Sonic/Therm Corr for PVP
no escape power such as phase shift or hibernate? with DR your (1) self heal wont be enough. id consider hibernate TBH
and power boost doesn't really help in PvP anymore either. so i would suggest leviathan mastery as well.
Are you joking? You guys just listed off his GOOD self heal. Use power boost, than pop Warmth for a nice bigger self heal when you need it, and smaller ones for free moments. That build is just fine and should do quite well in arenas. I would say get Hibern00b or Phase Shift, but if you''re strictly for arenas than I wouldn't bother. Those 2 powers are staples of running away in the big zone with places to hide. Like I said that build should do fine.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
so, what would you like him to drop to get hiber or phase? hiber doesn't come in ghost widow's patron and he has to drop 3 powers to get phase. altough for arena i would rather have phase as it can keep you alive in between waitng for PB to come back to boost your heal.
This build has no stealth (consider concealment and a +stealth IO), limited perception (consider +perception IO), insufficient KB protection (more IOs or acrobatics), and no escape (consider phase or hibernate).
Because of those limitations, you will be farmed by people you can't see who will knock you on your butt because they don't like all the debuffing you are doing.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
The power choices are fine, other than needing acro.
Slotting could use some work though.
Thanks for the different ideas. I changed the build a bit. I had a stealth IO in it already. I added the following proc's perception, placate, 1 more KB (-12 total). I prefere power boost to Hypern00b but it has its uses. This build could be switched to Soul Master with ease. Also switched Screech for sirens song (for better recharge and the placate proc, not sure if it is stll as good as it was?) Though it has .5 second longer activation. I kept acro out because I thought it was only a -2 KB protection, is this true? If it is then an IO with -4 is worth the slot to save a power and end. What do you guys think of take two? Thanks again for the help, ~Red
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
SonicTherm Arena: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Shriek -- HO:Nucle(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Apoc-Dam%:50(9)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- Krma-ResKB:30(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17)
Level 10: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Super Speed -- HO:Micro(A), HO:Micro(27)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 22: Amplify -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 26: Sirens Song -- FtnHyp-Acc/Sleep/Rchg:50(A), FtnHyp-Acc/Rchg:50(34), FtnHyp-Sleep/Rchg:50(36), FtnHyp-Sleep/EndRdx:50(36), FtnHyp-Plct%:50(36), LgcRps-Acc/EndRdx:50(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39), Rec'dRet-Pcptn:20(45)
Level 30: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40)
Level 32: Fire Shield -- S'fstPrt-ResKB:30(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), HO:Lyso(43), HO:Lyso(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), S'fstPrt-ResKB:30(46)
Level 44: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Spirit Shark Jaws -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-Acc/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Summon Coralax -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]35% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]232.9 HP (21.7%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 3.3%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]66% (2.95 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[/list]
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I'd definitely go with phase instead of leadership. Without a getaway power, you will be farmed non-stop, regardless if it's in arena or zones. Probably even more so in arena, since people there are more knowledgeable, and it'll take them a whole 1 minute to figure out that ONE person in the match has no phase/hiber, and that person should be farmed the whole match.
Screech > Siren's Song, no contest. If you have room for both, take both, but don't take Siren's Song and leave out Screech.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I prefer screech myself, better activation time and it has a -res defbuff. I take it the placate proc's not as good as it was? This build has Hiber in it, I don't see a point to having both Hiber and PS. To me it would be more of a handy cap to the build. Devoting 5 powers just so you can hit I hope I don't die button. Thanks again for the ideas.
go with current, tweak as ness..goto sirens and WB to get temp phase powers. that way you dont have to dedicate 5 powers for 1.
[ QUOTE ]
go with current, tweak as ness..goto sirens and WB to get temp phase powers. that way you dont have to dedicate 5 powers for 1.
[/ QUOTE ]
The orginial OP says this
[ QUOTE ]
Purpose: Arena pvp sonic/therm corr.
[/ QUOTE ]
Temp Phase does not work in Arena.
Post Comic book Fan Films that ROCK!
Fight my brute
Even if you allow temp powrers.
I have been away from the game for a while now, but messing around with this build. Purpose: Arena pvp sonic/therm corr. Cost is not an issue. Feel free to tell me the build is ate up, but please give me a few ideas on how to make it better. Thanks in advance.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Red Siren 1v1: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(7), Apoc-Dam%:50(9)
Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Scream -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(11), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(15)
Level 4: Cauterize -- Heal-I:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(17)
Level 10: Shout -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 14: Super Jump -- ULeap-EndRdx:50(A), ULeap-Jump:50(25), ULeap-Stlth:50(25)
Level 16: Super Speed -- HO:Micro(A), HO:Micro(27)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/EndRdx:50(31)
Level 22: Amplify -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-ToHit:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 26: Screech -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37)
Level 28: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 30: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40)
Level 32: Fire Shield -- S'fstPrt-ResKB:30(A)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 38: Melt Armor -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), HO:Lyso(43), HO:Lyso(43), RechRdx-I:50(45)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), S'fstPrt-ResKB:30(46)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/EndRdx:50(48), G'Wdw-Acc/Hold/Rchg:50(48), Lock-Acc/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Summon Mistress -- C'Arms-EndRdx/Dmg/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(50), C'Arms-Acc/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]38.8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]3% Enhancement(Stun)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]236.9 HP (22.1%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6.6%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]11.5% (0.19 End/sec) Recovery[*]50% (2.24 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]15% RunSpeed[/list]