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Quote:Yeah even if it's just ONE set you can slot I'd buy it. Imagine if they DO end up selling these things and they let you BUY AND SLOT 5?!Only thing I can think of is possibly slottable below 50. That or for people who would rather spend points than influence.
Either way I'm surprised this note made it in, since there's no reason to believe they've made a decision on whether or not to offer attuned versions of the purple sets.
*nearly pees on self*
(I am betting if these do become reality they will be hella expensive . . . and will cause MASSIVE gnashing of teeth on the forums!)
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It's dead Jim. I don't think any new level of content will revive Prae. They intro'd First Ward and it's as dead as a door nail now. Until the devs make ALL of Praetoria (first wards was terrible in terms of teaming if you actually wanted to follow it's storyline) MORE FRIENDLY to casual teaming, then it will remain that way.
Also, the fact that you can start as ANY AT on ANY SIDE, pretty much killed a LARGE reason why many folks started off in that zone in the first place. -
Quote:This. The key point being DCUO. It would be a completely new level of epic SONY stupidity were they to port this game first before their own PANCAKING mmo.
It'll only be making a lot of money for one company, and I can guarantee that wouldn't be Paragon Studios or NCSoft.
Since the PSVita is .. you know, Sony's product?
For most people, shelling out £250+ (Not sure what that is in dollars) to play a game that they could already play on their PC, and likely with inferior gameplay etc., is unthinkable, unless you have more money than sense.
Heck, I mean, i'm brazen enough to say that my money constraints are rather light and even I wouldn't spend that much money on a game I already have.
Think it through OP.
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Quote:I've been playing this game with a ps3 controller, pc controller and 360 controller for 6+ years. it's not that difficult.I once tried to play CoH with a 360 controller.
It was painful.
The game was designed with keyboard and mouse in mind, and then you need to work out if the cost of investing resources/cash for the port is worth the pay off.
And I just don't think it would be. Then you have to consider the Vita's hardware and storage limitations. -
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Quote:+1.I guess it wasn't enough to just give away the Going Rogue Expansion features away as a benefit for VIP subscription and allow just any subscriber to change their alignment for free.
I guess we're also morally bankrupt to give away free server transfers a month for free to VIP subscribers, too.
And for anyone that never purchased the Going Rogue expansion or let their subscription lapse, we're apparently lower than dirt to charge a $10 "service" fee to change a character's alignment that a non-paying customer spent time on....
C'mon folks. *This is not profiteering on the backs of VIPs.
ALL VIP subscribers and any customer that purchased the Going Rogue expansion have a FREE option to EASILY and FREELY change their character's alignment.
Come at me with the pitchforks, but really? *Are you not seeing the reasons for introducing this service?
Non VIP customers can now change their character's alignment to try the content on the other side without deleting thir character and grinding up to a power level where they were before (if they got up to level 20). * VIP customers get 400 points every month that they can apply to this 800 point service...., or as I pointed out earlier, VIP customers can change their alignment for FREE using the in-game system.
If you want to provide more constructive feedback like "this is a great feature that i would rather get free per month as part of my VIP membership than server transfers or 400 points per month" then we're all ears.
It was obvious WHY this was introduced to ME. But I'm special that way. LOL
Also I'd be fine with them allowing us to choose alignment tokens instead of transfers as someone up-thread alluded to.
Also I'd be fine with a powerset respec or AT respec (if that's even possible, not sure if the latter is codewise based on previous dev comments) token priced at 1200 points. YES, it SHOULD be the cost of a new powerset for obvious reasons. -
Yeah OP is a bit late to the party if he thinks the "this is hard" crowd is talking about the first two or three trials. LOL
Those haven't been hard in MONTHS. -
Quote:Once again you make the assumption that Paragon is even looking to hire new writers. I wouldn't assume they are.I challenged you earlier to apply for a position as one of their freelance writers. If you believe you can do better, submit any or all of your published writing as part of your résumé. If they think they can use you, you have your foot in the door and can now put your writing where your mouth is. As I said before, "It is easier to stand by and criticize than it is to actively participate and do something about it." Otherwise, you will sound like a useless broken record.
So applying is irrelevant.
Criticizing the writing IS a valid point regardless if you yourself have written shakespeare. -
I think we'll be getting psi melee regardless of what happens at the panel. I think the panel will be a FULL NEW PLAYER-CREATED set. Whether it's melee or not will depend on the panel.
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Quote:LOL, +1 cool points for you sir.Yeah, thats one reason I rewrote my last sentence a few times:
"I just wish the information was less easily missed."
Sure, they can click-ok through whatever you throw at them, but at least you're making the effort TO try to tell them. People will be ignorant idiots... but the more effort they have to take to remain ignorant, the more foolish they look when ranting about it... and I love a good foolish rant. -
Quote:Serious question: what do you think of Batman?While there's an argument about what makes one a hero to begin with, I fully agree with Rian's take on what makes one super. Whether a character be a super hoer or a super villain, what makes that character super is the super powers which define his abilities. I don't have anything against simply highly-trained humans being considered heroes, not at all. Real life has plenty of real heroes, and they deserve nothing short of complete respect. But that doesn't make them "super." It is a person's ideals, actions and achievements that make one a hero, but a person's super powers that make him a super.
I know this is not a popular position to take, but I have a VERY serious problem with ordinary people being put in a position to show up actual super-powered beings of a considerably higher power level. I know it's a "geek fantasy" to be able to roll with the big guys because you're just that awesome, but you end up with situations that either make the normal guy look ridiculously super-powered, such as being dropped out of a plane and surviving, or it makes the super guys seem much weaker by comparison if the ordinary guy can take it and keep chugging.
In a big way, "supers" are defined as much by what they're not as what they are, and what they're not is "normal." In a lot of situations, a character is demonstrated to be super-powered by being able to do or survive things a normal character couldn't. If you don't have, you end up with the Dragon Ball Z problem - you have attacks that seem to create pretty fireballs but never hurt anybody, to the point where you have to wonder if they're just for show. If you don't have a scale to measure things by, power becomes abstract, and the best scale there is is... Well, us. I couldn't take a rocket to the face and walk it off, but Crash can. I can't dodge bullets but Sam Tow can. I don't have an army of robots, but the Rook does.
Being more than ordinary people is what makes one who is already a hero into a SUPER hero. -
Quote:Yeah it's a writing issue. Surprise, surprise.SPOILER ALERT CONTINUES.....
After five years of playing this game, I'd 'perceived' her, up to this point, of being a mature yet simple teen, then after your post, I actually went to Paragonwiki and searched for Penelope Yin and saw this...
Many of the heroes who had their bases in Overbrook prior to it's destruction had tales of strange things happening shortly after 'Perilous Penelope' swooped by on her scooter to drop off a delivery from her father's store.
http://wiki.cohtitan.com/wiki/Penelope_Yin
Scooter. Hmmm. Ok, earliest age shifts to (I'd imagine) around 15 to 16 at the time of Faultline's destruction. Still, the way how her dialect was in the Rescue Yin storyline, she seemed awfully bubbly to be an 18 year old (I have kids that age; none of them or their friends are that 'bubbly').
Also, I noticed this line as part of the store text:
You're the coolest! Hey, do you need a side-kick? No, forget it. My Dad would totally flip out.
Her dad would flip out. Yet, here she is in some form of Longbow...whatever...costume with facepaint, things attached to her face and running into trouble with the Carnival of Shadows and Malta, hanging with level 40s and suddenly all trained up with new powers and an obnoxiously loud glowball following her around.
I can see how the NPC's character model can give the wrong impression of age, but the bubbly dialog, the 'thankyouthankyouthankyou' type end-mission interaction and her simplistic point of view seemed to project a younger teen than what I'm now assessing (after 5 years of obvious erroneous character interpretation) as now '18 or older' with the reference to her scooter prior to the Faultline disaster, etc.
The thing is, there is SUCH a huge change in her in nearly 20 levels. Relatively, I gain a lot of new powers between levels 18ish to 40, and there should be no reason she shouldn't as well, but her new image, demeanor, style...call it what you will, to me, seems out of place and disconnected from what I expected her to progress towards.
Then again, I could just be getting too old to 'understand' the reasoning for the extreme changes that the studio suddenly needed to explode upon her and her character.
As the younger Yin, she's a likable and memorable character. I expected her to develop as a hero, but to toss a sudden extreme change to her like this...I don't know, it doesn't seem right.
Fusionette and Faultline received more evenly-spaced character development over the years and stories; this seems tossed in from far roving left field from over the fence.
To me, the devs lost me in the 'Yin' translation.
As you said, YMMV.
And yeah I do know plenty of 18 year olds (hell some 30 year old women) who are that bubbly. Some folks just have extremely sunny dispositions.
But I will admit that the writing does need a bit of a tweak. -
Quote:And is precisely why I don't use Windfalls. We get enough crap drops (temp power overload anyone?) clogging up our storage. We don't need more. I actually never expected it to do anything but what it does.The Windfall gives you MORE drops.
It's not a guarantee that they will be GOOD drops.
I mean, it's not called "Purple Drop Temp Power" is it?
Soooo, yeah windfalls . . . not impressed.
The inf it gives is insignificant, if one has any market usage knowledge at all.
With that said if others find it useful and worth spending cash on, be my guest. I don't think the Paragon Market or the devs will oppose more funds. -
Quote:Who says they (Paragon Studios) are hiring any more writers even if the quality of their work is pulitzer prize worthy?Sylph, you, and Techbot Alpha need to go ask the developers to allow you on the team as freelance writers and contribute your writing abilities instead of sitting on the sidelines and complaining and bashing the developers. If you have any published material, submit that as proof you have the credentials to write. I am sure they will consider your published work if it is of any quality.
It is far easier to sit by and complain than it is to join in and do something about it. Just saying. -
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Quote:Just wanted to point to the bolded part: but for many people the level of story telling int he SSAs matches EXACTLY with what we've gotten with Going Rogue.
I know continuity development and management is a major pain in the backside to maintain, but c'mon folks. After some of the best storylines I've seen/read in a long time all coming from the Going Rogue release, we are now subject to this level of storytelling? For something that has such a HUGE impact on the focus of the overall game, I'd EXPECT continuity to NOT be such a disconnect as it is now to zones, missions, and TFs/SFs.
I'd argue GR and the SSAs have NOT AT ALL been some of the best storylines we've gotten with this game. I'd say exactly the opposite. And I bet I wouldn't be alone.
YMMV.
So no, it doesn't shock me that there are some huge HOLES in the SSAs. There were mack-truck like holes in the GR storylines also.
With that said I don't think the P. Yin issue is that great. It's been well established what her age was at the time of Faultline. I'm not sure why anyone is surprised. Age and look of npc (or pc) model have had NOTHING to do with one another since COH first launched.
Someone who looks in their 20s or 30s can actually be 100s of years old. You CANNOT go by npc model to judge a character's age. Just take a look at Lady Grey's npc models in arcs and then read this:
"Ever composed, ever mysterious, the powerful and otherworldly Lady Grey is rumored to be older than Statesman, and one of the most powerful meta-humans on the planet. She was instrumental in the founding of Vanguard, and runs the organization expertly. She takes a great interest in Vanguard's day-to-day operations, and knows all of her troops by name."
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Quote:Many people suggested that option also. I would not be opposed to it, as long as it doesn't affect the number of people buying the invention license. I think that license is probably a good money maker for the game.Zwillinger, I'm VIP so this doesn't affect me, but I know several people who have logged in as premiums, realised their toons are completely unusable and given up.
Is it possible to find out why the decision was taken as it was to render IOs useless, rather than allowing them to give their enhancement bonuses (scaled down a bit if you want) but no set bonuses, thus leaving the toons playable. -
Quote:LMAO!!!The dreaded grind is what MMO designs used to inflict on subscribing players to fill the time. I'm not sorry to see that unchallenging game mechanic lose popularity (although I appreciate that some old-school players got into its rhythms).
You mean Space Wizards of the Ancien Régime? To nobody's surprise, it features a large amount of content that's more or less a single-player experience, while other MMO facets like PVP are in dire need of bug-fixing. Odds are it will go F2P as soon as Sony is confident enough they can recoup its ~$250M budget.
What? You've been paying attention to the mmo market for the last 5 years or something?
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I've only put 3 folks on ignore on these forums ever. The next week we were back to joking and quoting each other.
Not worth it to put anyone on ignore since I can't honestly stay pissed at anyone for long periods of time on a freaking internet forum.
Just saying.
Well unless ofcourse they work for marketing . . . then they need to DIE IN FIRE!
Yes Zwill that was a JOKE!!!!! -
Quote:Indeed. The irony was a bit too rich that these newbies were teaming up with the estimable TonyV, who runs the best information repository for this game, but couldn't follow his directions on this task force. "Casual MMO player" was once a contradiction in terms, yet now it's the Next Big Thing. Maybe it's the games industry, maybe the economy, maybe just the way of the world.
It's all three. What's funny is I think the "hardcore mentality" seems to be more acceptable for single player games (See Skyrim, etc.) than for mmos now.
When just sometime ago it used to be the other way around. (I mean in recent times, I'm well aware that some people loved their old NES games cause the beat the pancake out of their thumbs. When I was younger and didn't have obligations, I too was like that).
I think the "pay" issue is also critical like you alluded to. I say this while epitomizing this myself. Lately I've been playing FFXIII (forgive me if we still can't mention other games here but it's the only way i can get this point across Zwill) and it's gotten very punishing very fast unless you do a significant level of grinding to upgrade your characters.
The level of which I (and I suspect many other mmo players) would not accept nowadays. However I would not accept in an mmo because I pay a monthly fee and I think my time is being wasted by such things for something with a reccurring payment. Yet I got FXIII nearly free (used) and thus don't mind taking my time on it and grinding it out. Why? Mentally to me it's not costing me anything every month so wasting time on it doesn't matter.
yes I know it's silly, but I think similar rationalizations are made by modern (also read younger :P) mmo players today when dealing with pay vs free to play mmos.
sorry for the ramble, but I just find the Free vs Pay issue now in MMOs over the last 4 years fascinating.
And LOL at another recent space faring mmo doing very well even though it's a pay one(though I have heard that it's super casual also)
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Quote:Errr I wouldn't agree with this.Storage improvements, though our current ones are just a tinsy, tiny little bit MASSIVELY overpriced, I think.
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If you have 12 slots of characters that's 12 enhancement trays.
Buying the FULL upgrade to 3 trays, increases you enhancement slot trays TREMENDOUSLY.
Let's not even get into extra salvage slots, recipe slots and market slots.
It's come to the point that I only need to delete items ONCE a week with how much expanded storage I have. For the amount we get I don't think the expansions are that costly.
YMMV. -
Quote:Yes, we would but not ones as insignifigant as the ones given by them.So your saying if the devs asked us before making any consumables, players wouldn't ask for one that increased influence gain and drop rates?
Which is precisely why we weren't asked.
AKA see AE. -
Quote:Yes I know. Unfortunately that doesn't really help much when the MAIN object of these things is to be SOLD ON THE MARKET to get the devs extra money.Alot of people wanted "Double XP weekend" temp powers. The devs probably felt (my guess, I don't pretend to know what the devs are thinking or feel on any given subject) giving the full effects of double xp on demand like that was probably too much for a single temp power. Honestly I think what they gave us: xp boosters, 5 patrol xp bars, and windfall temps was a fair enough compromise. Sure the patrol xp bars could maybe do for a reduced recharge and the windfall could potentially get away with a 75% loot bonus, and the xp booster could be 33%, but that doesn't change the fact that they're still consumables that have limited uses, and it will be impossible for them to be super amazing because of that.