Post Patch Crashing
I can't even connect at all to any toon in Talos or in Founder's.
--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)
Yeah all I do is play for like 5 mintues with ridiclous lag then crash. I've been in contact with tech support but they just sent me a generic what they think fixies everything message and I responded back saying that it didn't fix and they have't sent a responce back for 6 hours. Not to impressed with the tech support of this company so far
Update your graphics driver:
http://www.intel.com/support/graphics/detect.htm
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Its the lastest one
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Can you send me a link to that? because on the toshiba website I have the lastest drivers
For the drivers: http://downloadcenter.intel.com/Sear...Chipset+Family
Because you have a Toshiba, you'll have to do this: http://www.intel.com/support/graphics/sb/CS-022355.htm to get them to work.
It is known that there are an infinite number of worlds, simply because there is an infinite amount of space for them to be in. However, not every one of them is inhabited. Therefore, there must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the Universe can be said to be zero. From this it follows that the population of the whole Universe is also zero, and that any people you may meet from time to time are merely the products of a deranged imagination.
For the drivers: http://downloadcenter.intel.com/Sear...Chipset+Family
Because you have a Toshiba, you'll have to do this: http://www.intel.com/support/graphics/sb/CS-022355.htm to get them to work. |
If you read through the second link and then the one for your OS, it will explain what to do. You need to download the .zip version of the drivers and follow the instructions for your OS.
It is known that there are an infinite number of worlds, simply because there is an infinite amount of space for them to be in. However, not every one of them is inhabited. Therefore, there must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the Universe can be said to be zero. From this it follows that the population of the whole Universe is also zero, and that any people you may meet from time to time are merely the products of a deranged imagination.
Xhacker, try that, worked for some ppl with Intel GPUs, I had no crashes on my Intel 945 card, but my shader option is still greyed out, as many other users even after the patch, but this solved some people's crashing issues:
ok all i found something that solved my issue a bit of coding that the devs gave me but very case sensitive follow directions to letter.
1. right click on CoH/Cov shortcut 2. click on properties 3. click on shortcut tab at top 4. go to target window "C:\Program Files\City of Heroes\CohUpdater.exe" 5. after the last " press space bar once 6. enter following code exactly -useTexEnvCombine 7. click on apply then ok. 8. right click on CoH run as admin. Solved my crash issues might solve ur GL |
So last night I was playing the game perfectly fine and now after the patch the game lags so much that when I ask for the fps, it says I have 0 fps, which is werid. Here is my specs:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 4, 2010 15:00 (-04:00)
Operating System: Windows Vista Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019)
System Manufacturer: TOSHIBA
System Model: Satellite L350
BIOS: InsydeH2O Version 1.90
Central Processor: Intel(R) Pentium(R) Dual CPU T3200 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 2940MB
.Net Memory Report: 1459MB out of 2939MB available
Page File: 4519MB (1567MB currently in use)
C Drive: (TOSHIBA MK2552GSX) 98919MB out of 236973MB (41%) free
D Drive: (HL-DT-ST DVDRAM GSA-T50N) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 7.00.6002.18107 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: Mobile Intel(R) 4 Series Express Chipset Family
Manufacturer / Chip: Intel Corporation / Mobile Intel(R) 4 Series Express Chipset Family
Video Memory: 1341 MB
Driver Version: 7.15.0010.1502
Driver Date: 6/12/2008 10:37:32 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5599
Driver Date: 4/9/2008 10:00:04 PM
WMI Information
Motherboard Manufacturer: TOSHIBA
Motherboard Model: (empty)
Motherboard Product: Portable PC
Motherboard Version: Base Board Version
BIOS Manufacturer: INSYDE
BIOS Name: InsydeH2O Version 1.90
BIOS Version: TOSINV - 1
BIOS Release: 20090604000000.000000+000
Registry Information for Current User
Resolution: 1440x900
3D Resolution: 1440x900 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: No
Physics Quality: None
Maximum Particles: 100
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: None
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Unknown (4)
World Texture Level: Low
Character Texture Level: Low
World Detail Level (Vis_Scale): 0.500
Entity Detail Level: 0.300
Shadows Enabled: No
Shadow Mode: Disabled
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.012
Music Sound Volume: 0.052
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 411806 bytes/second
Current Game Version: 1800.201003300904.15T4r
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
No modifications found
After I looked at this data and other fourms post I am seeing a connection with crashing games after the patch with the following specs (only a few of the ones I could find):
Toshiba laptops
Intel Dual Core Processors
Mobile Intel(R) 4 Series Express Chipset Family
If anybody else is experiancing this issue or know a soluation, please post. Thank you