Energy Melee
That would be like a dream, but it's not going to happen. I'm not trying to shoot down your idea, but if this idea went through, many people would complain that EM is overpowered again (ya, right).
Hmm, I was fiddling with the character creator on Test and the demo-runs of ET seem to be faster than before...
I wonder if they're already changing that?
Be Well!
Fireheart
They need to fix something about it. Because the behavior of stunned mobs doesn't help most tankers, a lot of stun isn't enough compensation for what's become the weakest tanker secondary. The only primary there's really any synergy with is Dark Armor. Stun is counterproductive for Willpower, doesn't help Fire, and for the rest of the primaries it's meh.
With its minimal AoE, the tradeoff used to be the fast activating, heavy hitting tier 8 and 9 single target attacks; degrade their performance, and the set has nothing else to go on.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Quite simply I think it needs a minor buff - the recent animation was a bit too much.
To get it back where it should be I think that they should shave half a second off the animation of Energy Transfer and Total Focus.
It doesn't need much, I think this would be about right.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller