Wulfrich

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  1. DaSlaya, I miss you already. I did enjoy teamign with you on and sorry to hear another good player has left. I had a secret thought that you were always a DEV in disguise. :P

    I am planning on staying until the day they turn off the servers just cause I can. If I move to another game its gonna be TERA online for a while. I cant find it in myself to play GW2 atm, b ut if I ever do I will try to remember to look you up.

    Take care Hero and may you find shade and sweetwater wherever you go.

    Sincerely,
    Wulfrich
  2. Wait did Star Mattr get the badge? It says Quit the team at the same time as Defeat Tyrant and badge awarded.
  3. Congrats to us. Good run. I was sooo holding my breath when he dropped to 12%... I was saying.."No crackle No Crackle"!
    Good job LEAGUE!
  4. LOL... every toon I make is a cheapskate.. I live off drops until L47, then I start buying stuff to slot them out or take vrom my base storage. Good luck that should be an easy super team to make. Is it gonna be a SuperGroup of just a toon that wants to hang out kinda thing?
  5. Okay So I am not going batcrazy. I though I had purchased the throwsnowflakes from Candy Keeper, but now I couldnt find it and he doesnt sell it anymore. I saw the greyed out throwsnowflakes on the menu.
    SOOOOO I thought the devs had removed an earned in-game emote which IRC they said ViPs wouldnt lose anything. I though they had removed it to make me buy it in the store. Well anyway thanks for the info.
  6. I run Keyes badge runs 2x a night. So far I haven't done the hide a player or stay in HOS trick. I repeat it and eventually we all get in sync and after a few days we get the badges. I have gotten LaC and AtGS half a dozen times so far with everyone out in the fight and not hiding. It is a challenge, but the mian thing is consistency with players and practice. I think as long as we have fun and don't give up its all good!

    http://boards.cityofheroes.com/showthread.php?t=270176
  7. I am looking for targeting binds and such for healers. Anyone know if there are any commands that can be macro'd to target other players on a separete team in same league.
    Like the comman for targeting teammats on your team
  8. It is by will alone I set my mind in motion. It is by the juice of Sapho that thoughts acquire speed, the lips acquire stains, stains become a warning. It is by will alone I set my mind in motion.


    Take my friend and I wish you luck and good fortune and may Muad'Dib light and guide your steps as you walk without rhythm!

    Come and see us when free to play hits.

    I'll have to stop by and see your pictures!
  9. Good tips. I know if I am in Granite and targeted with Oblit beam I can stroll out of the center before it fires with no problem so no travel powers usually is not the issue. Its ppl being slow ti respond or running into a beam because they did't locate it.

    ONE MORE THING: If anyone has some good healing target binds or anything that makes healing easier post it please.
  10. I reinstalled it lst night.. and it worked fine. Tonight the problem is back. Hmm bug..... hmmm.... maybe?
  11. For what it is worth I posted this to Liberty Server, but was told I might spread it around to other threads.

    http://boards.cityofheroes.com/showthread.php?t=270176
  12. Someone suggested I should post this here instead of just on my server....so I didnt know whether to repost the whole thing or link it..... I'll link it first and see how that goes.

    http://boards.cityofheroes.com/showthread.php?t=270176
  13. Master of Keyes Island Reactor Incarnate Trial Badge:
    Get the other 4 badges!
  14. Loves a Challenge Badge(LaC) :

    Currently: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the FINAL battle versus AntiMatter. This badge will give you nightmares and stomach ulcers. In principle I also AtGS for this as well.

    Preferred to have 12 - 14 players with 3 healers. I keep it two two teams. I have successfully done LaC with 2 healers, but they were exceptional at their job and stayed on top of things. So you don't need 3, but...... I PREFER to have 3 healer types (i.e. Thermal, Pain, Empathy) and several toon with the Incarnate Heal power. I place at least one healer on each team.

    DISINTEGRATION is your biggest enemy. Healers should learn to watch for the green fizzy bubble around a player affected, because most of the time you will see if before they yell it. It will only affect ONE player at a time. Affected players should run toward their nearest healer while avoiding obliteration beam and shouting "HELP! DISINTEGRATION!". Affected players should not run all over the map while screaming. STOP! DROP! AND HUG A HEALER! Once you have survived you will lose all endurance so get your armors back on ASAP! Also avoid Obliteration beam!

    DO NOT go into melee with Anti-M while disintegrating!

    Players should have a tray full of green inspiration to eat while disintegrating. (Not necessary, but improves your chances of success!)

    DO NOT ATTACK terminals!

    DO NOT spawn pets of ANY sort until after Anti-M's final regeneration. Why? Because I have had pets destroy terminals due to owner not paying attention and that = BADGE FAIL!

    DO taunt him next to the regeneration terminal he will use next just like in AtGS badge to decrease FREEZE TIME, so healers can heal any disintegrating players. I have yet to find a good way to avoid disintegration and freeze time at the same time. It is just luck and quick reflexes on the part of your healers.

    If you have around 4 mins left on timer after final regeneration you have plenty of time to beat him down and win

    Macros:

    //macro Donot say "DO NOT ATTACK THE HEALING TERMINALS!"
  15. Avoids the Green Stuff Badge (AtGS):

    Currently: Don't let anyone be caught by a Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Incarnate Trial. Sounds simple RIGHT? This is where the true meaning of herding cats is revealed. FYI: Pets are NOT affected and no longer cause badge failure.

    All you have to do is pay attention. I also have no fly and once again no pets (at first) for this badge. In addition to 1) the timer, 2) the flashing screen warning, 3) the words over someone's head saying they are targeted, I try to shout in League a 5 sec warning until beam. The beam fires in repeated cycles, so just watch the timer. Once the location is identified it is important to KEEP attacking Anti-M because this is a timed phase. If he is outside the beam target zone keep pounding him. If he is inside the beam target zone attack with range and taunt him out of it.This is the timing for Obliteration Beam:

    5sec Warning: no one should activate long animation power or any powers that root them in place. **IMPORTANT**
    0 sec: Beam targeted and warning flashes on screen and the target of beam has it over their head. Green Target circle appears on the ground
    -2 sec: Beam is actually fired and anyone left in circle is stunned/held.

    FREEZE TIME: This occurs once at 80, 50, and 20 of Anti-M's health. The closer he is to the regeneration terminal to shorter the time. I generally stop all attacks at 85%, 55%, 30% health and if timer is under 10 secs until Obliteration Beam has fired. Once that beam has fired reduce his health to the Freeze time trigger point ASAP. I have seen where if someone gets disintegrated it can throw the timer off. (Also, if he is close to terminal and you got 5 secs left when time freezes your generally have enough time to unfreeze and move.)

    DOs: Keep Anti-M close to the terminal he will regen at next, because the closer he is to the terminal the shorter the FREEZE TIME. Order of terminals: regeneration terminal by itself is 1st; the regeneration terminal next to the Truck is 2nd; the regeneration terminal next to giant fuel tank is 3rd and last.

    DON'Ts: No fly because the target circle will appear in the air and even if you are under it badge will fail. The 3% (at best) def advantage that hover gives you against Anti-M is pointless. Ninja Run is your friend!

    DON'Ts: No pets because when timing for FREEZE TIME they will no stop attacking quick enough. Now after 3rd and final Anti-M regeneration drop pets and kick his butt.

    Macros: I use the first 6 as explanations before the trial only.

    /macro AtGS1 say "PAY ATTENTION for OBLITERATION BEAM warning and if you see BIG GREEN TARGET circle -- MOVE ASAP or BADGE FAIL!

    /macro AtGS2 say "I will give 5 second warning of beam. Do NOT AUTO-Que or start any LONG ANIMATION ATTACKS/BUFFs at that time, watch for warning and be prepared to MOVE! Also NO FLYING! NO PETS. Go to HOSPITAL as soon as you die. DO NOT wait for res!"

    /macro AtGS3 say "AT 85, 55, 30 Everyone STOP ATTACKING until AFTER the OBLITERATION BEAM ! AT 80, 50, 25 of ANTI-M 's health he will FREEZE TIME! I will try an shout to cease attack before then."

    /macro AtGS4 say "Keep moving until you IDENTIFY where the Green Target circle is and AVOID IT! If ANTI-M is outside the Green circle attack ASAP! If ANTI-M is in the circle attack from range only outside the green circle."

    /macro AtGS5 "We will taunt ANTI-M to the regeneration terminal he will use next. The closer to the terminal the shorter the FREEZE TIME!"

    /macro Disclaimer say "I may forget or be slow to shout warnings. So PLEASE watch the timers as well as watching for onscreen warning and my shouts."

    /macro Oblit say "5 SECONDS 'TIL OBLITERATION BEAM!"

    /macro Cease say "CEASE FIRE! WAIT FOR OBLITERATION!"
  16. Bunker Buster Badge (BB):

    Currently: During the Keyes Island Reactor Incarnate Trial, bust down all three doors on a bunker within three seconds. This must be repeated a total of three times for each 3 bunkers near Reactor Infinity (the third and final reator). If you miss the timing on one bunker it is a fail. So you have to be perfect 3 times.

    This badge is a little more challenging. I will divide the league into 3 teams trying to even out the damage output per team (I.E. I won't put three blaster on one team, rather I'll put 1 blaster in on each team). I will designate each team to a door. I will then designate 1 high damage AT without DoT to attack their teams designated door until it is down to 20 - 25% health. When they reach their goal they shout out and when all three have their designated doors to 20 - 25%, I give the command to attack. Everyone on team should now unload on their designated doors. Also I go right to left while facing the garage door to assign teams to doors. Again no pets allowed for this. Occasionally the WarWorks inside will come through the walls. I generally have rest of team lure/taunt them away from doors and kill them off to the side so not to interfere with door hit points

    Macros:
    /macro Bnkrs say "MEET at North Bunker! EACH TEAM to a door! DO NOT ATTACK them until I give the command"

    /macro Bdivide say " Team1 RIGHT DOOR; TEAM2 GARAGE DOOR; TEAM3 LEFT DOOR!"

    /macro BHealth say "The ONE selected person on each team get each bunker Door dwn to 20% Health THEN STOP! Use Single Target attacks only, no DoTs!"

    /macro Bnext say "NEXT BUNKER! EACH TEAM to a door! DO NOT ATTACK them until I give the command!"

    /Macro BStop say "STOP Attacking DOORS!"
  17. AntiAntiMatter Badge (AAM):
    Currently: Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor. This is the easiest badge to aquire, yet players will DIE MANY TIMES. Also for someone reason AM's AI appears to make him target support toons even under taunt.

    Basically, we charge 8/10 control terminals. Then the league, as a group, knock his health down to 20., At that point I have everyone stop and then have one or two pre-selected high damage non DoT toons bring him down to 9. We stop and charge last two terminals. I generally do not allow pets or damage auras activated when Anti-M is spawned. This is just for damage control. The rest of the reactors is just players dying many times and the taunter keeping him away from WarWorks mobs while league is removing them in case of AoEs. No Damage Auras when taunting him. The taunt damage proc so far does not seems to fire off enough or do enough damage to be an issue.

    Macros:
    /macro AMM say "We will charge all but TOP TWO terminals! Then we we will bring ANTI-M's Health to 20 and then STOP. Team1 will then bring his health to 9. Once it has reached 9 charge last two terminals!"

    /macro STOP say "STOP AND MOVE AWAY FROM ANITMATTER!"
  18. Badge Guide (Divided up into individual posts):
    This trial can be done as many ways as there are grains of sand on the beach, so yes I acknowledge that someone else may do it differently and I am okay with that.
    This is a simple guide to acquiring the badges and macros I made. They can be used as is or deleted/tailored to your own style of leading. I will not go over the entire Trial, that can be found elsewhere.

    I form a league of 12 - 15. You need a decent taunter (tank/brute) with a healer following him during the reactors to be efficient. The actual ATs don't matter to me unless we are doing Loves a Challenge. I also don't require super Inspirations, but they don't hurt. I have never used an Ultimate inspiration to succeed.

    I run AntiAntiMatter Badge and Bunker Buster badge on separate runs. Then attempt Avoids the Green Stuff and Loves a Challenge after doing one of the first two. So bascially every run for me is an attempt at Avoids the Green Stuff and if I have enough healers - Loves a Challenge. If everyone has AAM and BB badges I skip them and plow through reactors quickly.

    General macros:

    /macro DIS say "HELP! DISINTEGRATION!"

    /macro Cells "targetcustomnear terminal$$powexecname power cell"

    /macro MACRO say "Use these macros: ./macro DIS say "HELP! DISINTEGRATION!" and ./macro Cells "targetcustomnear terminalSSpowexecname power cell"

    /macro SS say "remove the SS and replace with two dollar signs and remove the periods."
  19. I found this link:

    https://help.ncsoft.com/app/answers/...oft%20launcher

    on the support page. I followed its steps and it worked. So far Launcher is working.
  20. My laucher started having issues right after the new update as well.
    So far none of what was suggested has wroked. I haven't reloaded launcher yet just being slow about finding the link. I ll try that.
    I hope that NCSoft addresses this issue promptly.
    Last night after about 30mins it seemingly self healed itself. Today having same issues as last night, so I can hope after 30mins it fixes itself.
    Today I did notice that it seems to be laoding in slow motion.
  21. Antimatter freezes time at 80%, 50%, and 25% of his health. Now there are discrepancies to that. IF he disintergrates someone NEAR the freeze time it will confuse the health bar and he will freeze time at seemingly weird times other then 80,50,25. But the main times to watch for are 80,50,25.
  22. Congrats on the MoLambda from last night.
    The League was awesome and did very well.
    Here is the list of people that contributed greatly to it:

    Eliza Flame
    Frosty Muggs
    Glorious Girl
    Jade Bombshell
    Letroy
    Burly Wild
    Icey Wrench
    Xaieva
    QuantumParticle
    Arzonian
    Pagan Steel
    Resonaunce
    Satan's Boytoy
    Yellch
    -Lillith
    Blue Stonefist


    I would also like to apologize for an ineloquent epithet that I said in League Chat towards QuantumParticle at the success of that Lambda.
    Before we started, while I was forming team after the previous unsuccessful Lambda, He was saying that Lambda was only gotten through LUCK (And I agree there is some Luck behind everything we do) blah blah blah blah. Somehow my name got linked in there because I had been given leadership for some oddball reason. So when I saw my name thrown in there I reread what he had said and for some reason this irritated me. So I continued to form team and lead it. So when we succeed I said what I said.
  23. Well we finally did it! MoLambda today.
    I took a picture of who was on team but my UI boxes didnt show up.. soooo I can't remember the names of everyone. But regardless they did an excellent job and some grreat team work. We had 45s - 1m to spare. It took several tries.
    This is how I did it (memory fuzzy so don't flame me if I missed something):

    1) No more then 4 - 5 Melee (tanks, scrappers, stalkers, brutes) toons on team. (I tried hard to keep it at 4).
    2) Defenders, Corruptors, Controllers, Masterminds with DoT about 6 - 7 of them. So far we have found that Cold, Kin, Psi, Sonic to be the best. But I beleive it can be done with any others as well.
    3) The rest were blasters or Veats with High DPS so about 5 - 6 of them.
    4) Lastly 80% of the team had to be +3 lvl boosted or +1 with T2 boosts in all there slots.

    The Maurader fight was basically this:
    1) Spam Judgement at minions to keep them down. I felt no need to tightly control this. If the power was up we blasted them. When the spawns would get to be too many I would Yell out for Judgement and usually someone or someones would let it loose.
    2) Spawn Non Seer Lore pets at first attack on Maurader (100% Health Points). The Seer Lore pets I saved for when Maurader was down to 25% or timer at 5 minutes which ever came first. Usually by the end of the fight (around 10 - 15 health points) the Non-Seer lore pets were recharged and I called for them to be summoned again.
    3) Activate Barriers when the warning flashed on screen for Nova Fist and Activate Rebirths after Nova Fist.
    4) BE VERY CAREFUL around Containment Chamber in NW corner of courtyard. Fire Judgements on mobs that are AWAY from it and make sure to have pets on {Attack my Target} toggle. If you destroy it you DO NOT get badges. (we did that once and we killed him 2mins on the clock and no badges).
    5) When his Health reaches 22 - 24 Health points he goes into "Unstoppable" for about 3 mins.... If you dont have at least 4mins on the clock it gonna be a close fail. I have noticed that if you have in at 50% health at the 10 - 15 minute mark your team is gonna succeed. But the closer to the 10 minute mark you are the higher chance for a split second failure.. one good DC of a DoTs or DPS provider or 1/2 team killed during a Nova fist is gonna make the difference.
    6) Lastly I had my time to give it up.... If he is not below 10% with 30s - 1 min on the clock I called for Grenades and we took him down. This way we at least got our drop menu.

    I hope this helps other plan there MoLambda better. I will be glad to help out and help others get their badges whenever I am logged on. BUT we have to be very picky on how we organize to team, so I apolgize in advance if I have to skip over someone the first time.

    The league did great today.. and thankyou for all those who hung in there for the 4 tries it took to get it done.
  24. Well we finally did it! MoLambda today.
    I took a picture of who was on team but my UI boxes didnt show up.. soooo I can't remember the names of everyone. But regardless they did an excellent job and some grreat team work. We had 45s - 1m to spare. It took several tries.
    This is how I did it (memory fuzzy so don't flame me if I missed something):

    1) No more then 4 - 5 Melee (tanks, scrappers, stalkers, brutes) toons on team. (I tried hard to keep it at 4).
    2) Defenders, Corruptors, Controllers, Masterminds with DoT about 6 - 7 of them. So far we have found that Cold, Kin, Psi, Sonic to be the best. But I beleive it can be done with any others as well.
    3) The rest were blasters or Veats with High DPS so about 5 - 6 of them.
    4) Lastly 80% of the team had to be +3 lvl boosted or +1 with T2 boosts in all there slots.

    The Maurader fight was basically this:
    1) Spam Judgement at minions to keep them down. I felt no need to tightly control this. If the power was up we blasted them. When the spawns would get to be too many I would Yell out for Judgement and usually someone or someones would let it loose.
    2) Spawn Non Seer Lore pets at first attack on Maurader (100% Health Points). The Seer Lore pets I saved for when Maurader was down to 25% or timer at 5 minutes which ever came first. Usually by the end of the fight (around 10 - 15 health points) the Non-Seer lore pets were recharged and I called for them to be summoned again.
    3) Activate Barriers when the warning flashed on screen for Nova Fist and Activate Rebirths after Nova Fist.
    4) BE VERY CAREFUL around Containment Chamber in NW corner of courtyard. Fire Judgements on mobs that are AWAY from it and make sure to have pets on {Attack my Target} toggle. If you destroy it you DO NOT get badges. (we did that once and we killed him 2mins on the clock and no badges).
    5) When his Health reaches 22 - 24 Health points he goes into "Unstoppable" for about 3 mins.... If you dont have at least 4mins on the clock it gonna be a close fail. I have noticed that if you have in at 50% health at the 10 - 15 minute mark your team is gonna succeed. But the closer to the 10 minute mark you are the higher chance for a split second failure.. one good DC of a DoTs or DPS provider or 1/2 team killed during a Nova fist is gonna make the difference.
    6) Lastly I had my time to give it up.... If he is not below 10% with 30s - 1 min on the clock I called for Grenades and we took him down. This way we at least got our drop menu.

    I hope this helps other plan there MoLambda better. I will be glad to help out and help others get their badges whenever I am logged on. BUT we have to be very picky on how we organize to team, so I apolgize in advance if I have to skip over someone the first time.

    The league did great today.. and thankyou for all those who hung in there for the 4 tries it took to get it done.