Aura_Familia

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  1. This gets around the issues with the "give us vehicles NAO" issue.

    They could release multiple vehicle models in the future.
  2. Quote:
    Originally Posted by Neuronia View Post
    Heh.

    My irl frend that plays casually finally broke down and got some packs with some reward tokens, nominally hunting for catalysts. 20 packs opened, full costume set, Black Wolf in first pack and 8 catalysts. Yeah, he's that guy that's super lucky.


    I AM DISAPPOINT
  3. Aura_Familia

    Player's Summit

    Quote:
    Originally Posted by Agent White View Post
    It was a "problem" as soon as they introduced the 'new' penny, because you could still rescue the adolescent version of her in the Lady Grey TF, 5 levels later than when you can first meet the adult her.

    But then that's if you treat each event chronologically by level. Which the game clearly isn't trying to keep strict.
    I have no idea why some folks like GG think the game is. It NEVER has.
  4. Aura_Familia

    Player's Summit

    Quote:
    Originally Posted by Leo_G View Post
    Don't forget the other shifts in the industry. Back when hybrid models of subscription weren't seen as positively, the 'cold-war' era of superhero games where we actually had competitors to worry about and so on. Priorities may have been different then.

    Although I still don't think current development is all roses and sunshine. There's still bugs (probably more now), imbalances and inconsistencies that don't seem to be on the schedule to be revised. To me, it seems like the company is riding the money train to pump out as much as possible until it inevitably slows to a trickle...then they'll downsize and have the smaller team largely focus on fixing the girth of content from previously.
    Soooo sometimes in 2022? Cause the way things are going I think the money train will be going for a while.
  5. Aura_Familia

    Player's Summit

    Quote:
    Originally Posted by Golden Girl View Post
    Even 2004?
    You know what I mean scamp!

  6. Aura_Familia

    Player's Summit

    Quote:
    Originally Posted by Zyphoid View Post
    See, I was much more excited by Rad armor than anyting else presented. I also realized that Rad Armor would end up being 2 new sets for Melee AT, because Rad Melee would be quick to follow. It clear that the gears were turning for Synapse on Rad Melee while he was discussing Rad Armor.

    The devs also said just because we didn't pick yours for this part of the summit, does not meant it will not get made. So it is possible (even probable) that we will see a thrown weapons set.

    That is the great thing about the store. It has allowed for the creation of more power sets than we have seen in the last 3 or 4 years. Yeah, I will buy another $200 in cards if that gets me more cool power sets, that and I like the cards. It is fun to open them.

    This last back had some stuff I have REALLY enjoyed. Costumes, ATIOs, Reward Merits, and Self/ally Rez powers are at the top of the list. My Staff/EA scrapper has ALL of his IOs at +5 and I still have well over 300 enhancement boosters. Face it, the super packs were a good value, and the only real grumble is that that stuff was random. Shoot, I still giggle like a little girl ever time I get a 75 merit and a 100 merit card in the same pack.
    Pretty much this. Anyone still saying that the store was a bad idea doesn't have leg to stand on. This is JUST April and it looks like we are going to be getting A LOT more sets than in any other YEAR of the game's existence.

    Bravo COH FREEDOM.
  7. Aura_Familia

    Player's Summit

    Quote:
    Originally Posted by Android_5Point9 View Post
    Yeah, you say that now...



    I wouldn't be so quick to dismiss it. When you think of core elements in other MMOs right now, PvP is a huge part. Quite a few MMOs have based their feature set around PvP and use it as a driving force for what sells their product. Neither of us are in a position to say whether or not it's a good business decision to go forward with it, but a total absence of meaningful PvP is branded as something that can sink a new MMO in this age. I'd say that's incentive enough to at least try to get it going.
    Ehhhh, I don't know about that.

    For new mmos sure, but this isn't a new mmo. People coming to play this game the first time aren't coming to it for the riveting pvp.

    We already know it's not a good business decision seeing as how a majority of the playerbase doesn't pvp.

    With all that said they should do SOMETHING about pvp EVENTUALLY.

    But pvp was not the point of this player summit. Anyone who's been paying attention since it's been announced should know that. This event was NOT about big reveals that players didn't know about. PVP if they were doing anything about it would fall under that. So not surprising that the folks who asked about it got the response they did.

    Also not surprising about the lolpvp.
  8. Another invasion . . . yawwwwwwwwwwwwwwwwwwwwwwnnnnn!!!

    They should be sent packing shortly.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not saying he's anti-social or evil or something. I don't know the man in person. What I AM saying is I don't get the impression that he "loves" interacting with as much as the article's trying to depict.

    Hell, I don't love interacting with people.
    /shrug

    Guess we'll have to agree to disagree.
  10. Quote:
    Originally Posted by Samuel_Tow View Post

    That recent address that was posted in his name had me laughing and rolling my eyes at the line where Matt Miller enjoys interacting with people. This is the guy who does not accept PMs and the guy whose forum posts are usually a sentence long, whenever they even exist. Yeah, I know he meant at Pummits and the like, but still.
    Sam, not that I'm love with Matt or anything, but your last few lines do not make sense when next to each other.

    If the man didn't love interacting with people the best way to do that is to AVOID the Pummits and conventions and tradeshows, and stay posting like a robot on the forums or his blog.

    I think you're off in this argument this time.
  11. There should be long term incentives to stay subscribed.

    /unsigned.

    Anyone who wants them can PAY FOR THEM NOW.

    That's the whole point.
  12. Because Fortunatas/Night Widows are better.

  13. Quote:
    Originally Posted by Zwillinger View Post
    I'm not by any means a roleplayer when it comes to MMO's, however I'm a bit curious as to how the random roleplayer using the local chat (never personally seen them use broadcast on Virtue) is any more disturbing than the countless "LFG DFB"s would be to them.

    In other words; we choose not to segregate our Community based on play style and I (personally) feel we're the better for it. Understanding, and being exposed to, different ways of enjoying the game should be considered an opportunity, not a hinderance. And if something is really annoying you, ignore is just a right click away.

    P.S. I am not encouraging you to participate in any...inappropriate...behavior around others.
    You've been to Pocket D once or twice, haven't you?
  14. If you mean revamp, giving more zones reasons to actually go there (see missions, tfs, etc) then I think boomtown and the shadow shard are prime candidates. I don't mind the revamps being made co-op.
  15. Quote:
    Originally Posted by Dr. Aeon View Post
    Hello everyone!

    I appreciate the feedback you’ve all been given here and on the beta forums. I’ve just made the following changes:


    1) Statesman’s Pal will remain Statesman’s Pal and will be given out when completing ‘A Hero’s Hero’, the original Maria Jenkin’s arc, in flashback

    2) Positron’s Pal will be given out when completing, ‘A Hero’s Epic’, the new Maria Jenkin’s arc

    3) Sister Psyche’s Comrade will remain the same and be given out when completing Psyche’s task force in flashback once Issue 23 is launched.

    4) Penelope Yin’s Friend will be rewarded when completing her new task force

    5) The Task Force Commander badge will be rewarded by having either Penelope Yin’s Friend or Sister Psyche’s Comrade

    Thanks again for all your feedback!

    Dr. Aeon
    You the man.

    Expected nothing less from you guys.
  16. Quote:
    Originally Posted by Rabid_M View Post
    We just expect them to be nerfed, that's all.
    Pretty much this.

    EDIT: If I ever get interested in buying such things from the market, I'll wait 6 months to see if there are any adjustments to them first.

    I don't trust that what you buy is what you get with those things now.
  17. Quote:
    Originally Posted by Cheetatron View Post
    Why would they have pulled it? So they could NOT make money off of word of mouth and our research? Do you think these are principled, honorable people? Just cause we were stupid enough to buy things we value doesn't mean we're entitled to said value or a refund when said value is invalidated

    Just Sayin
    I lol'd.

    That alone says all that needs to be said about how badly this situation was handled.

    Hopefully they learn from this experience when introducing new things on the market.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Actually, that's not exactly true. My main has done A Hero's Hero but has never actually yet done A Hero's Epic. I was awarded the badge for doing Hero's Hero, and that mission arc isn't being changed as far as I know: it still exists in Ouroboros.

    There are badges you can only get in flashback: the exploration badges in the pre-Incarnate Dark Astoria for example. I don't see why Hero's Hero can't continue to award Statesman's Pal and the updated Hero's Epic can't award Positron's Pal separately (as was suggested earlier in the thread). And if that is the case, the devs could retroactively grandfather all players to keep Statesman's Pal and require a rerun of Hero's Epic to get Positron's Pal, so that you actually have to save Positron to get it.
    So it's confirmed that the original IS IN Ouroboros. Good to know. Nothing else needs to be said, you covered it.

    EDIT: Also didn't realize that both arcs now have DIFFERENT NAMES. So yeah about that "it's being changed for everyone" thing---> LMAO!
  19. Quote:
    Originally Posted by Tyger42 View Post
    Pot. Kettle. Black.


    Saw that coming.

    *insert trollface pic here*

    Glad to see we've all come to agreement: keep the the Statesman's Pal badge.

    /thread?
  20. Quote:
    Originally Posted by Tyger42 View Post
    I AM NOT SAYING THE CHANGE IS A GOOD THING! I have specifically said the EXACT EFFING OPPOSITE. ...speaking of people being obtuse, try looking in a ******* mirror. People are asking why it's being changed. I'm giving the likeliest reason. Where in the F people are getting that I'm somehow defending it is beyond me.
    Calm down.
  21. Quote:
    Originally Posted by ShadowMoka View Post
    I dunno. IDF is in so little non-trial content that it remains pretty interesting. I guess I23 AE will change that though. WOO IDF IN AE.
    What I mean is there is nothing being changed in there that would compel to want to re-run that arc, on characters who already did it.

    AKA meh IDF.
  22. Quote:
    Originally Posted by Tyger42 View Post
    The mission is being changed. Period. "For my character who has already done it" is irrelevant. THE MISSION IS BEING CHANGED. FOR EVERYBODY. PERIOD. END OF EFFING STORY. Your character who has already done it does not get a special magical version of the game that is different from everyone else where the mission isn't being changed. On "in-character terms", what is being changed is irrelevant to the character who has already done it. But that doesn't mean that the coding changing the mission isn't happening.
    Do. Not. Care.

    As long as they keep the Statesman Badge for those who already have it, everything else is irrelevant.

    And those characters already did the first story they are not going to go back and run that arc again. I don't even think they can based on the way contacts work. Unless they go to Oroborus, which they wouldn't. The arc is not that impressive.
  23. Quote:
    Originally Posted by Tyger42 View Post
    Just because you've already done it doesn't mean the mission isn't being changed. That's just plain stupid logic right there.

    I'm not saying taking the easy route was right. I do think making a fuss over it is silly, though.

    "Easy route" and "lazy route" are usually synonymous, so that last line was pointless
    .
    Not necessarily. One of the easiest things to do to help Khelds was making the shape shift ability faster. I have feeling that was NOT an easy programming change, nor lazy.

    As to the first sentence, the mission has NOT changed for my characters who've ALREADY DONE IT. They are not being asked to rescue Posi, they've already rescued statesman. There is not reason to give them a new shiney medal for rescuing Posi, when the ******* didn't.

    EDIT: To be clear they can give whatever the hell they want to anyone who now answers the "call" tor rescue Posi. I couldn't care less.

    But for those who already rescued Statesman (previous answered the call), keep the badge as is.
  24. Quote:
    Originally Posted by Tyger42 View Post
    The only explanation is they're taking the easy route: The mission has changed, thus the badge associated with it has changed. Rather than create and award a new badge for the revised version and "detaching" the old one from the mission so it remains unchanged, the badge is just getting its name changed in the database.
    The missions hasn't changed if those who did the old one don't do the new one.

    They've already done that mission.

    I'd call it the lazy route, instead of the easy one.
  25. Quote:
    Originally Posted by Nethergoat View Post
    Indeed.

    Although I have zero love for Stateman and still don't see the logic in changing the badge. The reality for my characters who have it is they rescued Statesman- my opinion of the character is irrelevant, it's an act they performed, a badge they earned and ti shouldn't be messed with absent some sort of vitally compelling reason.

    I haven't seen any reason at all given thus far, let alone a compelling one.
    This. Whether we love or despise the character is irrelevant. What this does is set a VERY BAD precedent.