Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Snowzone View Post
    Of course, I feel sorry for the 4 minute base recharge AoE Holds now. What's the point in them when nukes will be up twice as often?
    What's the point of power blast when power bolt is up twice as often.
  2. Quote:
    Originally Posted by Rakeeb View Post
    Nobody has faith that they'll actually do it.
    No one thought they would reexamine blasters either.

    Well, except for me.

    There are limits to what the devs can do, and will do. But within those limits, good things can happen, or I wouldn't still be making the effort after eight years. Progress is slow and halting sometimes, and its never as fast as anyone would like, but it happens.

    I wish I could say "this is where the devs were, and this is where they are now, and rational design principles are much stronger today than eight years ago" but most of my justification for that statement involve stories I can't repeat. Each iteration of the powers team has been increasingly more quantitative-minded, while simultaneously being increasingly flexible around those quantitative judgments. They aren't quantitative minded in exactly the way I would hope for, but then again no one is.



    Sometimes, you have to be happy with 44%.
  3. Quote:
    Originally Posted by seebs View Post
    Observation: A_F says the set looks too weak.
    Conclusion: I should roll one the instant I can and play it to death before the desperately-needed nerfs.
    Observation: Anyone says any set looks too weak.
    Conclusion: I should roll one and find out for myself.

    If forum judgment was always right, all Kinetic Melee/Willpower characters would kill themselves shortly after players created them out of sheer despair.
  4. Quote:
    Originally Posted by Rylas View Post
    On the flip side, all Resist powers have Resist Debuff Resistance by default, where Defense powers do not all offer the same levels of DDR (and often times none at all).
    Mechanically speaking, there's no such thing as resistance to damage and resistance to resistance debuffs. What Temp Invuln does is grant resistance to smashing and resistance to lethal. Not resistance to smashing damage, resistance to smashing.

    What does "resistance to smashing" mean? It means whenever someone tries to land an effect on you that tries to change "smashing" that effect is reduced by the resistance. So when someone lands smashing damage on you, that effect tries to subtract from your "smashing attribute" which is linked to your health: it damages you. That effect is reduced by the resistance. When someone lands a smashing resistance debuff on you, that is *also* a change to the smashing attribute** which the resistance reduces.

    Why do all resistance powers have resistance to resistance debuffs? Because really, all resistance buffs *are* resistance to resistance debuff buffs. They are literally the same thing.


    What's the difference between defense and resistance when it comes to debuffs? A curious twist of the mechanics. When your resistance is debuffed, the *non-debuffed* value is used for resisting debuffs. If you have 90% resistance and you're hit with a 10% debuff, that gets resisted down to 1%, and then your resistance drops to 89%. But if you're hit again, the next debuff is still resisted by 90%, and your resistance drops to 88%. The reasons are complex.

    But when you have 45% defense, you *avoid* most defense debuffs, so only 10% of them actually land relative to having no defense. But when you are hit with a 5% defense debuff (the equivalent of a 10% res debuff), that lands at full strength, reducing your defense to 40%. You now avoid less debuffs than before, which means more land. Which means your defense drops faster. Which means more debuffs land. This is known as cascade failure and it only affects defense, because defense's ability to avoid debuffs to itself get lowered when those debuffs land: that's a uniquely defensive situation.

    It is for that reason specifically that DDR was invented. Not because resistance resists debuffs and defense doesn't. Its more specifically because while resistance resists debuffs and defense avoids them, resistance gets to keep its full strength against debuffs while defense does not.



    ** All attributes have values, they have resistance parameters, they have strength parameters - that's what damage buffs alter. These things - Current value, Res value, Strength value - are referred to as Aspects of the Attribute in the technical lingo of the game engine.
  5. Quote:
    Originally Posted by New Dawn View Post
    Just a small interjection in the hopes that one day people might agree with me on this but when you add in secondary effects to an attack, defense is of more value. This is perhaps why some resistance powers recieved buffs such as res to (insert secondary effect here) sometime ago but I am doubtful.
    90% resistance mitigates the same amount of damage as 45% defense at standard base tohit but resistance mitigates damage, while defense mitigates whole attacks which includes secondary effects.

    Basically, at base 50% tohit, defense tends to be stronger than resistance. However, the number of things that can alter that situation is remarkably high. Tohit buffs and defense debuffs in particular.

    Its more proper to say that even though X defense and 2X resistance mitigate approximately the same amount of damage on average, X defense tends to be better sometimes, and 2X resistance is better at other times.

    From there, it gets complicated. If you avoid high defense debuffing situations and tohit buff situations and extreme single attack damage, the defense will tend to be better. If you find yourself in high defense debuffing situations and aren't SR (or something else that manages to acquire ultrahigh DDR), the resistance will tend to be better. In incarnate content, moderate resistance tends to beat moderate defense because the enhanced tohit of many critters significantly weakens defense. But high defense tends to beat high resistance because even with that weakening, high defense deflects more of the large amount of debuffs flying around in incarnate content.
  6. Quote:
    Originally Posted by TwilightPhoenix View Post
    Okay, that verify didn't take long. The performance difference between the Mac client and Windows client is, quite honestly, disgusting. Unlike with the Mac client, the Windows one said "Hey, you can use ultra mode with your hardware!" to which I was like "Ummm... no. I know better." But, even still, I'm having a massive FPS boost with no jitter at higher graphics settings. And that's with me finding a formerly laggy spot and dropping a bunch of formerly laggy powers all over my camera.

    I want to go find and punch Transgaming for not doing a better job with the Mac Client (along with every other developer who takes the lazy way out and just uses cider and wine wrappers).
    I feel for you there. I've seen the Mac client, and sometimes it seems to work fine, and sometimes it seems to be a particularly bad CoV beta build.

    On reasonable hardware, the game client should usually be pretty zippy on Windows even in Ultra Mode these days. They've actually increased the performance of the back end, so things that were server-side laggy are less so in some (not all) cases.
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    It isn't that a free player would be able to have 6 pets out plus themselves.

    It's that a VIP, or free, or Premium player would be able to play 8 Masterminds simultaneously, using 7 free accounts and their main one. All you would have to do is set the 7 non-active Masterminds to Follow the main one while hovering, and spam a non-targeted power of some kind with their pets set on Aggressive.

    Imagine the chaos and lag it would cause in a zone if several people decided to do that all at the same time. There actually isn't anything stopping people from doing it now, but since you have to pay 1200 points to unlock Masterminds, you can't just set up a bunch of free accounts to do that with. It's going to cost more than most people are willing to spend.

    Edit: Dominators were not locked because they are a more active playstyle. It's a lot easier to 8-box Controllers or MMs than Dominators, because Dominators don't have non-targeted buff powers that can be put on auto-fire.
    The thought process was that there was a desire to make some of the archetypes ala carte for premium and free for VIP as a VIP subscription advantage, and the logical thing to do would be to lock one archetype from each faction. Controllers and Masterminds became the obvious choice on each side due to their higher than normal computational requirements on each side, their higher primary powerset construction costs, and the feeling they represented a more advanced playstyle in general.

    Why were Dominators not locked if Controllers were? Because for faction fairness it was only going to be one from each side. If people want to know why, that's why. If people want to debate way, they'll need a time machine, as the decision was made quite a while ago.
  8. Quote:
    Originally Posted by TwilightPhoenix View Post
    @Arcannavile: I'd pay for the same, similar enough, or better experience that I had from before. Vague, I know. If it helps, I do have things on my in-game store wishlist, I just forget what..
    Then there exist options available to you, including subscribing for a month to see what the game is like, or buying unlocks for just the critical components you need to test the game out, like an invention system unlock which is much cheaper than a month's subscription.
  9. Quote:
    Originally Posted by Ravenleaf View Post
    Also people are saying regular blasters will out pace water in i24
    Only until December 21. And then the world will end and presumably all blaster primaries will perform similarly.
  10. Quote:
    Originally Posted by TwilightPhoenix View Post
    *facepalms* Not only second what Texas posted, but I also repeatedly said being to downgrade to SOs and having to spend a hour or more per character to make new builds for SOs is totally unfun. Unplayable may have been too strong a word choice, I'll be honest, but the process of downgrading and playing downgraded is horribly unfun and doesn't encourage me to want to play more, free or not. Additionally, I've yet to say anywhere that I want everything a subscriber has without paying. I'm trying to decide if I want to pay for this game again, either as a Premium or a VIP, and am getting annoyed that the game seems to be doing everything it can to sour my experience and discourage me. Not get everything for free.

    I doubt it'll help, but I think I'll go edit that in to my original post in big, bold letters. Why do people assume that someone wants everything handed to them for free when they have any sort of issue related to the current payment model?
    I'm sure you don't want everything for free. But you do want things to be freely accessible on your own terms.

    If you don't want everything for free, it should be possible to name something you want that you would be willing to pay for, not hypothetically or possibly sometime maybe in the future, but now. What do you want, that you are willing to pay for now?
  11. Quote:
    Originally Posted by Ultimus View Post
    What cone bug?
    Testing showed that the PPM procs seemed to be working more or less as the devs described for single target powers and spherical AoEs, but they generated wildly differing results for cones which seemed to be difficult for player testing to decypher.

    I did a suite of tests on cones and concluded there were two bugs in the cone formula for PPM procs: one affected the calculation for the proc chance, and the other was due to the game engine not correcting for the fact that cone arcs are stored in the game database in radians not degrees.
  12. Quote:
    Originally Posted by Shubbie View Post
    I just dont think a blaster will be a good experience for a newer player.

    If he is only 20, of course he isnt having a problem, the blaster problems dont show up till late 30's early 40's.

    maybe saying reroll now is too strong, but Blasters arent in a good place right now for the most part.

    The only changes we know about are the snipe changes and they dont even effect water blast.

    Also waters low single target damage leaves it VERY VERY vulnerable to EB's and AV's.

    I just had a 20 minute slog vs Sylvia in the summer event because everyone had water blast and we couldnt overcome her regen.

    I said some people werent going to like it, but if he chooses to go forward anyway more power too him, but he DESERVES a warning before stepping into it.
    1. The notion that blaster problems only materialize in the 30s or 40s is a myth. If a player is going to run into problems it could be at any time.

    2. We know that Blasters are getting a major survivability boost in I24: Ice Manipulation in particular is getting an Absorb effect in Chilling Embrace (and a significantly expanded Chilling Embrace in general). Ice Patch + slow + even more slow in Water + knockdown in Water + Absorb toggle is actually a ton of damage mitigation.

    3. Beginners aren't going to be soloing EBs and AVs anyway.

    4. There must be more to that situation than just Water's single target damage, because AVs don't have enough regen to overcome four anything shooting anything at them. Four blasters with well-slotted brawl could come close to taking out an even con AV in 20 minutes.
  13. Quote:
    Originally Posted by Shubbie View Post
    Some people arent going to like this but Im going to lay it straight out.

    Reroll now.
    No matter the archetype in question, no matter the powersets in question, I consider it rude to tell someone to reroll that isn't even expressing a problem. You have no idea if the OP will like or be good at playing blasters.

    Water has decent mitigation and a heal. Slows plus Ice Patch would make a really good ranged option. There's no reason to believe that with a little guidance the OP wouldn't do just fine, and the I24 changes coming will only make it better.

    Also: there are no Water Dominators, at least not yet.
  14. Quote:
    Originally Posted by TwilightPhoenix View Post
    Oh, and Tymer, Freemium is still F2P. It's just one of several variants of it.
    To the extent that it is different than what you appear to expect from an F2P game, its not one.
  15. Quote:
    Originally Posted by Sylph_Knight View Post
    Allow me to clarify my position - I do believe the Dev's see the feedback, but when the results don't match the expectations they simply choose to ignore it. In the case of PPMs in particular, this was evidenced in that they released a broken system that was repeatedly railed against, more or less stated it was working as intended, and then abruptly backpedaled after player investments were made in the system. If the concern was a matter of balance or pay-to-win, then all the warning signs were there and they chose to ignore them for months. I find this to be irresponsible behavior and in no way endorse it.
    The PPMs are a situation with which I'm directly knowledgeable, and I can state categorically that is not what happened. They were investigating the issues players were bringing up with the PPM system right from the start, but as no decision had been made as to whether they were actually going to change the system or not nothing could be stated about those changes until they were actually finalized.

    I'm generally aware of the work the devs were doing on the PPM system because I was working with them to find the cone bug. But I was not at liberty to discuss the fact the devs were well into the process of reexamining the PPM system within the context of player feedback to the system, nor were the devs themselves at liberty to discuss unannounced future feature changes, particularly ones that could affect the in-game store.

    The argument surrounding the devs' inability to freely make forward-looking statements about future development much of the time is a separate discussion.
  16. Quote:
    Originally Posted by Sparkly Soldier View Post
    My Energy/Energy blaster's found Energy Torrent to be really useful as a defensive move. It does decent damage against a mob, has pretty good odds of knocking them away like bowling pins without scattering them far and wide, and is available through Defiance for mezzing emergencies.
    I like torrent myself, but its not available while mezzed on Blasters.

    Boost range is good to pair with Energy Torrent for people who think it scatters too much: from that range everything is basically traveling in the same direction.
  17. Quote:
    Originally Posted by Tyger42 View Post
    Fight? I corrected you an an obvious misconception you were expressing ( That the poster you were replying to was suggesting using spam to advertise CoH ). If it wasn't one you held, all I can assume is that you were trolling. Why do so many people on the internet think that correcting them or disagreeing with them = "picking a fight" or "jumping down their throat"?
    Actually, in this case you did explicitly pick a fight.

    Quote:
    So....you're being petty and arguing semantics.
    That was the first instance of using actual fighting words.

    And as far as I can tell, Hyperstrike wasn't arguing semantics, he was explaining why he was responding to what Nal wrote, as opposed to what he might have hypothetically meant. I also assumed Nal was referring to targeted advertisements and it only occurred to me much later that he could have been referencing the mode of advertisement altogether. In fact, I *still* don't know for certain which it was.

    It is not kosher to challenge someone's interpretation of what was written and then automatically accuse them of arguing semantics when they explain their interpretation.
  18. Quote:
    Originally Posted by Doctor Roswell View Post
    You referred to them as being "in good company" with Water Blast due to a common lack of genre support.

    I suggested that if the rest of Water Blast's supposed "company" were called something different, nobody would bat an eye or go on about how largely-absent-from-comics power themes like Empathy or Kinetics were "missing" from the game. But for whatever reason, when this largely-absent-from-comics power theme was "missing" from the game it was apparently a big deal, big enough for people to act indignant about it and complain about how long it took to get it instead of just appreciating that it happened at all. I'm positing that while they are largely the same (as you say), they're being treated differently for little reason.

    We shouldn't be treating it like it's Invulnerability or Super Strength or Martial Arts or Force Field or some other genre staple, that they've just refused to give to us. It's a cool little extra. You love the dressing? Great, I do too. But the salad was also just fine without it.

    There's another one for the list, by the way, everyone: Salad Dressing Blast. Different colors for different powers and one could be Italian, one could the thousand island, one could be bleu cheese....


    And somehow this became a "thing" today because of an offhand comment mentioning that while I like the set just fine, I don't understand why so many people have acted for so long as if they feel like the dev team was somehow obligated to put it into the game at all. The "it's about time" attitude for a powerset that's fairly niche in my opinion.

    Water Blast adds something to the game. The up-until-today lack of Water Blast didn't leave a big, glaring, Water Blast-shaped hole in our power choices any more than the lack of Carp Melee does.
    No one is treating Water Blast like a "genre staple" the devs refused to give to us. What I think you are failing to realize is that most people don't care whatsoever what you or anyone else thinks is a genre staple. City of Heroes is inspired by comic book superhero stories, but it is its own universe. Water powers might not be common in the Marvel or DC universe, but neither are steampunk robots. Paragon Studios decides what is and is not a genre staple to the City of Heroes universe, and that makes the question of genre staples completely irrelevant.

    No one datamines comic books for the relative percentage appearances of purple dresses or sashes or radiation buffs. At least, I doubt most players do. We take inspiration from other comic books, but we're governed by what makes sense for the City of Heroes universe.

    A lot of people have been waiting a long time for a water or fluid themed powerset. Why they wanted it is a matter of preference, not a matter of logic. Whether Water Blast really is "overdue" in the literal sense, I don't think it should come as a surprise that the players who waited that long for one would think it was. I honestly don't see what the mystery is.
  19. Quote:
    Originally Posted by Haetron View Post
    Back on topic, this was posted to the coh facebook page.

    Tomorrow's Community Coffee Talk on Twitch.TV will feature Phil "Synapse" Zeleski as we discuss the upcoming Power Pool Revamp and much more! Join us at 10:30AM PDT!

    Not sure if that was mentioned yet or not during the hasten debate. Didnt see it.
    Phil's Power Pool Pre-release Promotional Preamble is Pending for Prime Paragon Public Production?
  20. Quote:
    Originally Posted by Zombie Man View Post
    So, then, what *do* we compel our players to be?
    Whatever it is, I don't think its working.
  21. Quote:
    Originally Posted by Xzero45 View Post
    You're pissing in everyone's Cheerios.
  22. Quote:
    Originally Posted by Snow Globe View Post
    I thought you were avoiding making bets you were not 100% positive about.
    I have to be careful about those. Arbiter Hawk strongly considered taking my blaster bet and then delaying the blaster changes until I26. So I had to start dropping hints about the changes to force Production to lock in the schedule.

    This is me, dealing with our dev team:



    You really have to be thinking at least two moves in advance.
  23. Quote:
    Originally Posted by EvilGeko View Post
    Bonfire is not a good power. It's uses are so minimal with the KB that it doesn't pay for its opportunity cost.
    That's really more of a KB position than a Bonfire-specific position I suspect.
  24. Quote:
    Originally Posted by Doctor Roswell View Post
    And my point remains that I don't understand why so many people have spent so long insisting so vehemently that their gaming experience somehow wasn't complete without this very specific, conceptually-narrow, and fairly-uncommon-in-the-genre (even Mousedroid's list includes Iceman as a "water control" character on page 1. Technically true, but still kinda reaching) powerset.

    Italicized words are italicized for emphasis, by the way. And I only put one in this whole post. My question is not why we got the set. I understand there was a great deal of demand for it. My question is why it was in such high demand.
    That seems fairly obvious to me. Here are the original blast sets (for Blasters and Defenders combined):

    Assault Rifle
    Dark Blast
    Electric Blast
    Energy Blast
    Fire Blast
    Ice Blast
    Psychic Blast
    Radiation Blast

    Added were:

    Archery
    Beam Rifle
    Dual Pistols
    Sonic Blast

    There's four weapon sets: Archery, Assault Rifle, Dual Pistols, Beam Rifle.
    Five project energy-like beams or bolts: Electric, Energy, Dark, Radiation, Beam Rifle
    Two project obvious visible physical projectiles: Archery, Ice
    Three project special projectiles: Fire, Psychic, Sonic

    There are physical, energy, and psionic blasts. Flame, ice, arrows, sound waves. Solid beams, bolts, projectiles. What's missing? Fluid-based blasts, projectiles, or themes.

    We have solid, plasma, and even air-based powers (gale, hurricane, tornado). No liquid. We have Fire, Air, and Earth based powers, no Water. Its not the only thing missing, but its an obvious thing missing. And I'll bet Water Control is not all that far behind.
  25. Quote:
    Originally Posted by Abe_Froman View Post
    I was on an ITF a couple of weeks ago and we sat around for an extra half-hour because the leader insisted on a Healer.

    Majority of Team: "All right, we filled to 8! Let's get this started!"
    Team Leader: "We need a healer. Does someone have a healer they can alt to?"
    Pain Dom Corrupter: "I can heal."
    Majority of Team: "Yea, we have a Pain Dom - time to roll!"
    Team Leader: "We need a healer."
    Pain Dom Corrupter: "I have heals - start it up!"
    Team Leader: "We need a healer - who has an Empathy Defender?"
    Majority of Team: "Most of us are Incarnates, and we have a Pain Dom...."
    Team Leader: "Someone has to have an Empathy Defender! Alt to it and we'll get started."
    Pain Dom Corrupter: "I CAN HEAL!!!"
    Majority of Team: "...."
    After only twenty minutes, I would expect Imperious to face palm and ask Montague Castanella to send him the Mystery Men instead.