Aura_Familia

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  1. Quote:
    Originally Posted by Eva Destruction View Post
    Who what how? Funny I don't recall anyone calling for a nerf to custom critters back in the days of the farming debate. Everyone was calling for an end to exploits, and then to boss farms, and the ones who screamed the loudest were not storytellers.
    Yeah those nerf calls DID NOT come from story tellers.

    With that said, since issue 15 I think I've stepped into AE like twice.

    Both times they were completely empty.

    I'm literally subbed to 10 channels, with Freedom TFs, RF2009 and VU2009 being among them. This includes 2 dedicated AE channels, which are usually silent. Completely.

    In the last two months I've seen literally 10 or less calls for an AE team in all the channels I sub to.

    NO ONE can deny that AE is LESS USED now then it was. But that's to be expected when they overnerfed it, and farmers no longer really need anyone else to farm, as of issue 16.

    The reduction in xp for custom mobs was a useless unnecessary nerf.

    The REQUIREMENT to have lts, mins, and bosses in spawns is all they needed to do.

    With no patrol xp, no mission bonus, and less xp for custom mobs, AE mission DO give less xp than regualar missions. I think many folks have answered: they'd rather do tfs and run newspapers.

    In fact issue 16's new game difficulty options made it even easier to completely IGNORE AE if you so choose. Espcecially for farmers.

    Honestly the fact that the search is clogged with old farms and old content that hasn't been played in ages is ALSO annoying. Funny how the devs didn't fix THAT aspect, yet folks were screaming about that as equally as they were yelling about the farming.

    Personally I would have unclogged and further upgraded the ABSOLUTELY USELESS search options and made them more useful BEFORE worrying about about a silly neverending battle against farming.

    But that's just me.
  2. Quote:
    Originally Posted by Jophiel View Post
    Darn consumers, having an opinion about the things they purchase and all

    Welcome to dealing with the public and stuff. There's a balance between getting it done quickly and getting it done right. Personally, I think the Magic booster hit that balance. The MA booster, not so much. Can't say I feel too bad for saying so.
    If it were up to me there would be no balance. I'd force them to always go with getting it right.

    Ofcourse we'd have only ONE MASSIVE issue per year.

    Luckily, it's not up to me.
  3. Quote:
    Originally Posted by SkeetSkeet View Post
    I get it. Really, I do. What you're angling towards in this thread is a FPS style environment where each time a player enters into PVP they come in at the same baseline as everyone else. Spawn into RV with your third build full of free PVP gear with no prior investment required to attain it.

    What I would suggest you are blind to is that this is antithetical to MMO persistent world games. Players don't expect and don't want to be at the same generic baseline as everyone else. Players expect their investment of time (this can be in the form of gear, levels, accolades or simply hours of experience raising the player's skill level) to actually provide them with some material advantage over a player who has not similarly invested.

    It's the same motivation that will make a player spend hours accumulating badges and costume pieces that are strictly for show. In this type of game, being able to differentiate yourself is a huge motivator and this carries over into pvp. It's not a "griefer" mentality, it's the same mentality that drives the rest of the game--the drive to feel like your hero or villain stands out from the crowd and maybe is just a little bit better than the next guy because of the effort you invested.

    Actual, didn't WoW and Guild Wars allow you to purchase a pvp toon for only pvp?
  4. Armagaddeon: Damage/End Reduction on sale on BM for 230 million.

    Get it while it's hot.

  5. Quote:
    Originally Posted by Nethergoat View Post
    If rep was still a useful feature, I've +rep'ed this post with a supportive comment.

    Since it isn't, I have to compliment you in public.

    LOL sam!
    I agree Sam's best statement.
  6. Quote:
    Originally Posted by Westley View Post
    Good thing for those that are leveling "too fast for the content" that every actual ARC that they are worried about missing can be played again anytime they want to in Ouroboros.

    THIS!

    The argument of I "outlevel content" or "I level too fast" stopped being relevant once we got the combination of turning off xp and Ouroboros. Issue 16 just made it even more stupidly easy to get teams to do old content his way cause exemplars don't lose as much as they did pre-issue 16.

    The leveling curve is fine as is.

    Also I do NOT agree that every AT (hell not even every pri/sec combo WITHIN ATs) should level at the same speed.

    If you want that you're looking for an an FPS, not an mmo.

    There are too many different abilities, strengths, and weakenesses for EVERY pri/sec combo in this game for that to be possible. It's categorically impossible, I'd argue.
  7. Aura_Familia

    New Cape Mission

    Quote:
    Originally Posted by Clouded View Post
    New content.
    Luckily apparently Cryptic and other developers, I don't know say, Blizzard, don't think this way. (See also the upcoming Catacylsm that recreates their mmo's game world from the ground up, allowing you to fly in every zone.)

    When revamping older content can refresh your game and subscriber base, they do it.

    Or when it probably doesn't take a lot of resources and fits with the NEW game lore . . . as in this case, this game, and this dev team.

    EDIT: And if it wasn't obvious before, good job devs revamping this in light of the new lore.

    I'm one of the folks who always complained that they leave too much of the old stuff un-revised when new lore comes into existence.

    Thought it best to give out the high fives when they follow through in-game because of changed lore.
  8. Quote:
    Originally Posted by Not_Epsilon View Post
    “These game mechanics are desperately needed. The learning curve for beginning to PvE is too high and only IO’d, accoladed and expensive toons can PvE the way we meant for people to PvE, +4/8 Man.”


    Devs said it and it made all PvP vets arguements invalid, so therefore, this is also true, and all the people opposing these changes are HARDc0r3 l33+ PvE Farmerz and don't accurately represent the PvE population.

    lol this thread delivers for the epic level of trolling.

    *gets popcorn*

    it's entertaining. Carry on.

    EDIT: It's also amusing that there are pvpers still emotionally hurt about issue 13 yet still sub and still play the game.

    If something pisses me off that much I vote with my wallet.

    *again, gets popcorn*

    EDIT2: I also find it amusing that anyone in their right mind thinks that devs think that the base level for pve is +4/8 Man invinicible

    bwhahahaahhaahah! *points and laughs* *munches on popcorn*
  9. Troll attempt is troll worthy:

    Quote:
    Originally Posted by black_barrier View Post
    what mac is suggesting, i did.
    i went over to the badges forum on my second acct a few days after getting my third and "final" ban on this account. i went on to suggest that competition for badges was ruining the game and that players should only be allowed to have a certain number of badges.

    the thread got to be about 10 pages long before they realized who i was (ZOMG BAD PPPER), and went on for about 13 pages before it got locked.

    it was pretty awesome.
    Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    You just gave me an amazing idea!

    For GR they should apply the exact same rules in Praetoria that we have for PvP. This would not only provide players with a refreshing new level of challenge, but would also allow them to learn and understand these mechanics in a safe environment which will in turn make them less apprehensive to step foot into the Arena or a PvP zone. win/win

    I'll be posting this in suggestions so please be sure to click over there and show your support.
    Quote:
    Originally Posted by macskull View Post
    Here's an amusing social experiment: go into the suggestions and ideas forum and start a thread about how the game could stand to use some rebalancing to bring certain "problem" builds in line, as everyone knows there are certain powerset combinations that are way better than others. In this thread, you'd list off the changes made to PvP in I13, but reword them and apply them to PvE so it's not immediately obvious. Make the post, and then watch the uproar as people would say "wow, if they did that, I'd quit the game." The devs knew this when I13 happened, yet they also knew that the existing PvP playerbase was so small as to be completely expendable so they had absolutely no qualm with making all those changes. Now, the PvP playerbase is even smaller, which makes me wonder if they're thinking to themselves "well, it can't get much worse, let's throw some more changes at them and see what happens," or if they're saying "hm, we should fix this."

    You hit the nail on the head, good sir.




    From this thread:

    http://boards.cityofheroes.com/showt...75#post2437575

    Multiple people have lost credibility as far as I'm concerned.

    Carry on.
  10. To be clear I wouldn't care if they did implement DR in PVE.

    Would it gain them more subs, probably not.
  11. Quote:
    Originally Posted by Tokyo View Post
    It's much easier and cheaper to implement DR than it is to build challenging content that still works on the basis of builds running on SOs.

    That is all.

    Ummm no it's not. This is per the devs.

    They tried it once and found many bugs that allowed them not to implement it.

    And who says new challenging content has to be built around SOs?
  12. There should be challenging content built.

    That is all.

    You don't need DR to build challenging content.
  13. Quote:
    Originally Posted by PumBumbler View Post
    Private raids have been done already. Just use /hide to make sure no one sees you in the hive/abyss, although people log in and out of the area frequently enough that it won't ever be fully private.



    Not all hamis are worthless, although the chances of getting a decent hami doesn't make it worth choosing the hami over the merits for me.
    The ability to speed 2-3 tfs and get the same amount without having to rely on 49 other folks to me is always more appealing that he merits or the hami, which has a high chance of being worthless.

    I don't mind corralling 7 other folks. Relying on 49 others for a half-***** reward is my issue.

    If I'm looking for a coordinated high other player number activity I'll stick to my rikti mothership raids, especially since there is double the chance to get more people, with it being co-op.
  14. I think folks hit the nail on the head with the reward. If it were a better reward you might see more people come. 53 merits might seem like alot, but it's not when you consider how fast folk can speed tfs nowadays.

    I don't even count hami enhancements as worth anything, period. Not since certain IOs like the +7.5% recharge, miracle, numinas rec/regen and purples, nd 2 billion inf pvp ios, came into existence.

    As each new speed tf came out (and teams posting ridiculous speed times), and each of the rewards I listed above came out, Hamidon enh became less and less important . . . and thus for some servers Hamdion became more and more irrelevant.

    /shrug.
  15. Agreed. Move the AE out of RWZ. Seeing as how AE is mostly useless, I couldn't care less if they made one in Atlas and one in Cap au Diable, and nuked the rest from orbit.

    My personal pet peeve aside, the leaders are the ones to blame for inviting lowbies. I wouldn't level limit the zone again, I would level limit the raid itself.

    If you are below 35 you get nothing. No xp, no inf, no vanguard merits. Nothing.
  16. Quote:
    Originally Posted by Noyjitat View Post
    Just because you don't want it doesn't mean others don't. That is what we call optional. But really this should be a alternate animation for super speed whenever travel power customization comes out. (thinks about requesting rikti style teleport for teleport customization)
    That's what he said. Optional.

    Until it can be done with alternate animations, no.

    I for one think CO's acro animations are silly as hell.

    Cottage Rule.
  17. Quote:
    Originally Posted by Another_Fan View Post
    The warshade option is only for casual players.
    I lol'd.
  18. Aura_Familia

    Read this thread

    Quote:
    Originally Posted by black_barrier View Post
    i'd rather they just go away.

    a bunch of pve-ers with dev jobs don't bode well.
    glad to see there are pvpers like mac around to counter this.

    if you believe that nothing mac or anyone does will make a difference, why are you still here?
  19. Quote:
    Originally Posted by Smash_Zone View Post
    According to the ParagonWiki listing on the Hero Slayer badge...




    Almost any hero can count for the badge. there are a few obscure heroes that don't count, but most of them do.
    Excellent. Ty all!
  20. Questions related to the The 25 Heroes that need to be defeated for the FON Accolade (redside):
    1. Do they all need to be the mayhem mission heroes?
    2. If not, can they be any of the ones in story arcs? And if so can you repeatedly kill the same one 25 times?
  21. Quote:
    Originally Posted by eryq2 View Post
    Either way, i wasn't being an ***. I was just saying. I don't ever flip but i knew it was a good deal, and i didnt really need it.
    No problem. Knew you weren't being an ***.
  22. Epic FAIL on many of those, with Wolverine being the closest to being the dumbest of them all.

    As a previous poster said: lolwut
  23. The toon is on Freedom, but I think I might do it on my /willpower brute also.

    Will give a shout out on VU2009 and RF2009 when I'm on the toons.

  24. Quote:
    Originally Posted by Another_Fan View Post
    If they did patch it, it would be sad. Also as an observation, Its easier to let them claim their fun accidents were planned, than it is to get them to change their well thought out errors.