Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Lemur Lad View Post
    Better than the soon to be defunct Star Wars MMO where 90% of an entire generation of role played characters were orphans whose parents were killed by Imperials or Rebels or Vader or Boba Fett and/or 50% of them were ex-slaves.
    When TOR launches, I'm going to be Darth Bob. My backstory will be that I saw a late night television ad for a Galactic trade school, and it was either blaster repair or Sithing.
  2. Quote:
    Originally Posted by Gaia View Post
    Its exactly the same.
    Just rotate your axes such that the x axis is parallel to the tow rope. That way you are directing the force along the x axis and it is directed through a surface - the ground which is at an angle to that axis.
    That force will be anchored to a point and not distributed across an entire surface. Because of this, you will induce torque about the center of mass of the object, unless your tow rope's line just happens to pass through the object's center of mass. Which would then be yet another contrived example. Furthermore, the object being towed is not constrained in the matter described in the original problem statement.
  3. Quote:
    Originally Posted by Chase_Arcanum View Post
    Hmm... but imagine that character's Praetorian counterpart.

    If it recently used Dr Aeon's time travel device to return with dire warnings from the future. We'd have a future-version of a mirror-universe reflection of the magical copy of an interdimensional clone of a genetic experiment!
    What's sad is that I conjured up the basic backstory before I knew practically anything about the CoH lore, when I first started playing. And now, I realize that probably 20% of the citizens of Paragon City have a stranger family history.
  4. Quote:
    Originally Posted by William_Valence View Post
    Sorry, I might not be understanding what he was asking, or your example correctly. Isn't that image representative of an object that's unable to move along the x-axis?
    Actually, you're right: my diagram is 90 degrees off.

    However, the answer is still the same because of a little bit of basic vector analysis, or static physics.

    We start here:

    Quote:
    The direction the force be applied would be perpindicular to the positive x axis on on graph in the positive y direction.
    We end here:

    Quote:
    The question I'm trying to answer is how much force is being transfered to the object in the direction of the x-axis?
    Everything else is irrelevant. The sum of all the forces total acting through the object must be the vector sum of all the forces applied to it. So if we have a force pushing upward in the positive y direction, all forces exiting the object must sum up to that. Since the input has no x component, there must be no net x component leaving the object. QED.

    Since the object cannot move in the y direction, at best all that force will act to squish the object flat, pushing itself outward along the x-axis in both directions. The vector sum of those forces should still be zero along the x-axis though, meaning you'd see an equal push to the left and to the right.

    I'm increasingly convinced the problem as stated is not the problem as it exists.
  5. Quote:
    Originally Posted by Gaia View Post
    Pretty common actually

    Father out in Winter pullying little kid on a sledge - (hey I know its the middle of Summer here but anyway)
    He applies a force of 60N along the direction of a tow rope at 30 degrees from horizontal - this by basic Pythagoras can be envisaged as a vector diagram to identify the horizontal and vertical components - in this case its a simple 1:2:sqrt5 ratio triangle so 53N ish horizontal and 26N ish vertical components.
    In that case, you are not applying a force through a non-perpendicular surface in the context being described. The problem as stated specified that the force you apply is along a particular axis, but is being directed through a surface that is tilted relative to that axis. You're applying a force parallel to a tow rope which is obvious and simple. Imagine standing behind a box and pushing straight ahead. Now imagine the box isn't perpendicular to the direction you're pushing, but set at an angle. Now try to push through that angled surface in the same direction as before without applying any other forces to the box. That's not trivial.
  6. Quote:
    Originally Posted by Forbin_Project View Post
    If I recall the reason they said they were postponing the market merge as long as possible was because they felt that the available wealth redside couldn't compete with the amount of wealth blueside.
    The redside/blueside situation was a moving target. Three years ago I said I was opposed to a merge because it eliminated an opportunity for the red side to create their own independent market. Two years ago I said I had mostly withdrawn that objection because there wasn't enough liquidity on the redside to legitimately call it a "market" in that sense.

    The devs had other reasons to be concerned in the past, some good and some not so good. But the ultimate reason we have merged markets now is because they were looking down the barrel of Going Rogue introducing "information" and having to decide if that was going to be a third independent currency, and if as a consequence Praetoria was eventually going to have its own markets. And separate from that, how would the influence/information/infamy currency flows possibly be controlled regardless; would we be able to take currency across factions when side-switching for example.

    GR beta testers may recall the devs were looking at this problem right up to a particular moment, then ceased discussion. That would be the moment when they decided the pros of a merge outweighed the potential cons. The merge isn't just the matter of a cross faction market. There are more fundamental changes that happened people don't always realize, like the fact that at that moment influence/infamy/information became synonyms of a universal currency, rather than three separate currencies with an interchange mechanism. That's not a trivial or semantic distinction.
  7. Quote:
    Originally Posted by Aneko View Post
    People who don't read a lot of bios may be surprised to find how many super-powered strippers and prostitutes we have.
    I understand most are crime-fighting their way through college.


    Of course, my main is a magical copy of an interdimensional clone of a genetic experiment. So superhero stripper doesn't even score a 3 on my weird-o-meter.
  8. Quote:
    Originally Posted by Zem View Post
    Not in so many words. Now that you've said it I went back and looked again and I see where you said "...the first numerical anything I did was a population analysis" which would imply that yes, it was back near the beginning of the game. I know I missed that and it seems A_F did as well since he's talking about 30% like it's the current rate and that Blasters then drop to 15% played across all levels, which can't be true... and isn't.

    Thanks for clearing that up.
    Its generally been close to 30% of all hero archetypes, but not of course of all archetypes period once that number expanded. If I implied otherwise that was an error.
  9. Quote:
    Originally Posted by Silver Gale View Post
    They had a similar "we looked into the crystal ball and didn't like what we saw" reaction to merging the markets. They had a similar "we'd rather not" reaction to "can you make Epic badges not completely ridiculous".
    Actually, no in both cases. In the first case, the devs said basically that they didn't want to, and that it would take more resources than available to ensure it happened smoothly. In the second case, they barely said anything at all except that they didn't want them to become too low.

    The markets in particular I'm specifically aware of the exact moment they decided to merge them, and the exact rationale for why at the time. Basically, the magnitude of the effort involved in keeping them separate was becoming competitive with the effort involved in merging them. We came very close to having three independent currencies and markets before the decision was made to merge.
  10. Quote:
    Originally Posted by TroyHickman View Post
    Sorry, but I'm in Vancouver at the moment, and with the exchange rate, it's four times. On the plus side, the baked goods are quite tasty here.
    Does that mean you're name is worth more in Canada, or you're worth less in the US?
  11. Quote:
    Originally Posted by Primantiss View Post
    I am astonished that this topic is still thriving without being locked down after 17 pages.. Kudos to the CoH community for keeping it civil, even in such a controversial and touchy type of discussion.
    For the City of Heroes player community, the existence of human females hasn't been a controversial subject since late 2006.
  12. Quote:
    Originally Posted by Zem View Post
    But you're not using BaB's numbers because BaB's numbers say that Blasters are created at 16% of all ATs and then drop to 14% active over the same period of time. So if the 30% came from Arcana in this thread, where did the 15% come from? I'm just finding it rather unbelievable that in a game with 10 standard ATs and 4 EATs (which admittedly not everyone has access to) that nearly 1/3 of people are starting Blasters and then half are dumping them. Unless that 30% number includes a lot of first timers who just picked the first AT on the list to get their controls set and familiarize with the game in Outbreak before deleting and remaking their REAL choice... I don't see how the 30% figure can be reconciled with BaB's numbers.

    I'd be curious to know the actual log-in numbers at level 50 for all ATs. Has anything like that been posted recently?
    I'm pretty sure I mentioned it at the time, but the ~35% number was a measurement done soon after launch, when there were only five choices to select from.
  13. Quote:
    Originally Posted by TrueMetal View Post
    I actually have had several people in the past believe I was a girl because, and I quote one woman's reaction when she learned I was not, "you're to nice to be guy".
    I had a guy tell me in-game they were absolutely certain I was a girl because I typed in complete sentences.

    I have no joke for that, I just like pointing it out occasionally. I think it speaks for itself.


    Quote:
    I also broke a guy's hearth once.
    Ouch.

  14. Quote:
    Originally Posted by Krazy_Ivan View Post
    How many of us have been the EN blaster or on a team with one? the tanker herds his badguys...you swoop in and try to use a well placed energy torrent.
    I swoop in and use a well placed torrent and then a well placed explosive blast and then a well placed torrent again, because my energy blaster has +160% global recharge and just doesn't give a !@#%.

    I don't seem to get any flak from this, although this may be because my team mates are just glad there's no friendly fire in this game outside of confuse.
  15. Quote:
    Originally Posted by Moderator 13 View Post
    Hello everyone,

    We understand that these are issues that many of you feel strongly about.
    Indeed. There's absolutely no question that tank tops and scoop necks are thermodynamically smaller conductive barriers to heat energy transfer than T-shirts with high necklines. Anyone who thinks different is going to answer to my homey Lord Kelvin who's just waiting to bust a cap in someone's pantaloons.
  16. Quote:
    Originally Posted by Venture View Post
    As a dead white guy once said, "if we are troubled by any external thing it is not the thing itself that troubles us but merely our estimation of it, and this we are free to revoke at any time."
    Of course, he was troubled by illness late in life, and his ability to revoke his estimation of it turned out to be finite.
  17. Quote:
    Originally Posted by Lothic View Post
    I always loved that classic Star Trek episode with the aliens who were split into two groups: the ones who were white on the right side and black on the left and the other group who were the reverse of that.



    The two groups hated each other for their obvious "difference" but the clear social commentary raised by the episode was that their struggle was ultimately absurd and pointless. Is there nothing that Star Trek can't teach us?
    It must have been weird living on Cheron, waking up every single day and seeing your most hated enemy in the mirror.
  18. Quote:
    Originally Posted by Psychoti View Post
    So... if you could have everyone know just one important thing about City of Heroes... what would that one thing be?
    The core content is very casual-friendly and very solo-friendly for an MMO.



    Also, the red names are completely insane. I would stay away from them and anyone else with a post count higher than 2. Which means you should ignore your own third question, which is bound to be about something weird.
  19. Quote:
    Originally Posted by Fixxer View Post
    Like I said... Does not require a genius to learn to play any AT. Sorry if this hurts your feelings but it is very true. The "skill" you speak of is knowing the game and powers and how to use them... Never had a grav controller.... but I'm betting I could PL one to 50 and do just fine...because I have played controllers..understand how the game works..and am not illiterate and can read what a power does. This game requires very little skill... which in NO way means I support total power respecs. But to use the "OH NOES It will make noobs out of people" argument... is BS. Those people who can't figure out how to play a toon after 30 minutes...have severe learning deficiencies.
    I have never met a player in-game that thought they had nothing left to learn, that didn't have an awful lot to learn. Certainly you could drop me into a random build of a random archetype and drop me into a random team and I would make a decent go of it immediately. I've been playing the game for years, and my experience across archetypes is extremely wide. But I would be a lot better in a year than when I started, and anyone who says otherwise is saying more about their ability to learn the game than about the actual game.


    On the general subject of powerset respecs, Positron's statement is far more damning than I think some people really fully appreciate. "I see no point to it" is not a weak statement. For something of that magnitude to happen, there must be lots of good reasons for doing it, and no good reasons not to. I'm pretty sure Positron is aware of all of the arguments for doing it that are kicked around the forums. Knowing all of that, saying there's no point to it is saying every single one of those reasons given for wanting it have no positive value. That's far worse than Positron saying "I think its highly unlikely" or even "it would be game-breaking." He's saying none of the reasons given for doing it generate a positive result in his opinion. That's a "No" with a capital N, and a caveat that anyone who wants to argue in favor of it should come up with something original, because all the previous arguments are failures before they leave the gate.


    As to why there's no point to allowing powerset respec, its really no more complex than this game is designed around the premise that archetype and powersets are individually designed with different playstyle variations and flavors of play, and they are intended to be experienced as a progression as the powerset levels up. Can you bypass that in theory? Of course: no matter what the devs do they cannot stop you from paying some dude in China to level your character to 50 and hand it to you. So all MMOs without biometric scanners upon login are vulnerable to some variation of a pay-to-level exploit. But just because that exploit, and many others exist, that doesn't mean the devs have to throw up their hands and allow everything. They balance the effort behind enforcing the game's design intent and hoping the majority of the playerbase follows that design intent reasonably well. That design intent includes the rule that characters have singular identities, and they cannot be trivially replicated or shuffled.


    And as to why the devs have that goal at all, that gets into complex psychological aspects of game design. But its something you tamper with at your own risk, and the risks are very very high.
  20. Quote:
    Originally Posted by Gunbunny View Post
    It feels like a blow for somebody like me who has been here a long while only to see that suddenly those who have been here a bit longer get very very very big advancements like uber IO's that will be the new must haves.
    I wish I knew what those uber must have IOs were going to be. So far, haven't seen them yet.
  21. Quote:
    Originally Posted by Jagged View Post
    After running that through my Interwebz parser I have decided you have told us "Gifting" will be available shortly after launch.
    Gifting will be a locked feature at launch and you won't be able to purchase the feature in the store. The only way to unlock it will be to have someone gift it to you for 600 points.
  22. Top Ten Reasons I No Longer Post Top Ten Lists

    1. Steelclaw
    2. Steelclaw
    3. Steelclaw
    4. Steelclaw
    5. Steelclaw
    6. Steelclaw
    7. Steelclaw
    8. Steelclaw
    9. Steelclaw
    10. Steelclaw
  23. Arcanaville

    CoH Noob...

    Quote:
    Originally Posted by Silver Gale View Post
    In short, if you can't find people to team with, it's not because they aren't there, but because the basic teaming tools in the game are kind of bad.
    Actually, you could argue that the teaming tools are sufficiently good for this game, most of the people who want to team at any given time already are.
  24. Quote:
    Originally Posted by TrueGentleman View Post
    Except that must also include potential critics in order to avoid it turning into an echo chamber. If not, then the risk is that previews may receive an unexpectedly negative reaction with little time for the devs to make adjustments.
    I think all the participants were critics of some or all the elements of the Freedom details. The developers were challenged on many aspects of Freedom, including but not limited to what was included in the base subscription, what things should be off-limits to the ala carte store, how much content should VIP subscribers expect, how much access should Premium and Free players get, how the new veteran reward system worked, elements of the new tutorial and low level experience, and the obliteration of Galaxy City itself. In fact, I would say 90% or more of all the negative or cautionary feedback elements I've read on the forums were echoed in at least some fashion by the focus group participants that I observed.

    I can also say this: while I won't out a focus group member unless they definitively do so first (and I reiterate my recommendation they don't do so unless they are really insane) I did recognize a few high post count forum participants and these people tended, on average, to be slightly more critical of various elements of Freedom, not less critical. I can only assume the reason is simply that as people used to expressing themselves, they were disinclined to lose the opportunity to make their constructive criticism heard for something as large as this.
  25. Quote:
    Originally Posted by Shadow Wail View Post
    So the focus group was made of people who post 12 times a day?
    Actually, I was told that while some of the people invited to the early focus group were heavy forum posters, not all were. And I believe it was actually the community people that put together the list, so Positron might not even be first-hand familiar with the precise way they were selected. I know there was an attempt to invite a cross-section of players, though.

    The largest statistical bias I detected was the obvious fact that most of the participants clearly lived within a short distance from Paragon's Mountain View offices for obvious reasons.