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On a related note I certainly would not stay on a league for UG/Keyes/TPN or MoM if the leader informs us that they've never done it before, shortly after inviting us.
there's PUGs and then there's suicide.
EDIT: Also I've seen for the later 3 trials plenty of leaders asking for +2s and +3s. That's still a PUG, but is not really in the traditional sense of this game. And yeah I don't think a true PUG has a high likelyhood of success on the last 3 trials. -
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Quote:I prefer hibernate.Well any reasonable person would prefer IB disregarding concept but whatever.
1: I believe in one of the recent threads you stated Ice was a solid " in the middle of the road set". No reason not to try to make it better
2: Icey Bastion is more logical to Tank because a Phase heal draws away aggro
3: Ice has a large Fire Hole in defense with not enough resistence to back it up
4: Apparently to some the game is not balanced around IOs so soft-capped IO potential is irrelevant. Neverthless we must judge a build buy SO performance anyway.
5: Stalkers get access to Icey Bastion and Hibernate
6: If and when Scrappers get Stalker version Ice Armor, they will have access to Icey Bastion and Hibernate so if Tankers cannot get the better power IB, they are being left out. Why should a scrapper get all that survivability?
Let me tell you a story. A story about two guys named Aett_Thorn (Ice Tanker) and Dark Age (Energy Aura Brute). We were really thristy one day and decided to go to a bar one day together and drink some beer... and more beer... and more beer... we throw some darts...drank some more beers.... played pool ... talked about how we hate Psionic bastards...drank more beer.... I rode the mechanical bull..... drank a beer...you rode the mechanical bull..broke that son of a ***** down...drank more beer... got hungry.. ordered the cheap bar food...got loaded cheese fries.....ate a rat burger...drank more beer....
Then we decided to start a fight. There was 34 other son of a ******* in that bar.. I took on 17 ... You took on 17... We turned on our toggles... got soft capped ...attempted to whoop everyones ***. Some of their attacks were getting through... I hit my heal... ... You hit your heal..... . We still started losing heath too fast still ...I hit Overload...... You hit Hibernate ......17 bastards surrounding me could not touch me. now .. I started whooping all them son of a ******* ***** ..... you got out of Hibernate....got knocked out after 10 seconds as you could not Hibernate again as your heath went down again..... ..I then whooped everyones *** in Overload... threw them all out the front door into the parking lot... picked your *** up , gave ya a beer and then told you a funny story about a cool power called Icy Bastion.
lol Stone Cold Steve Austin http://www.youtube.com/watch?v=4OpJMcWQ1ds -
Seeing as how they killed a number of games six months in, before the games really got an audience, my trust of NCSoft and sequels or new games that don't auto start out with 1 mil subs, is at an all time low.
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Quote:Ahahahhahahaha, not just no, but hell ******* no.Long past time. But someone in management decided long ago not to do that. Instead, they want to see how far they can take CoH 1 by extending and adding onto it. Unfortunately they've glommed so much detritus onto the old system that the base game isn't any fun anymore.
Needless to say completely disagree with the bolded.
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Quote:There are two other superhero mmos (and probably about to be another based on Marvel Universe in 2-3 years).I think the biggest fear of most here is that this game meets it's eventual end without a suitable replacement.
For me that's not a fear.
If they need to do a FULL sequel I'd rather they do it after this one is shut down so that they can put their full attention into making it something that won't tank and have to be shutdown by their masters at NCSoft within the first year. The sequel would have to hit it out of the park. NCSoft has shown that it just doesn't give a **** about long-term. If the game isn't epic in six months in terms of subs it's NOT staying around.
I don't think there are enough resources to be able to make the type of sequel that takes care of the fear you mentioned while still keeping this CURRENT game stellar, at the same time. Nor do I think NCSoft would give them the funds to try. -
I also think marvel wanted something also more along the lines of "play as spiderman number 12324324323" or ghost rider number 1234342432. Take a look at some of the recent news about their new upcoming mmo, and the kiddie one they just released.
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Quote:I lol'd because I think A LOT of people have the expectation of step 1. I just . . . don't see that happening. In fact I see a lot of primaires and secondaries (and hell maybe even ATs) that we have come to love NOT BEING THERE at launch.Step 1: Hire 100 developers/programmers to recreate the game w/ a upgraded engine and a system that will transfer CoX1.0 characters over to 2.0.
Step 2: Fix the Lore
Step 3: ???
Step 4: PROFIT!!!
That ALONE would be a deal breaker for many who love this game.
I can see it now . . . "what do you mean I can't recreate the main toon I've been playing with in COH 1.0 for seven years?"
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I don't know if a COH 2.0 would live up to our expectations. Firstly you can forget such a game having anyway near the amount of content this one has and will have by the middle of 2012. The endgame also wouldn't be anyway nearly as fleshed out as this one is starting to become.
Also does anyone really think the have the development resources to keep both this game and the new game fully ready for market with constant content churning out for BOTH games. If they hadn't just launched COH freedom I'd say yes. But with them having to constantly release "stuff" as you have to in a hybrid Free-2-play/sub game, no.
Something would have to give and I fear COH 1.0's now constant content would be what would.
EDIT: I can see them in a few years announcing 2.0 while at the same time starting to put THIS game into maintenance mode. But we'd know that they were coming with 2.0 as they'd probably announce it and we'd DEFINITIVELY feel the slow down in updates for this game. -
Quote:As long as I can keep my ability to fire tier 1 blasts while mezzed have at it.There is no reason blasters shouldn't do decent single target ranged damage and AoE they have given up everything else you can think of to do damage.
The simplest way to implement would be to merge the the damage bonus from defiance into the blaster base damage. Turn the 50% bonus available from defiance into a 25% bonus to the base damage numbers.
That would put the Cannon back into the Glass Cannon -
Quote:I would put all of these things in the area of either "not anytime soon" or "might not be possible with this current engine, or may need COH 2.0."I'm sorry if this seems like a mean thing to say, but I just feel it's high time we accepted this and, more importantly, admitted that we need a solution to it. I was just watching the MMOgrinder review of City of Heroes, and it occurs to me that Chaos is not the first person to say our characters look plastic and doll-like. I agree that a lot of our newer, paid-for costume pieces look very good - better than a lot of contemporary games, actually.
But our humans are still ugly. Of all the old costumes in this game, some of by FAR the oldest are the basic human body shape and the human skin texture, and those have never been updated. And that's a problem. Our clothes and our armour are getting better and better, yet our bodies remain very ugly when we take those clothes off. Our necks are atrocious, our feet are cube-like, our hands have no fingers, our women's arms are cylindrical tubes, our skins have no definition, our hair is static and on and on and on.
Obviously, some of those things are too resource-intensive to do. Fingers, for instance, would require the remodelling of all available gloves while moving hair would probably require new tech. But at least some of those things shouldn't be this hard to improve on. Our characters' basic physique is laughable. The old "naked" body modle is severely limited in terms of detailing, essentially the same as it was back in 2004, or 2001 or whenever those were first made. Giving us better BARE feet should not be this hard. Giving us a torso with better shoulders and more realistic physique should not be this hard. Giving us ankles that look like ankles should not be such a problem.
Our costumes look great, but the characters inside those costumes still look blocky, dated and unrefined. But that's just me complaining. I want to turn this into something positive.
Suppose you could change any number of things on the basic character model sans any clothes. What would they be, and in what order of importance would you arrange them?
For me, those would be:
*The skin. Our basic skin texture is far too simplistic and uncustomizable. We can do better.
*The necks. Those double chins have to go.
*The faces. The whole head mesh can do with a LOT more 3D details.
*The arms. For women, these look like sausages more than like arms.
*The feet. This is 2011. Shoes painted with toes on them is not good enough.
*The ankles. There's just something really weird about those.
*The hair. I don't know how other games do it, but having even short hair sway just looks cool.
I agree though that most of those suggestions would improve the way our characters look.
Hell for some of these the direct competitor to this game that uses the next version of this game's engine STILL hasn't gotten a few of those things right. -
I . . . don't ever remember them being level 50.
In fact I remember looking at the 49+1 and saying "hmmm nifty, I wonder if that would happen to my fire kin's imps." Ofcourse I never checked my fire kin.
But main point being, I don't remember them ever being level 50.
With that said I'm getting old. So there. -
Quote:I think if the way the news was released had been handled better by the lead dev at the time, there would have been less whining.It's funny but way back when Enhancement Diversification (ED) was happening to this game I predicted eventually there would come a time when there would be plenty of players who wouldn't even know what it was let alone care about what the game was like -before- it happened. I suppose posts like these prove my point.
For some people ED was a truly apocalyptic event and many people were absolutely convinced it would ruin the game and/or cause the game to fail within months. Obviously since it happened over 6 years ago now none of the predictions of failure came true. While it's true a number of people did effectively rage-quit over it it certainly didn't spell the overall doom to the game all the naysayers assumed would happen.
ED was basically a "change" to the game that in a perfect world really should have been firmly in place when the game launched back in 2004. The game pre-ED was essentially broken because it allowed a degree of min/maxing that in hindsight would have actually prevented things like IOs and the Incarnate system from being added to the game in the future. Despite everyone's whining (and all puns aside) ED was actually a "good" thing for the overall health of this game. -
And back on topic, yes 8 to 10 man max smaller trials would be fun, and easier to form for.
I'd be down for those. And this thread shows some others would.
Maybe make them outdoor types with direct portal entrances in Dark Astoria or something. -
Quote:Seeing as how the devs already nixed the boldeds once, Mrs. Head in the sand really doesn't have a leg to stand in on in this instance.The last thing this game needs is another currency to unlock powers. GG it been brought up over and over why folks are running the earlier trials. Nerfing them or adding an addition currency gate to new powers may drive more VIPs away then play the new Itrials
I can see them however using EMPs (not a new currency) for opening up new slots, and giving the newer trials (including the upcoming Diabloique trial, and the ones for tyrant and hamidon [cause you just know THOSE will probably be coming] increased emp rewards after you do them a number of times. -
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Quote:I'm pretty sure the ski chalet being open was for some specific issue but I can't remember what exactly. I don't think it was cause the winter event was extended into February. Previous years the event has ended around the first few days in the January of the new year.Given that last year the ski chalet was open well into February, it's not exactly unreasonable to think it was pretty short this year.
I'd personally be happy if the ski chalet was open year round. Why not? It's not like Pocket D has seasons. The presents strewn around the zones can go away though. -
Quote:No, folks asked them to get it actually working (being able to use it in missions, having it show the actual correct wait time, how many folks are actually waiting in que, etc. etc.) BEFORE they add more content to it.So the LFG queue is introduced with Incarnate trials and people complain about how it should be tied to other content as well. The developers make it tied to other content and people complain that they're "being forced" into using it.
Yup, business as usual here on the CoH forums.
But nice try at spreading misinformation. -
Quote:See Uber's list above. If the LFG actually worked like a real LFG then it would be have been golden. They need to get it to be actually FUNCTIONAL before shoe-horning more older working fine as is content, into it.lJust curious but why was it such a bad idea to have it as part of the LFG? I thought it was much better, also was run much more often than previous years due to people being able to just organise it whenever they felt like and take their time.
No more "quick we only have 15 minutes to get there!", hope they add all future mini events to the LFG tab like this one and the halloween one, much better imo! -
Quote:I screamed this till I was blue in the face when it was in beta. Hopefully they hear it now and can fix it for next year if they still intend to shoe horn us into using it.You must have been on a high population server. People did form LW events on Justice, but it was rare. Frankly, I felt like more people ran it when it was through the WL spawns + present portal. There were things wrong with that method (people often missed the timer), but there seemed to be more willingness to dive in when it had that exclusive window element about it.
I might like it to be behind the LFG queue more if I didn't think the queue's functionality was extremely limited. You can't tell if anyone is waiting in it, who they are or what AT they're on, you can't tell what's already running, you can't be in mission instances while you wait (supposedly coming later), and the wait times displayed are utter tripe. If you actually believe the number it was showing, I have a bridge in Brooklyn I'd like to sell.
Oh, and as an aside, the league size minimum was crap, but that was covered in a much earlier thread. -
Quote:winthat said.
There are two sides to this argument that are not as mutually exclusive as currently presented. Niether however, are relevant to incarnate content because they deal with exemplaring to lower levels and are a different debate entirely.
Incarnate content, by its nature, assumes the character is as powerful as they can get in all ranges of large team/small team/solo content.
Creating a proper (relative) challenge in smaller team content can be as easy as 'needing' different, more specific, incarnate powers, used over the course of a task force. I'll use destiny as an example here in this particular example (there could be one for each or a combination thereof however specialtized per incarnate power would work best per 'contact/tf'...)
there's an av that 'needs' barrier to survive its alpha strike that could cause the team to wipe and the mission to fail, but then there's an av later in the same mission that 'needs' clarion to resist the alpha strike hold they cast to prevent a team wipe, causing the mission to fail. At the end of each small team mission they gain an incarnate component (common ones in the first 1-2 missions, uncommon in 3-4, rare or very rare in the 5th mission of the arc) set them up as tf's so there's no chance of changing characters as needed.
Supplying the same rewards to the solo arcs (howerver, setting them up like the enforced solo missions in praetoria) each mission would require a particular incarnate power to survive each mission that is mutually exclusive from another (now i'll use lore as an example) you 'need' to have seers to breach the seer network in one mission. Next mission you will need rularuu to get past the rulu-shin cult (they'll attack you otherwise) to complete it successfully.
In other words have different contacts reqire multiple in any particular incarnate power to succeed. One mission apiece for small team content (with those 'bosses' along the way) or in each mission, for solo.
They could even be set to make them possible without those options (with some other 'easy' contacts for folks that don't want to collect all the pokemon for faster, better rewards, or are incarnates just starting out- make sure they're specially marked!!! They only give commons at the end of their entire arc, assuming they've unlocked the slot, then they just get a special ammount of incarnate xp!!!)
replace 'team effort' with 'as long as they have time to prepare' of the batman mentality, and you have a winning combo. If someone has enough of the basic nescessities (and spends the time) to fit a small or solo story arc with these guidelines, let them do it!!
There are ways to create challenge even in solo content. I can run x mission solo today, but now i know i need n to complete the next one, i might be better served running a couple small team/ large team missions to prepare for it.
Or... I spend a more time (days, or weeks for a whole "advanced" solo story arc) wading in the incarnate kiddy pool getting what i need in any given incarnate power, i'll be able to get all i need!
Does that 'do it' for ya? -