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Quote:I'd argue with b) as I've seen folks post "that me and so and so took it to PMs and ironed out our differences". Hell I've done it with folks. I've seen folks who used to be really nasty mellow out BEFORE the rep system came into existence. So again I find b) arguable.The PM system is not (a) anonymous or (b) explicitly designed to leave feedback. Expanding on point (b) any feedback given in a PM does not actually have any visible impact on the person it is given to, which reinforces the motivation for people who think another poster should change. After all, if enough people agree with your rep feedback on a given poster, they are visibly branded with that feedback's effect, literally for better or worse.
In other words, while people may use PMs that way, they have no special motivations to do so, unlike a system specifically intended for that use.
Unless you TURN OFF PMs totally, then yeah you can't receive feedback. Also as someone ALREADY posted, the branding is IRRELEVANT to some posters. As they still continue to post trollish thread after thread and post after post.
My point/guess is the usage you are explaining probably WASN'T common.
Hence why the mods took the action they just did.
A system's intent and it's actual use are often two different things.
As the devs in this game (and forum) have learned over and over again. -
Quote:Which works fine.No.
You can still give rep to others and leave comments.
To see the rep/comments others have given you, click on the rep icon in your own posts. To see how this works, try it on a post you know you've received rep on.
To see a list of your posts, click in the space to the right of your avatar name to access the dropdown menu, or go to your CP -> Profile -> Statistics -> list posts.
Those who want to rep and see comments can.
Those who don't, don't.
Really should have been that way from the start. Glad it works this way now. So folks like Uber and Clouded and still use it. Those who find it utterly useless can ignore it in complete bliss. -
Quote:Well, that is a good point.Why would anyone bother "outing" useful rep? People post about rep comments they want to grip about, and those are almost always the idiotic ones.
But doesn't assuage my belief (with no admitted factual basis) that most weren't using it the way you and Clouded have commented on.
The two times they've tried this (once in game) and once again on the forums doesn't give me any optimistic feelings. -
Quote:lol!
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Quote:My point was I get plain and simple why the system was neuteured.Who cares about it's primary purpose? What does that have to do with what we are discussing?
Blah, that's my last post about this.
Anyone could have predicted how this would go just by looking at the OLD system.
Nethergoat stated it better than I did.
Also I already stated that I get and appreciate how it helped you and Uber.
However, I would bet money the way you two used it IS NOT the way the MAJORITY of folks were using it. I'd bet money it WAS NOT used in a constructive way.
Which was PREDICTABLE. -
Quote:No just a ban or a warning, when that was forwarded to a mod.It wasn't anonymous though. People leaving negative but constructive comments did not have to fear getting a PM back from the person they downed rep.
Which they've stated they have been monitoring.
I'd bet money that since the rep system was implemented, the folks who don't take ANY negative comments well (constructive even if they are) were probably bombarding them with forwarded neg rep issues.
Not surprising. -
Quote:I read it. There was already a system in place for what he just said.Read Uber's post Aura. It's obvious you don't understand. I don't really care to convince you either.
The rep system helped curbed my previous posting habits. I don't care if you believe it or even understand why.
It was called the PM system.
I'm not saying I don't believe you in your personal situations.
What I'm saying is that's not what the system was used for primarily or intended for. If it was the mods wouldn't have called it a forum game.
The mods can come in here and correct me outright, but I'd bet money the system was used primarily for anonymous trolling and flame wars.
I EASILY can see why they disabled it. -
To be fair, I see how that could be helpful to someone.
My point is after years of posting here, I'm shocked that such conversations and comments haven't happen before.
Also keep in mind there is ALREADY a system for this BEFORE the rep system came into place, where folks can iron out their differences instead of INSIDE the flame war threads.
It's called the Personal Message system. -
Quote:And I've seen folks get -rep comments that had nothing to do with giving folks advice on how unhelpful a comment is, or posting style is.Perhaps it would surprise you that people leaving anonymous comments didn't always post the sort of things you see in flame wars.
When people post in a thread, it's relatively uncommon that they specifically join an argument in progress just to explain why they think a particular post was good or bad. Instead, they usually post to weigh in on the argument itself, and usually only agree or disagree with specific posts. People didn't just use the reputation system for that. I would get rep comments that had nothing to do with an ongoing argument, but would comment on attitude, good or bad logic, etc.
From all the -rep comments I've been seeing people POST in threads from the CP user page most of them don't follow what you just stated.
More often than not it's been useless trolling.
Also, see my above comment to Clouded also. -
Quote:Except that they were. I'm not assuming anything. In just about every thread on these forums the devolves into a flame war there is someone who says things like:Most times posters would just report my posts or start a flame war. There was RARELY someone calm enough to point out why my post was in poor taste. I have many comments in my CP from people that state calmly/rationally why my post was negative. And in most cases, they are right.
You are only assuming people were ALREADY posting that. From my experience, no they were NOT.
So and so isn't being helpful, so and so is acting like a troll, so and so can speak their mind without being over sarcastic or insulting people.
I've had it said to ME many a times. -
Quote:Comments like this surprise me.Yes it has. I'm actually a lot nicer and more helpful than ever. It has nothign to do with the little red dots but more to do with how poorly I was representing myself to the community. Some of the comments people left helped me realized I wasn't being a helpful poster and since I like the boards and this game, I decided to change my behavior from full time a$$hat to part time a$$hat.
Folks are actually saying that the FLAME WARS and pages of arguments with other posters (in some instances years of this), wasn't even a SMALL hint that folks should change their behavior? But an anonymous commenting system was? BWAH?
It's even more surprising coming from more veteran posters.
*scratches head*
EDIT: I'm specifically addressing the part I've bolded above. Folks, people were probably ALREADY posting that so and so wasn't being helpful NON ANONYMOUSLY. Someone needs to explain it to me. -
Quote:This. With all the ***** fests about the MA commenting and voting system (and the tweaks made to it to stop 0 staring) and stars system on the old forums (which they disabled cause once again SHOCKINGLY folks abused the hell out of it), I /faceplamed upon seeing them try a similar system a THIRD time.What makes sense is not implementing a system that anyone who's ever spent more than five minutes on a forum knows will be "controversial" (read: thin skinned users will cry about), and that the documentation TELLS YOU OUTRIGHT will be problematic. Heck, they disabled giving players stars on the OLD forums...could that possibly have been a hint about how rep would play out?
As someone who admins a busy forum, I understand the behind-the-scenes work that goes into keeping paying customers in line. If you don't want the bother of maintaining a system, don't turn it on. Especially when it comes wrapped in yellow CAUTION tape with a big warning label on the latch.
Bad decisions, crummy logic and lazy behavior deserve approbation whatever corner of the community they emanate from.
Anyone who's been here long enough could have told them how it would turn out.
And yet again here we are, having been proven right about how when you give folks the ability to anonymously rate and spew garbage at one another folks WILL abuse it.
It wasn't rocket science to see how this would turn out.
EDIT: FULL DISCLOSURE: I've longed turned off my rep and ability to see comments, so I didn't care if the system existed. However, I predicted that the system WOULD generate epic amounts of more work for them with them having to eventually turn it off.
A system more benign (star system) was in place on the old forums back in the day, without comments.
Adding said system back, WITH comments (which always works soooo well with the MA system--sarcasm if you didn't catch that) was bound to generate more work for them, with people deliberately acting like idiots. -
Quote:If a solo player is playing the highest difficulty and surviving they deserve to level fast.I just tried to it, trying to be fast once, and 10 minutes after hitting 2, at level 3.2 from street swiping, got indeed invited to a sewer team. We had a level 50 come with us that buffed us all to invincibility. When we stopped 1 hour and 11 minutes after the invite, I was level 10 and four pips. From then on I sucked a bit at trying to be fast, having a hard time finding level-appropriate mobs in the Hollows where I went to, and just did the missions there. Still took only 1:06 more to get to 12, 2:46 total to 12 and one third when it was dinnertime.
Not saying that that is normal or turbo or the time is too fast (while the amount of content you see that way is imo), but
two and a half days for it? Clearly not. That would be too slow indeed. I always make 12 in one afternoon even if I stick with normal content and try to take along all the contacts and badges. And I am sure with sewers and TF it can be done MUCH faster.
Again, its not about myself (or him) but more about potential new players that hit 50 the turbo way, think this was it, and find the game is pointless if max level is reached like that and all content is like what they saw.
Its still not about me or any particular seasoned player who already knows the game.
And its about leveling speed and not difficulty. Higher difficulty also means more XP and thus faster leveling per mission. (and new players likely dont know about the option)
...
I give up.
Go take that new level whatever you said earlier into a mission and set it to +1, with your solo player set to being equal to 3 players and on the level before invincible. Tell me how well you survive.
That's not even the highest difficulty.
If folks want to play at the highest difficulty, cut off their xp gain, or slow down, their are options to.
Glad you gave up, because as I said before, your post is no longer relevant as of I16. -
Quote:Yeah, I don't get this idea that games have to be work.Name one way to level to 50 in four days without powerlevelling or working 12-hour shifts in-game and then we'll talk. Because the Scrapper I made on Monday is sitting at level 12 two and a half days in, and I don't envision myself getting her to 50 by Friday.
Ideally, people wouldn't need to INVEST in a game. In my ideal world, a game would be solely for fun and recreation, and never work, an investment or a project.
If YOU (in general) want to make it slow as molasses and work, you can.
With Orobororus, XP Off, Possibility to make/play AE missions with mobs that take forever to kill, Difficulty options that can potentially give you bosses in every other mob, I don't take any discussions of a) I outleveled this or that b) game is too easy c) game is too hard seriously anymore.
Folks have all the options they need now to move at any pace or difficulty they want.
Hell there are even options to make the game EASIER than heroic (and thus even less xp) if you want.
*scratches head*
I'm . . . confused.
EDIT: If folks are concerned that there are less players around sure that makes sense. Going Rogue should help with that.
But then again those folks leveling slow or fast are not guaranteed to want to team with you. In fact if those folks want to level slower, they WON'T be teaming, and shouldn't be, as that would in fact speed up their leveling speed and speed to burnout rate. -
Quote:After I14 and 16 hit it is a joke to say this game is too easy. You fully have the options to make it harder and take longer for yourself.Yes, leveling is too fast, yes, the game is too easy, and no, the entrenched user base will never admit either even while they're wondering why the game isn't growing any more.
This argument is no longer relevant.
EDIT: Also VERY surprised to see that coming from Venture, since he is one of the prime users of AE. -
Okay this RP stuff is getting on my nerves.
Unless BABs was seriously joking, I don't think RP should limit customization in anyway.
Techwise, yeah, I was expecting for us not to see any more color cust until AFTER GR launched. -
Quote:Very true.
Take the blinders off. Accept that other people might enjoy things you don't, and that they don't have to be vain for that to be true. The game has the room for that. Keep in mind that the devs actually empowered these playstyles - they gave us difficulty settings that let us solo large team content, or AVs without a team. They acknowledged that people enjoy doing these things. Maybe its time that you did too.
some like some play styles, some don't. -
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Quote:I feel like you're plugging my posts into some terribad translator, requesting Swahili and then reading.
The basis of the argument was that AE was fun because of the farming capabilities and options, and i16 destroyed that. AE is no longer fun. The options are no longer there. Even though the arcs never produced a single purple, people are more miserable than before.
Nothing has changed except the rewards.
If you were farming for fun, since you're a baller, keep doing it. The same enemies are there. The same lack of challenge is present to your pre-launch purple'd toons. But, you're not. It isn't fun because you aren't earning millions of influence per kill [that you don't need].
Farmers, by vast majority, weren't spoiled by the greater entertainment factor. They were spoiled by the greater riches. And, this is why it is an occasional activity. It isn't the primary farmer's market it once was because the rewards aren't there.
And, they weren't taking seven bodies along because they needed them on the map. They took seven bodies along because they needed them for the map. If you got to stay, your Farmer Brown was nice enough to not rename you Toby and kick you.
Those who paid for farms weren't farmers. Those were leeches.
Don't confuse a parasite for a host.
All I'll say is the options for farming in AE are still there. And leave it at that.
You're right about the second part. I do consider those leeches.
EDIT: Overall, I agree that AE is fairly useless now. -
Good to see that Castle dis-proved some of the foolishness that was being stated in this thread.
How folks believe they know the devs better than they know themselves is beyond me.
And yeah, I should have taken that bet. -
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Quote:I"m opposed to adding more kb and reducing what's there. KB is fine as is.I have a few toons without inate KB protection, and I also I have a lvl 50 Tanker, a lvl 50 Brute, and a lvl 50 Scrapper....and I still say HELL YES! to global KB for everyone, friends and foes. Yeah, we'd spend more time on our backsides, but so would the enemies. It'd be a lot more dynamic, and IMO a lot more fun...
But don't you worry none, now - most seem to have your view, meaning we'll end up keeping our little Clumps of Herded Cows for the Slaughtering
*Now I want to go to a Chick-Fil-A's...*
I'm VEHEMENTLY opposed to letting other players decide the effects of my powers -