Alaric_7

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  1. [ QUOTE ]
    The Mystic Fortune power reminds me of the Destructable Labs in the Tech/Sci Mission Maps. The players can destroy each one and get a random buff or debuff.

    In this case, it's more voluntary with the choice of the player to accept it or not (what would be the point of having your fortune read if you already knew it was going to be a bad one?).

    [/ QUOTE ]

    Most likely, you have to decide whether to accept or not before you know what the result is-

    Player One attempts to tell Player Two's fortune.
    Player Two gets a popup asking whether he wants to have his fortune told by Player One.
    Player Two agrees.
    Animation plays, result is determined, Player Two gets whatever buff or debuff comes up.
  2. [ QUOTE ]
    Does it have power customization?

    [/ QUOTE ]

    (Semi-)seriously, that would be the one major, actual advantage (other than nostalgia) of a text-based game- near-complete power customization would be really easy to implement. Oh, and character appearance customization could be even better than it currently is. Of course, you wouldn't actually be able to SEE that customization, only read about it...
  3. [ QUOTE ]
    I SMELL A WUMPUS!

    I'm old and owned a TRS-80. All I'm saying.

    [/ QUOTE ]

    WUMPUS EATS YOU!


    (My first computer was one of these...)
  4. I would defintely play a CoH MUD...
  5. I9, the invention system, and the new economy are great for palyers who a) get much of their gaming pleasure from figuring out the optimal way to slot their characters, b) are collectors by nature, and/or c) find dealing with a changing economy on a personal level to be enjoyable. Unfortunately, I don't fall into any of those categories. I've been playing since CoH first came out (though I wasn't in CoH Beta- I was in CoV Beta, though), and this is the first time I'm seriously considering dropping the game (I have taken breaks from it before- periods of time when I played less often, I mean). I had already been losing interest in the game before I9 went live- I was hoping I9 would spark my renewed intered in the game, as other issues in the past have done (I couldn't help test I9, since I haven't been able to get onto Test since CoV went live). Instead, it's actually made the game LESS fun for me.

    Much as I like the idea of some of the advantages gained from certain inventions, and much as I'd like to be able to get some advantage out of interesting drops I get, there's really nothing I find fun about the invention system itself. I'm not a colelctor by nature, so I don't find anything fun about trying to get the right salvage, etc. The inventing process itself consists of going to a university, clicking on something, and briefly assuming a pose- nothing particularly fun about that, either (for some reason, I do enjoy running characters through the tutorial, though- although, for some reason, my system sometimes crashes right after I've returned to the contact after making the character's first invention). I don't find anything about dealing with my personal economy in real life to be fun- so why would I enjoy an exanded role for personal economy in a game I play for escapist purposes? I've never been interested in building optimal builds- my characters are always concept-driven. Many of them don't even have Stamina, and I avoid respeccing, since it feels like destroying my character and creating a new one. To me, ideally, in a superhero game, you should be able to create the character you want, then use strategy to figure out how to use that character optimally in combat, rahter than figuring out the optimal way to build the character in the first place. Using the advantages given by inventions effectively requires a lot of planning, and a lot of out-of-game research- even people who enjoy the invention system not infrequently complain about having made mistakes. The new costume pieces are nice, but I have no interest in aquiring them for any of my characters- they're pieces I'd like to be able to design a character around, rather than just adding them to an existing character, and I'm not going to go to the trouble of aquiring them for that purpose (now, if there were some way I could earn the piece with one character, then use it on anotehr, possibly new character, even on another server, that would be at least a little better...). Many of the people I usually team with are currently mostly interested in getting in playing just for invention stuff, which severely impacts my enjoyment of the game. In short, I9 simply isn't for me.

    Don't get me wrong, I'm genuinely happy for those of you who are enjoying the changes to the game, and I'm well aware that I'm in the minority. I can even see a certain amount of poetic justice- in the past, I've often enjoyed changes to the game that everyone else was complaining about. Still, I find it extremely irritating for me personally to have a game I've enjoyed for so long suddenly become much, much less fun for me...
  6. I always chose the travel power that best fits my character concept- my highest level villain doesn't even have a travel power, actually. However, my favorite is Super Jump. While each travel power has its advantages, SJ has the fewest, and least annoying most of the time, disadvantages, it's a lot of fun, and fits with a large number of different concepts.

    I do think the game needs more travel powers, though... How about Burrowing, for example?
  7. [ QUOTE ]
    Funny tidbit -

    When we first got these on internal for testing the 5th were bugged.

    Link to Screeny of what the 5th looked like before it was fixed:

    Linky

    I kind of liked them that way. Nothing more frightening than a pair of glowing eyes and shoulder pads in a dark alley.

    [/ QUOTE ]

    Heh...

    I want a new MM primary set for these!
  8. [ QUOTE ]
    Hey gang,



    We are going to implement a couple changes to make this better. The early brokers will only require 3 missions and 1 heist to introduce a new contact. In addition, if a group completes a broker mission everyone on the team will get credit toward a heist that will lead to a new contact introduction. This should help keep you from leveling out of content. Just like in City of Heroes, if you start a Story Arc in City of Villains you will always be allowed to finish it—even if you outlevel it. If you miss a contact entirely, you can still Exemplar with a less experienced hero who has the correct Story Arc assigned to him or her in order to hunt down any pesky badges you may have missed.



    Cheers,

    Sean

    [/ QUOTE ]

    While that sounds good, I don't think it completely solves the problem. The thing is, it's not just a CoV problem. Thanks to teaming rewards, teh difficulty slider, the debt reduction in missions, and otehr factors, it's all too easy to outlevel contacts you really want in CoH, too. I didn't really have this problem with my (now level 50) Scrapper, until the... late 30s, I think (when the mission difficulty slider was introduced), but my (level 22) Controller, with his difficulty set on heroic, keeps outleveling contacts before he's finished with them. In order to have him experience all the content I want him to (which isn't nearly all the content in the game, by the way) I've had to stop teaming with him completely (and I thought many of the changes were supposed to encourage teaming...)

    I think ALL contacts, CoV and CoH, should have their maximum levels increased by 1 to 3, personally.
  9. [ QUOTE ]
    Are you positive these events were not Ambush related? Some reports sound like that could be the case, others I am not so certain about.

    [/ QUOTE ]

    I had something like this happen to me, too, also in Port Oakes. The attackers were not related to any mission, story arc, or contact I had or had recently had. In fact, they had just been standing around like normal random foes before they started going after me. Once they started, they wouldn't stop, no matter how far away from them I got.

    Edit: Note that my character was a Mastermind, not a Stalker.
  10. [ QUOTE ]
    Personally, I'm a fan of shadows.

    [/ QUOTE ]

    Ah! A clue! Could the next expansion be about PULP-type heroes, like the Shadow? Hmmm...
  11. [ QUOTE ]
    Me? What do I think is next?

    Hmmm. It isn't Spies quite yet...

    [/ QUOTE ]

    My two top guesses would be City of Monsters (although CoV already offers a lot of monstrous options) and City of Civilians (which would possibly allow secret identities)... or maybe City of Mercenaries, City of Vigilantes, City of Anti-Heroes...
  12. [ QUOTE ]
    Right.

    You do NOT need to reform your SG. We have the bug fixed here internally, and in the patch after the next one your SG will get it's 20,000p per member, up to 15. You need to do nothing in order for this to happen, it will be automagic.

    [/ QUOTE ]

    Heh... I remember, many years ago, there was some commercial that used the phrase, "automagically". I can't remember what it was for, but by coincidence, the word had just popped into my head yesterday, after years of not thinking about it...
  13. Question... I have dialup, and the I6 patch is HUGE. I left it downloading all night, and the bar hardly moved. I'm also getting CoV (pre-order- I've also been in the CoV Beta for... a while, now). I'm assuming that a lot of the new content is CoV stuff- so, for example, the new villain costume options will be visible to heroes during PvP, and perhaps introducing some of the new npc vilalin groups to CoH users. Does anyone know if there's any way I can download just the parts of I6 that won't be in CoV?