MA: Is it causing inflation?


Adeon Hawkwood

 

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Just curious as to everyones opinions and experiences. Do people think MA is causing inflation? I think it is because of the amount of influence to rewards it is generating. A boss farm creates much more influence than it does tickets.


 

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Originally Posted by Folonius View Post
Just curious as to everyones opinions and experiences. Do people think MA is causing inflation? I think it is because of the amount of influence to rewards it is generating. A boss farm creates much more influence than it does tickets.
Yep. The imbalance is caused by the 1500 ticket per mission cap. Boss and lieutenant farms are generating more influence than drops when compared to regular content.

I started an Empircal study on content ratios being run (tick marks on a note pad file tallied at the end of play) and I gave up shortly after starting it (3 weeks) due mainly to frustration.

What I came up with in the short term (using broadcast and invites as a measuring stick) is that 97% of content being currently run is AE and 98% of that is farms (87% Boss, 11% Lieutenant). Only 6% of farms are being run up to the ticket cap and reset.

City Map 02 is the favored map (95%, City Map 02 (Ruined) 3%, All others combined 2%). On 8 man Boss Farms utilizing City Map 02 the ticket cap is reached when you have finished about 1/4 of it.

If my numbers are correct then non-reset, City Map 02, boss farms are producing ~440% more influence per drop than regular content (with similar percentages in the other outdoor maps and higher percentages in the cases of the City Map 02 (Ruined) )

Compared to regular content Tickets vs Merits and drops.

Tickets gold rolls are blowing Merits out of the water at a ratio of about 3 to 1. (More when you consider that merits can be wasted at a ratio of 10 to 1 on specific recipes where tickets must be random rolls)

Tickets are blowing rare salvage (with merits and drops) out of the water by a ratio of about 10 to 1 and tickets are specifically selectable where merits and drops are random.

Edit - Roughly 4 times the influence is being produced. Marketeers are hitting 1 billion in 1 week now instead of 4. Prices have gone out of control on the top end items (roughly quadruple on things that can be gotten through drops and merits, and still more on recipes that can't be gotten with tickets.)


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Posted

Personally, there are ways around the ticket cap, when i run my mish, without reseting, 8 spawned and with 2 ppl, i average about 12k tickets a run per 1 and a half hours.

The fact of it is that most people don't know how to do this, and thus are wasting a large majority of the tickets while still generating the inf. But to consider is how much of the players not reseting are 50 and how many of them are lowbies, lookin for xp, and of those how many are in sg mode.

I agree that there is inflation, but a large question is, is the amount of inflation comparable to the amount of deflation in certain items? I know for a fact that the PS proc has gone down, KB procs down, SP +3% have gone down, and alot of the odder recipes are becoming available.

Is there balance within it or not is a better question then "Is there inflation"


 

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Originally Posted by Not_Epsilon View Post
I agree that there is inflation, but a large question is, is the amount of inflation comparable to the amount of deflation in certain items? I know for a fact that the PS proc has gone down, KB procs down, SP +3% have gone down, and alot of the odder recipes are becoming available.
There is some truth in that. Overall though it looks to me like prices are going up. Basically drop rates on some items have increased substantially (most rare recipes) while the rates for other have plummeted (tier 3 common salvage especially).


 

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Things such as purples and common salvage, have, indeed skyrocketted, but when I compare the prices if im not mistaken of the SP 3's going for 30-50 mil, PS procs going to 15-30 mil, KBs going for 10+ mil, it seems that MA has caused an abundance of things that are common, recipe-wise, while creating a despairity in the amount of common salvage going around and purples dropping. Although the purples are supposed to be "super rare" I think some drop rate tweaking would be in order, apocs have gone up 300 mil from prices before MA.


 

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Originally Posted by Adeon_Hawkwood View Post
There is some truth in that. Overall though it looks to me like prices are going up. Basically drop rates on some items have increased substantially (most rare recipes) while the rates for other have plummeted (tier 3 common salvage especially).
being nit picky:

Aside from the impact of balancing on recipes drop rates are the same as ever.

MA changed what's available by changing player behavior.
Most players will be using tickets efficiently, so it's never going to generate much common salvage.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I16's difficulty options should be allow us farmers to settle the market more since it will allow us to solo fam maps without having to find fillers which should increase our recipe and salvage issues since AE launched.


 

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I agree, alot of farmers, myself included, will be spending ALOT more time in the RC farms then AE once this goes live, getting fillers is a PitA and gettin them to stay long enough to spawn out a V-Side farm map is near-impossible.


 

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I agree I16 should go a long way toward getting farmers out of MA and back in the 'real' world.

I'm eagerly looking forward to bumping up the spawn size on my fire/rad and rowing through the ocean of zombies in his farm map.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I found that the profit in farming RC is sometimes = to if not exceeding the profit you make in AE depending on what purple you get.


 

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Originally Posted by Nethergoat View Post
I agree I16 should go a long way toward getting farmers out of MA and back in the 'real' world.

I'm eagerly looking forward to bumping up the spawn size on my fire/rad and rowing through the ocean of zombies in his farm map.

I look for to i16 for the same reason.


zombies? what are you farming ?


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We burn more Influence before 8am than you make all day.

 

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It's nether, he's refering to one of two things:

Plowing through zombie players at the market, making a large amount of money off the zombie-like lazy CoX players

Farming some DA thinga-ma-who-zit

WE will prolly never know


 

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Quote:
Originally Posted by Folonius View Post
Just curious as to everyones opinions and experiences. Do people think MA is causing inflation? I think it is because of the amount of influence to rewards it is generating. A boss farm creates much more influence than it does tickets.
The short answer?

Yes.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Originally Posted by _23X_ View Post
zombies? what are you farming ?

Zombies!

=D

I've got that "seal a billion ruptures" Banished Pantheon mission that spawns minions at 47.

It's like DA, but with purples!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
Zombies!

=D

I've got that "seal a billion ruptures" Banished Pantheon mission that spawns minions at 47.

It's like DA, but with purples!

I have that one on my fire tank at 50. Mainly use for it the BP mask badge for Sg mates. Very lucrative to run it a few times.



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@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Yah, it can spawn a ton of masks- they're a pain though, so I usually hop out and re-set if I see too many.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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*RP* Sets out masks to ward off nether*


 

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Quote:
Originally Posted by Nethergoat View Post
being nit picky:

Aside from the impact of balancing on recipes drop rates are the same as ever.

MA changed what's available by changing player behavior.
Most players will be using tickets efficiently, so it's never going to generate much common salvage.
True enough, I technically said that it changed the supply


 

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Quote:
Originally Posted by Not_Epsilon View Post
Personally, there are ways around the ticket cap, when i run my mish, without reseting, 8 spawned and with 2 ppl, i average about 12k tickets a run per 1 and a half hours.

The fact of it is that most people don't know how to do this
Just to let you know, that sounds an awful lot like "exploit" and you might want to be very careful about doing this. The devs have fixed a few ways to exceed the ticket cap. they REALLY don't want people doing it.


119088 - Outcasts Overcharged. Heroic.

 

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K, and, i , have not posted it, huh? Even if the devs knew about it, I would doubt they would fix it becuase of the nature of how to do it.


 

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Originally Posted by Not_Epsilon View Post
Things such as purples and common salvage, have, indeed skyrocketted, but when I compare the prices if im not mistaken of the SP 3's going for 30-50 mil, PS procs going to 15-30 mil, KBs going for 10+ mil, it seems that MA has caused an abundance of things that are common, recipe-wise, while creating a despairity in the amount of common salvage going around and purples dropping. Although the purples are supposed to be "super rare" I think some drop rate tweaking would be in order, apocs have gone up 300 mil from prices before MA.
Since my niche is 10-14 bronze rolls, I'll have to agree with you that many procs have dropped in price, but what about doctored wounds. That used to be a niche of mine (still is) when the market came out. Buy the recipes for 500-1.5mil and resell for 3-4mil crafted. Now I buy them for 5mil and resell for 20, and that's a common recipe drop (bronze roll).


 

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Bah, now im'ma have to find a different niche folo :P DW are nice tho. . . . .


 

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Originally Posted by Folonius View Post
Just curious as to everyones opinions and experiences. Do people think MA is causing inflation?
I think the answers you get to this question will be confounded by the fact that some people think "inflation" means only inflation and others think it means any increase in price for any reason. For instance, the MA has obviously caused an increase in Invention Salvage prices, but primarily not from inflation.


 

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Originally Posted by Corebreach View Post
I think the answers you get to this question will be confounded by the fact that some people think "inflation" means only inflation and others think it means any increase in price for any reason. For instance, the MA has obviously caused an increase in Invention Salvage prices, but primarily not from inflation.
Except that "inflation" actually defines "increase in price"

Miriam Webster: "a continuing rise in the general price level usually attributed to an increase in the volume of money and credit relative to available goods and services"

In my opinion, that is right down to the "t" what AE is. People farming AE increases the general amount of "money in pocket" of most toons, therefore increasing the *general* amount of what "most" people who are getting farmed are willing to spend--while at the same time, a higher population of players are playing in an environment which offers zero drops during gameplay. As was stated before in another thread on this subject (paraphrasing), "most people are going to try and utilize their tickets for their own gain"--meaning, they're going to either try and slot the recipes they get from rolls on their own toons (decreasing what's on the market), OR, they're going to try and make as much money on the market as they can with it---which, when coupled with the fact that most have/are willing to pay much more money now (than before AE), you then have rising prices.

"The One"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by Adeon_Hawkwood View Post
There is some truth in that. Overall though it looks to me like prices are going up. Basically drop rates on some items have increased substantially (most rare recipes) while the rates for other have plummeted (tier 3 common salvage especially).
My observations:

* After the supply on common salvage was gutted by MA's release, it started to make a slow, but steady, recovery. However, it's recovery was (and is) hindered by an influx of would-be gougers, attracted by the low supply numbers. Then 2XXP came along and kicked supply in the teeth again. Despite all of this, existing supply continues to increase in most cases.

* Recipes, outside of purples, are still largely in the basement, compared to what they went for pre-MA. However, most have climbed out of the sub-basement they were in right after MA's release.

* Considering all the Inf that's supposed to be out there, and how rare they're supposed to be, I am routinely surprised at how cheaply and consistently I've been able to buy a lot of the PVP recipes and IOs.

* The price of uncommon salvage has, in general, gone up. Flippers galore here.

* Rare salvage seems remarkably stable. During 2XXP, the floor went up, but the ceiling really didn't lift all that much. Overall, rare salvage seems cheaper than it was pre-MA, though some types that were once vendor trash now fetch the same amount as others that were once highly coveted.

* Supply on costume-piece recipes continues to dribble its way upwards. Most have returned to going for peanuts, with a couple of notable exceptions.

* There's a lot more Inf to be made in common IOs these days. I suspect it's because it requires greater patience to get the required salvage cheaply, so less people are bothering to craft, which means less competition for the sales.

Overall, I don't think it's any more expensive to slot up a character post-MA than it was before MA, unless you start getting into purples. Or you insist on paying Buy It Nao prices on common IOs. If anything, it's cheaper. Certainly, I'm buying a lot of set recipes and selling finished IOs for much less than I did before MA (though the margin is often about the same).

Now several months in, the impact of MA on the markets still seems very much a mixed bag to me.


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