quote:
    Originally Posted by UberGuy View Post
    Many returning players have asked why this kind of thing didn't exist, as they're used to it existing in other "F2P/hybrid" games they returned from to look at Freedom. While I realize there are some implementation details to work out, I think it would behoove you guys to look into something along these lines into play. I say that because what these premiums I know are doing is looking at what their options are, seeing they can't use IOs without paying, and then leaving again.

    While the "off-the-cuff" response to that may be "well, they weren't going to pay anyway, so who cares?", the reason it matters is that if they aren't playing at all, there's no hope of selling them other stuff. Making a few bucks of of them every couple of months is better than making nothing at all.
    Completely agree.
  25. Quote:
    Originally Posted by Chyll View Post
    I'd love an incarnate only zone, with story arcs that allow level shift and have higher level / more challenging opponents as a result. Threads drop. No reward merits - an astral for arc completion. Leave eMerits for the trials. You can solo or team up to 8 normally. EBs are either really tough, or cannot downshift from AV.

    That said, I don't expect it.

    And frankly, I'm more interested in what they are sharing about assymetrical costumes.
    If the reward is just that for the arc, I might as well start a baf or lam, run it for a few minutes then quit mid-way, or simply run UG up to the lichen AV then quit after defeating it. The amount of threads I get in that time is equal to or greater than such a reward.

    Ofcourse I completely expect that to be EXACTLY what the reward is.