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Posts
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Joined
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Hey! Give us newbie's a chance to get used to 4v4 first! :P
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Great fight tonight, thanks for a fun run Freaknasty!
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Our feet, among other things are already wet O.o
Jade!!!!! -
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Glad to be here ....now back to hide in the corner.....eeeeeks!!!
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I agree. Too many drop....I went into an ITF empty for recipes....at the end of it I had 17 recipes...2 generic IO recipes....15 temp powers....ya a lil much
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Just an FYI, don't actually have to log in to download, I didn't
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Veteran rewards (1/year of paid time) and purchase options. It's on the page after you select the server, but before you pick your character.
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Two n00b moments for you,
Way back a friend and I where in Perez, and I'd just hit level 10, literally as the Gratz was being typed, I fell over dead. A level 50 Malta jumped off the building and splatted me. It started a live time of Ding -> Death chains.
Again in Perez, a friend and I exit a mission, and I'm Dot'ing like crazy, I'm popping greens and still taking crazy damage....Kraken was 15 ft from me.... That was how I learned there was Giant Monsters in the game. -
Justice_Blues, not too bad a guess at all. I have custom created the target in each mission. I customized each group by selecting certain types from already existing in game mobs, giving them a new name, that have a level 1-54 range (Archnos for example). There is one ambush mob I will have to confirm, thanks for the heads up.
Note I corrected the ID #, I had a typo. You can also search via Zuana as the author. I'm happy for any info, suggestions etc, in game or via the forums. Thanks in advance for any assistance and/or testing anyone does. -
I seem to have encountered a *glitch* in the MA system. I'll wait for the Quality Assurance Team to finish their review before calling it a Bug. Tech support upgraded the issue to a bug report.
Arc ID 19186
When the Arc is run on a level 50 (team or solo) with a difficulty of Heroic, it spawns as intended. I've tested level 50 on invincible solo, and the first mission spawns correctly.
Any character below level 50 on any difficulty enters a first mission of ALL EB's. This is NOT intended.
My SG's initial run on invincible did encounter another issue, that does not reappear on heroic. Mid way through the second mission map, there was 2-3 full spawns of just AV's. This is NOT as intended. I will update again after I run a level 50 mission team on invincible.
I've unpublished, published, deleted and recreated the Targets in the arc all to no avail.
I am assuming that if this is happening to me, it's happening to other people as well.
Please report this *glitch* to the author if you come across it, so they can report it as well. They may NOT be aware that they are effected by this issue.
My apologizes to the level 12-15 team that attempted the arc to find nothing but EB's to face. And my thanks to the one individual that reported the problem to me.
I guess we not only need to run the arc ourselves after completion, but also try it at different levels to see if the arc is performing as intended.
*Edited for typo in ID #. Argh! Thanks for catching it. -
...'Rare' recipes that sell for more at the stores then at the markets and are less then popular with the player base.
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I still want to see gambling merits on the challenges: Challenge X gives you Y extra merits if you complete it successfully, but Y fewer merits if you fail.
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Guessing you haven't done a random Merit roll, thats enough gamble for me. (22 rolls so far - All Traps of the Hunter, Pacing of the Turtle, and Lady Greys so far) -
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as presented, the suggestion is exploitable, unless they figure out how to lock difficulty for the entire team at one setting when the team starts the TF.
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Add the Difficulty setting to the Challenge window, thus locking in the entire TF at that setting irregardless of individual choice. Add some text "Raising the Difficulty to <insert setting name> earns you <X> additional Merit(s)." -
The game has always been based on "Greater the Risk; Greater the Reward." When it comes to TF's, SF's, and Trials, regarding Merits, why does this not also hold true? Any of these done on Heroic give the same merit reward as one done on Invincible. My suggestion is; if the current reward is 20, allow that to be the baseline, and add 1 merit per difficulty increase as a reward. The Invincible setting when then be worth 25 Merits. It's not a huge difference in Merits, but rewards players who run TF's, etc at a higher difficulty for doing so.
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It's a kins life to sb people
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You ALMOST had me... until you said this.
As someone who's played his share of Kinetics, I can assure you that it's not a "kin's[sic] life to sb people", and it's players who insist that a Kin's sole role is to SB the team that drives us away... or makes it so that you never get one from us. Ever.
Should a Kin be SBing if he has the power? Sure. Should he feel obligated? Perhaps... But should you feel entitled? No way.
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Let me clarify please. I have three level 50 kins and several more of assorted levels. No where do I say that sb'ing is a kin's solo roll. Anyone who has played the set to fruition knows there is a lot more to the set then sb.
Do I feel entitled to have sb? When I'm on a team with more then one kin and I'm keeping up to seven other team mates sb'd with no assistance from the other kin INCLUDING the other kin(s) (mostly due to habit). Then I can honestly say yes, I do feel entitled to have it. If I'm on any other character, but a kin dishing out sb, then I'm happy to have it, but do not feel entitled to have it. -
Being on a team with multiple kins....
1 - being the only one sb'ing people
2 - not getting sb'd
3 - politely asking in chat, and never receiving sb
It's a kins life to sb people, if you can't keep at least the other kin sb'd by lvl 27, seriously reroll, a buffing char is not for you.
People that run off while I'm sb'ing people, exploring, etc, and then whine during battle for sb.
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Why sb when people are moving to the next mob? I spam sb to at least 1/2 the team between every mob, usually everybody (who wants it) is sb'd constantly with me. Animation time vs power recharge....you where standing there when I buffed you...you where running off when it fired. Maybe paying attention to the kin's buff routine will save some grief?
For those that over run their mark the F key is your friend, the game mechanics will keep you from over running even with sb. -
Best of luck in your new endeavors Lighthouse. You will be missed!
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How about a nice button where i can put spammers on ignore, cuz when i use the /spammer_ignore option...it doesnt work...and i still get spammed 15 minutes by the exact same people.....
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The proper syntax is /ignore_spammer -
It's become increasingly difficult to find the 30/60 day time cards in Canada. I have two accounts that I pay with time cards. Often times this means that one acct goes inactive for up to 30 days as I hunt for them. The Visa Gift cards would be a welcomed solution to my woes - however they are not readily available in Canada as they are in the US. I would LOVE to see the option of Canadian Debit transactions for us here north of the border.
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Limiting the email system to SG or Global only limits the legitimate use of it by all players because of spammers. A change like that effects all players to limit an unapproved use of current system. (I can hear some RP'rs screams of outrage of how that effects their gaming experience.) Allowing us a fast way of quickly forward emails to support with an ignore_spammer button that automatically deletes the email, will encourage the in game use. Some days I log into a character with 20+ spam emails - individually ignore_spammer'ing them can be timely, I certainly don't read them for their content - but even if I did and wanted to send a petition, there's no copy text option in-game - meaning we have to retype the contents of the email into a petition - leaving room for typos, etc. And again it's timely. I log in to play the game not deal with junk mail, most people can agree with me there. Make it fast for the user and it will be utilized - otherwise most are just going to continue with the quick Delete and be done with it.
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The only problem with using the /ignore_spammer command I see is the continuous use of nonsensical names used by most spammers, that makes it often impossible to correctly ignore. For the email that has been flooding our accounts specifically could the Dev's please add an in-game email address (per server) that we can forward the emails to (IE Email Petitions; Pinnacle Spammers; Virtue Petitions, etc). The player base can then easily forward the email along to the support team for their review/actions. Or add a button to the current in-game email structure to forward the email as a petition.
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Have the door spawns chase them just like an ambush, the click and runners will eventually get hunted down by their mass spawn.
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Sweet pic Rocker! Keep them coming!