Sonic/Therm Corr for PVP


Bionic_Flea

 

Posted

I have been away from the game for a while now, but messing around with this build. Purpose: Arena pvp sonic/therm corr. Cost is not an issue. Feel free to tell me the build is ate up, but please give me a few ideas on how to make it better. Thanks in advance.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Red Siren 1v1: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Apoc-Dam%:50(9)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17)
Level 10: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Super Speed -- HO:Micro(A), HO:Micro(27)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 22: Amplify -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 26: Screech -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 30: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40)
Level 32: Fire Shield -- S'fstPrt-ResKB:30(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), HO:Lyso(43), HO:Lyso(43), RechRdx-I:50(45)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), S'fstPrt-ResKB:30(46)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-Acc/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Summon Mistress -- C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(50), C'Arms-Acc/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]38.8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]3% Enhancement(Stun)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]236.9 HP (22.1%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6.6%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]11.5% (0.19 End/sec) Recovery[*]50% (2.24 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[/list]


 

Posted

no escape power such as phase shift or hibernate? with DR your (1) self heal wont be enough. id consider hibernate TBH


 

Posted

and power boost doesn't really help in PvP anymore either. so i would suggest leviathan mastery as well.


 

Posted

Are you joking? You guys just listed off his GOOD self heal. Use power boost, than pop Warmth for a nice bigger self heal when you need it, and smaller ones for free moments. That build is just fine and should do quite well in arenas. I would say get Hibern00b or Phase Shift, but if you''re strictly for arenas than I wouldn't bother. Those 2 powers are staples of running away in the big zone with places to hide. Like I said that build should do fine.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

so, what would you like him to drop to get hiber or phase? hiber doesn't come in ghost widow's patron and he has to drop 3 powers to get phase. altough for arena i would rather have phase as it can keep you alive in between waitng for PB to come back to boost your heal.


 

Posted

This build has no stealth (consider concealment and a +stealth IO), limited perception (consider +perception IO), insufficient KB protection (more IOs or acrobatics), and no escape (consider phase or hibernate).

Because of those limitations, you will be farmed by people you can't see who will knock you on your butt because they don't like all the debuffing you are doing.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

The power choices are fine, other than needing acro.

Slotting could use some work though.


 

Posted

Thanks for the different ideas. I changed the build a bit. I had a stealth IO in it already. I added the following proc's perception, placate, 1 more KB (-12 total). I prefere power boost to Hypern00b but it has its uses. This build could be switched to Soul Master with ease. Also switched Screech for sirens song (for better recharge and the placate proc, not sure if it is stll as good as it was?) Though it has .5 second longer activation. I kept acro out because I thought it was only a -2 KB protection, is this true? If it is then an IO with -4 is worth the slot to save a power and end. What do you guys think of take two? Thanks again for the help, ~Red

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

SonicTherm Arena: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Shriek -- HO:Nucle(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Apoc-Dam%:50(9)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- Krma-ResKB:30(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17)
Level 10: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Super Speed -- HO:Micro(A), HO:Micro(27)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 22: Amplify -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 26: Sirens Song -- FtnHyp-Acc/Sleep/Rchg:50(A), FtnHyp-Acc/Rchg:50(34), FtnHyp-Sleep/Rchg:50(36), FtnHyp-Sleep/EndRdx:50(36), FtnHyp-Plct%:50(36), LgcRps-Acc/EndRdx:50(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39), Rec'dRet-Pcptn:20(45)
Level 30: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40)
Level 32: Fire Shield -- S'fstPrt-ResKB:30(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), HO:Lyso(43), HO:Lyso(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), S'fstPrt-ResKB:30(46)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Spirit Shark Jaws -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-Acc/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Summon Coralax -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]35% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]232.9 HP (21.7%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 3.3%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]66% (2.95 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1440;699;1398;HEX;|
|78DAA594C952135114866F770281100810C6201210644C033 B11AB3020586850342|
|A0896A9AEE4425A4327D5692CDDF900383D004E4C3E836E5C AA6FE11BA80B6417CF|
|7013A45CDA05FF47CE7CEE4DB3F0F8524088A753420BCE64C D42213993739CCDBC9|
|B737C899425ED94AC4FE46C2B752B239D8D48CC91B6E91342 7496C392374D7B5DA6|
|0D8A4AC65CD74C3D8C1C7BA737D7D60C4A36B3109AB64CD7C AD90DF33698A4ED1AA|
|53F028BB95CD6884B336FD9EBFC61CE726D5928F8E943222F 653A580A4A4BA790B1|
|F291D9BC95328E9BC5E523A89F31EDE4825970A5F3A40D461 D84DF982ED453AC101|
|7005E21F45DE0B8F0EE112AF7190784AA711DF1432BA779C5 550D4D7A9CE05D2054|
|5D27F8AF11A62149535DB411AAE08F12020663945037C6784 7BD7E418A87B384A79|
|74C2D70C415CA547184C72D2AC1E46393E61BA0A87AC62C14 AB565DAB77D8C3AB35|
|F26A8DBC5A13AFD6C45D7BA0580D67E935C3DCF5045A21A05 605D46A34709BCEF01|
|0CE4040504D149CC433F588B0A20F7C0DCAD770870E277C05 D02FAAC01352D386B6|
|A8D0A9678CE784D32F182F19AF0873A0CDEA229ADF9229B2C 378C3784FE87E4D688|
|426ADAA7D6B37ADD3CDB80CFE76D5BE7D9973EEF23A4B8C15 C62AA1F733CD1E827A|
|1D2AABE3037B0E18FB84B37B8C5DC2C8B68E4B1E6A78717C8 29DBB7FC7F573D64F0|
|8E852D7DCD546D1BF417BD4A23D611AB95F81AF65F0048E20 BC4F85F77DA1A2835F|
|0943DF18137C212566E19B36C0099E81282D3762308608519 EE33BFC531856B30F7|
|3AFE8096C402143753632943AFA8091651CD200E347041BC2 C754BDB129F6C41817|
|F9F6BDE5570D7EE011F17F2C8BDEF2FB2534B2CC1FC7FCD7F 33150AA537DC30F9A4|
|0B98DB284B28CB282B28A720FE53E4A12A5F8A99C1D3C8703 4DA09C479944D9C220|
|1FBE6C352801945A943A94204A3D4A08A505258CB28D52FC0 37D800B9B|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

I'd definitely go with phase instead of leadership. Without a getaway power, you will be farmed non-stop, regardless if it's in arena or zones. Probably even more so in arena, since people there are more knowledgeable, and it'll take them a whole 1 minute to figure out that ONE person in the match has no phase/hiber, and that person should be farmed the whole match.


 

Posted

Screech &gt; Siren's Song, no contest. If you have room for both, take both, but don't take Siren's Song and leave out Screech.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I prefer screech myself, better activation time and it has a -res defbuff. I take it the placate proc's not as good as it was? This build has Hiber in it, I don't see a point to having both Hiber and PS. To me it would be more of a handy cap to the build. Devoting 5 powers just so you can hit I hope I don't die button. Thanks again for the ideas.


 

Posted

go with current, tweak as ness..goto sirens and WB to get temp phase powers. that way you dont have to dedicate 5 powers for 1.


 

Posted

[ QUOTE ]
go with current, tweak as ness..goto sirens and WB to get temp phase powers. that way you dont have to dedicate 5 powers for 1.

[/ QUOTE ]

The orginial OP says this
[ QUOTE ]

Purpose: Arena pvp sonic/therm corr.


[/ QUOTE ]

Temp Phase does not work in Arena.



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Even if you allow temp powrers.