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Posts
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Joined
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Quote:I disagree, slightly. Concept first, then colour choice. The first kind of dictates the colour choices, I tend to find. "Classic hero," however, isn't really a concept -- it's a style. If you can come up with some kind of theme for the character, you'd likely get a lot better feedback.Try a split complementary combination. Pick your main focus color, find its complement and choose the two colors to its side. Perhaps desaturate the secondary colors a bit. (EX - start with an orange, pick a blue green and a blue violet. Adjust as necessary.)
I think it would help to start with a color that is not as prominent among the classic heroes and branch from there. -
Dark/dark has probably actually been one of the best characters I've played. Even with the most basic IO sets, you can pretty much walk your way to 50. I end up taking the alpha quite a bit on mine. It's good fun, and one of the few characters I've gotten "NO, LET THE BRUTE LEAD!!! LET THE BRU...whoa..." on. By far my most favorite, cherished character.
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I'm thinking of illusion/nature affinity or earth/nature, myself. Both would provide me with very support-oriented characters, which I'm looking to make. Concept for both is already worked out, so I'm just waiting until I have more time to test the synergy of the pairings. Really excited for nature affinity, though!
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I don't think that's the point of creating fairly conceptually malleable powersets, though. The 'Hey Ninja Ninja!' cries emanating from Martial Assault are already pretty constricting in terms of concept, but we will (hopefully) be able to come up with something that makes a character not just a ninja. If "Ninjitsu Control" were an offered pairing, it'd be, "Hey you, make a ninja." Something tells me the devs would like us to go somewhat beyond our 12-year-old-boy fascination with ninjas...and make technological, electricity spewing ninjas, or darkness controlling ninjas, or fiery imp controlling ninjas. Maybe someone will make the illogical plant controlling ninja, who cuts his or her victims free of the vines of doom with ninja stars.
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Such a huge fan of traps/dark. Being able to trap my enemies on top of a proc'd out 'trops patch is glorious. I tank.
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Folks,
I have a good number of level 50 characters, but I've never really delved too deeply into the incarnate stuffs (horrid, horrid altitis). My dark/dark/stone controller, however, has quickly become my most beloved character. He's easy to solo with (+1/x8 ftw!), a joy on teams (although tanks commonly express their displeasure), and is just plain fun. Currently, I'm working towards the vigor radial paragon as my alpha slot ability, but I have to wonder if this is the optimal way to go. Looking at some other posts, I've noticed some going for the intuition radial paragon, and I can definitely see why -- every buff granted is useful. Personally, I'm a fan of the end reduction of vigor, though. I'd very much like opinions on which of the two would be preferable.
Thanks! -
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Fade replaced Fearsome Stare, because that power was ported over to Darkness Control. Petrifying Gaze was replaced with Soul Absorption.
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I'm excited to make my Dark/DAff/Stone controller. Hopefully I'll be able to make Darkness Control look sand-like...
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Quote:Would you be able to post your build, as well? I, for one, would like to see it.If it helps, this is small taste of what a humanform warshade could look like.
I don't have one of my PB yet. -
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With the exception of Living Shadows, I have to say I'm rather smitten by how the set looks. I'm thinking of pairing it with Thermal Radiation, but I'd like to see how the shields look on Umbra Beast, first.
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Unfortunately, your hunch is wrong: it was confirmed by whoever operates the CoH facebook page that this is, in fact, the darkness control tier 9 pet.
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The tier 9 power/pet for the new darkness control set is a wolf, according to the 14th screenshot on this page: http://na.cityofheroes.com/en/news/g...2/overview.php
Thoughts? -
Why not ditch spirit tree and pick up hibernate at a later point?
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DP/rad or DP/traps are good combinations, as they're front-loaded fire and forget debuff sets. If you're playing by yourself (which you indicate you'd like to), these are both decent secondaries to pair with DP because of the incredible survivability they offer.