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Posts
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Joined
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Nope.. I want my nukes just the way they are thank you.. I dont want less damage..
BU/Aim BOOOOOOOOOOOOOM Pop a blue.. keep it moving... -
I still think this guy just doesnt know how to play a blaster.
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Nope.. and no response other than.. well think about it.. almost the entire player base wants this change and its NOT a game breaker....
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Quote:I have been saying this for years.. I have directly emailed the Devs about this issue..Here are suggestions I have made that still need to be made to Peacebringers/Kheldians (Warshades needing fewer).
1. Make Solar Flare KD. Been stated enough elsewhere. It's just not on par with other PbAOE melee powers.
2. Make Pulsar a guaranteed Mag 3, and possibly shorten the animation as well. I'm not sure why people aren't mentioning this more here, but it is a common complaint in the rest of the forums. Pulsar is far weaker then the Warshade AOE mez power, and it should not be. The two should be roughly balanced.
Arbiter Hawk made an over all post later, saying that the desire for changes to Solar Flare and Pulsar are noted, but he did not want to bring them in at this point because the other changes to them are so significant, and he does not want Peacebringers to become overpowerd.
I and others are more than on the record to say this is not the case. If I ever compare Peacebringers to Warshades or other melee ATs in the future, it's easy to note that the current powers changed are in line with similar Warshade powers, but that Solar Flare and Pulsar are behind what other similar powers can do.
Until Solar Flare and Pulsar are improved, they are sub-par and weakened, meaning that Peacebringers are also lagging behind their Warshade brethren and the melee ATs they are meant to emulate in human form. Pulsar is not worth using in its current form as a crowd control power (unable to reliably mez a lieutenant in a lengthy three second power), and Solar Flare is iffy mitigation that does not allow a Peacebringer to follow up with any of their other attacks.
Peacebringers are in far more need of help than Warshades, and the main things Warshades need are being worked on. +def to all from their stealth power, better form shifting to dwarf, and (eventually/hopefully) a faster shifting between forms.
There is NO REASON WHATSOEVER why Solar Flare is totally different from every other incarnation of this power in the game..
I am a PB.. I have strong melee.. I use Solar Flare.. now every damn foe is out of my melee range.. yay...
I am a PB.. I have Solar Flare.. I use it on teams.. It scatters folks in every direction.. People HATE that on teams.. So basically on a team I NEVER USE THE POWER..thats a great solution...
Pulsar a weak stun that takes waaaaaay to long to animate.. I wouldnt mind the animation if the stun was a mag 3 but it isnt and GP as already pointed out it is WEAKER than the Warshade AoE Mez power and they should have SOME balance.
And to say they are worried about PB's becoming overpowered is utterly ridiculous. Overpowered compared to what ?? The Warshade which is already way better ?? The VEAT's???? Come on please.. stop.... -
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Thunderous Blast used to do this but they fixed it a long time ago so that it crashes completely like others.
Sapping does work.. and while foes can still attack with a sliver of endurance they will tend to use their least powerful attacks.. My E3 Blaster can fight two Death mages Bosses and keep them near zero end and they will not stun me as long as I keep their end low. -
I just realized I left out my Dark Tank.. ehh ill let Dechs talk about that....
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I am far more concerned about the servers handling the load. I have an older PC. I cannot afford a new one yet. ( have a plan for that ). However before issue 18 my older PC ran CoH bust fine. I was able to do Mothership raids and even the OLD Hami raid that had hundreds of people in them..
However since issue 18 this game has gotten worse and worse to play. I used to be able to play on Recommended very well. Now I have to play on the lowest setting. I had occasion mapserver and disconnect issues. Now they are FREQUENT.. Often to the point that I need to restart my entire PC. Trials are the worst.. Ive never seen it so bad..
I PRAY there is a SERIOUS server upgrade when we go to Freedom. Virtue and Freedom already have serious server load. I was hoping one thing they would do with Freedom is limit the servers people could join. -
I have seven.. thats right seven AoE.. i took em all.. plus one in the Epic Pool... amd if there was 8.... id have that too...
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Quote:Ive played everything except Stone Armor because im just not a fan of it myself.All I see, anymore, are people talking about Ice Armor. In my experience as a Tanker, I've played Shield Defense, Willpower, Invulnerability, Electric, and Fire. I've stayed a Ron Jeremy-length away from Stone Armor, because it seemed cliche, and I'm not partial to one power dictating both my appearance and performance.. Ice Armor, I have no experience with, either. In Mids, it doesn't seem incredible. I mean, yes, decent on paper, but what exactly is so great about it?
Ice has several thing going for it as a powerset.
Very good defense to most damage types Smashing, Lethal, Negative and Energy. And relatively easy to soft cap and can even add extra defense with Energy Absorption.
Hoarfrost ( Dull Pain clone ) is both a massive Hp boost and a huge heal.
End recovery power with Energy Absoprtion
Best taunt Aura in the game
Chilling Embrace reduces incoming damage and enemy recharge speed which mitigates incoming damage
Best Slow resistance in the game for tanks. Caltrops.. what caltrops ??
Hibernate actually allows you to heal and regain end without taking damage and you come out of it ready to FIGHT... not ready to die like when Unstoppable drops.
50% defense debuff resistance which is second to Shield ( understandably so as shield has no self heal ).
Out of all my tanks I would have to say my INV is the toughest.. the way he is built he is pretty darn hard to take down.. but he doesnt have the defense that my Ice tank does. (10% less defese) However because he has more resistance and because of Dull Paon he can survive a lot of things he shouldnt.
However he has no end recovery tool and should he have to use Unstoppable its a risk that he might die afyer in crashes. Ice doesnt have this issue.. Ice has a good end recovery tool and a tier 9 that actually keeps him in the fight WITHOUT darn near killing him.
Shield without a doubt has the best defense. Its one advantage is that its defense is positional not typed so he can avoid some things like certain Psi attacks because of positional defense. Shield has more resistance to Smashing Lethal than the Ice tank as well.. Shield is so well built many people consider its tier 9 skippable. It is also a superior offensive set
However Shield has no ability to heal itself. recover end or give itself a massive HP boost when needed.
Willpower.. Im a great set.. Lots of regen.. Lots and Lots of Regen..How much Regen you ask?? My WP regens at 1167%.. thats 128 hp per second. Psi Damage.,, please.. I laugh at you.. I have a Strong WILL son.. you cant break me with you mental attacks.. End recovery tool.. FOOL whats wrong with you.. im WP. I have both Stamina AND Quick Recovery.. I dont need an End recovery tool.. I AM an end recovery tool
Defense???? no Im sorry I dont have a lot of that. I mean unless your Psi.. THAT Ive got.. Oh yeah and dont spread this around but.. -Regen attacks tear through me like a kitty cat tears through toilet paper.. see if I cant Regen.. I cant do much of anything.. and you know whats funny?? all these new Praetorians.. they have -Regen attacks like they are on sale at Walmart.. And unfortunately even with all this regen.. I dont actually have a heal....
Fire... dont even look over here. you know I have no defense and low resistances.. but hey I can burn you a lot.. I am the offensive Powerset.. I do best when I can take you down before you hurt me. I really shine if you pair me with Fire or SS or a secondary that has more mititgation.. I DO however have one of the biggest heals for a tank and probably the fastest one too.. but then thats cause unfortunately I have to use it a lot.. Now if you get some of them shiny IOs and that newfangled Incarnate stuff.. then I can really do some things.. but then again so could Ice.
Electric.. I have some pretty good resistance.. better than Fire.. I am the most reistsant to Energy out of all tanks and I am pretty resistant to Psi as well. Also I have the best end drain resistance.. I laugh at Malta Sappers as they tickle me with their little blue beams..
Unfortnately I dont have any defense either and my heal doesnt come up anywhere nearly as quickly as fire. I do have an end recovery tool as well but it doesnt boost my defense like Ice.. Also I have a power like Inv that makes me hard to kill... but then it almost kills me itself when it shuts off.. Like Fire said.. if you get me some of them IO sets.. I can be even better.. but then again so can Ice..
Here is the real truth.. Given any good build and the right situation we can ALL shine Brightly.. so play us ALL.. and enjoy us for our uniqueness.. try different things.. try different builds.. do things with us that people say cannot be done !!! Prove them wrong..
We aint talking to you Stone cause everyone knows your a one trick pony.....
Although your trick is pretty darn good. -
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Here is my Ice/Stone tank. Almost capped ( 2% off which is negated when I use Energy Absorption ) and Perma Hoarfrost and Im sure those who are experts at tweaking could do better.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Avalanche: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- EndRdx-I(A), Taunt-I(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 20: Fault -- HO:Endo(A), Amaze-Stun(29), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(42)
Level 22: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
Level 24: Kick -- Acc-I(A)
Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(34), ResDam-I(34), S'fstPrt-ResDam/Def+(34)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Permafrost -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(46), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(46), P'Shift-End%(46)
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Set Bonus Totals:- 3.94% Defense(Smashing)
- 3.94% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 4.88% Defense(Melee)
- 3% Defense(Ranged)
- 4.88% Defense(AoE)
- 88% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 105.4 HP (5.63%) HitPoints
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 3.13% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
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Quote:OMG thank you for saying what I have been wanting to say on almost every board looking at every build. I see all these build built around getting defense as if defense is the magic I WIN button.I have a certain view of controllers . . . that they should focus on controlling rather than defense. Defense is nice after your powers are slotted up to be effective, but I dislike sacrificing the function of powers in order to slot up for Defense. .
Im tired of seeing toons underslotted for accuracy, damage and recharge because they have overslotted powers for some defense.
I never worry about defense on a controller.. If the mob is CONTROLLED.. thats my defense.. -
One thing to remember.. your not a controller. Your a dominator. Your not controlling them to protect the team, although the team might benefit.., Your controlling them so they can stand there and take whats next !!!!!
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I would suggest /Stone to pair with Ice because Fault and Tremor offer excellent mitigation.
I have an Ice/Stone tank and he is one of the better tanks I have and I have every primary except Stone. ( although I made one for my wife so I am aware of how it works )
The poster above mentioned Willpower and Shield, They both have their weaknesses as well. Willpower does not have a lot of built in defense or resistance and relies on its ability to regen HP to survive and does that quite well. Until its hit by a -regen attack. Lots of the new Incarnate missions and Praetoria foes are loaded with -regen attacks. That will cripple a WP. It's taunt aura is not as strong either.
Shield is an excellent set but also has it weaknesses. Its protection vs mez is a click, which i personally hate. It also has no ability to heal itself at all. It has no ability to recover endurance.
Ice doesnt have the defense debuff resistance that shield does. However what Ice does have is a massive heal and HP boost in Hoarfrost, a very good end recover tool in Energy Absorption ( which will also boost your defense btw ) and an exceptional get my Health and End back tool in Hibernate.
Pick up tough and weave ( and I think every tank should ) and you will get some smashing lethal resistance which is the most common damage type in the game.
I can tank anything with my Ice/Stone. -
Does this mean Im not make several new blasters when Issue 21 drops ??
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A couple of things about the power choices. I would drop Manuvers and Vengeance unless you really want those two powers. You dont need stealth.. yeah I know people take it so it can be a LoTG mule.. You dont really need LoTG to get to permadom if that is your desire later.
I hated Thunderstrike. Long Slow animating attack that did a really good job of knocking mobs back off my sleep patch and away from my aura.
Even in Melee you can use your blasts. I would have taken Lightning Blast.
You too Mu but didnt take Power Sink or Ball Lightning. Power Sink would help drain foes and Ball Lightning can also be used point blank as an AoE attack. -
I dont like the idea of these being slotted into a power..
If they are Unigue why not slot them into the AT itself? Why cant you AT have a slot and these act like overall damage buffs the same way an Alpha slot boosts everything. -
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PvE end drain doesnt work like that.. Yes they will still attack with a sliver but they will tend to use weaker attacks. And I have seen toggle powers shot off when foes are drained to zero end.
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Only take them if they fit in the concept..
So my Inv/Nrg and my Shield/SS have nothing. -
48 ?? definitely.. Ive got somewhere around 40 now and I know there are easily people with more than me and I know that I deleted 4 level 50's.