Arnabas

Legend
  • Posts

    691
  • Joined

  1. Quote:
    Originally Posted by RemianenI View Post


    But who gets to determine whether a character subscribes to this heroic ideal you cite? You? Or the character's creator?...



    No more stupid than your assertion or belief that every hero should (or does) adhere to the same ideal.

    .
    First, I get to determine it, as the character's creator. That should be obvious. As the creator/ player, I alone determine his/ her beliefs.


    Second, you are misquoting me, or at least misunderstanding me. I never said that every character should (or does) adhere to this ideal. Some do, some don't. But for those that do I was asking for more non-lethal options. Please read more carefully.

    Now, as a personal thing, if Spiderman started killing off villains, I would lose respect for him, because it goes against his ideals. In the first movie, I hated that he let Uncle Ben's killer fall to his death. The Peter Parker I know would have jumped forward and snagged him with a web-line and turned him over to the police, no matter how he felt. He just doesn't kill. For the same reason, he didn't (intentionally) kill the Green Goblin. I respect that, although I may not always think it's the best course of action. Sometimes I know I prefer a character like the Punisher or Wolverine to just finish them off. But to me, having ideals and upholding them even when it's difficult is a heroic thing.

    It seems that some people here think that the only way to be heroic is to slaughter your enemies. That is simply not true. There are many definitions of heroism. I am simply thinking about the classic comic book ideal of arresting, not killing.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Right, real-life fights. I'm sorry, I must have opened the wrong door. I thought I came into the thread where we were talking about super heroes with super powers. I'll see if I can talk to the receptionist about giving me the right key next time.
    Nah, no need.

    I, too, had been discussing a comic book game with super powers, but then people started tossing out "well, in real life, a punch is more likely to kill someone..."

    Anyhow, I hadn't intended to start any kind of debate. I just wanted to suggest that more options would be nice. Then things went wrong.
  3. What I have learned from this thread:

    If I ever get into a real-life fight with someone (and I hope not to), then my best bet is to shoot him, or attack him with a sword, because those options are much less likely to injure him than punching him.
  4. Quote:
    Originally Posted by BrandX View Post
    According to Paragonwiki, obtaining a hero license gives a hero the same rights basic rights as the PPD.

    If that's the case, you realize police officers are allowed to use lethal force when they are attacked. Which, is exactly what the enemies do to the heroes.
    Well, being allowed to use lethal force doesn't oblige you to do so. There are cops who are quicker to use violence than others. There are heroes who may say that they will never use lethal force. If you gave Spiderman a licence to kill, I don't think he'd go out and start killing off his enemies. Some heroes simply do not believe in killing. I have no problem with those who do. I like Wolverine. I enjoyed his earlier appearances where he slaughtered ninja by the dozens. I have characters who certainly don't mind using lethal force. But for those who prefer to arrest villains rather than decapitate them, it would be nice to have more options. I am not sure how the powesets break down, but it seems that there are quite a few more lethal than non-lethal sets.

    All I am saying is that I would like more options. All that has to be done is change the animations in some cases. I still believe DB would look just as good with Escrima sticks. As someone said, you can't stab someone with them, but you can certainly jab them in the gut. As for the comment that if you can pull punches to not kill with super strength, then you can do it with swords, that doesn't make sense. As an adult, I can punch a little kid with enough force to seriously injure him or I can throw a punch that barely bruises him. I can even throw a punch that he barely feels. Injury from punching is based on impact. Sword damage is cutting damage. So if I "pull my punches" with a sword, then I go from major damage to no damage, unless I am using it as a club, hitting with the cliche flat of the blade. I can do that, but why have a sword then? Why not a club or something. Silly comparission.

    I don't really get the seeming opposition to this. I know that many of the players here grew up with heroes like Punisher and Wolveriine, but some of us older guys grew up with heroes that didn't kill. I'd like the option to play more types of non-lethal heroes. Yes, as said above, things can be rationalised away (my sword just looks like metal, but is Bokken) and I know that if I don't want to play a fire blaster I don't have to. I am not arguing that. If I don't want to play a lethal character, I won't take a lethal power. But I would like one or two more non-lethal options.
  5. I always thought it would be cool if Heightened Senses (maybe as part of a pool power or something) could be used to lead you to glowies/ enemies.
  6. Quote:
    Originally Posted by Blpup View Post
    Tier 3: Having Year 60 vet badge

    I'm not sure I'll live long enough to play for 60 years.

    And I was really hoping it would be out before then...
  7. First, I should address the "heroic" comment. Yeah, cops and soldiers are (or can be-- I wouldn't say it's automatic) heroic, even if they kill. I can also see Wolverine as being heroic, despite how he would disembowel people. But I am referring more to the "heroic ideal" that says life is precious and that defeating an enemy in a non-lethal way is better than killing him. Do *I* always think that way? No. Some criminals in the real world deserve every bad thing thrown their way and more. I have no issue with that. But for a character who maintains that Heroic Ideal, killing isn't really a option.

    Also, it was suggested that super strength is lethal, because you can pick up and throw a truck, or whatever. Sure, true. Spiderman has commented that he has to pull his punches on normal people so as not to kill them. My super strength guy isn't going to punch a low-level Skull with the force he'd use to topple a building. So that's a stupid argument. And I *have* made a character who uses rubber bullets and my dual blade brute (who is undercover as a villain) has "ghost blades" that cause more mental damage than physical. They don't kill, even if thrust through a person's heart.

    So, of course everything can be rationalised and explained away.

    All I am saying is that I would like some more non-lethal options for characters who feel that killing is, you know, kind of bad.

    Last I heard, more options were good.
  8. Quote:
    Originally Posted by Gaelic_Reign View Post
    We don't kill them. As far as I know, they are transported to a hospital or infimary in the Zig. I know it's hard to suspend reality while playing a video game where we fly, teleport, shoot fire from our hands, and seemingly pull weapons out of thin air, but we all try.
    I have no problem suspending reality. I just can't picture a heroic, typical good-guy hero setting villains on fire or stabbing them in the head just because thay can be 'ported to a hospital quickly. (It's also mentioned a few times in-game that the teleporters don't always work, or sometimes just aren't fast enough).

    Do you think Batman would suddenly start using a machine gun just because he figures the bad guy will get to the hospital before dying? I doubt it. I'd just like to have more options for non-lethal force.
  9. I've been thinking about this for a while.

    I had a blaster and I gave him fire powers simply because I thought they looked cool. But it caused problems for me, because to keep my interst, I have to have a good "feel" for the character, often semi-roleplaying them in my head. Given that this blaster was a teenager and a kind of Peter Parker personality, I really didn't think it fit him to go around burning people to death. I came up with some really lame excuse that he was burning off the oxygen around his opponents, causing them to black out without any lasting harm done. Weak.

    I remade him as an energy blaster, figuring he could control the concussive force, not doing to much harm to weaker opponents. This was an old character who I recently started playing again.

    Anyhow, the whole situation got me thinking about the powersets and thinking about the newer sets and the upcoming ones. They added things like dual-blades and are adding pistols. I'd love to see more non-lethal options. We can currently burn people, shoot them full of holes, slice them into pieces and just otherwise arrest them to death (yeah, I know I can use "the flat of the blade", but come on...)

    I would have liked to have bokken under katana options, or escrima sticks under dual blades, but I am told the devs said they would never do that. I'm not sure why. I think dual blades would be great with non-lethal weapons. A staff set would be nice too, but I have seen that asked for a number of times and it seems that a majority of people have no interest in it.

    Does anyone else think it might be nice to have new powersets that allow us to not kill opponents? Or am I in the minority, thinking that heroes don't need to kill?
  10. This thread had me just watch at least half an hour of Sam on youtube.
  11. The character I made at launch is my richest... with just over 100 million.

    I'd love more. Really, I would.
  12. Arnabas

    Level 50 Snobs

    Quote:
    Originally Posted by Heart Attack View Post
    But surely under the old system they would have lost more powers but were happy to team, how odd.
    I am confused by this. perhaps I need to re-read the section on the new super sidekicking. Does this mean that under the new version of sidekicking, people do not lose access to their powers?
  13. Quote:
    Originally Posted by Xandor_NA View Post
    Stupid me -- I was looking at the wrong email. I got my invite into Closed beta on 8/17/05, and I should have realized that it wasn't first wave by this:
    "City of Villains is just wrapping up its “initial playability” milestone."

    And, a bit off-topic, I didn't think that I warranted my rep being damaged...'nuff said.
    Voted you back up.
  14. I know, that's why I was like "what's this? What's he talking about, saying 'now'?"
  15. Arnabas

    Pools, plz

    So today, as I was bemoaning my inability to make a weapon-master guy who can pick off targets with a bow and then finish them off with a sword when the close to melee range, I started thinking about power pools a bit.

    I know all the usual arguments about now mixing melee and ranged attacks, but really... Blasters have melee attacks in their secondaries (although admittedly, when I am playing a blaster I tend to do my best to stay out of melee...) Khelds obviously can go from melee to ranged. ANY AT can take the Fighting power pool (I had a controller who I saw as Batman-ish with some magical abilities and used the fighting pool with Sands of Mu a lot on him).

    So I am wondering why we can't have a Missile Weapons pool or something. A few simple, not-too-powerful attacks for the sake of character concept. Before saying that it is unbalanced or whatever, I will point out again that I can make an Archery blaster and then have the Fighting Pool and Sands of Mu, giving a number of melee attacks combined with ranged attacks. All I am asking is the possibility to reverse it, adding a few light ranged attacks to a melee character. Or even the ability to have the character use a sword instead of bare fists (no change to the game here, except visually). I have a level 50 stalker who still uses her throwing daggers despite their inability to do any real damage, simply because I like the look of it and the concept of being a ninja with a thrown weapon.

    It would be pretty easy to do, I imagine. Animations could be lifted from existing sets.

    I *know* there will be those who say that this is a horrible idea, but I would like to hear a reason, not just "I don't like it". I am not suggesting anything game-breaking, just a bit of a visual/ conceptual addition.

    I always like more options for creativity.
  16. Quote:
    Originally Posted by Shadow_Wail View Post
    GoRo closed beta will be done in three tiers:

    Tier 1 is for 60 month+ vets

    Tier 1 people can start testing now...how many of those people are left I lost 4 months of time during the games early life

    If the Devs want to start Closed beta testing eiththe 60+ month vets... they should do so very quietly
    Wait, wait... What? 60+ month vets can start testing NOW? News to me. I am at 63 months. Where was this announced?
  17. Arnabas

    I16 and MA

    [ QUOTE ]
    [ QUOTE ]
    Not sure if this has been asked, but...

    Given that we will be able to have different animations for some attacks, does this mean will will eventually be able to choose animations for all attacks? For example, a blaster who shoots everything from his eyes, like Cyclops?

    [/ QUOTE ]

    lol, Rain of Arrows or Full Auto out of the eyes?... ROFL

    [/ QUOTE ]

    Smart [censored]. :P

    Obviously, I mean energy blast etc.
  18. Arnabas

    I16 and MA

    Not sure if this has been asked, but...

    Given that we will be able to have different animations for some attacks, does this mean will will eventually be able to choose animations for all attacks? For example, a blaster who shoots everything from his eyes, like Cyclops?
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    That is an awesome option. No more fill requests. I probably can get even level AVs without going Invincible from what it sounds like. That feature may be my favorite.

    [/ QUOTE ]

    If they let us solo TFs/Trials the smileys will go into overload!



    [/ QUOTE ]

    Seriously, though, to the best of my knowledge we won't be changing minimum sizes of TF's/SF's. The minimum sizes stand as "warning labels" to newer players that these missions are more difficult/time consuming/whatever than other missions. It's a small, but important function.


    [/ QUOTE ]

    Understandable.

    But I always thought it would be cool to allow a lvl 50 character to go back and solo the TFs (perhaps by unlocking them on a team, or some such thing).

    A level 50, top of his profession, able to do things that weaker characters must band together to accomplish. Personally, I think that could be fun.
  20. Arnabas

    I would love....

    ... something along the lines of a Heightened Senses power pool, which would allow the character to find objects and targets easier, perhaps via a small arrow on the edge of the screen giving a general direction to the target.

    I have thought this several times, but it came up again today after playing a Defeat All CoT mission in a mine. About 80% of the time, I run through this map defeating everything I can find, then search it for 20 minutes or so to find the last guy before running outside to drop the mission lest I break my computer in frustration.
  21. Got mine the other day. According to my account info I should have received it at the end of April, but it wasn't awarded. I had to petition to get it. No idea why. I asked in the help section and was told that some other people had issues getting it, too.
  22. That is so awesome.

    Very, very cute.
  23. [ QUOTE ]
    [ QUOTE ]
    I'm surprised they don't lazy out and do something like 'dual mace.'

    Just lethal > smashing, use same animation but with batons, and there you go!



    (Actually, come to think of it... that WOULD be kinda neat...)

    [/ QUOTE ]

    If we were going to do some sort of dual smashing weapon powerset, I'd definitely go with more Escrima flavored animations.

    [/ QUOTE ]

    Yes, please!

    I actually suggested this a while back and suggested changing Dual Blades to Dual Wield or Dual Weapons or something, so that we could choose between lethal and non-lethal.

    Seriously, heroes need some non-lethal weapons. Not every hero likes to arrest-to-death their opponents.
  24. Arnabas

    Subscription

    Yay!

    I had an idea that wasn't shot down!
  25. [ QUOTE ]
    Grappling hook power pools for a travel power (Can't happen)

    Acrobatics Travel: a mix of super speed/super jumping, along with the ability to jump off of any surface, doing flips in the process. Unfortunately, this is also not doable.

    [/ QUOTE ]

    I am sure this has been discussed to death, but I have never seen an answer as to why it isn't possible. Just asking out of total, honest curiosity.