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Posts
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Joined
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Embedded supports and feeds? Great.
So when are you guys changing this old thing?
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Been hearing conflicting reports about the exact function of Domination in PvP environments on mezzes. Two things I've heard:
1) Domination does not effect mezzes. It only gives a full bar of endurance and provides mez resistance.
2) Domination mezzes are unresisted, causing mezzes to last their full duration (in PvP.)
Also, does Domination still give max KB protection, or is it only +5 pre-DR (or whatever the number was)? -
Kadekawa?
Oh, and definately Xad/Dax. He's Virtue's unofficial Fire/EM Blaster poster boy. -
All right. Still-- anything you want to take up with me, send me an in-game tell or use the Forum messenger.
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Quote:If I remember too, there was an RP etiquette Kadekawa and others adhered to. Eg, if your character "died" (HP brought down 0), it would be considered being knocked out -- the details of which you'd work out. They would not be allowed to just Hosp and rush back into the fight. They only way they could be allowed back up was if there was someone who could use a resurrect power on them, or if they had a self-revive -- both of which had to be explained somehow, or if they had a wakie (which would be RP'd as some kind of stimulant kit usually)... Of course, this was before you could convert inspirations, but it worked out pretty well.So the use of RP PVP really has nothing to do with needing to resort to another method of conflict resolution. Sometimes its just more fun. Because otherwise how else would we have done the event like I mentioned above?
If both sides had healers and the match went nowhere? So be it, the armed part of the conflict would end in a stalemate.
For sure we'd need some kind of etiquette for events, just because of how Arena and zones work these days. But also sometimes hosping and jumping back into the fight is fun too (I remember that one Warburg event in summer 2007 allowed that -- but there the concern was getting the villains to not launch the nuke, so the hospital service was RP'd as Rikti transport technology as it is in canon). Again, it would have to depend on the event.
I'd also love to see base raiding reenabled. -
Quote:PvP = i4, ED = i6.Originally Posted by Warp_Factor1) ED predates PvP in this game.
Quote:Originally Posted by Warp_Factor2) Introduction of IOs and purples. <...>
But it's another issue to make people aware of how to go about building something for the PvP environment that won't cost them multi-billions.
In any event, with PvP, if there's a will, there's usually a way.
Quote:3) I don't know exactly what nerfs left, right and center you mean <...>
I'm also not here to debate people into taking up RPvP. I'm listening to people's feedback, which will contribute to future events. That's like trying to argue someone who's never had chocolate before (or who's only had cheap, moldy, sub-par kinds of chocolate) into liking chocolate without ever giving them an actual taste of quality chocolate. People make up their decisions about RPvP based on actually going out there and participating in events. This isn't like arguing politics, or trying to convert someone to a new position or lease on life.
You're also doing a fantastic job of pulling things I've said out of context and dwelling on the most negative interpretation possible of them. If you want to take something up with me personally, send me an in-game tell at @Apophasis, or use the forum messaging service. -
Have the Devs/Mods mentioned any plans for this?
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I still farm the Welcome to Vanguard Ouroboros mission.
...That is, until Positron said I couldn't anymore. -
The agreement is regarding the effects of PvP mechanical changes on RPvPers:
Quote:Originally Posted by Warp_FactorWhy would it <i13 PvP changes> have any specific impact on the RP community, beyond what Kelenar said earlier about most RPers being fairly casual PvPers?
Quote:Originally Posted by Warp_FactorWhy are you so keen to dismiss the responses you're getting here?
And if it's about the response to Kyuuen's -- who's opinions are perfectly legit, even if they're a bit acerbic -- it's one sarcastic response to another between them and myself ;-) -
You know what, in my experience lately, I'm inclined to go so far as to say that a lot of RPers take PvP even more seriously than the hardcore community takes Test. I guess it'll really depends on how you market/implement the specific event.
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Quote:People in this thread are making complaints about i13's PvP mechanics making their builds less viable in PvP, but I'm inclined to agree with you Warp. In fact, from who I've talk to so far, it seems like it wasn't the change in game mechanics that turned people off from RPvP, but rather the domination of one RPvP group over all others, to the point where it seemed futile to even bother RPvPing. This also occurred in i14 or i15 (according to Malech and a few others I've talked to), well after the PvP changes.I'm not sure what that means. Why would it have any specific impact on the RP community, beyond what Kelenar said earlier about most RPers being fairly casual PvPers? We're in agreement that most RPers have stopped PvPing since i13, so that's not in question. Is anyone anywhere saying there was supposed to be some other particular effect on the RP community? If so, what?
Back in the RPvP days that I remember (~2005-2007ish), people were not concerned too much with game mechanics, though it may've featured in here and there a little. Hell, if I remember correctly, Kadekawa's only travel power was Combat Jumping w/ Sprint. -
Quote:If you actually read my post, I didn't say anywhere that RPvP was anything but optional. My post is also more about event organization than trolling RPers in the D.Tl;dr
Criticizing my character as incomplete for declining your Arena Invites isn't the best way to get me to go to your next event, OP. Nice try.
Short opinion:
Any meaningful RPVP is only going to happen between trusted friends who understand that the way the game mechanically plays out, will often not match what we have carefully crafted in our stories.
I have met more than one ganker-moron who spent billions of inf on his PVP IO build, who one day decided to "bring their 'toon to RP in the D" and see how many people they can troll into one-sided fights.
Quote:Originally Posted by KyuuenIt begs me to wonder, what are YOU trying to accomplish, hanging out over there, and trying to pick fights with a character that can win against anyone who is not min/maxed for PVP? I'm pretty sure that raising your rep rating wasn't in mind when you started hooting and hollering at Big Beefy's girlfriend with him in plain sight - riiight?
Quote:Originally Posted by KyuuenThe idea of "RP concept substantiation" isn't a bad one, but completely fails in the face of min/maxed PVP builds, versus non-min/max'ed, non-purpled out, concept builds that roleplayers are completely free to choose.
Quote:Originally Posted by KyuuenBesides, I like to play more than one character. Asking me to "substantiate" each one at the price of several hundreds of millions, or billions of influence a piece is a bit much.
Further, let me ask you this: do all of your characters have to be demigods and Mary Sues? What's wrong with RPing an inferior character, or letting a character's strength to develope? -
RE: Ransim and Malech--
Shinsengumi and coalition were heavily into RP and PvP. Not to mention that Kadekawa was actually the one to put together VirtueVerse (and if I remember correctly, he was working on a Shinsengumi & coalition Database-style Wiki as well.)
X-Patriots aren't exclusively RP, but there is/was an RP circle in the SG that would promote and organize events. It certainly would have brought some non-RPers along to the events
Directed at everyone else: What about Team PvP?
Team RPvP may be a better route these days, as opposed to duels (which are largely rock paper scissors, always has been, always will.). It relies more on group coordination, and allows players to be consistent with the specialization of their roles -- so support players and glass cannons won't feel so left out. People are also less butthurt when they lose in a team setting than in a duel -- mainly because the grief/blame is shared... though we really shouldn't be caring for winning/losing.
But what about the Min/Maxers?
Sure, there might be one or two guys in your RPSG with purpled-PvP'd IO'd out everything, who offers to join in and settle all the RPvP disputes. That's all fine and dandy. But in a team setting, he is forced to coordinate himself with the team, follow team mates, prevent weaker allies from becoming farm targets, and keeping a close watch on spikes directed against him.
And if the entire RPSG manages to farm purple/PVP IO out everyone in their entire SG, and they manage to put together a nice team PvP strategy? Then good for them, that's actually quite a commendable accomplishment -- IMO, they deserve their reputation as feared badass ruffians.
But this is just me musing...
PS: It was i13 people are complaining about. I'm still not fully convinced it has much of an impact on the RP community though. -
Positron has taken a blood oath in the spirit of MMO sincerity that he would take "drastic measures" to stomp out the vice that is known as "farming", banning said people who participate in and/or promote this heinous activity. If that is not a valid reportable offense, then I don't know what is.
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I haven't looked over your new build just yet in Mids (I'll do it once I'm on a computer for it), but I'll say a few more things.
My bad, I'm always assuming most builds have fitness, I overlooked that. Stamina is nice for when you rubberband your Drain Psyche (which happens /a lot/), or if the mobs aren't large enough to accomidate the endurance drain (like bosses, AVs, smaller team sizes). You're definately going to feel the lack of Stamina, especially with all those toggles running. 2 Slot hurdle+CJ is also really great for unsuppressed movement and positioning yourself in the middle of a mob -- but that's personal preference.
I suppose no fitness can work though. Be sure to get Force of Nature/Geas of the Kind Ones and keep spare blues for those pesky times when your rubber band DP... Or you could ditch the inherent +Def, and go for +Rech, +HP, +Recov and +Dmg and keep up the inspiration management (which I recommend everyone doing anyway). Actually, if your HP is high enough, your DP regeneration will effectively take the place of resistance... But again, that's if you can get DP off consistantly.
Is permahasten really necessary? What's your Real Downtime on Drain Psyche? (How much would it be w/ and w/o Hasten up?) Permadom only requires ~68.8% base recharge pre-hasten for Permadom (But I'd recommend at least 75% for it to be comfortable) -- but I'm assuming you're also trying for near-perma Drain Psyche. -
So... where does soloing squishies in RV on my Emp/Dark/Soul fit in this (without heavy)? And I've never gotten less than 2nd place in FFA's on her. Not to mention how many notorious Emp kills I get in 8v8s/team zone PvP.
I'd agree that it is a mindset, but my Emp /is/ actually a pure buffer/healer build-wise -- though I will throw the odd attack/mez in if I feel it necessary. If I'm on a team of 8 and I'm the only healer, and 5 or more people don't have mez protection, your damn right I'm going to be focusing on buffing and heals.
Generally speaking though, you do need right set for it. If you're rolling a Cold or a Rad or a Kin with intentions of being "just a buffer/healer" character, you'd better reconsider your options. Same holds true for the reverse: rolling an Emp or an FFer for offense. These sets are not optimized for offense. Actually, I've always been highly amused by how many people think Rad is a "healer" set because of the one PBAoE heal and the regeneration on AM, and seeing kids running around with level 50 Empaths with no Adrenaline Boost and/or Fortitude. -
Few things. You're going to want damage out of Fire Cages, not immobilize duration (you already have permadom-- duration on that alone is more than enough.) Arguably, I'd say the same thing for Char-- Though you might want to mix duration/damage in it (I'd recommend using Hami's, the ones you need are no more expensive than those Decimations and Basilisk's Gaze... Actually one of the latter set goes for 100m, Acc/EndRdx/Rchg/Hold I believe).
Drop Mace, Drop Fighting for leadership (Assault, Tactics.) Take Fireball, Rain of Fire, Bonfire. Convert/Pop purples and reds the whole time for survivability and damage bonus. -
What about claiming 20 more inspirations from your in-game email?
Oh, and you can't view match results from outside the match anymore.
Yep. Working as intended indeed! How dare you question Castle! /banhammer -
So, who's bright idea was it to move to Freedom, of all servers, for PvP? It's probabley not the brightest choice, given that it's the most populous, highest lag, and has the greatest concentration of players. Zone PvP (not that I've ever taken it seriously) is a gigantic opportunist KS fest where you can faceroll your AS, Sharks, Gloom, and, hell, even Full-Auto in there for your kills.
Why couldn't we choose a better server like Infinity or Champion?
Actually, on that note, wtf happend to Infinity? -
BrandX, you've made some good points which everyone has also brought up mentioned. So this is also indirectly a response to everyone with similar responses.
Quote:Almost all of my toons are slotted exclusively for PvP. Their PvE performance is still excellent, though admittedly not as effective as they could be, since their focus is single-target rather than AoE, and there's less of an emphasis for high recharge these days in PvP. (Also that Defender is Cold/Sonic... If I made a PvE version for him, it wouldn't look a heck of a lot different). The issue at that point is more play style in PvE. There aren't too many builds that excel in PvP which under-perform in PvE -- it's usually the other way around. You're right to say that PvP builds aren't optimized for PvE, but they are all still very effective.Let's look at it, you have that purple-pvp IOed out toon. Now let me ask you, how does it handle in PvE? Probably not as well (this is a guess on my part...so maybe you do handle very well.).
Now from an RP perspective, how does it make since, that a toon that solo's AVs, gets their butt handed to them by a toon that can't handle them at all?
How does that Supergirl inspired concept, get their butt handed to them by the "i'm just a normal human with a sword, and really weak, who has to be careful because one wrong punch to the face can kill me, because I made a RP concept so weak to seem more RP friendly" in a PvP match, because the "weak RP concept" has the better PvP power sets?
Getting to the RP part of that, I would be inclined to take the performance of thematically weaker/but PvP superior "in spirit." Perhaps the sword, unbeknowest to its user, uses an alloy that is a weakness to said Supergirl? But it would really vary depending on the concept. I would actually demand at that point that the thematically weaker toon come up with a stronger concept as to why they were able to defeat your toon, or you could use that as an RP hook to explain that there something much deeper to their powers/talents?
Being able to solo AV's, but do poorly against other players is also be something taken in spirit and could be explained in a similar way-- Maybe your character came better prepared to the fight against the AV -- Which if you notice, contacts for AV missions tend to give you clues and souviners which are supposed to help your character survive in and defeat the AV. Similarly, how would you ICly explain being able to solo an AV at +0, and getting your *** handed to you at +4? You would take difficulty "in spirit", right?
But in all honesty, you are right. If your RP style includes RPvP, you will probably have to adjust your build for it.
Quote:Originally Posted by BrandXAlso, there are the I came to RP not work out the best mechanically better toon, people.
<...>
It's to be expected when there are no set rules to the system like there is with a Pen and Paper RP. And your never going to agree on the rules with a majority of the other players.
CoX canon does this too when they try to explain the uniformity of powers across origins, and when they try to warn you of enemies you'd be vulnerable to (like psychics and mezzers usually). You might object and say "But how can a psychic blaster beat my purely robotic, artificial-intelligence MM?" Again, you would take it in spirit. Psychics easily translates to psychokinesis, which includes the manipulation of physical objects using mind alone, so each psychic blast can be something that rends away at the wiring, or disrupts the flow of electrical signals.
But ultimately you're right, it's about consent to RP rules, so it doesn't degenerate into an e-peen waggling fest under the guise of RP.
Quote:Originally Posted by BrandXFace it, one of the common things to do in PvP toon is take Super Speed and Super Jump. Think this is something that a lot of concepts would do? Especially when Super Jump is probably one of the least used travel styles in the genre?
Super speed isn't that much more common.
Fly and something akin to Ninja Run mobility is more common.
Quote:Originally Posted by BrandXLet's not forget some of the people in PvP zones are just plain rude. And some players can't handle it.
I took my stalker into a PvP zone for the first time (knowing it wasn't setup for PvP), and got messages like "go RP, your build sucks" now of course I knew my build sucked for PvP.
Also, that's not really RPvP per se, but I'm sure it contributes to warding off RPers from wanting to PvP.
Quote:Originally Posted by BrandXThough in the end, I'd say a lot of it has to do with the changes to PvP. If it kept more inline with PvE, I think it would go over better for RPers, except for defense based toons, who can't handle having the same weakness in PvP (+to hit) that they do in PvE (+to hit). Seeing as how, anyone who PvP tends to have those +to hit powers, so those defense based toons will feel it a lot more often.
Quote:Originally Posted by BrandXAnd even then, that's only a bit of it. Population of Virtue is so diverse, there are different ideas that go with what is what, and really, it's just best to stick with like minded individuals, which of course, by the sound of your post, means you go to the D, which is filled with so many different versions of what people consider okay in RP, that wanting to have every fight end up in a PvP match just isn't going to happen, whether the people involved mind losing and/or winning at all.
Quote:Originally Posted by BrandXBut isn't that to be expected? Look at what you've seen in RP. That Empath toon that could heal you constantly before, all of a sudden had her powers weakened on you, because it didn't fit with your storyline of "i'm injured and need time to heal, and your healing powers would ruin my story now". (*note the use of you was in general and not pointed at you).
Quote:Originally Posted by BrandXAnother reason people may be against it, is some of those who RPvP in arena, seem to turn off the temp power usage (and may even say no inspiration usage).
Now, while I've been okay with the no inspiration usage. I know I hate it when I have no access to my toons Ninja run, because the other person turns off temp power usage in the arena (mind you this is with me not minding the losing part, and go into zones to PvP with strictly PvE oriented builds...that said, I've never had zone pvp be IC at all).
Inspirations are controversial. They're often seen as "cheats", or things people with weak builds use. Test PvPers insist on it being on (myself included) because inspiration management is a huge part of PvP skill... but a lot of the tru warr1rz crowd and RPvPers want it off. From a purely mechanical standpoint, again, if there are no inspirations, it'll just be everyone bringing Thermals and Dark/Colds, and it'll end up being one Faceroller vs. another. I've always RP'd inspirations as -actual- inspirations, and/or gear or other temporary enhancements, like what they're meant to be in the canon. On Apophasis my main, I RP them as performance-enhancing drugs which tune his brain to give him a temporarily link with the Ether. -
I've always been impressed by the level of dedication CoH RPers (especially on Virtue) have to their characters-- concepting, costuming, theme, background, and the actual act of roleplaying. A lot of creativity is circulating around in explaining the functions of a toon's in-game powers, costume parts, archetype, origin, etc. But it's always baffled me how, with such dedication to characters, there is this tendency to disregard or overlook their character's actual in-game performance, especially when it comes to RPing violent conflict.
This is even more ironic (and downright humorous) when it comes to those predatorious, strong-armed characters -- you know the type; the ones who roll the biggest, baddest, SS/Inv br00t muthaflesher to ever set foot on the Isles, the kind who pounds down bank vaults with his pinky just before breakfast, defecates Longbow after lunch with his giant tentacles of doom, tortures scantly clad heroines for dinner with a rusty hacksaw, and sacrifices cute cuddly kittens to the ancient Egyptian blood god just before bedtime -- all at level 14. Sure, it sounds great on paper, but when you're challenging my Purple-PvP IO'd out level 50 psychokinetic Defender to a duel because he looked at your girlfriend the wrong way when she was trying out the new Omega pieces at the tailor's, then insist on textfighting it out -- wherein he grinds my toon's body into the pavement with his super strong fingers, then lunges his tentacles of doom at me, while his level 4 Mind/Psi succubus-themed Dominator girlfriend invokes satanic ritual and sucks the soul out of my head--, it really makes me wonder about a little thing I like to call RP concept substantiation. Basically, backing up what you claim about your character. Someone who takes the time out leveling, slotting, and figuring out a build for a character, as well as coming up with a creative concept, background, and power explaination, deserve credibility and weight in RP, even if it's not being taken to the arena.
Even so, not being able to take your badass awesome toon into the arena after hurling a slew of insults and threats at my character is... Not to sound like an elitist, but quite frankly, weak.
Now, I'm not saying that being able to RPvP makes you a good, or even a creative RPer, but it is an indication of dedication to your toon, and your willingness to substantiate what you claim about how awesome s/he is in a fight. (And that you're not just flipping through your bimonthly urge to RP your demon alt, which you'll get bored of and delete again in 3 days.) And it's also an RP option that many RPers (or PvPers who want to roleplay) would love to participate in more often. I am certain that I'm not alone in wanting to proliferate RPvP activities-- both for its own sake, and as an option for textfighting.
Excuse my old school nostalgia, but Virtue historically had a rich, strong, and all around fun RPvP community. I'm not a Virtue "native", but I always loved logging on here for RPvP back in the day. A lot of perfectly respectible build creativity, integrity and viability non-FOTMs that were PvPable, among their rich concepts intertwined with their powers. It wasen't about winning or losing, nor were people ashamed of losing, or gloated overweeningly (at least not OOCly) following a victory: it was about contributing to the developement of storyline, character growth, and most importantly, fun. The Shinsengumi, the Sadistic Seven, the Frontline, the Dread Aces, X-Patriots, etc. PvPing in zones, arena, base raids, etc via organized, communally-contributed story-driven arcs. Kadekawa was amazingly good at keeping everyone interested, and even grabbing RP-inclined PvPers like myself from other servers to participate in the events. These were some of my fondest memories on CoH. It actually makes me wish I spent more time RPvPing on Virtue, than just vanilla PvP.
But there's a lot of stigmatism these days among RPers when it comes to PvP, that didn't quite exist in the old RPvP bracket. Despite it being easier for many of the Virtue-flavored RP sets to PvP, thanks to the i13 changes, there are even less RPers PvPing. Notwithstanding, there is a general general lack of interest among RPers to PvP and RPvP) these days. Why? Many of us in PvPEC are wondering why, given how attached RPers are to their toons, they don't make their performance in PvP (or, oftentimes, PvE) a priorty.
So, I open the floor up to the players of Virtue, and address this discussion to non-PvPing RPers, RPvPers, and PvPers who are flirting with the idea of RPing. I want to hear your opinions on this issue of Virtue's dying RPvP tradition. Some questions myself and PvPEC are wondering:
Why isn't there much of an interest in RPvP these days? Why aren't you personally interested in RPvP? What can be done to make RPvP more appealing? What sorts of RPvP-ish events may people be interested in? What is your attitude toward settling RP conflicts via RPvP? What do people think about organizing RP fight nights, tournaments, and story arcs that involve RPvP?
All of your opinions are of interest to me. I don't care if you're the badassest hardcorest RPvPer out there, or if your a 6.6 year vet with only one 50 who spends your whole time RPing -- this discussion is directed to everyone.