Plant/Storm/Leviathan Endurance Issues


kinaki

 

Posted

So while yes, this is yet another Plant/Storm, what I wondered about was the effectiveness of taking the Leviathan epic and the lack of an endurance recovery power. Now this is a bit of a "thematic" build but I mainly wanted effectiveness while trying something a bit new. I am new to plant but know storm quite well already so I was just curious if this seems like a decent build overall, for a lack of endurance at least.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Dagon Lovecraft: Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Strangler -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/Rchg(5), Decim-Build%(7)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Dam%(9), TotHntr-Dam%(11)
Level 4: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(50)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(17), SW-Def(19), SW-ResDam/Re TP(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Boxing -- EndRdx-I(A)
Level 16: Freezing Rain -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(19), AnWeak-Acc/Rchg/EndRdx(21), AnWeak-DefDeb/EndRdx/Rchg(23), Achilles-ResDeb%(21)
Level 18: Spirit Tree -- Mrcl-Heal(A), Mrcl-Heal/Rchg(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(25), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 22: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(31)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- Posi-Dam%(A), ImpSwft-Dam%(31), Posi-Dmg/Rng(33), TotHntr-Dam%(33), Posi-Dmg/Rchg(33), RechRdx-I(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 32: Fly Trap -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-+Def(Pets)(37), ExRmnt-+Res(Pets)(37)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(39)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(48)
Level 44: Shark Skin -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), S'fstPrt-ResKB(46)
Level 47: Summon Coralax -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48)
Level 49: Bile Spray -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(50), Posi-Dmg/Rng(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), P'Shift-EndMod(45), Efficacy-EndMod(46)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:



 

Posted

Why not ditch spirit tree and pick up hibernate at a later point?


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Data chunk or datalink please


 

Posted

As mentioned, a data chunk would be ideal. The culprit for any of your end woes is /Storm. On my beloved stormies, I shoot for at least 4end/sec after accolades (before any incarnates). Even so, the combo of Sleet --> Lightning Storm --> Tornado is very taxing.


 

Posted

I just got Lightning Storm on my Plant/Storm and I can verify that "Sleet --> Lightning Storm --> Tornado" is indeed very taxing! But I love it!!


 

Posted

In addition to the data chunck, insight as to your typical attack sequence would also shed some light on your endurance woes.