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Posts
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Joined
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Quote:Had the same issue as well, kinda sucksJust wondering if this has happened to anyone else. Last night I deleted a chacter to recreate it in Rogueland, only to find that slot and 4 others gone. Anyone else fine they are missing charater slots? Granted,I have more then 20 total,still it is disconcerting to find my slots taken away.
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I mean honestly this is the second time today that this has happened, and nothing has been said about what is wrong with the servers. What is wrong with this picture?
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Really? I mean not to be rude but why is this happening a lot more then when the game started? Oh well, guess I will just go do something else for a while
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Great somebody pressed the do not press button again
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yep this does work, for some reason. thanks for finding it
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Quote:Well personally I rather not break my computer in order to play this game. The reason why it is better to get a driver from your manufacture rather then the actually company is that many times they modfiy the drivers to better fit your system. Getting a generic update from a company such as Intel can break your system, and doing so will void the warrinety on the computer, leaving you out of luck. And yes anything will break your system, if you don't know what you are doing.well, just about anything you do could break your system.
One of the factors that is not often addressed in mobility setups is said sort of plainly on the AMD / ATi page:
Many vendors will link hot buttons or function key assignments to the graphics driver input settings, so that you can do things like adjust the brightness of the display. These advanced features may, or may not function with the reference driver provided by the manufacturer.
Now, I'm not entirely familiar with what Toshiba does with their drivers, I don't know if they make any specific modifications, but maybe this will help explain why they say "don't change the drivers." -
Quote:I tried that, would not even install it saying I have to obtain the version from Toshiba. Which it even says on intel's website to always use the manufactures drivers not theirs. So that didn't helpFor the drivers: http://downloadcenter.intel.com/Sear...Chipset+Family
Because you have a Toshiba, you'll have to do this: http://www.intel.com/support/graphics/sb/CS-022355.htm to get them to work. -
Quote:Thats actually not correct, if you got to the manufacture's website(mine happens to be Toshiba) they say that it is not reccommened to update drivers of different operating systems, with other drivers that were not preinstalled on your laptop. They even reccommend not to install windows seven drivers, to a windows vista laptop. Personally this may fix my problem but I am not going to do something that is not reccomended by my manufacture's since it may potiental break my systemWell there is a workaround that may get the job done: http://www.intel.com/support/graphics/sb/CS-029635.htm
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Quote:To be honest NordBlast is correct in pointing out the false statement that the devs said about not effecting the players game with ultra mode. The drivers for intel, to my knowledge where working perfectly fine until this patch. Meaning that the patch itself changed something so that the majority of intel users cannot play anymore. This statement is proven by the number of fourm post that were posted all claming issues and 90 percent of them had a intel driver. See I am no computer junkie, but this seems like pretty soild truth to what NordBlast was saying. Yes some people need to update thier drivers but the issues is the majorty of people that were playing this game before the patch, cannot anymore and where promised that nothing would happen to people's ability to play the game. That is the issue at hand, and the devs need to understand this and fix this.Well, that very well may be the case, but it very well may not be the case. And what your experiencing is *not* hard and fast proof there's a problem on the Dev's side of things. Because what you're experiencing is *not* what everyone else is experiencing. If it was all a problem of CoH coding, everyone would have the same problem, and they don't.
The huge difference between machines besides the usual suspects of hardware configurations and drivers is all the other background programs, and you've got a truckload of them, which is always recommended against by everyone remotely connected and in-the-know with regard to running any highly graphical intensive programs on a computer. CoH's own minimum requirements don't have an footnote that says, "Including machines that run 40 processes running in the background." And if you have 40 processes running the background and CoH won't work for you, you can't say, "It's all CoH's fault," without first taking them out of the equation.
And the next line in this argument is likely to be, "But I had these 40 processes running before this patch!" And the answer to that is, "You were lucky." There's no assurance that CoH will run concurrently with any other process that's not needed for the operating system or for the game itself.
And if it's discovered that the new coding in this patch conflicts with something running in the background, then who's fault is that? Did the CoH Devs do something wrong, or is it the fault of the programmers of that other process who have faulty code, only there just never happened to be a conflict beforehand?
It's well known that some of the graphical problems are on the side of the GPU manufacturers and faulty drivers. It's why driver updates sometimes clears up problems... it wasn't CoH's fault at all. If in a new patch, the code makes a call to a graphical FX that's supposed to be there, but the driver's coding is screwed up and doesn't handle it right, it would seem that the new patch is at fault, when, in fact, it's the driver's manufacturer's fault.
We've already discovered software conflicts with I17: ATI Hotkey Poller; MSE; and some others. It's anyone's guess which programs are the one making the illegal codes at this point.
If you don't want to try to see if it's a software conflict, then you're the one who may never have CoH ever playing right on your computer again. -
I am having the same issue, with the same system and Intel graphics cards. A lot of people say that we need to update our drivers but a lot of drivers are for windows seven, and for us that still use vista, we cannot use windows seven drivers. So we are out of luck until somebody finds a soulution
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Can you send me a link to that? because on the toshiba website I have the lastest drivers
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I have the same issue and what the basicly told me after a day of back and forth emails with tech support was to upgrade my drivers, which I cannot do becuase they are already the lastest drivers. So basicly anybody that has intel cannot play this game until the fix the patch
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Yeah all I do is play for like 5 mintues with ridiclous lag then crash. I've been in contact with tech support but they just sent me a generic what they think fixies everything message and I responded back saying that it didn't fix and they have't sent a responce back for 6 hours. Not to impressed with the tech support of this company so far
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Do not get a new computer, wait until they fix the patch that happened today because a lot of people are in the same situation as you right now
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So last night I was playing the game perfectly fine and now after the patch the game lags so much that when I ask for the fps, it says I have 0 fps, which is werid. Here is my specs:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 4, 2010 15:00 (-04:00)
Operating System: Windows Vista Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019)
System Manufacturer: TOSHIBA
System Model: Satellite L350
BIOS: InsydeH2O Version 1.90
Central Processor: Intel(R) Pentium(R) Dual CPU T3200 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 2940MB
.Net Memory Report: 1459MB out of 2939MB available
Page File: 4519MB (1567MB currently in use)
C Drive: (TOSHIBA MK2552GSX) 98919MB out of 236973MB (41%) free
D Drive: (HL-DT-ST DVDRAM GSA-T50N) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 7.00.6002.18107 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: Mobile Intel(R) 4 Series Express Chipset Family
Manufacturer / Chip: Intel Corporation / Mobile Intel(R) 4 Series Express Chipset Family
Video Memory: 1341 MB
Driver Version: 7.15.0010.1502
Driver Date: 6/12/2008 10:37:32 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5599
Driver Date: 4/9/2008 10:00:04 PM
WMI Information
Motherboard Manufacturer: TOSHIBA
Motherboard Model: (empty)
Motherboard Product: Portable PC
Motherboard Version: Base Board Version
BIOS Manufacturer: INSYDE
BIOS Name: InsydeH2O Version 1.90
BIOS Version: TOSINV - 1
BIOS Release: 20090604000000.000000+000
Registry Information for Current User
Resolution: 1440x900
3D Resolution: 1440x900 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: No
Physics Quality: None
Maximum Particles: 100
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: None
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Unknown (4)
World Texture Level: Low
Character Texture Level: Low
World Detail Level (Vis_Scale): 0.500
Entity Detail Level: 0.300
Shadows Enabled: No
Shadow Mode: Disabled
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.012
Music Sound Volume: 0.052
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 411806 bytes/second
Current Game Version: 1800.201003300904.15T4r
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
No modifications found
After I looked at this data and other fourms post I am seeing a connection with crashing games after the patch with the following specs (only a few of the ones I could find):
Toshiba laptops
Intel Dual Core Processors
Mobile Intel(R) 4 Series Express Chipset Family
If anybody else is experiancing this issue or know a soluation, please post. Thank you -
Quote:I have the same laptop and even I tried save mode and still crashed. Something in this patch messed things up big timeWell I called the techies and was suggested to use safe mode, update drivers just for the kick of it. She was able access the graphics/audio tab, even had some of the adv. features selectable. However, she moved a slider bar one slot and crashed. Prior to this fix, she was unable to adjust any adv. features, much less ultra mode. She also has no pics of contacts and her costume slots are all solid black, even the three she has costumes in. Still waiting for the response from the diagnostics tool they sent us. I'll keep ya up to date if you'd like on what they determine.
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Getting the same thing, I was playing fine last night but now I am crashing constently. I have the lastest drivers and everything so its not that. Is your computer happen to be a Toshiba by any chance?
edit: did not read all the info, it is not a Toshiba, lol -
I have same thing, same computer and same graphics cards. I was playing perfectly fine last night, but now I cannot play without getting ridiculous lag followed by the inevitable crash. I personally think they messed something up with this patch because I keep my system updated constantly so I dont think there is anything wrong with the game. My sisters older laptop plays perfectly fine after the patch with no lag issues what so ever. So I am willing to bet that the patch caused something to fail.