_Alu_

Informant
  • Posts

    20
  • Joined

  1. _Alu_

    So yeah

    Virtually I think perhaps he could be the mysterious letter sender.

    By which I mean these things:

    http://paragonwiki.com/wiki/Letters
  2. It has been broken in that way before and been fixed, looks like its just happened again x)
  3. _Alu_

    Arenas

    __Divine__ and Azrhiaz, I probably didnt describe what I meant clearly enough, im envisioning a state of affairs in which when players enter the arena, they enter a large empty space in which if there happens to be another player or players inside they will appear as enemies, but can become allies once teamed up - just like in WB, the difference would be that since there could be no players of the opposite faction present in the arena, every player is open for teamage. As for deaths etc, an "underground" ie, detached hospital with linking elevator would be fine along with resumption to pvp countdown. 8)

    Of course in truth I dont really expect any arena to get very much use if changed to that system either, but it would still be likely more than now, more than likely it would just be an easy way for newbies to get into pvp by accident while checking out the cool building I suspect ^^

    Quote:
    Originally Posted by EnD_Reitanna View Post
    They should have put AE buildings there instead...
    but actually people do use arena building...on practices days when PD gets very very laggy some prefer to gather in one of the arena buildings instead.
    For matter unused in generall, take a look at Boomtown...who does ever (except TF and badge) go there?
    Thats true, but changing boomtown would take loads of work, maybey they'll "faultline" it someday :')
  4. _Alu_

    Arenas

    By which I mean to say the big circular buildings with flags on top

    Since amost people who wanted to use the arena service prior to now but post pocket D's opening has used pocket D, making the arenas throughout the other zones pretty unused, and since the new activating arenas from the manu feature has allowed people to choose from either using that or pocket D...

    I think arenas should be big empty spaces on the inside with friendly fire turned on ^^


    I wouldnt make the suggestion if I didnt think it wouldnt take too much work to utilise, one physical indoors once constructed would be fine for both hero and vill sides maybey with diff lighting or sommit, (personally I wouldnt care if it was just faathims room, who cares if theres no windows on the Outside ) and the free for all rules could be copied from WB
  5. I dont know how you can stand different recharges on BU/Aim, makes me cringe just thinking about it :P

    Made a small edit so see what you think, I think its a good tradeoff for the set I ridded you of for the increased surviveability from the armour and better meds, though I know it looses you softcapped defense, but I cant imagine the difference being that noticable x)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1404;696;1392;HEX;|
    |78DAA593CB4F135114C6EFF461A10F0A145AA0500A14A53C0A4D34F1B1501148303|
    |421605CA9642C63196DA64D5B12DDB95483BA32D105BEB646518C51E3BF811BF5DF|
    |F099987ACEF96E09C6A593F6FBCD9C7BBF73CF997B27777526A8D4F5E3CA089D2A9|
    |AD5EACA3469CDAA787366C1CE2B9F52AA5B8756964CA760AD66E6EC8A8569C9C6C8|
    |F27AB95CAAD432F3796B25673A7679BD68D6EC92D336EFAC5915CBA1117DE35F2C9|
    |58A99E5B265AD06E576CEAE3956B58A8705CB2CDB4E21240F396BD5CEDB8E159B2D|
    |DBF9CC6CD1CAD72A76DE2CD20ABCE8B52EAA2D4DFF13AA71D5BDEA2121A95C9B02C|
    |F2341D36341EB13C181A7821B7B5D98EE82791F5C49B8C6E19A80EB24A9A15D865E|
    |E42F572B5C3D708DC37593D4AD5DEE4BA8A920F0AF09BA6CC1E865E08A60905EBE1|
    |72EC33B4618547E609AD4A7F3F95ECBE4E01BE09DA0E5ADA07D0B1DC3E5254BB314|
    |5F57CD13128A522880903BD06988F5373DF5A9AECF2EB17E11CC502CA4170C1D247|
    |8DCAA5DB3E3104DC9AAE833348E2593DB021FE50FEB25C3A7257F8C426DBAABB64F|
    |923D8AB59A682482C9AE4852EAEB00D2C02C6927ACAECE4DF244542F5ACB0273A43|
    |15D664C97D7AB99C0FE24B03F496C4CFA9E60834FB9AEA91BA912C01DD2B8CE187F|
    |2E0D0CBC00B6809782A15782EC369E7CFC0A91AF0F3D0EA1C75B14EBD7F9FA71128|
    |67012523809299C84144E421A27E1B6D482D73888C2EE920EEB44C35F25F7FE6FC0|
    |77E08760F4A760FC972041858DE844237149D44FA131843C6329094D30B20D4CC6F|
    |7E23E9DE38C6E2DB3E3E23E273F0A1ED0C814B6CF988A191CCA8E1AECE9F5EC7E6A|
    |F4A34B2DFC1359F4EC7E58CA90C880A7F1ADD5FFEB7A1F6CACD5BCE4273DC3B2C87|
    |296E51CCB79960B2C26CB45963C4BFDC3AE3B7C980B3AC27294E518CB064FF20548|
    |022C4196104B0B4B98A59525C21265E961D964A9FF019207FF70|
    |-------------------------------------------------------------------|
  6. Quote:
    Originally Posted by Aumakua View Post
    Am I the only one who really wants base raids to come back?
    I feel the same way, Also getting tired of having to reply to my Sg members that we cant raid every time they ask me.
  7. _Alu_

    Base Defences

    I have a suspicion its the elite stonethrower/chaingun, in terms of pure damage, don't quote me on that mind.
  8. _Alu_

    PFF

    I think making PFF susceptible to detoggles through mez again would be a neat solution.
  9. Hm!

    That sounds like quite a tastylicious idea.

    Better to keep it to PD arena though, I also feels.
  10. [ QUOTE ]
    with that I can heal through things such as Snow Storm

    [/ QUOTE ]

    ooh.. right okay thats made my mind..

    [ QUOTE ]
    and the Pocket D TP field.

    [/ QUOTE ]

    gosh how useful


    Edit: as for the cost, well it doesnt really seem to take too long so long as you focus one Io at a time..and get the useful stuff done first.
  11. Okay I agree with all but the aid self...I figure if something can interrupt you at 0.6 secs they can at 0.4 too.

    And yeah the lvl of IO's is ment to be the same...ie, 50.

    PS: I edited the build in my prevoius post to incorperate your advice.
  12. Tell me what you think of this one please:


    Villain Plan by Mids' Villain Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    balu: Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Energy Punch -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(34)
    Level 1: Charged Armor -- ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(5)
    Level 2: Bone Smasher -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(19)
    Level 4: Conductive Shield -- ResDam-I:50(A), ResDam-I:50(9), ResDam-I:50(9)
    Level 6: Build Up -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 10: Static Shield -- ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13)
    Level 12: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(40)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Total Focus -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(23), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/EndRdx:50(27)
    Level 24: Lightning Reflexes -- Run-I:50(A)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
    Level 28: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    Level 30: Aid Self -- Heal-I:50(A), Heal-I:50(31), Heal-I:50(31), RechRdx-I:50(31), RechRdx-I:50(34), IntRdx-I:50(43)
    Level 32: Energy Transfer -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(33), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(37)
    Level 35: Power Sink -- EndMod-I:50(A), EndMod-I:50(36), EndMod-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), RechRdx-I:50(46)
    Level 41: Web Envelope -- HO:Nucle(A), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Immob/Rchg:50(43)
    Level 44: Mace Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46)
    Level 47: Summon Blaster -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48), RechRdx-I:50(48), RechRdx-I:50(50)
    Level 49: Acrobatics -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4001;954;1272;|
    &gt;-KE5DMOW#@,O@?(?_!M#XLTUL,O]-0VV6V*3@MD@&gt;W9\;`SQH[E@1]%`QC^[:7DL&gt;BD4NH!]E8TA
    /GRCJ(TWQ/33U3=[E_T+3EK5ZS5[)RXN'_-`/FWQ7%L/;IN_@\N)60;-[##9P`!AN#U!T35D$;YJJ;H
    8[M8&lt;&amp;5#=\A/Q8JMVP@6U9E`J&amp;O\I.0=L._QP!MNBP@&amp;"3MQTTCY&l t;7X3#]8T,TC)_ZX@"C&amp;.-PE&amp;,X7
    C%&lt;&gt;-?T[1[=!7?5,2^Z\4U17-]4.R1DL6');.`_L9!Q?:NV]]OOFIB\3+PO]L9?.M-8[#O6&lt;K,57!L`
    "\.9+@3&gt;"2_&amp;3K&lt;.,:;Q'MJ;O!KY*"7RA.:&gt;1 Z4..2'#JE9*NDC-&lt;I%*]5G,DSI)1G2&lt;E2DE+@__Q
    G*2?)G6CJ0:V4D7&amp;++C=0/30H993.4D8ND(4&gt;U'I,3)CA\+$O_@OJKT&amp;WA^#OO'HX 0#-J,?[$33RQTB
    5T/;SL%(LCY,R),NZ#J5:8J1PYW-1%5S&gt;P#;[4O=JVXWO(#Z2X$&amp;PN--SQG#O1YEP*P2TW=?NU3#$S^
    8L1T`9;[R)S;C"D:$&amp;BFPJC'B;H0U\=M2!41(OOD4686?:&lt;-MTF6M`2I'$T/_55J?(_VN!=K;[E!V@+
    4`6@[#M0&amp;/:WYE%G5$AN#TN&amp;3=GD^LND93$=@O'*Y2$9'F)2CC)LZBU& amp;(\A/YH1YZ(.M$ES_BMT-@J_
    K$'Q]MUW9;OD9/8*?UVZ1;B7EPKPRNK/V2F?7U@I?%`&amp;/4!\V?6O%7CM$IK#^(@^&gt;&gt;G'2/D&amp;_L&lt;/S%$
    /BQF7FQ&lt;FS?@-,VS??`2:?LI4Y0!%Z0-=!7AS[ZIWJ)I@G-JY%AQ'Z5^JN-K&amp;NVL3J:A,KJ\W!\U8;W
    O&amp;LQSU&gt;W%UBMG6G&gt;/9)3MI)-QQY85=Q&gt;?'8BS,;GBY&amp;DQHG,_'@Z?^$9VY\[H`Z0JD?3,]8B&amp;NWZBL`
    /IW;X/,1FKS#J=7DYI1#25F1S$D^/2]W554_F`WL%QNT=YMU&amp;?)?T(WCZWLU14-7Y%[GIQWS!&gt;1B"ZD
    BS%R`3R84945[%^7+HLCLU"^*&lt;/`,A5G*$U=/*SOB?I8]3+@YI!91I:4N\QR;P4@Z\QP[T&lt;2'.FO*AR
    \:J$P'/2),[^=$I/E$VAX^3==F0C!G&amp;E&gt;3A\4Z?V%=/RSB^3I[NA^;P]4"NEK\_&amp;Z@ED.&gt;_DIQ5HOU#
    "7-1)&gt;$UHQC0AF9G$Q!IB0S(G/V8`\]Q8$3+ZYB'TJBB9B2F5DS#&lt;ED9'(R!9GD+(W()+]I3*8\F9&lt;7
    /P"UKE?/
    |-----------------------------------------------------------------------------|
    </pre><hr />
  13. [ QUOTE ]
    Rather a fantastic likness

    now... any chance i could have a drawring now... and yea... i know you've said you'd never do one of me but... please

    [/ QUOTE ]

    never gunna happen
  14. _Alu_

    Fear

    Okay well first off I dont much care for anything except how this fares in PvP, since I already have Alu senior as a PvE blaster I'm having a bit of a dilemma here about weather to go with taunt and fear, the taunt being to help out when duoing with an empath friend - or conserve power and hasten. Which I am unsure as to how much I will need, what with nucleous allowing room for recharge slots, and my primary being end drain. PLease tell me what you think.

    At the moment this is my build containing fear, Im only lvl 35 with this char at the moment and have not really had the chance to try this out much. A picture taken from the ever useful Hero Designer:

    http://www.imagehosting.com/show.php...cture.bmp.html

    Edit: oh and the IO's are:

    Numinas - unique
    Regeneritive tissue - unique
    Luck of gambler's - both the 7.5% rech to all
    Aegis status resist - unique
    Impervius skin's - both mez protect
    Steadfast protection - thats the psi/knock resist - unique
  15. _Alu_

    Power Colours

    That's great to know, cheers Random.

    Oh yeah and I apologise - not much of a forum guy - ill search next time.
  16. _Alu_

    Power Colours

    Okay, can we move this to where its supposed to be please.
  17. _Alu_

    Power Colours

    Why not be able to customize the colours of powers along with costume pieces? I think this would be a nice addition and would allow moves to be more personalised to fit the character in question.
    e.g. at the moment my main char is an energy/elec blaster only because energy/energy has non matching colours. The customization could be done in the same way as auras, or in the same way as speech bubble editing.

    So what do you think?