MoKeyes Badge Guide


Arcanaville

 

Posted

Badge Guide (Divided up into individual posts):
This trial can be done as many ways as there are grains of sand on the beach, so yes I acknowledge that someone else may do it differently and I am okay with that.
This is a simple guide to acquiring the badges and macros I made. They can be used as is or deleted/tailored to your own style of leading. I will not go over the entire Trial, that can be found elsewhere.

I form a league of 12 - 15. You need a decent taunter (tank/brute) with a healer following him during the reactors to be efficient. The actual ATs don't matter to me unless we are doing Loves a Challenge. I also don't require super Inspirations, but they don't hurt. I have never used an Ultimate inspiration to succeed.

I run AntiAntiMatter Badge and Bunker Buster badge on separate runs. Then attempt Avoids the Green Stuff and Loves a Challenge after doing one of the first two. So bascially every run for me is an attempt at Avoids the Green Stuff and if I have enough healers - Loves a Challenge. If everyone has AAM and BB badges I skip them and plow through reactors quickly.

General macros:

/macro DIS say "HELP! DISINTEGRATION!"

/macro Cells "targetcustomnear terminal$$powexecname power cell"

/macro MACRO say "Use these macros: ./macro DIS say "HELP! DISINTEGRATION!" and ./macro Cells "targetcustomnear terminalSSpowexecname power cell"

/macro SS say "remove the SS and replace with two dollar signs and remove the periods."


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

AntiAntiMatter Badge (AAM):
Currently: Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor. This is the easiest badge to aquire, yet players will DIE MANY TIMES. Also for someone reason AM's AI appears to make him target support toons even under taunt.

Basically, we charge 8/10 control terminals. Then the league, as a group, knock his health down to 20., At that point I have everyone stop and then have one or two pre-selected high damage non DoT toons bring him down to 9. We stop and charge last two terminals. I generally do not allow pets or damage auras activated when Anti-M is spawned. This is just for damage control. The rest of the reactors is just players dying many times and the taunter keeping him away from WarWorks mobs while league is removing them in case of AoEs. No Damage Auras when taunting him. The taunt damage proc so far does not seems to fire off enough or do enough damage to be an issue.

Macros:
/macro AMM say "We will charge all but TOP TWO terminals! Then we we will bring ANTI-M's Health to 20 and then STOP. Team1 will then bring his health to 9. Once it has reached 9 charge last two terminals!"

/macro STOP say "STOP AND MOVE AWAY FROM ANITMATTER!"


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Bunker Buster Badge (BB):

Currently: During the Keyes Island Reactor Incarnate Trial, bust down all three doors on a bunker within three seconds. This must be repeated a total of three times for each 3 bunkers near Reactor Infinity (the third and final reator). If you miss the timing on one bunker it is a fail. So you have to be perfect 3 times.

This badge is a little more challenging. I will divide the league into 3 teams trying to even out the damage output per team (I.E. I won't put three blaster on one team, rather I'll put 1 blaster in on each team). I will designate each team to a door. I will then designate 1 high damage AT without DoT to attack their teams designated door until it is down to 20 - 25% health. When they reach their goal they shout out and when all three have their designated doors to 20 - 25%, I give the command to attack. Everyone on team should now unload on their designated doors. Also I go right to left while facing the garage door to assign teams to doors. Again no pets allowed for this. Occasionally the WarWorks inside will come through the walls. I generally have rest of team lure/taunt them away from doors and kill them off to the side so not to interfere with door hit points

Macros:
/macro Bnkrs say "MEET at North Bunker! EACH TEAM to a door! DO NOT ATTACK them until I give the command"

/macro Bdivide say " Team1 RIGHT DOOR; TEAM2 GARAGE DOOR; TEAM3 LEFT DOOR!"

/macro BHealth say "The ONE selected person on each team get each bunker Door dwn to 20% Health THEN STOP! Use Single Target attacks only, no DoTs!"

/macro Bnext say "NEXT BUNKER! EACH TEAM to a door! DO NOT ATTACK them until I give the command!"

/Macro BStop say "STOP Attacking DOORS!"


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Avoids the Green Stuff Badge (AtGS):

Currently: Don't let anyone be caught by a Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Incarnate Trial. Sounds simple RIGHT? This is where the true meaning of herding cats is revealed. FYI: Pets are NOT affected and no longer cause badge failure.

All you have to do is pay attention. I also have no fly and once again no pets (at first) for this badge. In addition to 1) the timer, 2) the flashing screen warning, 3) the words over someone's head saying they are targeted, I try to shout in League a 5 sec warning until beam. The beam fires in repeated cycles, so just watch the timer. Once the location is identified it is important to KEEP attacking Anti-M because this is a timed phase. If he is outside the beam target zone keep pounding him. If he is inside the beam target zone attack with range and taunt him out of it.This is the timing for Obliteration Beam:

5sec Warning: no one should activate long animation power or any powers that root them in place. **IMPORTANT**
0 sec: Beam targeted and warning flashes on screen and the target of beam has it over their head. Green Target circle appears on the ground
-2 sec: Beam is actually fired and anyone left in circle is stunned/held.

FREEZE TIME: This occurs once at 80, 50, and 20 of Anti-M's health. The closer he is to the regeneration terminal to shorter the time. I generally stop all attacks at 85%, 55%, 30% health and if timer is under 10 secs until Obliteration Beam has fired. Once that beam has fired reduce his health to the Freeze time trigger point ASAP. I have seen where if someone gets disintegrated it can throw the timer off. (Also, if he is close to terminal and you got 5 secs left when time freezes your generally have enough time to unfreeze and move.)

DOs: Keep Anti-M close to the terminal he will regen at next, because the closer he is to the terminal the shorter the FREEZE TIME. Order of terminals: regeneration terminal by itself is 1st; the regeneration terminal next to the Truck is 2nd; the regeneration terminal next to giant fuel tank is 3rd and last.

DON'Ts: No fly because the target circle will appear in the air and even if you are under it badge will fail. The 3% (at best) def advantage that hover gives you against Anti-M is pointless. Ninja Run is your friend!

DON'Ts: No pets because when timing for FREEZE TIME they will no stop attacking quick enough. Now after 3rd and final Anti-M regeneration drop pets and kick his butt.

Macros: I use the first 6 as explanations before the trial only.

/macro AtGS1 say "PAY ATTENTION for OBLITERATION BEAM warning and if you see BIG GREEN TARGET circle -- MOVE ASAP or BADGE FAIL!

/macro AtGS2 say "I will give 5 second warning of beam. Do NOT AUTO-Que or start any LONG ANIMATION ATTACKS/BUFFs at that time, watch for warning and be prepared to MOVE! Also NO FLYING! NO PETS. Go to HOSPITAL as soon as you die. DO NOT wait for res!"

/macro AtGS3 say "AT 85, 55, 30 Everyone STOP ATTACKING until AFTER the OBLITERATION BEAM ! AT 80, 50, 25 of ANTI-M 's health he will FREEZE TIME! I will try an shout to cease attack before then."

/macro AtGS4 say "Keep moving until you IDENTIFY where the Green Target circle is and AVOID IT! If ANTI-M is outside the Green circle attack ASAP! If ANTI-M is in the circle attack from range only outside the green circle."

/macro AtGS5 "We will taunt ANTI-M to the regeneration terminal he will use next. The closer to the terminal the shorter the FREEZE TIME!"

/macro Disclaimer say "I may forget or be slow to shout warnings. So PLEASE watch the timers as well as watching for onscreen warning and my shouts."

/macro Oblit say "5 SECONDS 'TIL OBLITERATION BEAM!"

/macro Cease say "CEASE FIRE! WAIT FOR OBLITERATION!"


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Loves a Challenge Badge(LaC) :

Currently: Complete the Keyes Island Reactor Incarnate Trial without having anyone die or destroy any terminals in the FINAL battle versus AntiMatter. This badge will give you nightmares and stomach ulcers. In principle I also AtGS for this as well.

Preferred to have 12 - 14 players with 3 healers. I keep it two two teams. I have successfully done LaC with 2 healers, but they were exceptional at their job and stayed on top of things. So you don't need 3, but...... I PREFER to have 3 healer types (i.e. Thermal, Pain, Empathy) and several toon with the Incarnate Heal power. I place at least one healer on each team.

DISINTEGRATION is your biggest enemy. Healers should learn to watch for the green fizzy bubble around a player affected, because most of the time you will see if before they yell it. It will only affect ONE player at a time. Affected players should run toward their nearest healer while avoiding obliteration beam and shouting "HELP! DISINTEGRATION!". Affected players should not run all over the map while screaming. STOP! DROP! AND HUG A HEALER! Once you have survived you will lose all endurance so get your armors back on ASAP! Also avoid Obliteration beam!

DO NOT go into melee with Anti-M while disintegrating!

Players should have a tray full of green inspiration to eat while disintegrating. (Not necessary, but improves your chances of success!)

DO NOT ATTACK terminals!

DO NOT spawn pets of ANY sort until after Anti-M's final regeneration. Why? Because I have had pets destroy terminals due to owner not paying attention and that = BADGE FAIL!

DO taunt him next to the regeneration terminal he will use next just like in AtGS badge to decrease FREEZE TIME, so healers can heal any disintegrating players. I have yet to find a good way to avoid disintegration and freeze time at the same time. It is just luck and quick reflexes on the part of your healers.

If you have around 4 mins left on timer after final regeneration you have plenty of time to beat him down and win

Macros:

//macro Donot say "DO NOT ATTACK THE HEALING TERMINALS!"


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Master of Keyes Island Reactor Incarnate Trial Badge:
Get the other 4 badges!


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Thanks Wulfrich

A nice write-up and I appreciate it as well as the macros that you use. I know doing both the AtGS and LaC badges is very hard to do even if you type really fast!


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

We are lucky to have you, Wulfy. Thanks for all the runs you have and continue to do.


 

Posted

A couple of suggested recommendations for "Avoids the Green Stuff."

1. On top of no flying, I would recommend no leaping either, particularly near the beam firing time. If you are in the air and targeted, flying or not the reticle will show up in the air. And at the height players tend to jump upward, it will likely be at or near someone's eye line, and possibly invisible to them no matter how they are zoomed out.

2. I would recommend turn off any suppressable travel. In particular if you have superspeed on, that's only an advantage to running out of an Obliteration beam if you happen to be unsuppressed at that moment. Turning off SS and turning on sprint is probably much better, because you can't be suppressed and your movement speed is still plenty to avoid the beam.

3. Especially if you are not melee, near the beam time move backward and away from everyone else. Try to space yourself apart from other players unless you are healing a disintegrating player, so that you can tell if the beam targets any player nearby. The only way to get hit is to either be the target, or have something very close by be the target. If nothing is close by, the only way to be hit is if you are the actual target, and if you are the target you will see an actual warning in your screen telling you specifically in red letters that you are targeted.


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Posted

Good tips. I know if I am in Granite and targeted with Oblit beam I can stroll out of the center before it fires with no problem so no travel powers usually is not the issue. Its ppl being slow ti respond or running into a beam because they did't locate it.

ONE MORE THING: If anyone has some good healing target binds or anything that makes healing easier post it please.


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Quote:
Originally Posted by Wulfrich View Post
ONE MORE THING: If anyone has some good healing target binds or anything that makes healing easier post it please.
For healing in the final phase, it's important to quickly identify and target the person being disintegrated. There are several visual cues that will let you do this quicker:

1. The game draws some text right over the head of the person that is being disintegrated, something like "Soandso is disintegrating". When no one is currently being disintegrated I try to move to the edge of the raid force and position myself so I can see most of the players, and watch for this message. Don't confuse this with other messages that pop up over people's heads, like "Soandso is targeted by Obliteration Beam".

2. The game draws a beach ball sized glowing green sphere around the midsection of the player being disintegrated. If you watch for this, you can pick out who is currently getting disintegrated.

3. I keep the full trial window open when playing healer. During the final Antimatter fight, most people should not be taking damage, but you can see that the disintegrating person has their health bar going down. You can click on their name in the trial window to target them.

4. Sometimes the player themselves realizes they are disintegrating, or someone else spots who is getting disintegrated. This is the least reliable method of noticing, because of human error and the inherent delay involved in the player noticing they're taking damage, the player announcing that, and then some lag before you get that message and can respond to it. So I'd recommend trying to spot for yourself who is getting disintegrated, but the player announced messages can still help.

Nothing here is really rocket science but I thought I'd put it out here in case it helps.


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Posted

I am looking for targeting binds and such for healers. Anyone know if there are any commands that can be macro'd to target other players on a separete team in same league.
Like the comman for targeting teammats on your team


Whoa! Hey, hey, there? Watch were your waving that Sapper Gun Thingamajig with the sparks and the zaps and the endurance drain... humm yeah

Liberty
Blue Stonefist Lvl 50 Stone/Stone/Stone Tanker

 

Posted

Quote:
Originally Posted by Wulfrich View Post
I am looking for targeting binds and such for healers. Anyone know if there are any commands that can be macro'd to target other players on a separete team in same league.
Like the comman for targeting teammats on your team

I think it was QP that had some targeting binds set up to say in the league chat ">>Soandso<< is being disintegrated!"

That was helpful...I know I was healing the best that I could sometimes but...man wish I could sort the league window alphabetically or something...

I will say that I should have the league window set to 'All' and not a specific team. That's how I had it when I was playing my mind/emp the couple of times we were going for the badges. I figured I'm in team 1, for instance, and I have my team window up so I have the league window set for team 2 that way I could see both teams without scrolling through the list of the 'All' in the league window.


However....that didn't quite work to my benefit sometimes. There were a few players that got DIS and I was like, "eep!" and was scrolling through trying to find them....it's like my eyes were skipping over that name for some reason.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991