Plant/Storm/Leviathan Endurance Issues
Why not ditch spirit tree and pick up hibernate at a later point?
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Data chunk or datalink please
As mentioned, a data chunk would be ideal. The culprit for any of your end woes is /Storm. On my beloved stormies, I shoot for at least 4end/sec after accolades (before any incarnates). Even so, the combo of Sleet --> Lightning Storm --> Tornado is very taxing.
I just got Lightning Storm on my Plant/Storm and I can verify that "Sleet --> Lightning Storm --> Tornado" is indeed very taxing! But I love it!!
In addition to the data chunck, insight as to your typical attack sequence would also shed some light on your endurance woes.
So while yes, this is yet another Plant/Storm, what I wondered about was the effectiveness of taking the Leviathan epic and the lack of an endurance recovery power. Now this is a bit of a "thematic" build but I mainly wanted effectiveness while trying something a bit new. I am new to plant but know storm quite well already so I was just curious if this seems like a decent build overall, for a lack of endurance at least.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Dagon Lovecraft: Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Strangler -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/Rchg(5), Decim-Build%(7)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Dam%(9), TotHntr-Dam%(11)
Level 4: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(50)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(17), SW-Def(19), SW-ResDam/Re TP(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Boxing -- EndRdx-I(A)
Level 16: Freezing Rain -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(19), AnWeak-Acc/Rchg/EndRdx(21), AnWeak-DefDeb/EndRdx/Rchg(23), Achilles-ResDeb%(21)
Level 18: Spirit Tree -- Mrcl-Heal(A), Mrcl-Heal/Rchg(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(25), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 22: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(31)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- Posi-Dam%(A), ImpSwft-Dam%(31), Posi-Dmg/Rng(33), TotHntr-Dam%(33), Posi-Dmg/Rchg(33), RechRdx-I(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 32: Fly Trap -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-+Def(Pets)(37), ExRmnt-+Res(Pets)(37)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(39)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(48)
Level 44: Shark Skin -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), S'fstPrt-ResKB(46)
Level 47: Summon Coralax -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48)
Level 49: Bile Spray -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(50), Posi-Dmg/Rng(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), P'Shift-EndMod(45), Efficacy-EndMod(46)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
When being a hero isn't enough...