Zero_Hero

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  1. I'm completely Anti-Whatever taser is doing!

    [See Sig for SG info.]
  2. The fact that Statesman could, in some fantasy world, be currently working alongside Lord British sends chill down my spines.

    CoH: CoV meets UO: The Tankmage, Platemage, and Archmage era of '97 to '99.

    Explo, Eb, Equip Hally, HEADSPLITTER, chuck a 'nade/purple bottle of love.

    Oh man, i'm going to write some of this down, then all i'll need is millions in funding, skill and "coffee."
  3. Arg. While the idea behind this post is great, some of the comments are mind numbing. Are you people actually playing the game, or simply reading about the next FotM on the forums and day dreaming?

    Also, if you're a blaster and your main concern is defence/resist, may I recommend you A) Don't play a blaster or B) Get Phase shift and learn to use it.

    The END costs and powers/slots used for defence are both a huge hinderence to your ability to do damage, and not actually enough to really help you survive.

    Whats the difference between a blaster with 0 defence and a blaster with the maxium defence his or her build would allow?

    Not much; maybe a hospital trip werth of death, but thats about it. I wouldn't count that as a difference though, seeing as the defence heavy blaster is only 1 hit waway from the same fate.

    Hey, look at it this way, early to the hospital, early getting back to the battle. =]

    [The views expressed here are mine and mine alone, your milage may vary, void where prohibited by law, exept Ohio.]
  4. [ QUOTE ]
    Either we have good, simple design or the smartest users, take yer pick.

    -jg

    [/ QUOTE ]

    I'm going to have to go with simple design.

    Though I love the "ease as you want it to be" interface.
  5. My [expletive deleted] [ditto] you rock!
  6. Sigh. I wasn't going top jump in, but the e-Rod pushed me over the edge.

    Anyone remember Ultima Online? Fun little MMORPG, or at least it was, 5 years ago. Anyway, after player killers ran rampant though out the game world, the developers put in a "mirror" world. Half moons. The old world was non-consensual PvP, then new world was quickly labeled "Care bear land."

    Oh, the cries of nerfs! The shouts of words no 12 year old should pronounce! Insults cast anonymously in the direction of, well, everyone! The lumberjacks were mad at the carpenters, the ore miners refused to deal with blacksmith, the scribes wouldn't write spells! Everyone was effected! It was horrible! This new world was supposed to eliminate player killers, why were all the "good" players having to make changes? How do the player killers coupe?

    .. hey... no one ever asked that last question before. How did the PKs, hardcore PvP junkies, the power gamers of today deal with all of these patchs? All the code against them? We didn't. We just tightened our belt, and played smarter, not harder. Player spells now only do %75 of max damage VS another human? Great, now I need to cast 2 extra spells! Death penalty? Perma death? Great, now I need to travel in huge packs, not by myself. Can't loot a player you killed for 7 minutes? Fine, I'll kill them over and over until the first timer wears off.
    Ultima Online made a lot of changes, hell, right now I think the full title is Ultimate Sale Bin collection from E "we need to stick to sports"A and Todd "Wish it was McLaren" McFarrin Online. Even to this day, a few players are still out there. On the desolate "evil" moon. They roam in small packs, or even a duo. They're hunted, by players and Devs alike. Yet they keep on playing. You know why? I think it's because if I were to spend half the time I have to play CoH to scour the forums attacking each and every person I don't agree with, well, damn, I'd be bored of CoH too! In the end however, the fact of the mater is, we don't mater. We being not the "vocal minority" because then yes, we do mater. I use the term "we" as the handful, a couple hundreds at most, of the posters who must debate, discus, dissect, and scrutinize over details so trivial, it boogels my mind.
    The point, as I'm sure the two people still reading are just dieing to know, is to "shut up and play." Let others complain. Let the Developers and PR machines, thank you cryptic for having the best of both, handle the fires about this and that. You just play the game. If the game gets boring, well, uninstall it. I don't care if you do though, so don't waste your time telling me, I wont care enough to listen. Besides, I'll be busy playing this game. It's fun. You should try it.

    Oh, and for the record. i'm a friggion horse!
  7. Heh...

    [ QUOTE ]
    recluse

    SYLLABICATION: re·cluse
    NOUN: A person who withdraws from the world to live in seclusion and often in solitude.
    ADJECTIVE: Withdrawn from the world; reclusive.

    [/ QUOTE ]
    http://www.bartleby.com/61/59/R0085900.html

    I find humor in odd things, sorry.

    [This is regarding the States Vs L.R. arguement a few posts up.
  8. Call it a bumpfuzzle, but I really don't want to see this uber thread die.
  9. [ QUOTE ]
    [ QUOTE ]
    Vennom, great job with the list! A small concern however; according to you, Stealth actually drains MORE then Cloaking device. Acording to in-game discription along with personal experience, this is false. I think the numbers are just reversed. Would you be so kind as to retest these two powers?

    [/ QUOTE ]

    It kinda makes sense that cloaking device would be less end cost than stealth. Since they both have the same def bonus and the same concealment factor and stealth is a pool power it should somehow be worse than cloaking device. not better. But I have absolutely no experience with either power so I could easily be totally wrong.

    [/ QUOTE ]

    I agree, however stealth says that because of its speed penilty, it costs less END,
  10. Vennom, great job with the list! A small concern however; according to you, Stealth actually drains MORE then Cloaking device. Acording to in-game discription along with personal experience, this is false. I think the numbers are just reversed. Would you be so kind as to retest these two powers?
  11. Noble one, great job testing! Thank you.

    What server are you on?
  12. Back again. =]

    Any new numbers on Tough, Weave and Acrobatics?
  13. [ QUOTE ]
    [ QUOTE ]
    SS and Sprint, both with just one End red SO in them, drain the most of all my powers. I do not use sprint, as I always have SS on. I'm thinking of adding another slot to it, just for end reduce. Combat jumping takes 0 END. I know this not to be true, but the number is so low, 0 is a safe number to base my slots upon. CJ is all Defence Buffs. Tough is another power like CJ. Though it does drain a tiny bit more, its not enough to worry about. With both CJ and tough toggeled on, my end never dips under 100. Cloaking device drains quiet a bit however. I have it 4 defence buffs and 1 End reduce. The 1 end reduce makes a sizeable difference. Targetting drone is a pig, compared to my other toggels. I have it 6 slotted, 4 ToHit, 2 End red.

    As I get more powers, I can post my Simple Man solution. Possily, when I hit 44, i'll pick up flight on Training Room... er nm, can't, 4 pools...

    Maybe whirlwind?

    [/ QUOTE ]

    Well.....you're supposed to take the end reducers out of your powers too. With a training room copy losing enhancements doesn't matter (and base end use is what is being looked for).
    And yeah, whirlwind would be a good choice for a training room power pick. If you look on the list he has already, it has a fairly high base drain to it.

    [/ QUOTE ]

    I relize that training room is unimportant. What you quoted above is my Live server build, tested on training room.

    With no Endurance recovery, or reduction cost, it would seemingly takes me years to hit 0 stam at my current build. With all toggels on, and no ehn what so ever, my End bar ticks down 100-99-98-97-96 and is then full again.
  14. heh, believe me, I tried. Even with all Endurance assossiated EHN removed, I still couldn't get myself to 0 end. I do belive it started ticking down, but at that rate, I would grow grey before I hit 0.

    My method of testing End cost is ease, though about as scientific as drunk midget tossing uphill in the wind.

    At full Endurance, I start turning on powers, from what I know to be least draining, to most draining, 1 by 1, and record how far from 100 my End will drop. Lowest I can get it, is it'll tick 96 for a milisecond, every 7 or 9 cycels of recovery. Using this simple method, i've figured out how to slot everything to max defence while minimize drain. Result:

    SS and Sprint, both with just one End red SO in them, drain the most of all my powers. I do not use sprint, as I always have SS on. I'm thinking of adding another slot to it, just for end reduce. Combat jumping takes 0 END. I know this not to be true, but the number is so low, 0 is a safe number to base my slots upon. CJ is all Defence Buffs. Tough is another power like CJ. Though it does drain a tiny bit more, its not enough to worry about. With both CJ and tough toggeled on, my end never dips under 100. Cloaking device drains quiet a bit however. I have it 4 defence buffs and 1 End reduce. The 1 end reduce makes a sizeable difference. Targetting drone is a pig, compared to my other toggels. I have it 6 slotted, 4 ToHit, 2 End red.

    As I get more powers, I can post my Simple Man solution. Possily, when I hit 44, i'll pick up flight on Training Room... er nm, can't, 4 pools...

    Maybe whirlwind?
  15. Can we get some numbers on Cloaking device, Tough, Weave, Acrobatics, Super Jump, and targeting drone?

    Thank you. =]

    Oh, and I would do this test, but I can drain my end to 0 with just toggels, heh.