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Posts
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Joined
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Eh, I'm still trying to find what's so great about Rad's AoE damage. So please, someone enlighten me.
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That would be like a dream, but it's not going to happen. I'm not trying to shoot down your idea, but if this idea went through, many people would complain that EM is overpowered again (ya, right).
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Quote:Like, dude, what?Okay, dude...,
- Look, I've been playing blasters probably since beta (or earlier)...you wanna complain? You wanna talk about no mez protection...no, serioiusly...let's TALK about no mez protection. Let's talk about a Sapper (Malta Minion/Lt) KILLING you because you could NOT fight back...because you were stunned. Yeah, I shut down this arguement...you can thank me later...'nuff said. -
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The brute that I do have is tough and only because she's a Granite. I don't roll any other secondary because I find it too squishy.
And I highly doubt your brutes can handle what my tanks can. -
They should have just given Blasters Dark Blast.
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Quote:My tanks don't have low damage, thank you. I'll still be rolling tanks after GR hits because tanks are what brutes are not, tough.
To be honest, short of concept, I cannot see a single reason why anyone should make a tank. And with Going Rogue on the horizon, concept can be tossed out the window since one can just bring their Brute to the blue side. The level of survival tanks bring to the table is basically useless on any decent team, and their damage in average cases is pretty much relegated to pointlessness. But add a Brute instead, who can easily be buffed to the tankers level of defense, and with the added factor that a good one can basically be the main source of damage on the team, and you've got all the functionality of a tanker, but none of the negatives such as low damage. -
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Because it's EM me thinks. I mean, there's no real reason to go EM anymore.
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Quote:Actually, other ATs can't really reach that damage of a blaster though. Controllers? Nope. Defenders? Nope. Tanks? Nope. Scrappers? Maybe spines for AoE and fire for ST, but they can't easily hit as many targets as a blaster can along with doing it from afar.However, other ATs can APPROACH their damage levels (be it St or AOE, disregarding the exceptions like AR for AoE or NRG(melee) for ST, etc) while having a disproportionate amount of survivability to boot
So...ya. Blasters are fine. -
Quote:Dominators have their whole pirmary devoted to control, meaning they can protect themselves much more easily than a blaster with a stun or a hold here or there can
what i meant in the statement was that blasters only have a few control powers to work with, and shouldnt really be considered because it isnt consistant like it is with Dominators (which have half their build devoted to the task)
Whatever it is you're smoking, you should stop. Blasters have lots of controls in their primary and secondary, except for Fire. -
I disagree. On my Fire/Elec, I took five powers. That's more than half in the secondary. The same goes for my Psy/Fire, Sonic/EM, and Ice/EM.
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70 million for a proc ain't worth it. I could probably buy one for a lot cheaper if I checked all of levels for it.
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I'm wondering, if Defenders do get Cold or Ice Mastery, what powers do you suppose the set would have?
I can think of what the set might look like in no particular order.
Shiver
Frozen Armor
Arctic Air
Hibernate
Freezing Touch
Quote:I'm guessing two weeks at least, but I could be very wrong.These articles usually don't hit until issues are right around the corner. Must be getting close to release. I'm guessing some time next week the pre-downloader will start. -
Brutes can't take as much damage as a tank can, but they can do a lot more damage.
Tanks can take a lot more damage a brute can, but they do less damage. -
I'm not against it. Infact, I hope they do change it because I would actually do low level tfs. I never do them because I like using the powers that I have.
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Best I could do. -
Nope it wasn't. You say you might not have the endurance if you switch to Blaze Mastery. My solution was to switch to an epic that will help you with your end management, and of course, that would be Body Mastery. If you're going to switch epics so you can lose CP in return for more damage and increased end consumption, that's your loss.
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Quote:If you're going to be cynical from now on, what's the point in playing this game? For self-torture?Had it come out last year I would have probably been rejoicing but after the debacle surrounding Issue 14 I am jaded and cynical at anything we get from now on.
By the way, it's grammar, not grammer. -
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Because I'm a beautiful man.
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I'm pretty good at making cheap builds, and by cheap, I mean buying expensive IOs at an affordable price. And I'm also working on my Invul/Axe who's currently at 46. Here's his build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Tony Vivaldi: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (A) Empty
- (A) Impervium Armor - Resistance
- (7) Impervium Armor - Resistance/Endurance
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (17) Doctored Wounds - Recharge
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Endurance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Jumping IO
- (A) Empty
- (A) Healing IO
- (48) Healing IO
- (A) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (23) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense
- (27) Red Fortune - Defense/Recharge
- (A) Aegis - Resistance
- (29) Aegis - Resistance/Endurance
- (29) Aegis - Resistance/Recharge
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Multi Strike - Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Multi Strike - Damage/Endurance
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (A) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Scirocco's Dervish - Damage/Endurance
- (50) Scirocco's Dervish - Accuracy/Damage
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 14.3% Defense(Fire)
- 14.3% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 8.63% Defense(Melee)
- 9.88% Defense(Ranged)
- 16.1% Defense(AoE)
- 4% Enhancement(Heal)
- 15% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 56.2 HP (3%) HitPoints
- MezResist(Immobilize) 22%
- MezResist(Terrorized) 2.2%
- 4.5% (0.08 End/sec) Recovery
- 30% (2.35 HP/sec) Regeneration
- 7.54% Resistance(Fire)
- 5.04% Resistance(Cold)
- 9.38% Resistance(Negative)
- 3.76% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 10% RunSpeed