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This Corr is for arena pvp mainly. The only issue I see with ths build is lack of +perception. What can I do to make it better? Thanks in advance! ~Red
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
SonicThermSoul Duel Final: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shriek -- HO:Nucle(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Apoc-Dam%:50(7)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- Zephyr-ResKB:50(A), LkGmblr-Rchg+:30(39)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17), Jump-I:50(46)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(19)
Level 12: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Dmg/Rchg:50(21), Dev'n-Acc/Dmg/Rchg:50(21), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 18: Amplify -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(29), AdjTgt-Rchg:50(29), AdjTgt-ToHit/EndRdx:50(31)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(33)
Level 22: Super Speed -- HO:Micro(A), HO:Micro(34)
Level 24: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(34), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Rchg+:50(36), Krma-ResKB:30(43)
Level 26: Invisibility -- LkGmblr-Rchg+:50(A)
Level 28: Screech -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(37), Stpfy-Acc/Stun/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37)
Level 30: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 32: Forge -- EndRdx-I:50(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(42), HO:Lyso(43), HO:Lyso(43)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(45), TtmC'tng-ResDam:50(45), S'fstPrt-ResKB:30(45)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(48), Lock-Acc/Rchg:50(50)
Level 49: Summon Mistress -- S'bndAl-Acc/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(50), S'bndAl-Dmg/Rchg:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]3% Enhancement(Stun)[*]53.8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]18% Enhancement(Accuracy)[*]224.9 HP (21%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 3.3%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]6.5% (0.11 End/sec) Recovery[*]76% (3.4 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list] -
I prefer screech myself, better activation time and it has a -res defbuff. I take it the placate proc's not as good as it was? This build has Hiber in it, I don't see a point to having both Hiber and PS. To me it would be more of a handy cap to the build. Devoting 5 powers just so you can hit I hope I don't die button. Thanks again for the ideas.
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Thanks for the different ideas. I changed the build a bit. I had a stealth IO in it already. I added the following proc's perception, placate, 1 more KB (-12 total). I prefere power boost to Hypern00b but it has its uses. This build could be switched to Soul Master with ease. Also switched Screech for sirens song (for better recharge and the placate proc, not sure if it is stll as good as it was?) Though it has .5 second longer activation. I kept acro out because I thought it was only a -2 KB protection, is this true? If it is then an IO with -4 is worth the slot to save a power and end. What do you guys think of take two? Thanks again for the help, ~Red
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
SonicTherm Arena: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Shriek -- HO:Nucle(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Apoc-Dam%:50(9)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- Krma-ResKB:30(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17)
Level 10: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Super Speed -- HO:Micro(A), HO:Micro(27)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 22: Amplify -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 26: Sirens Song -- FtnHyp-Acc/Sleep/Rchg:50(A), FtnHyp-Acc/Rchg:50(34), FtnHyp-Sleep/Rchg:50(36), FtnHyp-Sleep/EndRdx:50(36), FtnHyp-Plct%:50(36), LgcRps-Acc/EndRdx:50(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39), Rec'dRet-Pcptn:20(45)
Level 30: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40)
Level 32: Fire Shield -- S'fstPrt-ResKB:30(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), HO:Lyso(43), HO:Lyso(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), S'fstPrt-ResKB:30(46)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Spirit Shark Jaws -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-Acc/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Summon Coralax -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]35% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]232.9 HP (21.7%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 3.3%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]66% (2.95 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I have been away from the game for a while now, but messing around with this build. Purpose: Arena pvp sonic/therm corr. Cost is not an issue. Feel free to tell me the build is ate up, but please give me a few ideas on how to make it better. Thanks in advance.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Red Siren 1v1: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Apoc-Dam%:50(9)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17)
Level 10: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Super Speed -- HO:Micro(A), HO:Micro(27)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 22: Amplify -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 26: Screech -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 30: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40)
Level 32: Fire Shield -- S'fstPrt-ResKB:30(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), HO:Lyso(43), HO:Lyso(43), RechRdx-I:50(45)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), S'fstPrt-ResKB:30(46)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-Acc/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Summon Mistress -- C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(50), C'Arms-Acc/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]38.8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]3% Enhancement(Stun)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]236.9 HP (22.1%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6.6%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]11.5% (0.19 End/sec) Recovery[*]50% (2.24 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[/list] -
[ QUOTE ]
If you need any tips, build help, etc etc related to PvP, shoot me a tell, I will be more than willing to help.
[/ QUOTE ]
Offering help on how to rule pvp with an Nrg/Dark Corr again Peril? -
WB Hotbox. For a long time Probie and I kept the BLC base up and running, paid the rent and used it pretty much just for storage. Both of us left the game a while back so I really don't know what happened to the BLC base but it might still be out there...Inhoi (spelling) the fire/stone brute stuck around for awhile, then ended up on freedum. I don't remember what happened to any one else.
Funny thing checking the forums on whim, and seeing this post. I Hope everyone is doing well on Victory. What's up Blue, been a while. Take care all,
v/r
Red -
A long time ago in SC I had a chat with a troller about the "balance" of pvp in CoX. The chat ended in this quote, " You are looking for the balance of a FPS, on a MMO."
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1 /kin
1 /therm
2 /rads (1 sonic/rad, 1 Rad/Rad)
1 Fire/Stone
1 /Poison MM
1 /elec Brute
1 /sonic (sonic/sonic)
You can switch out afew slots but its still has more Cors than anything else, and I would suggest having at least one Therm on the team.