AnneAchronism

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  1. [ QUOTE ]
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    Except for the fact that Statesman has said that ALL ATs should be able to solo, that's almost a good point.

    [/ QUOTE ]

    That's actually only part of what I've said. Solo players should always have something to do...I've never said that everything is solo-able (some missions are, others aren't), or that every Archetype can solo as effectively as another.

    If a player sees a boss of his level, he should probably get help...

    [/ QUOTE ]

    Thanks for the update. Goodbye.
  2. While you're doing that, can you also address missions in King's Row for lvl 30+ where the door is as far away from the shortest path from Talos/Brickstown as possible. It's been so predictable that when I get a mission in King's Row I go all the way through Skyway instead of Independence Port.

    /whine off

    ^_^
  3. it appears (to me at least!) that you get Rikti vs. Lost depending on your level. My lvl 20 Defender got Lost. My lvl 30 tanker got Rikti.


  4. Would you believe that's the second best news I've read all day?

    Time to pay even more attention to the "What's new on the Test Server" threads!
  5. Read a couple pages on this topic and wanted to toss my couple cents in.

    The idea of making minions tougher at higher levels has some merit, I feel, but ONLY if you reduce the number of them in the same encounter.

    Otherwise, all it is is a 'masked' method of forcing grouping.

    I don't want to be able to tank 2 +4 bosses at the same time, at least not solo. Grouped? Yes. I should be able to TANK them. Kill them? Heck no, that's what the scrappers and blasters are for =)

    But I digress...

    If one of the game concepts was supposed to be "feeling like a superhero", then you SHOULD be able to handle more "even" minions as you increase in level. Or else provide incentive to fight lower-level minions.

    Yes. Those even minions are now higher level than the ones you fought before. That's fine and good from the "real world" perspective. But from the GAME perspective, you're talking about removing almost ALL sense of increased power as you level from the game.

    Why level if the fights are all going to be the same scale?

    If you turn the game into the same scale of combat throughout the level span of a character, you're increasing the grind factor, reducing the 'I'm a stronger hero now than I was before" factor, and just changing the feel of the game, when the feel is the most important part for me.

    Increase the HPs and difficulty for higher-level minions, fine. But I think, as has been suggested, that a better approach would be to scale up the encounters by adding an intermediate level between Boss and Archvillain, and then increasing the number of LTs and Bosses out there.

    Or replace the current minions with "Lackeys", make Minions tougher, somewhere between current minions and LTs.

    Anyway. My couple cents. If the most you should be able to fight is 3 even minions, or 2 +1 LTs, or 1 +2 boss, then you'd better also rescale the missions so that I don't run into 6 even minions, 4 +1 LTs, and a +2 boss all in the same 10' x 10' room on a solo mission.
  6. [ QUOTE ]
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    I think the DEV team made the mistake of actually listening to the relatively small number (those who post) who said this game was too easy.


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    A bug that appears to have fallen between the cracks and hasn't been mentioned by a red name in a week - any timeline on fixing this issue, especially for the low-level game?
    Nope. The real reason is that we got rid of front loaded missions and this caused a bug.

    [/ QUOTE ]
  7. Been a week, been a patch pushed to the live servers, and still this issue remains both unfixed, and even worse, unaddressed.

    --edit-- Just FYI, this is from the under-22 point of view. My lvl 27 tanker has no problems with orange LTs and red bosses. My lvl 10 scrapper who dies in 2-3 hits from a red boss on the other hand ....