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Quote:Yes, that's what I've been suggesting all along.That's great news then!
I must have encounterd a bug when I was still showing the items on the crafting table in RWZ.
If the items that you already unlocked don't appear on the list anymore because you can't get them more than once on a character then you don't have to worry about remembering that they were unlocked.
And it's obvious why the devs programmed it so the Vanguard costume recipes would disappear after being unlocked because Vanguard recipes can't be traded. So the Vanguard list only shows you what you can still buy and craft. It makes the list less confusing.
If the items are still showing after the Vanguard pack was rewarded then that's a bug that needs to be reported.
The vanguard pack isn't removing the items from the list of purchasable goods. -
Quote:What I'm asking for seems to me to be a very reasonable fix.Not sure I understand your confusion here. ALL your characters from now to death of the game have all the Vanguard costume pieces, so you never ever have to buy one again. Different characters that you have don't have different ones unlocked. Characters you haven't even made have them all unlocked.
(Note that I'm not saying the devs should not take the costume items out of the purchasable list. It would be much less cluttered to have them removed. But there should no longer even be a reason to go into that sub-tab in the first place.)
Not everything is removed from the vanguard list of purchasable items, it would be nice if it continued to work as it has on live, once you have an item, it no longer shows up as purchasable, also, it's not just the costume pieces, I also noticed the issue for the costume change emote as well.
Quote:You're making a mountain out of a mole hill. All you have to remember is that you have all the Vanguard costume pieces on your account. So from now on you only have to buy the temp powers for your characters. It's that simple.
As for Vanguard costume recipes appearing on the crafting table, that doesn't matter because the game won't let you craft a costume recipe that has already been unlocked. I know because I've forgotten what I had unlocked on other characters and when I've tried to craft a Vanguard costume piece I already unlocked the game wouldn't let me.
Also, what you claim doesn't actually work that way, I just checked at the time of this post to be certain of my memory, and items that I purchased on my main character, as far as costume pieces, and costume change emotes, and the backpack, etc, do not show up at all, I cannot even try to purchase them as the option no longer exists.
And that is all I am asking for, that it continues to work that way for items unlocked via the Vanguard pack.
Edit:
I just confirmed that it does indeed eat your vanguard merits when you attempt to purchase an item that shows up in the vanguard crafting table that is part of the vanguard pack. It took 50 merits, and removed the chest detail from the list after the purchase, even though it is part of the vanguard pack. So yes, I can see folks accidentally clicking on items that they already have by accident because of this. -
Quote:Because I (like many folks) have over two dozen alts, I would really like to not accidentally spend vanguard merits for something I cant reasonably keep track of for that many alts.If a player is aware that they got the awards in the first place, why does it really matter? I mean, I'm not against the idea, but if a player is well aware that they've earned the Vanguard Pack, then they shouldn't have to use Vanguard Merits for much of anything.
Especially when the game already does this for me, except for this vanguard pack for some reason.
If I had only a single character, then what you say makes much more practical sense. Also, if you tend to take long breaks from the game, I wouldn't expect people to remember every little thing their character has gotten over the years.
I hope this clarifies the perspective I'm coming at this problem from.
Edited: for grammar and spelling boo boos. -
I was going to start a thread about a flaw I discovered with the Vanguard Pack, but I guess here is as good a place as any to post about it.
Because I'm a curious sort, I decided to see if the vanguard items that some of my characters haven't bothered to unlock yet were still showing up in the Vanguard table, and behold, they are, as well as the costume change emote sigil.
I foresee many a beefed players as they unwittingly spend vanguard merits on things they already have.
Can we please get the items to self remove themselves from the Vanguard Table List if you already have them, just like how they work when you actually purchase them using Vanguard Merits please? -
Quote:It's almost like a self perpetuating problem. Kheldians have issues so folks don't want to play them, Devs don't fix them because not enough folks play them.Khledians share the same situation as the PVP side of COX in my opinion. That is, there are not enough people playing Khelds/PVP for the devs to spend resources on fixing issues for the AT or that part of the game. So just like the PVP playerbase, providing suggestions (even some of the well though out, fact supported ones in these forums) for kheldians fall on deaf ears.
That's my perception, and my reality.
Duh! Winning! -
I logged onto my Main, and favorite character today to see that Ninja Run no longer seems to work in Dwarf form.
I so sad now.
I had been having so much fun with my PB these past two weeks, and it even made sense finally. Weren't Dwarfs creatures that lived on the surface of Burned out Dwarf Stars or some-such, the immense gravity on them would mean that they should be able to leap very far on puny Earth's gravity in comparison.
I so sad -
Something interesting to note about Croatoa that I've seen over many alts doing it's content.
The "neighborhoods" area that you see outlined on the minimap aren't touching each other, so while you might be in Area "A" you might step into a NON-AREA before seeing the message that you have crossed into Area "B". If you kill a foe while in this in between area you don't get kill credit because you aren't in Area "A" any longer even though you haven't seen the message that you entered a new area.
To put it another way, the game only tells you when you've entered a new area not when you've left an area. -
Quote:To start with, let me say that I'm no programmer and I'm just making educated guesses at best.The problem is, I don't think this would work very well. First off additional powers wouldn't inherit the base power slotting and if you allowed them all to be slotted that would actually be a pretty substantial buff (since you could slot one power to use and use the base slot on the others for a global IO). Secondly you need to avoid the issue of "double dipping". A single power can be tagged to not stack with themselves but I don't know if the devs can make a power not stack with other powers but only when cast by the same character.
I think you might be able to do something toggle based where the power grants 15% defense for 240s and, if a toggle is active, grants a second "tic" of 15% defense for 240s after 240s but that would be a bit cludgy.
I'll also add, as I commented above that I think increasing the duration is the wrong option. Making it so that you have to be near them once every 4 minutes feels about right to me.
When playing my Dual Pistol Hero I click on one of the special ammo Icons and they do in fact continue to use whatever enhancers are in each attack power (accuracy, damage, endurance, recharge, etc), so I'm just guessing that for shields, they would do the same, only "override" duration and endurance cost depending on which Icon you selected (x2, x3, or x4).
If it turns out that it can't work this way, oh well, I gave it my best shot (pun intended) at coming up with the most reasonable and least intrusive way to fix this problem that I could. -
I *LOVE* The badge reporter classic, it's such a handy glance-at tool to let me know what badges I need to work on. I don't usually need all of the extra info that the more in depth versions of this program have (and am somewhat worried about the crashing I read about in a previous post to want to risk using it).
The classic is perfect!
I eagerly await it's next installment.
P.S. Great job, kudos. -
I like options. Especially options that don't change how someone currently plays assuming they like it just fine as it is.
So, in that regard, how about we take a page from Dual Pistols and borrow their tech.
Every Force Field, Thermal, Sonic, and Ice shield powers come with 3 additional icons, just like Dual Pistols.
Original Playstyle: Nothing changes = You can ignore them and never put them on your tray.
X2 Icon = Causes your bubbles to last twice as long and cost twice the endurance to cast.
x3 Icon = same as above, duration x3, endurance cost x3
x4 Icon = same as above, duration x4, endurance cost x4
The worry I see about long lasting buffs that other games have is that people will get the buffs and then not need to have the buffer on the team since they last so long.
But, I think even at x4 (16 minutes) is not such a long time to not want that buffer on the team. 16 minutes goes by very fast, just think about how many times you stop to refresh mutation and that's 20 minutes.
But I think these new options would give existing shielders nice tactical choices they can swap to on the fly depending on the circumstances.
And for those who like their game just fine as it currently is, they don't have to change a thing.
I think it's a win win for everyone. -
First Impressions:
BAF = Like
Lamba = Loathe
How will I feel about them after having to run them repeatedly because there is no other way for my main character to continue to "reasonably" progress in power = To early to say yet as it's only been live a short time.
However, I can make an educated guess based on my known likes/dislikes:
BAF = I will like less because of the "grind"
Lamba = I will have to come up with a word that is more powerful than "Loathe". -
Quote:A while back when I ran one of my new Praetorian characters through the Praetoria content there was an ally NPC that had Kheldian Powers, thus he must have been a native Kheldian because after reading his info it didn't indicate that he wasn't a native.Does anyone know this? I like making my characters consistent with the game's story line as well as I can. I also like making Praetorian versions of my characters.
Up until that point, I assumed there was some as yet undisclosed story reason why they didn't allow new character's in Praetoria to start out as Kheldians. How sad it was that the reason turns out to "seemingly" be "just cuz".
Not that I'm saying that it would suddenly be fine if there was a story reason for the Kheldian ban, as I massively dislike my triangle shaped character concepts being herded into square holes. -
Quote:The above snippet is what I say, with all due respect, is untrue.All your core abilities (primary, secondary, pool powers, epic/ancillaries) remain in effect.
You are in fact not able to use all of your primary, secondary and pool powers if they revolve around a character's death, whether it's a team buff, or a self rez, or an AoE attack requiring a team mate's corpse, etc, there are many powers that are simply not available to players that are perfectly valid for their play style.
In other games, death is seen as failure.
Here, it can and is a viable tactic for various play styles and their associated powers.
Barring selective folks from using powers that revolve around player deaths is what I am referring to.
In City of Heros, there are many viable tactics revolving around character death, everything from running into a spawn and using a tier 9 "nuke" as a blaster which *for me* results in a glorious death usually followed by a self rez which leads to mopping up any survivors.
Plus there are team powers that require someone to die in order to use them.
Etc. There are many more examples, these two should be enough of a springboard to get the gist.
All of the MoTFs prior to the two new ones require you to not be able to use all of the powers related to the above examples from Primaries, Secondaries and Pools.
Some characters get a self rez, some don't, do you think it's fair that character A gets to use all of his available powers while character B is prevented from using all of his? I don't.
I don't mind "difficult" challenges, what I do mind is arbitrarily putting unequal constraints on characters.
To reiterate, I don't mind temp and vet powers etc from not functioning, that is fine, my focus is on a character's core powers, that being, primary, secondary, and I feel pool powers fall into the category of core powers, although I can be flexible on pool powers falling into the restricted powers list.
Again, I am not here to change anyone's opinion on MoTFs, I am here expressing why *I* don't like them.
Edited for spelling and other boo boos. -
Quote:The funny thing is, that I have no idea what you are refering to. I have yet to run the two newer TFs (Tin Mage and Apex) and am aware that they have different Mo qualifications. The brunt of my post was directed at the bulk of MoTFs that already existed.I haven't run across any AT or powerset that is excluded from this badge. If you are referring to the "not friendly to melee" argument, I actually completely disagree with that. I've run it successfully on almost an entirely melee team, but the reason that worked was that there was nobody holding or immobilizing BM in place. That means that when we moved out of the "blue death", she did too, and we hardly missed a beat and took her down.
To Clarify, the qualifications for those MoTFs that I am refering to is that you are not allowed to use certain powers from your primary, secondary, and pool sets. This is a super hero game, immersion is paramount *for me*. Every hero has a shtick, and arbitrarily saying that guy's shtick is fine, but this guy over here isn't is not ok *to me*.
I'm fine with locking out temp powers, but the core powers from any Hero should never be locked out especially because they aren't applied uniformly.
A final clarification, I am not trying to change anyone's opinion on whether they like or not like the way MoTFs work, I was simply giving *my* reason for why *I* dislike the bulk of them, take it for whatever it's worth, and with a grain of salt, yadda yadda. And in return, I won't change how I feel about them either unless they are changed in some meaningful way. -
My two cents:
One: *In my opinion* conditions for a MoTF badge which remove the ability to use *ANY* primary, secondary and even pool powers is stupid and immediately makes it onto my "list of things I loathe".
Two: To answer the OP question of why people hate MoTF badges. I won't speak for anyone else, but *for me* I will paint you a picture of how it feels like to me; Imagine yourself in a space station airlock, and lets call the air inside it "fun". An MoTF badge experience is like a big bad evil monster that presses the flashing red button labeled "Emergency blow airlock hatch".
Sucks the fun right out. -
The point of the auction house is not it's location, but rather the service that it provides, which it will continue to provide in light of this vet reward.
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Quote:While in theory you have a point, in practical terms, not so much.except that a great arc can belong to an inactive account as easily as an active one.
let's not toss out the baby with the bathwater.
Each successive change to the AE causes more and more arcs to become invalid, inactive accounts are not fixing their arcs to make them playable again, thus over time they add to the massive list we need to sift through without being actually PLAYABLE.
So yes, lets toss out the old bathwater.
Like anything else, the AE needs periodic maintenance. This is but one type. -
Quote:Basically it has no quality control.What is the biggest reason that keeps you away from the AE building?
Go Here
I find it tiresome to have to sift through THOUSANDS of horrible arcs in order to find one that is of high enough quality to match the Dev created content that already exists.
And before someone suggests for me to peruse third party web sites that list "good" arcs, keep in mind that more often than not I dislike movies that critics adore.
What that means is simply, It's just yet another list that I have to sift through in order to find something I actually like with the added annoyance of not being able to do so in game and having to browse outside of the game for said content.
Quote:And a second question, what's something that *would* bring you into the AE building to try out an arc?
Go Here
Removal of arcs from AE that belong to inactive accounts. This should clear up the listings by the largest factor, and not require some weird special filter coding. And to be fair, lets give it a one week timer before being removed from the date it goes inactive, you know, to give folks who play using time cards a chance to re-activate so that their arcs remain intact.
I will stop here so as not to fill up this post with meticulous points of annoyance, I have more, but these points should suffice for now. -
Didn't read through this entire huge thread so apologies if this was already mentioned but:
Something! Anything! For Kheldians.
Lets run down through my checklist:
Power Color Customization added to the game, Kheldians strike one.
Patron Power Pools and Epic Power Pools open up to all ATs, except Kheldians. Strike two.
Alternate Animations for Powers start coming at us, Kheldians strike three.
A bone tossed in our general direction would be nice.
The past reasoning was that there were few Kheldians because of the lv 50 unlock requirement. That has since changed, perhaps the quantity of Kheldians has also changed to make throwing them a bone worthwhile.
Lastly, to stay on topic, my vote for alternate animations is, you guessed it, anything for Kheldians, preferably alternate form shapes to pick from, say an extra tank form and an extra blaster form would be swell.
Not quite sure if that falls under alternate power animations, but since forms are powers, and alternate forms would require alternate power animations....
*Edited for spelling and general grammar boo boos* -
Quote:I was about to try to elaborate upon a reason for opening up names, then I read the above statement in a post.I just got "Feurfly" on Virtue the day GR went live and I got "Deep Friar" in May/June I think.
The fact that this person thinks these were choice names for an "Iconic Super Hero" character made me realize that anything I could say would be a waste of my time.
Ask yourself this simple question when creating a new character: If I were in a comic shop and saw a new comic titled (insert your character name here) would it perk your interest to buy it?
I can say for certain that "The Amazing Deep Friar" would not get my hard earned pennies and implying that a new player should be happy to be able to score such a choice name is preposterously funny.
As for presenting solid evidence that folks seem to be saying doesn't exist, as I stated in my previous post, I already play CO and none of the problems they claim will happen, actually happen. I have two names there which would be considered "common" type names, the rest are obscure. Of those two, I've run into a grand total of ONE other person with one of those names that ran past me once in the year I've played there.
And do you know that the amount of names using the insert numbers trick is obscenely low. I see perhaps one a month run past me with a name like that, unlike the many I see daily here in CoH.
I'm not bashing CoH, not by a long shot, and I like it overall best of the two super hero games that I both enjoy. I am only here saying that most of the problems that people are saying will happen. Don't.
Both sides of the argument actually get what they want, the one side can name their character exactly the name they had planned for, and the other side can run around and likely never encounter their "evil twin" thus preserving the "feeling" of their uniqueness during their play session.
And I only have one final point to make about all of this. One person's chance of seeing a name run past them once in a blue moon does not trump another person being forced to always see a name they are not completely happy with every time they log onto a character that couldn't be named to their liking.
In other words, I have to look at my character every time I log on and the entire time I'm playing. You on the other hand, will almost certainly never run into me while playing, and if you happen to do so, I will be gone seconds later as I run past you.
PS. If simply KNOWING that another person exists on a server with a similar name troubles you, then that is an altogether different problem, one that should be handled by trained professionals and not the peanut gallery that is this forum. That is not meant as an insult, but rather just good advice that I would give to any relative and close personal friend.
"Peace, and hug your mother at least once a week." -
Quote:If the Flash saw this, he would freak out and call up the Flash, who in turn would be sad and then call up the Flash and tell him to make sure that the old Flash knows what's happening the next time he does a crossover issue with Captain Marvel while fighting The Green Lantern and Captain Marvel unless they are rescued by Green Lantern and Green Lantern and Green Lantern oh and that other Green Lantern.All I am saying is that unique names are considered by some to be an important part of the comicbook basis of this game.
Sorry, I couldn't resist. -
Quote:I've been here with CoH since it came out years ago.A little while back, at HeroCon IIRC, the devs asked the people assembled if they would like a change to the naming system that would free up all names.
That crowd, for the most part, said "no".
This surprised me. I see a lot of complaints about name availability, especially on the larger servers. I don't think anyone likes using periods and increasingly odd punctuation to have a name, and I doubt people like seeing it.
I personally would love such a change. So, I was wondering why exactly people would object to it.
Is it because they don't want someone having the same name as one of their characters? That seems a little shallow to me. If that bothers them, is seeing someone with the same name but with a period at the end OK then? That seems even more shallow.
Being realistic, I don't see how someone who played a character to 37 and then stopped playing three years ago has any more or any less exclusive right to a name as someone who's actively playing and paying and thinks it would be great for their new character.
Ok, yes I understand some people like that they scored a choice name. But for everyone of those, I bet they've been grok-blocked on many more, maybe by someone who's never even going to play the game again.
The grown up thing is to understand that we'd be losing exclusivity on some names, but we would also be opening up a whole new universe of possibilities of names for us to use ourselves.
If that's not the issue people had with the dev's proposal, what is? What could the devs do then to open up names for everyone and still please the doubters?
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And I too sometimes have a hard time finding a name that I like and can live with for whatever new character I make.
I also play Champions. I like both games, and intend to continue to do so.
When I first tried Champions, I was leery about how the naming system would work because I am into immersive play.
It reminds me of when I first switched to a wide screen monitor, I was hesitant and thought I would not like it for some reason. Today, you would have to pry it from my dead hands, I will never go back.
I feel the same about the naming system. Being able to create a character and KNOW that I will be able to name it the exact name that I intended for him or her is priceless to me. I do not want to have to do "research" for hours on the web just to name a character.
So yeah, I am going to throw my hat in with the "I want the name I want" crowd.
And for whatever it's worth, I almost never see duplicate names over in Champions. It is such a rare sight. Plus, what I almost never see are names using numbers or any of the other naming tricks mentioned throughout this thread. Which really helps me keep my immersion going.
"Peace, and hug your mother at least once a week" -
I've finally figured out the exact cause of this FPS bug.
FSAA.
When I run FSAA, and for some odd reason *ONLY* in Imperial City, it causes my FPS to go down to around 5, and even if I leave to another zone, or mission map where I normally get even my max 60 FPS (VSync enabled), it will remain at 5 FPS.
At least I no longer have to restart my client to fix it, all I have to do is turn off FSAA in options, then put it back to 2x or 4x, depending if I'm blueside (4x) or Redside (2X because Redside is a bit more demanding)
I am not a programmer, so I may be completely wrong about this, but from all of my testing, it would seem that there is something afoul with Imperial City's Graphics because it is the only place in the game that causes this to happen for me. Not even the worst spots in Grandville with settings set to max that can reduce my card to a snail cause my FPS to *get stuck* like that.
Anyhow, I hope all of my labor pays off in helping you Devs get to the bottom of this.