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Quote:Don't see them doing this ever. Though I would love it if they did.Positron? Has there been any thought to re-balancing rewards for Merits and Recipe Drops on teams versus solo?
I know I find it annoying that you get about 3 to 5 times more recipe drops solo grinding than playing on a good team.
(And just a wish-list for Recipe Drops: Can we get an option to turn off useless 'types' of drops? I'm pretty sure that my scrapper and tank don't need all those mezz and sniper recipes. And it would allow the players tune their drops towards what is more valuable in the market.)
(And maybe actually drive up the value on those 'worthless' drops by making them more rare.) -
/yawn don't care.
EDIT: Everything Posi posted in there is win.
Now the farmers and plers can go about their business and you never have to worry about being bothered by them. The anti-plers and anti-farmers can also go about theirs.
And the RMTers, I got two words for ya: SUCK IT!
muahahhaha.
Pure win, Posi! -
Quote:win. :-)If it reduces incoming DPS, it's mitigation. If it increases outgoing DPS, it's force multiplication. And if it generates outgoing DPS, it's damage. Mechanism is largely irrelevant at this level of analysis.
Now consider the relative number and strength of damage, mitigation and force multiplication tools available to Controllers versus Defenders. Controller primaries range from good mitigation and good damage to excellent mitigation and poor damage. Defender secondaries range from good mitigation and poor damage to good force multiplication and poor damage to just poor damage.
It's also that while DPS and force multiplication are never wasted, mitigation past the survival line is - and in most of the game's content, the survival line is not very high.
I'm not trying to guide anyone to a conclusion - at this point, I haven't worked through enough to offer an opinion - but I think this perspective is the direction to tackle the issue from.
Best way to stop arguments before they start. -
Quote:LOL WUT?Yea the stacked -dmg is great survivability.
But what do you mean magnified by the -res?
-Res does not effect how dangerous a mob is, it effects how easy it is to defeat.
Am I the only one that finds that last sentence hilarious?
EDIT: Seriously! Think on it a sec. -
All this talk of nerfs to this or that controller ability would do NOTHING to get me to play defenders if any of them went through.
I thought the issue was improving defenders? -
For all those dreaming up that the devs are posting all this relevant late breaking zOMG news about WHAT MATTERS TO THE GAME on twitter, here is a sampling of what they have posted recently on twitter:
BruceHH@TheDarkWatcher Don't get selected for a jury!
TheDarkWatcherCivic duty! Jury duty tomorrow! Yay!
Niviene_CoH@CoH_OCR awwww
CoH_OCRFrom EMpulse: Did you all know that when Niviene giggles it is infectious and we ALL start giggling? She is such a good influence on us!
CoH_OCRWow. Monday already. How time flies!
BruceHHJoe (Hero 1) just made me laugh and laugh
Positron_CoH@MelissaBianco the second piece of the chemical reaction is in the rough part of the matchbook.
MelissaBiancoWell I thought a hard match on a nail file would work.
MelissaBiancoI hate running out of characters so that I can't put a period at the end of my sentence. I'm reading this and it sounds a bit retentive.
MelissaBiancoMy friend Maggie and I were supposed to go for a hike today but considering it hit the hundreds today I'm kinda glad we did the mall instead
Yeah that's some late breaking epic, important can't miss news there. Please.
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Quote:The devs HAVE been posting what we want to hear, hear on these forums.The Devs should be posting on the CoH website; we shouldn't have to access a third-party site for infornation about CoH since...this site can already do that.
Now, hopefully we get the Devs back here once their digest is fixed. I won't be following them on Twitter at all.
I also follow twitter, and **** NO I do not want to hear about what specialty rpgs or cereal they've had, as that has NOTHING to do with what's going on in game.
It's nice they have fun too, but I couldn't care less if they post stuff like that on twitter. Just more stuff to ignore while reading the RELEVANT dev posts. -
Quote:Thinking of purling my warsahde, but not before I'm done with my perma dom project in my sig. I still have a few places where purples would fit.Why would I want to? That's not the way I play. I'd rather make 10 billion and use it to purple out my remaining chars. (I purpled my Warshade long before it was the in thing to do, but I've got a lot of 50s to go. Good thing most of my villains are on Justice where I have those Panacea procs.)
I will say that it's been hella easy to make inf in this game, and harder to find stuff to spend it on. There's not a lot of toons I want purples for.
Making inf is hard. LOL, not. -
Quote:Eh, I turned off reputation on day 1, right after my first post on the new boards. It felt kinda "High School" to me and I've been out of school (including college) for quite a bit more than double the number of years that I was in (ie: I'm an old guy)
old like a fine wine? -
Quote:The devs could up the drop rate by 20-40%, but if folks aren't running anything except AE, they will NEVER see a purple drop.Things such as purples and common salvage, have, indeed skyrocketted, but when I compare the prices if im not mistaken of the SP 3's going for 30-50 mil, PS procs going to 15-30 mil, KBs going for 10+ mil, it seems that MA has caused an abundance of things that are common, recipe-wise, while creating a despairity in the amount of common salvage going around and purples dropping. Although the purples are supposed to be "super rare" I think some drop rate tweaking would be in order, apocs have gone up 300 mil from prices before MA.
The issue isn't really the rate, if folks don't run content where purples drop they don't get purples. -
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Quote:Not really it can't. They've had how many tries now? I don't think game design can overcome any of those, as some of them are just fundamentally things you can't control via game design.Straw man. Nobody's claiming that implementation of any pvp feature is going to suddenly transform the playerbase as a whole into rabid pvpers.
Over and over again you get people chiming in "this is a pve game, the playerbase doesn't want pvp." One problem with that is that it assumes that all non-pvpers are the same, which is not the case. There are many categories of "non-pvper":
1. I don't want pvp in the game under any circumstance.
2. I tried it, but I didn't like it for x,y, and z reasons.
3. I tried it, and it was fun at times but I was harrassed by other players which made it unenjoyable.
4. I did it and enjoyed it, but it was too demanding in terms of paying for a pvp build, having a competitive character, having a team, etc.
5. (most recently) My powers don't function in pvp the way they do in pve and I don't want to relearn the game.
And so on.
Game design can address all of these points except #1.
Harassment by other players for instance is something that ALREADY has options to not happen in the zones. Other side chat is OFF by default. IF you are seeing it it's because YOU turned on the chat.
Repeatedly killing someone in a pvp zone is NOT harassment either. So I'm not sure what harassment you are talking about.
Again THAT can't be controlled by game design mechanics.
Many folks said they didn't like pvp cause of all the bunny hopping. Suppression in i13 supposedly put that down a bit. This didn't cause folks to suddenly love pvp.
Number 4 and 5 isn't going to change since the devs seem hell bent on keeping pvp and pve effects and powers SEPARATE. Also with pvp ios, purples, yeah game design --especially the direction of THIS GAME--I'm not arguing semantics about pvp game design, I'm talking specifically in THIS game, with this DEV team's game history and the proposed and continued direction with pvp; isn't doing jack for that.
They have had many opportunites through game design to get people to pvp they didn't. First it was arenas, then it was lower level pvp zones, then it was RV, then it was various tweaks (getting rid of caging for instance) to make it less annoying for folks. Then finally i13.
Tell me at which time in any of those design decisions that the pvp pop was suddenly rolling and large and you could find folks in the zones consistently in the servers, matching the levels of pl teams in PI?
EDIT: Also every time an open pvp system or dueling system is suggested on these forums it's been shot down with so many holes it's not even funny. The idea that if we just do it right folks will love it is a pipe dream. For it to be a reality you'd have to get a team of devs in who don't aim to go on the current path of i13 pvp. Since the likelihood of that happening is null and void . . . yeah. -
Quote:True, except that he has no data of such. In fact there is very MUCH data that this game's playerbase as a whole DOESN'T enjoy pre-i13 or post i13 pvp. Data that others above have alluded to, some of which comes directly from the devs.You are barking up the wrong tree I'm afraid, just as others before you have.
You are failing to realize that people actually enjoy 30 of the 37 hero accessible zones having less than 5 people in them at most times.
Why they enjoy that in an MMO is beyond me, but they do. You'll hear almost identical arguments when server mergers are discussed. A few small legitimate hurdles are brought up and everyone latches on to them because they like the status quo.
I'd love to play a super power based MMO that had hundreds of thousands of players zooming around and you never felt alone. That game doesn't exist at this point in time. You are discussing things that could expand the target market of the game, but people already playing this game by and large don't want that.
If they are enjoying something then the idea of "rocking the boat" is very hard to entertain. And this isn't just a pve vs pvp player thing either, just look at how most pvp'ers didn't want them to change the pvp rules despite i12 pvp being pretty inaccessible for a larger audience. They enjoyed i12 pvp and saw no reason for significant change even though exactly like the pve game it was often very difficult to find good action without putting in a lot of effort to find it.
tl;dr version: you are asking the wrong people and the answer you are primarily receiving will never change. You could have data that your idea (any idea, not necessarily this one) would triple the game population and you'd still get a resounding "no" because the people you are asking don't want that, not if it means any kind of fundamental change to the system they enjoy.
MUCH of which anyone with two wits can check just by checking how many folks are using the Arena/pvp zones during the day compared to how many are using, say I don't know, the AE, which is probably the most mind numbing repetitive thing folks do repeatedly hour after hour--despite what you think of farming AE is the worst example of grind if we are really honest. If more folks are doing something that grindy that says something about i13 pvp.
The same can be said of pre-i13 as WAAAAAY more folks did newspapers and radios than arena or pvp zones. This includes our "favorite" server, Freedom.
The idea that there is some hidden MASSIVELY LARGE elventy1111!!! audience in game that is gung ho on open pvp or dueling is a fallacy.
EDIT: TLR: Whether folks want to face it or admit it or not, this playerbase is mostly CAREBEAR. Nothing at all wrong with that btw. This just wasn't an mmo of players all that big on pvp. Nor was this ever meant as a major pvp game. yeah, yeah, statesman wanted pvp in and "planned" (roftl at planned--more like put together with wax and duck tape) it from the begining. Irrelevant to whether the audience they "planned" it for would play it or even wanted it in large numbers.
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Quote:This more than anything says alot. I just don't think it would a feature used by that many folks.I really don't see how a /duel feature could be 'well implemented'.
Given that we already have Arenas in most zones, but are barely used, I think it could be safe to assume that most players just aren't interested in PvP. If two players meet and wanna duel, they can go to an arena, the one in Pocket D even functions cross-server. Open-air /duelling would cause nothing but problems. -
I'm STILL shocked that such changes due to patches are not listed in the notes.
If authors are the serious type they probably read the patch notes every week.
And as someone has pointed out sometimes an arc WON'T have the invalid icon, but when you play it due to stealth changes by the devs or a patch there would be no way to tell at a glance.
Yeah, authors should play their arcs to make sure they work, HOWEVER, patch notes SHOULD list relevant AE changes that can directly affect author work. -
Quote:No difference between sewers, AE, or radios/newspapers, as all are content done to avoid the boring stale dev content misisons that aren't tfs.If you had to choose today to change only one: AE or The Sewers, so that it can be enjoyed in a more responsible manner, which would you choose?
I'd be delusional if I thought we could stop the farming entirely. If they are driven enough, they will find some way and be joyous in exploiting the system. This is nothing new and it is evidenced not only in online games, but in everyday life.
The Sewers are not without their faults, but it has graces as well. I find The Sewers a far lesser evil than the AE farming that goes on. There is even a taskforce exclusively for the Sewers!
You don't get salvage in the lowbie Sewers. You do speed through the first 6-7 levels, but then you and you team get bored, die, or have other things to do, and leave to catch a real team in King's Row, usually to get a Raptor Pack. And you don't get tickets to buy recipies or salvage or enhancements without having to spend precious influence.
While I am sorry to offend, I still stand by my statement. I personally would far rather endorse The Sewers than AE.
I see nothing wrong in wanting to avoid doing something you'd done 1323134 times, if you find something else in game fun. -
Quote:You just killed this idea faster than anything else the naysayers could ever say.
Loss of enhancements would be part of the price of respeccing.
I would, however, leave the costume slots alone, as a kind of minor bonus (because it doesn't affect gamplay in any way).
In fact I wouldn't be surprised if the devs do ever implement it this way that most folks don't use it.
So if you're slotted with purples you lose them? -
Quote:This is all well and good, but doesn't change that open would pvp prior to i13 or post i13 would be a horrible idea.oh I can play this game. When I leave atlas the lfae broadcasts cease, in fact the only map chat is when I go by npc's and they say their lines cause all the other zones are ghost towns.
Prior to AE only a minuscule portion of the population farmed. They adapted pretty quickly.
When I leave Atlas for more than a few minutes with the intention of teaming I get sad and log off. Maybe playing on the server with the highest population has somehow skewed my perception, but less than 5 people in a zone != MMO.
And even though you are already saddled up on your high horse, I'll just point out I don't want open pvp in this game. I used to. I used to want a lot of things for this game, but I'm content with everyone sitting in one zone confined to a 100x100ft room. It's fun. I know that sounds sarcastic and it should to actual pve'ers, but for me AE is the best thing that has happened to the pve game...possibly ever. -
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Quote:You can sponge if you find an AE farm leader who is nice. Usually you have to ask FIRST. But 90% of the time you'll get kicked. Especially true for lowbies.Shucks, at this point I'm just playing devil's advocate...'s advocate... But, still, you have to pester someone with an o-portal to open it up for you first. Or, y'know, run one of the time-travel arcs that give you the badge. Again, I don't condone either method, because, to me, being on a farm team sounds about as exciting as a double feature of Andy Warhol's Sleep and Empire.
Are all AE farmhands required to fight on the team? Is this a thing that other people can confirm/deny? Because I saw the term "sponging" elsewhere in regards to this, and as I said before, I dunno how it works. -
OH, and OP this thread delivers as troll bait.
*gets more popcorn* -
Quote:For a newbie it does take effort, for a vet: Takes no effort at all to get to PI.I didn't bring up travel time. I brought up effort. It still takes effort to even get to PI in the first place. Not that I condone that method either.
I apologize for my unfamiliarity with the ins and outs of the farming community. I didn't realize there were set rules for all of that. Any other pro-farmers care to chime in to corroborate?
Never said I was a pro-farmer btw.
EDIT: Doesn't take effort for anyone who is the right level to get the oroborus portal also. Once you get to a level to get that it's silly easy to get to PI. If you have a base it's even easier, as the base exit for PI puts you right in portal corp.
And fighting in a farm takes more effort than door sitting. Sorry but doesn't matter how you spin the definition. -
Quote:You can go 1-50 by zoning to PI and standing in a farm forever being done by a fire/kin.You can go from 1-50 without ever having to take the train to leave Atlas park. Looks like minimal effort to me.
Your point?
EDIT: Ridiculous to bring up travel time in a game where everyone has super powers and the oroborus portal.
Point is most farms will kick you if you don't fight in the AE. Not so much in PI farms of old. So I think being forced to FIGHT in most AE Farms is more effort than door sitting. but you must be using some "special" definition of minimal. -
Quote:I think he means let the devs go about their business and you go about yours.I comment on something you say and I'm a Jihadist now?!
Sensitive much? What do the kids say these days? "CoH is srs bsns." You claim you don't care how people play CoH. I get annoyed when people exploit (not farm) the game to the extent that the Devs need to take action that it affects MY experience in the game, regardless of what I do or don't do with AE.