Apollinaris

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  1. An image of Mack Nashun, Dual Pistols / Mental Manipulation
  2. Quote:
    Originally Posted by Zekiran_Immortal View Post
    Did you need higher rez scans of the three you've done for me? (retail retali8r, winter's true spirit and trickster's jackalope) I know I sent you something but I also realized long after sending them that the reason it was so horribly under-colored was that the scanner decided to do things in like 16 colors instead of millions... durr.
    Poppycock! Everyone knows 16 VGA colors is all you need! You crazy kids and your Super VGA and your 256 colors and then your 16 million+ colors. Back in my day we had 4 colors at a time chosen from black, blue, green, cyan, red, magenta, brown, and white, and we liked it!
  3. Huzzah! More file space. I'm always coming up against the file limit and I have to be very careful with my dialogue and clue usage. Being able to put more of this in, and maybe a few more mobs to add some more variety, sounds wonderful.

    Though I imagine that what this means is that we'll get some new features that require more space, like maybe power customization for custom mobs or cutscenes. (Oh please please let it be cutscenes!)
  4. Apollinaris

    NOT Sour Grapes

    Quote:
    Originally Posted by Eva Destruction View Post
    You also have to take into consideration that all of those arcs (Death to Disco, Teen Phalanx, MacGuffin and Astoria in D Minor) have been around since the early days of MA, have been highly publicized, and already had hundreds of plays. Many of us have already played them.

    It would be interesting to see what the official contest and the player contest did for arcs with few plays.
    *raises hand*

    Redoubt Operations #1: Fires over Kalago (1297) and Redoubt Operations #2: Wrath of the Imperium (269283) both got about a dozen plays out of it, from what I can guess from what I remember their totals being and what they were after the nomination. Redoubt Operations #1 has the most plays at 51. Though once again, after the contest the new play-throughs pretty much came to a halt.
  5. Quote:
    Originally Posted by DumpleBerry View Post
    I noted this in another thread, but I am getting negative rep for having too big a signature. I thought I already had the smaller one?
    Quote:
    Originally Posted by Westley View Post
    So have I Dumple. Just ignore them. Some people are just idiots that will neg for any small thing they might disapprove of.

    I've already gotten over a DOZEN negs since the new forums complaining the same thing: "signature is bigger than post"... like that's some sort of crime or something.
    Neither of you has a signature image larger than what the forum rules state you can have, so I wonder why anyone has an issue with them.
  6. Apollinaris

    NOT Sour Grapes

    Quote:
    Originally Posted by Wrong_Number View Post
    I hesitate to comment on this since Death to Disco! was a nominee, so I will just stick to the facts.

    I have for quite a awhile now stopped actively promoting my arcs or even asking for reviews of them (Blappy being the exception since it has been recently reviewed).

    During the week before Death to Disco! was nominated it received 0 plays/ratings. After the nominations were announced and before the winners were selected (Thursday - Saturday) it received 1 play/rating. Since the winners were announced it has gotten 0 plays/ratings.


    WN
    Just thought I would chime in here and say that my own experiences have mirrored this, though the plays after the nomination are a tad higher than that. I'm not terribly disappointed, however, as I pretty much make each arc expecting it to be lost among all the other arcs and never get more than a few plays, so every play one of my arcs gets is just icing on the cake.

    I'd really love love love a Dev's Choice, but I'm not about to hold my breath for it. n.n;
  7. Quote:
    Originally Posted by Venture View Post
    Isn't it a little ridiculous to think that a person who has enjoyed works produced in a medium from young age to adulthood would, as if a light switch was flicked, suddenly stop being interested in that medium?

    No. Happens all the time. Tastes change as people get older.
    You're kind of missing the point here. What I'm expressing is that there's no magical cutoff date linked to age. Yes, people's tastes do change, but it's an organic process based on changing interests. There seems to be this idea that any new medium, genre, etc. (Previous Examples in History: Novels, Film, Rock Music) that a large number of young people are interested in that once sad young people turn 18 they'll instantly stop consuming that material, start dressing conservatively, and suddenly have tastes matching people their parent's age. I'm just pointing out how silly that notion is.
  8. Apollinaris

    NOT Sour Grapes

    Quote:
    Originally Posted by Lazarus View Post
    I work in a Pharmacy College.
    Well then I hope it's not contagious then. Don't want to catch anything nasty from Abbott Laboratories, Novartis, or Sanofi-aventis, do we?

    Quote:
    Originally Posted by Eva Destruction View Post
    Considering that two of the winners have Dev's Choice arcs, and you can't turn around in this forum without running into another "Blight" mention, I doubt it.
    I would point out I got nominated twice and I don't think I'm particularly prevalent on these forums.
  9. Apollinaris

    NOT Sour Grapes

    Quote:
    Originally Posted by Lazarus View Post
    Apparently I've only worked in the few places were users were not utter idiots.
    Well then my friend, best not take any prescription drugs anytime soon then. Don't want to take anything the idiots are R&Ding, right?
  10. Apollinaris

    NOT Sour Grapes

    Quote:
    Originally Posted by Lazarus View Post
    And I don't see where this directories question keeps coming from. The rules specified FILES, not DIRECTORIES. Was that a rumor just started by someone who is probably too computer illiterate to even make their submissions properly?
    As someone who has put their time in at the help desk, I can tell you files versus directories is a distinction most people don't grasp, and the writer of the rules may not have either. Heck you're hard pressed to find people who don't call them FOLDERS or who know what a file structure is.
  11. Isn't it a little ridiculous to think that a person who has enjoyed works produced in a medium from young age to adulthood would, as if a light switch was flicked, suddenly stop being interested in that medium? Weren't similar things said about novels and film when they were new?
  12. Apollinaris

    NOT Sour Grapes

    Well to assuage one of your questions, I can tell you that sending your files all together rather than in their seperate directories didn't disqualify you outright, because I didn't include directories in my submissions.
  13. I'd just like to say thank you to the judging committee for the 2009 Mission Architect Awards for nominating Redoubt Operations #1 - Fires over Kalago for Best Villain Group and Redoubt Operations #2 - Wrath of the Imperium for Best Villain Story.

    Even though neither arc won in the end, simply being nominated is a huge honor. Thank you.
  14. I've thought about this too, and ultimately I think it's going to be a no-go. People generally don't view external resources for an arc, and a youtube video during an arc is going to break the flow of the arc so people are going to be reluctant to view it. The best I've come up with is since I do trailers for my arc is to put that kind of "cutscene" stuff in the trailer, then mirror it as much as you can in the arc, and hopefully it will call up memories of the previously seen trailer.
  15. Apollinaris shows off her new graviton bolts

  16. Well, I obviously stand corrected. Show's what I know. Though I'm glad to see there's official word on it though.
  17. Hi. With Issue 16 a lot of powers have the option to choose a dark palette or a bright palette for the power effects. This is great, but one thing I've noticed is that a lot of the auras we have seem to be setup as if they were bright palettes and making colors darker makes them more transparent. (Tendrils come to mind. Try making a dark opaque color with it.) It'd be really great if some of the advanced methods to choose the way color luminosity is rendered in powers was transferred to benefit auras as well.

    Thank you.
  18. Both of my arcs, Redoubt Operations #1: Fires over Kalago and Redoubt Operations #2: Wrath of the Imperium are all about robots. Check out the Arc series' webpage for more information.

    Now I suddenly find myself pushed to get Redoubt Operations #3 finished to complete the current storyline in time for this event.
  19. What's going on is that when you goto the control panel under the uploader it specifies a limit of 600x120. Now, we don't know if that's actually what the "rule" is because nothing's been posted, but that's the only mention anywhere of a limit. When you use [img] tags though they don't care about the limit because you're not using the uploader.
  20. Apollinaris

    City of Cute...

    I just wanted to say that I love the cute little Apolly icon. Though I hope you don't mind that I altered her skin tone a little. Cutification left her a tad pale. Must be an exhausting process.



    BTW, Apollinaris wears an exo-proto tights costume piece with black and green desire pattern, cyborg shield chest piece, enforcer large gloves, exoproto armored legs, and enforcer boots. Thought I'd assuage your curiosity. You did a fine job rendering it.
  21. Generally whenever I've heard the term bricked it's specifically dealt with some sort of electronic device with updateable firmware. If something happens to the firmware, such as losing power in the middle of a flash update, where upon the device can't resume any basic function it's referred to as bricked.
  22. I'm really glad you posted on this Babs otherwise I would have never noticed this. I remember when I logged in one day and I saw that my white gem shield was basically like a big sheet of glass. Then it went back and I was asking people if they knew what happened. You'd think I was telling people I heard voices or something. XD I was starting to wonder if I'd actually seen it.
  23. Just posting to indicate that the last picture in the series, Fencer vs Kali, is complete and has finally been added to the collection here.
  24. Quote:
    Originally Posted by MrCaptainMan View Post
    Reproduced here with permission from the author. Follow the arrow above to goto the original posting.
    Redoubt Operations # 1: Fires over Kalago, Arc ID 1297, by @Andromeda. Very long (1 small, 1 unique, 2 medium maps). 48 plays, 4 stars as I start. Description tells of Impervium deposits in Africa sparking tensions. An organization called Redoubt is asking for help from superhumans. There’s a link to a ‘Virtueverse’ link. I put that in inverted commas because up until I googled it 10 minutes ago, I had no idea what the Virtueverse is (hit my 57 month vet badge this week folks ). For anyone out there who doesn’t know what it is, it’s a ‘library of fan created original content for the City of heroes MMORPG virtue server’, according to the ‘about’ section on http://virtueverse.com. So it’s an RP thing, then

    Now, although my home server is Freedom, I’m not averse to the odd bit of roleplaying. I popped over to its site to see if there was anything I needed to know to better enjoy the arc, but it warned me that it was basically a huge spoiler article. It was related to a few more articles, namely one

    on a specific character’s timeline,the fictional Southern African country Kalago, the organisation Redoubt,the bad guys page, and a wikipedia page on the chichewa language.

    After seeing all that without reading it I am in somewhat of a conundrum. Do I play through and then read, or read first and then play, or just play?

    I opted to start playing, and if I was getting into any difficulty, then I knew where to go for a chichewan phrasebook or the shoe size of Emperor Surtr or what have you.

    Oh, the arc is lvl 20-35, so I’ll be using Tommy Atkins, my lvl 31 MA/SR scrapper.



    “Africa. The last time I was in Africa was durin’ the war. No, not that war, the WAR. World War II. Before I ended up ‘ere, o’ course. Yeah, I did a bit of me service in Africa. Course, that was North Africa, in Tobruk on Operation Crusader. Never bin back…until last week…

    “A mate of mine at the UN, Paddy O’ Toole, put me in contact with a Lieutenant Commander Gilgamesh of a UN sub-organisation called REDOUBT. Stands for a mouthful, an’ no mistake. Peacekeepers, they say they are. Needed a bit o’ superhuman muscle ter ‘elp ‘em with a problem in Southern Africa…seems some country in the interior discovered Impervium deposits, ‘an…well, where there’s bubble there’s trouble, as me mam used ter say. The Prime Minister ‘ad bin kidnapped by a bunch of Sky Raider mercenaries workin’ fer a Separatist group.

    “They were keepin’ ‘im in a cargo ship in a place called Kbamba bay. Prime Minister Sizwe was in that ship, an’ I ‘ad ter get ‘im out. Fair enough…Gilgamesh couldn’t ‘ave read me file very closely, ‘e seemed ter think I wasn’t used ter extraction missions…I’d soon put ‘im straight…

    Mission 1: Rescue Prime Minister Sizwe

    “After a long, dull plane flight, I was chucked out over Kbamba Bay at 20,000 feet. Makes my eyes, water, does free-fall. Still, it’s quicker than usin’ a chute, an’ over water there’s no need really…keepin’ an eye on me target ship was the difficult bit. After I’d ‘it the drink, I surfaced and swam ter the ship…a quick shimmy up the anchor chain an’ a little bop on a guard’s noggin’, an’ I was in…

    “I squatted on a gantry an’ ‘ad a dekko at the interior of the ship…



    "Raiders everywhere…sneakin’ through was goin’ ter be difficult. Fightin’ me way through shouldn’t be too ‘ard, though – there’s only so many bad guys you can fit on a ship, after all…I took a deep breath an’ piled on!

    “You ever bin on a picnic with jam sandwiches, an’ the news gets out ter every bee in a ten mile radius that grub’s up? That’s what I felt like. It was nuts! They must ave bin getting’ danger money for this lark, cos they weren’t bein’ shy about ‘avin’ a go, I can tell yer. I usually goes fer the engineers first, before they can activate those bloody force field generators, but with this amount of goons it was difficult even pickin’ em out of the masses! An’ with the bloomin’ teleporters jumpin’ in and out addin‘ ter the chaos, mostly I just kept me ‘ead down and biffed anything that was close…

    [Awesome fun!]




    “I worked me way through the ship, buildin’ up a sweat, an’ after wadin’ through a sea of Sky Raiders, I found the PM. ‘E was in a spot of trouble, looked like. I soon ‘ad ‘im out of it. Once the bad guys were snoozin’, I checked ‘e was ok, and we started ter make our way back ter the exit…

    [The PM says ‘did you hear that?’ to give a heads up to the ‘Enemy Infiltrator’ spawning back on the way, but I’m not sure exactly what ‘that’ is lol.]

    “We jogged back through the ship, but soon found our way blocked by some newcomers…geezers in purple armour, either robots or armoured humans, I’m not sure…but they were in our way. I told Sizwe to lie low while I dealt with em. They were a bit tasty, I don’ mind admittin’, an’ half way through the fight a load of their mates turned up! It was a bit dicey for a while…



    [Yikes! The initial spawn wasn’t too bad, but then the ambushes arrived! I had to leave the PM there whilst I retreated to recover. I didn’t die, and Tommy loves ambushes, but it felt slightly wrong in terms of the plot to leave the Prime Minister there while I ran off. Technically, they could have grabbed him and had it away on their toes before I got back. Not much you can do about that, though. I’m not suggesting removing the ambushes, anyway.]

    “…but not too dicey. After that, it was a short jog to the exit, and the extraction team took Sizwe off me ‘ands…

    “Gilgamesh said that the purple blokes were members of a group called The Mechanius Imperium…how come bad guys always choose the stupidest names for their gangs? With a header like that, you’ve gotta expect an Emperor somewhere, right? Self-proclaimed, I bet.

    “Anyway, Gilgamesh was worried about the civvies in Kalago’s capital, Lilongsa. Seein’ as ‘ow I was already near, I offered ter go an’ lend an ‘and…

    [The briefing etc could make a little more of the fact that I’m already in Kalogo; it seems to suggest that I’ve left there?]

    Mission 2: Save the Citizens of Lilonga

    “Gilgamesh gave me a file on the Maniac Imperium, as I call ‘em, an’ it turned out they were robots. The group sees itself as an ‘emergent nation of AIs’, it said in the report. I didn’t think much of their diplomacy so far.

    “Lilongsa was a madhouse. Gunfire, the screams of energy weapons…the Redoubt heli swooped in low and dropped me off in a position on the edge of town…I ‘opped over a wall and jogged down an alley, then popped me ‘ead out…and ran into a patrol of the purple robot blokes engaged in a full on barney with some sky raiders! Straight into it, as usual!

    [oops lol. I saw three mobs a little way away, thought I had CJ on, leapt at them, and SJed way over them and into a massive battle between the MI and the SR!]

    “So there I was, neck deep in rampaging robots and the bloody Sky Raiders. I was spoilt fer choice fer targets! The raiders were easy enough, buncha woofs the lot of em. Those robot buggers were a bit ‘arder ter deal with, but, well, when yer bin through D-Day…

    [That fight was fantastic. It felt like Rikti Invasion, the sheer number of mobs around me. I was hovering around a quarter health for the last half of the fight. Great fun]

    “After that, I took a breather and surveyed what I could see of the city…it was a warzone…I could see a civilian off towards the central square; hiding from the battle…I loped down the slope and into it again, fighting my way to her through the marauding machines and the mercenaries squabblin’ over the territory…bloody bastards, the both sets…why can’t people be left alone ter live their lives, eh? Some little country wins the geological jackpot, gets a chance ter make summink fer itself, an’ the jackboot ‘ordes comes crawlin’ outta the woodwork. Makes me bloody angry…this robot ‘nation’…no home country of its own, so it thinks it can just take one from someone weaker, eh? Not if I’ve got anything ter say about it…

    “When I got near to the civilian, I nodded to ‘er ter stay down, an’ cleared an area around ‘er. When she was relatively safe, I ‘ad a think about what ter do with ‘er…I couldn’t take ‘er with me, it was too dangerous. I told ‘er ter keep ‘er ‘ead down, an’ I’d try ter clear a bigger area…those bloody metal sods ‘ad got me right wound up, I’d be ‘appy ter put a dent in their army…



    [Tommy’s angry enough to Clear All, and I’m having enough fun to stick with it too.]

    [On a more serious note, the rescuees stay where they are after the rescue. I know there’s an issue with hostages on outdoor maps, but it still looks a bit odd for them to calmly stand hands on hips after rescue with more mobs in sight. Maybe you could do something with their dialogue and animations that would help?]

    “Street by street…yard by yard…through the shattered ruins of people’s ‘ouses…me fists pounding metal, me knuckles bleedin’, the stink of oil an’ the screech of servos…they found out what ‘appens if yer mess with one of Monty’s boys!

    “…I rescued more civilians that afternoon, but not enough…the damn robots and the raiders didn’t care about the civvies in the way of their bloody fight…

    [The battles that are spotted around the map are great, but I wish the trigger distances for them were shorter; often I’d see them happening in the distance but they’d be over by the time I’d fought my way to them. Have you filled the map with as many as you can? Is it possible to trigger more from rescues?]

    “Eventually, I stood, pantin’, atop a pile of mangled metal an’ dead raiders, sweat drippin’ off me brow an’ blood drippin’ off my fists…this district of Lilongsa was reclaimed…

    [I enjoyed that mission, but I think the atmosphere of a city under total attack could be enhanced if the briefing/debriefing made a little more reference to other heroes and/or Redoubt rescuing other civilians in other sectors of the City. I rescued I think 6 civilians, which is a little small scale for what I think you’re trying to suggest. Top fun all the same]

    “After that I sat in a medical tent whilst a medic bound me poor knuckles…but I didn’t ‘ave a very long rest. Gilgamesh was on the blower; two of the civilians I’d rescued weren’t civilians at all, but Imperius robots. Two ‘alves of a gestalt wossname, ‘e said. I didn’t pay much notice, tell the truth…I was knackered. But I was the closest superhuman ter the firebase where they were, and they’d started teleportin’ in more Mechanius troops. That firebase was where the Prime Minister was…Well, it wouldn’t ‘ave bin the first time I’d ‘ave rescued a prime Minister twice in one day…time was pressin’, so I got me skates on…

    Mission 3: Reclaim Redoubt Firebase 572

    “Bloody ‘ell, this was a tall order…I ‘ad 90 minutes before the timelock on the base central core opened an’ the Metal Empire forces could swarm the place. I ‘ad ter get ter those two agents who were teleportin’ the troops in…I wasn’t sure ‘ow many floors there were, an’ there was no way I could sneak through…I ‘ad ter plow me way through them, one punch at a time…So I buckled down an’ started plowin!

    [lol 90 minutes, and the briefing seems to suggest that it’s going to be a Clear All…Once I’m inside, the Nav instruction is to Defeat a boss and then Defeat Remaining Enemies…I’m clearing as I go anyway, but I wonder how much time I’ll have. From the looks of the map it’s not a big one]

    “As I fought me way onward and upward through the base, I played the wheelbarrow game…yer know what that is? It’s a game ter make borin’ work go by faster…say yer got a hundred bricks ter move, an one wheelbarrer, that takes 20 bricks. Yer load it up, and move the 20, and while yer on yer way back yer think ter yerself ‘alright, I’ve moved 20 out of 100, which is a fifth of everythin’an’ I’ve got 80 left, which means I’ve already done a quarter of what I’ve got left, an’ if I does what I’ve already done, namely another 20, then I’ll ‘ave 60 left, which is only 3 times as much as what I[‘ve done already…’ – yer get me now? All that thinkin’ takes time, yer see, an’ before yer know it there’s another 20 gone, an’ you ‘ave ter change all the maths, an
    that takes more time…

    "Anyway, while I was deckin’ them metal bastards, I was thinkin’ ‘it takes me around…4…5…6 seconds ter take out one of these metal gits, so that’s 12 a minute, an’ I got 90 minutes left, which is just over a thousand…I ‘ope there ain’t more than a thousand of ‘em in ‘ere’…”

    [The maps not too big at all…on the third floor, after about 15 minutes, I find the EB. I’m glad of the generous time limit now, because she takes a few trips back to the vendor for inspirations…]

    “I finally emerged from the last elevator to find the main mare and her company tooled up and ready for aggro. The door was there, tickin’ away…She was a big bird, this one…and packed a wallop too…Still, as Benny ‘ill says, I like em big! She was a bit of an ‘andful, but I gave ‘er a spankin’ in the end…I ripped one of ‘er arms off, an’ was about ter beat ‘er about the face with it when the bint teleported away! Then, though, polishin’ off ‘er mates was easy peasy…well…relatively…After that, I just let meself slide ter the floor an’ wait fer the doors ter open…maybe there was a cuppa on the other side of the door…

    [Quite a hard fight, that. I’m wondering if there’s going to be a Big Bad in the end mission that’s worse than Kali…if there is, I might have problems ]

    “Well, there was a cuppa, thankfully, an’ I needed it after that bird’s little love taps, but it was awful, and at any rate, the Redoubts techies were all over me like a rash askin’ question’s an’ naggin’ me fer intel. I directed ‘em ter the wreckage of the bird’s arm…then I ‘ad a kip.

    “An hour later I was woken by Gilgamesh. They’d been able ter isolate a location from somethin’ in or one the arm, it seemed. The location of the Animaniacs base. An’ they wanted me ter go in an’ close it down fer good…there was a teleport node in there that’d need smashin’ inter bits, fer starters, an’ the leaders of this assault too. In fer a penny, eh?

    Mission 4: Thwart the Mechanius Imperium Invasion

    “Underground. That’s where the base was…under flamin’ ground. I’m built fer caves, me, on account o’ bein’ so short. I made me way in, an’ almost immediately bumped into that bloke from the ship.



    “‘E was a bit put out ter see me, an ‘is mood got worse when I smashed his face in! ‘E called fer ‘elp, the big pyjama, so I smashed their faces in too. I’d only bin in there fer 20 seconds! Gordon Bennet!

    [lol I had to use all my inspirs up on that ambush, but it was worth it. Rather an unexpected event so close to the entrance, but not unwelcome.]

    “I ‘ad a little stretch after that, an carried on…the mechs got a bit thin on the ground fer a while, which was nice, but then I found a cavern with some of ‘em torturin’ a sky raider. I’m no friend of mercenaries, but ‘e was a human, I guess, so I sorted him out. ‘E offered ter ‘elp me, but I left ‘im behind whilst I scouted ahead. In a huge room, I found the teleport node thing. I tell yer, those tinmen did NOT want Tommy ter smash up their toy…waves of the little buggers kept swarmin’ inter the room…fist fodder, they were…



    [actually, the ambushes would have been a killer but for the happy fact that the node was conning purple (lvl 35), and so I was easily able to take its destruction slowly, and so not get all the ambushes at once. Higher levels who can one or two-shot the node would get all the ambushes at once, which might prove a handful. As it was for Tommy, each ambush was just right. The fights were tense but not too hard.]

    "With ‘er teleport gzmo in bits an’ one of ‘er arms missin on account o’ yours truly, I was pretty sure that that bird would be more than peeved at me…I set out ter see if I could make ‘er day a bit worse…

    “…and sure enough, when I found ‘er, she ‘ad a look on ‘er face like a bulldog chewin’ a wasp. I went back ter the Sky Raider an’ asked if ‘e’d like ter give ‘er some payback, ‘an ‘e was in like a shot. We made our way back ter where she was, and the both of us went at her at the same time…

    [I’ve got a full set of inspirations, and Captain Klink. Hopefully, he’ll be able to tip the scales…]

    “What a pain in the jacksie that metal bint was! ‘Er lost arm didn’t seem ter worry ‘er none. It was ‘ard goin, really. Klink put up a good shuftie, I gotta be fair, but it was touch an’ go fer a while…when she started flaggin’ she called fer her mates, an’ we ‘ad ter retreat around the corner so’s we didn’t get swamped. Once she was back on ‘er own, though, it was just a matter of time…



    [Klink did help a lot, but I had to be careful to let him take the agro off me, and he also needed a bit of management cos he’s only a lieut. The ambush looked set to wipe us out tbh, but I think we were saved by pure luck; she seemed to stop attacking us for a little while, and I took care of the ambush whilst she sort of stood there. Odd.]

    “Well, that was that…the Redoubt squads flooded in, an’ Klink was carted off ter be interrogated. With the Mechanius fought off, Kalago looked safer. The Raiders withdrew from the place too. With a little bit ‘o luck the country could get back on its feet again…an’ I could go ‘ome…for an actual proper cup of tea…”

    [end]

    Right. This is a good solid arc that gave me a load of fun, basically.

    Positives: The Sky Raiders were perfect for Tommy, really, and your customs could have been designed with him in mind. The customs also look really nice and their bios are detailed. The maps were well received and the objectives were appropriate. All the various text fields are present. I especially liked Missions 1 and 2.

    Negatives: There were a few very minor typos here and there. Kali was a little bit annoying, taking just a very little bit longer to down than would have been perfect. And the civilian evacuation mission needs a bit of tweaking IMO.

    Overall, though, a solid arc that Tommy and I enjoyed very much. I’ll be playing the next one on the basis of this.

    I thought about what rating I felt it deserved for quite a while. The arc, as I said, was very enjoyable to play. However, the story itself, and the writing that delivers it is not quite up there with the stuff that has really grabbed me by the balls and/or the heart, and so I couldn’t grant a 5 I’m sorry.

    If we could rate out of 10, it would be on the cusp of 8 and 9, and I’d be moaning about not being able to rate out of 20.

    As it is, I gave it 4 stars because although the playing was funfunfun, the feeling wasn’t totally there.

    Suggestions: I think mission 2 is where you could really sink the Player into the personal disaster of a city of civilians under attack. Those hostages you rescue are a bit faceless tbh, and giving them more emotionally engaging dialogue could really make it stand out more as an emotional experience as well as a great gaming one.

    Eco.
  25. Thank you very much for the review MCM. I'm taking a look at those points now to see what can be done to improve upon them. Either way I'm glad you enjoyed playing this one. I imagine subsequent arcs will probably pique your interest more since the purpose of this arc is mainly to introduce Redoubt and the Imperium to players to show who they are and what they do.